From 52e8c66636aa85ebed78664fff0b1b1ab8bcc113 Mon Sep 17 00:00:00 2001 From: 0b5vr <0b5vr@0b5vr.com> Date: Mon, 23 May 2022 21:47:56 +0900 Subject: [PATCH] fix: add missing `samples` parameter of WebGLRenderTarget (#222) I forgot to add this in my last PR: https://github.com/three-types/three-ts-types/commit/ac2358fbd2cfd8ba9f3660a6cb8bbe769ce580b3 --- types/three/src/renderers/WebGLRenderTarget.d.ts | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/types/three/src/renderers/WebGLRenderTarget.d.ts b/types/three/src/renderers/WebGLRenderTarget.d.ts index 61e190c31..8588676bd 100644 --- a/types/three/src/renderers/WebGLRenderTarget.d.ts +++ b/types/three/src/renderers/WebGLRenderTarget.d.ts @@ -17,6 +17,12 @@ export interface WebGLRenderTargetOptions { generateMipmaps?: boolean | undefined; // true; depthTexture?: DepthTexture | undefined; encoding?: TextureEncoding | undefined; + + /** + * Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**. + * @default 0 + */ + samples?: number; } export class WebGLRenderTarget extends EventDispatcher {