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main.js
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'use strict';
let gameOn = 1;
let score = 0;
let numberOfguess = 0;
let userGuess = '';
let remainingGuesses = 5;
let highScore = parseInt(localStorage.getItem('highScore')) || 0;
let gamesPlayed = 0;
let maxNumber = 20;
let secretNumber = randNum(maxNumber);
document.addEventListener('DOMContentLoaded', () => {
textChanger(classObject.highscore, highScore);
});
const messageBoxText = {
lower: 'Lower!',
higher: 'Higher!',
guess: `Guess a number between 1 and ${maxNumber}`,
gameOver: 'Game Over!',
playAgain: 'Play Again?',
error: `You need to input a number within current 1 and ${maxNumber}`,
};
const classObject = {
message: '.message',
number: '.number',
remaining: '.remaining',
total: '.total',
score: '.score',
highscore: '.highscore',
resetButton: '.reset',
againButton: '.again',
checkButton: '.check',
};
const textChanger = (className, messageOutput) => {
document.querySelector(className).textContent = messageOutput;
};
const winMessage = `${userGuess} is correct!`;
function randNum(maxNumber) {
return Math.floor(Math.random() * maxNumber + 1);
}
const errorGuess = (maxNumber) => {
messageBoxText.error = `You need to input a number within current 1 and ${maxNumber}`;
messageBoxText.guess = `Guess a number between 1 and ${maxNumber}`;
};
const displayButton = (btnName) => {
document.querySelector(btnName).classList.remove('hideMe');
};
const hideButton = (btnName) => {
document.querySelector(btnName).classList.add('hideMe');
};
const playAgainButton = () => {
maxNumber = 20 + gamesPlayed;
errorGuess(maxNumber);
if (remainingGuesses) {
secretNumber = randNum(maxNumber);
textChanger(classObject.message, messageBoxText.guess);
textChanger(classObject.number, '?');
textChanger(classObject.remaining, remainingGuesses);
textChanger(classObject.total, maxNumber);
gameOn = 1;
numberOfguess = 0;
hideButton(classObject.againButton);
displayButton(classObject.checkButton);
document.querySelector('.guess').value = ' ';
}
};
const resetButton = () => {
score = 0;
numberOfguess = 0;
remainingGuesses = 5;
gameOn = 1;
gamesPlayed = 0;
maxNumber = 20 + gamesPlayed;
errorGuess(maxNumber);
secretNumber = randNum(maxNumber);
textChanger(classObject.message, messageBoxText.guess);
textChanger(classObject.remaining, remainingGuesses);
textChanger(classObject.score, score);
textChanger(classObject.number, '?');
textChanger(classObject.total, '20');
hideButton(classObject.resetButton);
document.querySelector('.guess').value = ' ';
displayButton(classObject.checkButton);
};
const checkButton = () => {
maxNumber = 20 + gamesPlayed;
userGuess = Number(document.querySelector('.guess').value);
if (!userGuess || userGuess > maxNumber || userGuess < 1) {
textChanger(classObject.message, messageBoxText.error);
} else if (!remainingGuesses) {
textChanger(classObject.message, messageBoxText.gameOver);
hideButton(classObject.checkButton);
displayButton(classObject.resetButton);
} else if (!gameOn) {
textChanger(classObject.message, messageBoxText.playAgain);
// This is the win condition
} else if (userGuess === secretNumber) {
textChanger(classObject.message, messageBoxText.winMessage);
textChanger(classObject.number, secretNumber);
gameOn = 0;
gamesPlayed += 1;
score += 100 - numberOfguess;
remainingGuesses = 5;
hideButton(classObject.checkButton);
displayButton(classObject.againButton);
textChanger(classObject.score, score);
if (score > highScore) {
highScore = score;
localStorage.setItem('highScore', highScore);
textChanger(classObject.highscore, highScore);
}
} else {
// Higher or Lower message and reduce by 1 guess
if (userGuess < secretNumber) {
textChanger(classObject.message, messageBoxText.higher);
} else {
textChanger(classObject.message, messageBoxText.lower);
}
numberOfguess += 10;
remainingGuesses -= 1;
textChanger(classObject.remaining, remainingGuesses);
if (!remainingGuesses) {
textChanger(classObject.message, messageBoxText.gameOver);
hideButton(classObject.checkButton);
displayButton(classObject.resetButton);
}
}
};
// Button Logic //
document.querySelector('.again').addEventListener('click', playAgainButton);
document.querySelector('.reset').addEventListener('click', resetButton);
document.querySelector('.check').addEventListener('click', checkButton);