From e26c570afcf5aa59d752c3034882b36f61fba625 Mon Sep 17 00:00:00 2001 From: Nathan Bierema Date: Fri, 31 Jan 2025 10:34:39 -0500 Subject: [PATCH] Fix references to THREE in docs (#1525) --- types/three/src/cameras/Camera.d.ts | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/types/three/src/cameras/Camera.d.ts b/types/three/src/cameras/Camera.d.ts index b49add52e..eee6a775a 100644 --- a/types/three/src/cameras/Camera.d.ts +++ b/types/three/src/cameras/Camera.d.ts @@ -16,8 +16,8 @@ export class Camera extends Object3D { /** * @remarks * Note that this class is not intended to be called directly; you probably want a - * {@link THREE.PerspectiveCamera | PerspectiveCamera} or - * {@link THREE.OrthographicCamera | OrthographicCamera} instead. + * {@link PerspectiveCamera | PerspectiveCamera} or + * {@link OrthographicCamera | OrthographicCamera} instead. */ constructor(); @@ -36,7 +36,7 @@ export class Camera extends Object3D { /** * @override - * The {@link THREE.Layers | layers} that the {@link Camera} is a member of. + * The {@link Layers | layers} that the {@link Camera} is a member of. * @remarks Objects must share at least one layer with the {@link Camera} to be n when the camera's viewpoint is rendered. * @defaultValue `new THREE.Layers()` */ @@ -45,19 +45,19 @@ export class Camera extends Object3D { /** * This is the inverse of matrixWorld. * @remarks MatrixWorld contains the Matrix which has the world transform of the {@link Camera} . - * @defaultValue {@link THREE.Matrix4 | `new THREE.Matrix4()`} + * @defaultValue {@link Matrix4 | `new THREE.Matrix4()`} */ matrixWorldInverse: Matrix4; /** * This is the matrix which contains the projection. - * @defaultValue {@link THREE.Matrix4 | `new THREE.Matrix4()`} + * @defaultValue {@link Matrix4 | `new THREE.Matrix4()`} */ projectionMatrix: Matrix4; /** * This is the inverse of projectionMatrix. - * @defaultValue {@link THREE.Matrix4 | `new THREE.Matrix4()`} + * @defaultValue {@link Matrix4 | `new THREE.Matrix4()`} */ projectionMatrixInverse: Matrix4; @@ -66,7 +66,7 @@ export class Camera extends Object3D { viewport?: Vector4; /** - * Returns a {@link THREE.Vector3 | Vector3} representing the world space direction in which the {@link Camera} is looking. + * Returns a {@link Vector3 | Vector3} representing the world space direction in which the {@link Camera} is looking. * @remarks Note: A {@link Camera} looks down its local, negative z-axis. * @param target The result will be copied into this Vector3. */