-
Notifications
You must be signed in to change notification settings - Fork 11
/
Copy pathMC_grid.py
1450 lines (1104 loc) · 45.6 KB
/
MC_grid.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
try:
import numpy as np
import bpy
import bmesh
except ImportError:
pass
#print('import fail in grid. Who cares right?')
# universal ----------------------------------
def deselect(ob, sel=None, type='vert'):
"""Deselect all then select something"""
x = np.zeros(len(ob.data.vertices), dtype=np.bool)
y = np.zeros(len(ob.data.edges), dtype=np.bool)
z = np.zeros(len(ob.data.polygons), dtype=np.bool)
ob.data.vertices.foreach_set('select', x)
ob.data.edges.foreach_set('select', y)
ob.data.polygons.foreach_set('select', z)
if sel is not None:
if type == 'vert':
x[sel] = True
ob.data.vertices.foreach_set('select', x)
if type == 'edge':
y[sel] = True
ob.data.edges.foreach_set('select', y)
if type == 'face':
z[sel] = True
ob.data.polygons.foreach_set('select', z)
ob.data.update()
# redistribute ==========================
def measure_angle_at_each_vert(grid):
"""Provide mesh and angle limit in degrees.
Returns the indices of verts that are sharper than limit"""
co = grid.co
v1 = np.roll(co, 1, axis=0) - co
v2 = np.roll(co, -1, axis=0) - co
crosses = np.cross(v1, v2)
# use the vecs pointing away from each vertex later
grid.vls = v1
grid.vrs = v2
ls_dots = np.einsum('ij, ij->i', v1, v1)
rs_dots = np.einsum('ij, ij->i', v2, v2)
uv1 = v1 / np.sqrt(ls_dots)[:, None]
uv2 = v2 / np.sqrt(rs_dots)[:, None]
con = np.pi /180
limit = np.cos(con * grid.angle_limit)
angle = np.einsum('ij, ij->i', uv1, uv2)
sharps = angle > limit
grid.sharp_normals = np.sign((crosses[sharps][:, 2]))
if np.sum(sharps) == 0:
sharps[0] = True
return np.arange(co.shape[0])[sharps]
def get_segments(grid):
"""Generate a list of segments
between sharp edges"""
sharps = grid.sharps
segs2 = []
idx = np.arange(grid.co.shape[0])
sharp = sharps[0]
for i in range(len(sharps)):
if sharps[i] == sharps[-1]:
final = idx[sharps[i]:].tolist() + idx[:sharps[0] + 1].tolist()
segs2 += [final]
return segs2
segs2 += [idx[sharps[i]: sharps[i + 1] + 1].tolist()]
def get_seg_length(grid, seg):
"""returns the total length of a set
of points that are in linear order"""
co = grid.co
vecs = co[seg[1:]] - co[seg[:-1]]
grid.seg_vecs.append(vecs) # might as well save this for later
seg_length = np.sqrt(np.einsum('ij, ij->i', vecs, vecs))
grid.seg_lengths.append(seg_length) # saving this also
total_length = np.sum(seg_length)
return total_length
def generate_perimeter(grid):
"""Place points around perimeter"""
# get the length of each segments
seg_lengths = np.array([get_seg_length(grid, s) for s in grid.segments])
grid.point_counts = seg_lengths // grid.size
grid.point_counts[grid.size / seg_lengths > 0.5] = 1
grid.spacing = seg_lengths / grid.point_counts
# add the first point in the segment (second one gets added next time)
seg_sets = np.empty((0,3), dtype=np.float32)
iters = len(grid.segments)
if grid.v_border:
grid.sew_edgesss = []
for i in range(iters):
seg_sets = move_point_on_path(grid, i, seg_sets)
if grid.v_border:
deselect(grid.new_ob, sel=grid.sew_edgesss, type='edge')
return seg_sets
def move_point_on_path(grid, idx, seg_sets):
"""Walk the points until we are at the distance
we space them"""
if grid.v_border:
obm = grid.new_obm
#I think I''m finally ready to start work for today
# the dictionary that contains all the sew data stuffingtons
'''
grid.sew_relationships
so we have to check for grid.v_border and if thats true
we have to track what bmesh edge we''re on and find
the sew verts and what other edge they connect to.
