diff --git a/types/three/src/objects/BatchedMesh.d.ts b/types/three/src/objects/BatchedMesh.d.ts index 84044f00b..217dbdf25 100644 --- a/types/three/src/objects/BatchedMesh.d.ts +++ b/types/three/src/objects/BatchedMesh.d.ts @@ -19,10 +19,10 @@ export interface BatchedMeshGeometryRange { } /** - * A special version of {@link Mesh} with multi draw batch rendering support. Use {@link BatchedMesh} if you have to - * render a large number of objects with the same material but with different world transformations. The usage of - * {@link BatchedMesh} will help you to reduce the number of draw calls and thus improve the overall rendering - * performance in your application. + * A special version of {@link Mesh} with multi draw batch rendering support. Use BatchedMesh if you have to render a + * large number of objects with the same material but with different geometries or world transformations. The usage of + * BatchedMesh will help you to reduce the number of draw calls and thus improve the overall rendering performance in + * your application. * * If the {@link https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_multi_draw WEBGL_multi_draw extension} is not * supported then a less performant fallback is used.