'''
co = grid.co
seg = grid.segments[idx]
lengths = grid.seg_lengths[idx]
spacing = grid.spacing[idx]
vecs = grid.seg_vecs[idx]
count = grid.point_counts[idx]
seg_co_set = [co[seg[0]]] # the last one will be filled in by the first one next time.
if grid.v_border:
grid.accumulated_border_count += 1
sharp_vert = grid.v_loop[seg[0]]
grid.sew_relationships['no_fold_verts'] += [sharp_vert]
s_vert = obm.verts[sharp_vert]
three_verts = [e.other_vert(s_vert).index for e in s_vert.link_edges if len(e.link_faces) == 1]
if True:
five_verts = [[e.other_vert(obm.verts[v]).index for e in obm.verts[v].link_edges if len(e.link_faces) == 1] for v in three_verts]
for e in five_verts:
three_verts += e
three_verts += [sharp_vert]
grid.sew_relationships['three_verts'] += [three_verts]
if count == 0:
return seg_co_set
growing_length = 0
len_idx = 0
build = spacing
counter = 0
for x in range(int(count) - 1):
growing_length = 0
len_idx = 0
counter += 1
while growing_length < spacing:
growing_length += lengths[len_idx]
len_idx += 1
if grid.v_border:
a_vert = grid.v_loop[seg[len_idx]]
vert = obm.verts[a_vert]
le = [e.index for e in vert.link_edges if len(e.link_faces) == 0]
lv = [e.other_vert(vert).index for e in vert.link_edges if len(e.link_faces) == 0]
grid.accumulated_border_count += 1
current_border_vert = grid.accumulated_border_count
for v in lv:
if v in grid.sew_relationships:
grid.new_sew_edges += [[grid.sew_relationships[v], current_border_vert]]
three_verts = [e.other_vert(vert).index for e in vert.link_edges if len(e.link_faces) == 1]
if True:
five_verts = [[e.other_vert(obm.verts[v]).index for e in obm.verts[v].link_edges if len(e.link_faces) == 1] for v in three_verts]
for e in five_verts:
three_verts += e
three_verts += [a_vert]
grid.sew_relationships['no_fold_verts'] += [a_vert]
grid.sew_relationships['three_verts'] += [three_verts]
grid.sew_relationships[a_vert] = current_border_vert
# --------------------------------------------------------------------
#so there is this vert. it''s either before or after the border vert
#on the new border. so where are the new border verts here?
# --------------------------------------------------------------------
# back up to the last point now
len_idx -= 1
growing_length -= lengths[len_idx]
# move from the past point along the last vector until we
# hit the proper spacing
end_offset = spacing - growing_length
last_dif = lengths[len_idx] # !!!!!!!!!!!!!!!!!!!!!!!!!!!!
along_last = end_offset / last_dif
move = vecs[len_idx]
loc = co[seg[len_idx]] + move * along_last
seg_co_set.append(loc)
# start from the beginning because it's easier
spacing += build
# join to master array:
seg_sets = np.append(seg_sets, seg_co_set, axis=0)
return seg_sets
def mag_set(mag, v2):
'''Applys sqared mag to v2'''
d1 = mag ** 2
d2 = v2 @ v2
div = d1/d2
return v2 * np.sqrt(div) # is this really dumb? Why square it then ge the square root?
class Distribute:
pass
def redistribute(cut_polyline, grid_size=4.0, angle=20, v_border=None):
# walk around the edges and and plot evenly spaced points
# respecting the sharpness of the angle
grid = Distribute()
grid.v_border = False
# p1 garment ---------------------
if v_border is not None:
grid.v_border = True
grid.v_loop = v_border.ordered
grid.new_ob = v_border.new_ob
grid.new_obm = v_border.new_obm
grid.sew_relationships = v_border.sew_relationships
grid.accumulated_border_count = v_border.accumulated_border_count
grid.new_sew_edges = v_border.new_sew_edges
grid.test_attritbute = v_border.test_attritbute
# p1 garment ---------------------
grid.co = np.zeros((len(cut_polyline), 3), dtype=np.float32)
grid.co[:, :2] = cut_polyline
grid.angle_limit = 180 - angle
grid.sharps = measure_angle_at_each_vert(grid)
grid.segments = get_segments(grid)
grid.size = grid_size
grid.seg_vecs = [] # gets filled by the function below
grid.seg_lengths = [] # gets filled by the function below
new_co = np.empty((0,3), dtype=np.float32)
# create points for every segment between sharps --------------------
#for i in range(iters):
x = generate_perimeter(grid)
new_co = np.append(new_co, x, axis=0)
return new_co
def make_v_objects(border):
name = "grid_mesh"
def make_objects(border, ob=None):
"""Creates the grid and border
objects in the blender scene"""
if ob is None:
ob = bpy.context.object
if ob == None:
return
if not ob.type == "MESH":
return
name = ob.name + '_new_border'
grid_name = ob.name + '_new_mc_grid'
new = border.new_border
new_ed = border.new_border_edges.tolist()
mob = None
gob = None
if name in bpy.data.objects:
mob = bpy.data.objects[name]
if grid_name in bpy.data.objects:
gob = bpy.data.objects[grid_name]
faces = []
if border.triangles:
faces = border.br.tolist() + border.tr.tolist()
else:
faces = border.q_face.tolist()
grid = link_mesh(verts=new.tolist(), edges=new_ed, faces=[], name=name, ob=mob)
grid2 = link_mesh(verts=border.grid_co.tolist(), edges=border.grid_edges, faces=faces, name=grid_name, ob=gob)
grid.matrix_world = ob.matrix_world
grid2.matrix_world = ob.matrix_world
border.border_ob = grid
border.grid_ob = grid2
border.grid_obm = get_bmesh(border.grid_ob, refresh=True)
veidx = [[e.verts[0].index, e.verts[1].index] for e in border.grid_obm.edges]
border.grid_edges = veidx
border.g_edge_co = border.grid_co[border.grid_edges]
def link_mesh(verts, edges, faces, name='name', ob=None):
"""Generate and link a new object from pydata.
If object already exists replace its data
with a new mesh and delete the old mesh."""
if ob is None:
mesh = bpy.data.meshes.new(name)
mesh.from_pydata(verts, edges, faces)
mesh.update()
mesh_ob = bpy.data.objects.new(name, mesh)
bpy.context.collection.objects.link(mesh_ob)
return mesh_ob
mesh_ob = ob
old = ob.data
mesh = bpy.data.meshes.new(name)
mesh.from_pydata(verts, edges, faces)
mesh.update()
mesh_ob.data = mesh
bpy.data.meshes.remove(old)
return mesh_ob
# universal ---------------
def get_bmesh(ob=None, refresh=False):
"""gets bmesh in editmode or object mode
by checking the mode"""
if ob.data.is_editmode:
return bmesh.from_edit_mesh(ob.data)
obm = bmesh.new()
obm.from_mesh(ob.data)
if refresh:
obm.verts.ensure_lookup_table()
obm.edges.ensure_lookup_table()
obm.faces.ensure_lookup_table()
return obm
def merge_verts(ob, margin=0.001, obm=None):
"""
Could give springs shorter than a given length a length of zero
and move them towards the outside before removing doubles to avoid
moving the boundary when removing doubles.
"""
if obm is None:
obm = get_bmesh(poly_line, refresh=True)
bmesh.ops.remove_doubles(obm, verts=obm.verts, dist=margin)
obm.to_mesh(ob.data)
ob.data.update()
obm.clear()
obm.free()
def ccw(A,B,C):
return (C[:, 1] - A[:, 1]) * (B[:, 0] - A[:, 0]) > (B[:, 1] - A[:, 1]) * (C[:, 0] - A[:, 0])
# Return true if line segments AB and CD intersect
def new_intersect(A,B,C,D):
return (ccw(A,C,D) != ccw(B,C,D)) & (ccw(A,B,C) != ccw(A,B,D))
def edges_edges_intersect_2d(a1,a2, b1,b2, intersect=False):
'''2d line intersect for two groups of edges.'''
# this fails in certain cases.
da = a2 - a1
db = b2 - b1
dp = a1 - b1
dap = da[:, ::-1] * np.array([1, -1])
denom = np.einsum('ij,ij->i', dap, db)
num = np.einsum('ij,ij->i', dap, dp)
scale = (num / denom)
if intersect:
return b1 + db * scale[:, None], (scale > 0) & (scale < 1)
else:
return b1 + db * scale[:, None]
def edge_edges_intersect_2d(a1,a2, b1,b2, intersect=False):
'''2d line intersect for an edge and a group of edges.'''
da = a2-a1 # this is a single vec
db = b2-b1
dp = a1-b1
dap = da[::-1] * np.array([1, -1])
denom = db @ dap
num = dp @ dap
scale = (num / denom)
if intersect:
return b1 + db * scale[:, None], (scale > 0) & (scale < 1)
else:
return b1 + db * scale[:, None]
def get_ordered_loop(poly_line, edges=None):
"""Takes a bunch of verts and gives the order
based on connected edges.
Or, takes an edge array of vertex indices
and gives the vertex order."""
if edges is not None:
v = edges[0][0]
le = edges[np.any(v == edges, axis=1)]
if len(le) != 2:
print("requires a continuous loop of edges")
return
ordered = [v]
for i in range(len(poly_line.data.vertices)):
#le = v.link_edges
le = edges[np.any(v == edges, axis=1)]
if len(le) != 2:
print("requires a continuous loop of edges")
break
ot1 = le[0][le[0] != v]
ot2 = le[1][le[1] != v]
v = ot1
if ot1 in ordered[-2:]:
v = ot2
if v == ordered[0]:
break
ordered += [v[0]]
return ordered
obm = get_bmesh(poly_line, refresh=True)
v = obm.edges[0].verts[0]
le = v.link_edges
if len(le) != 2:
print("requires a continuous loop of edges")
return
ordered = [v.index]
for i in range(len(poly_line.data.vertices)):
le = v.link_edges
if len(le) != 2:
print("requires a continuous loop of edges")
break
ot1 = le[0].other_vert(v)
ot2 = le[1].other_vert(v)
v = ot1
if ot1.index in ordered[-2:]:
v = ot2
if v.index == ordered[0]:
break
ordered += [v.index]
return ordered
'''
not sure how to deal with the folded faces and
creating grids.
The pre-wrap shape should have correct folds.
Could maybe get the fold verts from the json file,
where the verts are in the pre-wrap shape I could
create relationships
it would probably be better to use my own folds.
I could vary the depth of the folds so there wouldn't
be faces already intersected where two flap folds
overlap at the corners.
Since the pre-wrap already has the folds more or less
correct, maybe I can create a grid around the panels
less the fold verts (as defined by the jason)
maybe I can remove the fold verts and get the sew lines from
the remaining bounds?
'''
def generate_grid(border):
"""Generates a grid slightly larger than the polyline
bounding box. Can be quads or tris."""
M = border.size * 0.1
if border.p1:
M = border.inner_size * 0.1
border.size = border.inner_size
min = np.min(border.ordered_co, axis=0)
max = np.max(border.ordered_co, axis=0)
tri_edges = np.empty(0, dtype=np.int32)
if border.triangles:
vec = (max + M) - (min - M)
segs = np.array(vec // border.size, dtype=np.int32)
offset = (((max[0] + M) - (min[0] - M)) / (segs[0] - 1)) * 0.5 # segs - 1 because linspace includes start
tri_edges = np.empty(((segs[0] - 1) * (segs[1] - 1), 2), dtype=np.int32)
cols_rows = np.arange(segs[0] * segs[1])
cols_rows.shape = (segs[1], segs[0])
edxing = []
count = 0
for i in range(segs[1]):
ar = np.arange(segs[0] - 1)
if i % 2 == 0:
ar += count
edxing += ar.tolist()
else:
ar += (count + 1)
edxing += ar.tolist()
count += segs[0]
nped = np.array(edxing)
ls = nped[:-(segs[0] - 1)]
rs = nped[(segs[0] - 1):]
tri_edges[:, 0] = ls
tri_edges[:, 1] = rs
else:
vec = (max + M) - (min - M)
segs = vec // border.size
border.box_min = np.copy(min)
border.box_max = np.copy(max)
max += M
min -= M
if border.triangles:
min[0] -= offset
border.cols_rows = (int(segs[1]), int(segs[0]), 3)
x_vals = np.linspace(min[0], max[0], int(segs[0]))
y_vals = np.linspace(min[1], max[1], int(segs[1]))
grid = np.meshgrid(x_vals, y_vals)
lr_shape = grid[0].shape[0]
ud_shape = grid[1].shape[1]
total_shape = lr_shape * ud_shape
grid_co = np.zeros((total_shape, 3), dtype=np.float32)
grid_co[:, 0] = grid[0].ravel()
grid_co[:, 1] = grid[1].ravel()
start = 0
stop = total_shape
step = ud_shape
adder = np.arange(start, stop, step)# (not the poisonous kind)
row = np.zeros((lr_shape, ud_shape - 1, 2), dtype=np.int32)
ara = np.arange(ud_shape - 1)
row += ara[:, None]
row[:, :, 1] += 1
row += adder[:, None][:, None]
rs = row.shape
last_col = row[:, :, 1][:, -1]
row.shape = (rs[0] * rs[1], 2)
# ud edges
start = 0
stop = total_shape
step = ud_shape
adder = np.arange(start, stop, step)# (This time it is the poisonous kind)
col1 = adder[:-1]
col2 = adder[1:]
ed = np.empty((col1.shape[0], 2), dtype=np.int32)
ed[:, 0] = col1
ed[:, 1] = col2
tiled = np.tile(ed.T, ud_shape).T
ti_shape = tiled.shape
tiled.shape = (ud_shape, ed.shape[0], 2)
tiled += np.arange(ud_shape)[:, None][:, None]
tiled.shape = ti_shape
border.grid_edges = row.tolist() + tiled.tolist() + tri_edges.tolist()
border.grid_co = grid_co
border.edge_rows = row
# consider rotating polyline object so the normal matches the z axis before doing this.
def grid_edge_stuff(border):
"""Generates the grid edges and edge co.
Offsets every other row to make trianlges."""
ge = np.array(border.grid_edges, dtype=np.int32)
nb = border.new_border
gco = border.grid_co
if border.triangles:
offset = (gco[1][0] - gco[0][0]) * 0.5
gco_shape = border.grid_co.shape
border.grid_co.shape = border.cols_rows
border.grid_co[::2][:, :, 0] += offset
border.grid_co.shape = gco_shape
border.new_border_edges = np.empty((nb.shape[0], 2), dtype=np.int32)
idxer = np.arange(nb.shape[0])
border.new_border_edges[:, 0] = idxer
border.new_border_edges[:, 1] = np.roll(idxer, -1)
# border edge co
border.b_edge_co = nb[border.new_border_edges]
border.g_edge_co = border.grid_co[border.grid_edges]
print(border.g_edge_co.shape, "g edge shape")
print(border.b_edge_co.shape, "b edge shape")
def pairs_idx(ar):
"""Eliminates duplicates and mirror duplicates.
for example, [1,4], [4,1] or duplicate occurrences of [1,4]
Returns ar (array) and the index that removes the duplicates."""
# no idea how this works (probably sorcery) but it's really fast
a = np.sort(ar, axis=1) # because it only sorts on the second acess the index still matches other arrays.
x = np.random.rand(a.shape[1])
#x = np.linspace(1, 2, num=a.shape[1])
y = a @ x
unique, index = np.unique(y, return_index=True)
return a[index], index
def eliminate_duplicate_pairs(ar):
"""Finds unique index pairs assuming left
and right side are different types:
[[1, 2], [1, 2], [2, 1]] becomes:
[[1, 2], [2, 1]]"""
a = ar
x = np.array(np.random.rand(a.shape[1]), dtype=np.float32)
y = a @ x
unique, index = np.unique(y, return_index=True)
return a[index], index
def join_objects(obs):
"""Put in a list of objects.
Everything merges with last object
in the list."""
v_counts = [len(ob.data.vertices) for ob in obs]
ctx = bpy.context.copy()
ctx['active_object'] = obs[-1]
#ctx['active_object'] = obs[0]
ctx['selected_editable_objects'] = obs
bpy.ops.object.join(ctx)
return v_counts
def get_linked(obm, idx, op=None):
"""put in the index of a vert. Get everything
linked just like 'select_linked_pick()'"""
vboos = np.zeros(len(obm.verts), dtype=np.bool)
cvs = [obm.verts[idx]]
escape = False
while not escape:
new = []
for v in cvs:
if not vboos[v.index]:
vboos[v.index] = True
lv = [e.other_vert(v) for e in v.link_edges]
culled = [v for v in lv if not vboos[v.index]]
new += culled
cvs = new
if len(cvs) == 0:
escape = True
idxer = np.arange(len(obm.verts))[vboos]
if op == "DELETE":
verts = [obm.verts[i] for i in idxer]
bmesh.ops.delete(obm, geom=verts)
return idxer
def edge_collisions(border):
#try:
#MC_pierce = bpy.data.texts['MC_pierce.py'].as_module()
#except:
#from . MC_29 import MC_pierce
border.MC_pierce.detect_collisions(cloth=None, grid=border)
#obm = get_bmesh(border.grid_ob, refresh=True)
obm = border.grid_obm
# find the edge collisions and delete collided edges
paired = np.zeros((border.eidx.shape[0], 2), dtype=np.int32)
paired[:, 0] = border.eidx
paired[:, 1] = border.tidx
ar, index = eliminate_duplicate_pairs(paired)
ar = paired
b = border.b_edge_co[ar[:, 0]]
g = border.g_edge_co[ar[:, 1]]
#b = border.b_edge_co[border.eidx]
#g = border.g_edge_co[border.tidx]
b1 = b[:, 0][:, :2]
b2 = b[:, 1][:, :2]
g1 = g[:, 0][:, :2]
g2 = g[:, 1][:, :2]
hits, boolies = edges_edges_intersect_2d(b1,b2, g1,g2, intersect=True)
boolies = new_intersect(b1,b2, g1,g2)
border.collide_locs = hits[boolies]
border.collide_edges = ar[:, 1][boolies]
uni_ed = np.unique(border.collide_edges)
geom = [obm.edges[e] for e in uni_ed]
bmesh.ops.delete(obm, geom=geom, context='EDGES')
obm.verts.ensure_lookup_table()
obm.edges.ensure_lookup_table()
# delete everything outside the line. Certain shapes can create islands
border.grid_co = np.array([v.co for v in obm.verts], dtype=np.float32)
vidx = np.arange(len(obm.verts))
idx_bool = np.ones(len(obm.verts), dtype=np.bool)
del_bool = np.zeros(len(obm.verts), dtype=np.bool)
out = get_linked(obm, 0)#, op="DELETE")
idx_bool[out] = False
del_bool[out] = True
for i in range(len(obm.verts)):
rem = vidx[idx_bool]
if len(rem) == 0:
break
v2 = rem[0]
out_in = cull_outside(border, verts=[v2])
deselect(border.grid_ob, v2)
l2 = get_linked(obm, v2)
if out_in:
del_bool[l2] = True
idx_bool[l2] = False
verts = [obm.verts[i] for i in vidx[del_bool]]
bmesh.ops.delete(obm, geom=verts)
# write bmesh back to object
if obm.is_wrapped:
bmesh.update_edit_mesh(border.grid_ob.data, False, False)
else:
obm.to_mesh(border.grid_ob.data)
border.grid_ob.data.update()
# Add the border to the bmesh
gl = len(border.grid_ob.data.edges)
bl = len(border.border_ob.data.edges)
g, b = join_objects([border.border_ob, border.grid_ob])
if border.p1:
border.sew_relationships['border_verts'] += [[g, b]]
border.border_edges = np.arange(bl) + gl
def cull_outside(border, verts=None):
"""Finds if points are inside a polyline"""
co = border.grid_co
bb_max = np.max(co, axis=0)
eco = border.b_edge_co[:, :, :2]
a = np.empty((eco.shape[0], 2), dtype=np.float32)
a[:] = co[verts[0]][:2]
b = np.empty((eco.shape[0], 2), dtype=np.float32)
b[:] = bb_max[:2]
c = eco[:, 0]
d = eco[:, 1]
ne = new_intersect(a, b, eco[:, 0], eco[:, 1])
return np.sum(ne) % 2 == 0
def loner_perfect(v, v1, v2, fill):
"""Takes verts in the grid that are boundary
and looks for places in the border to make edges"""
obm = fill.obm
bv1 = obm.verts[v1]
bv2 = obm.verts[v2]
ev1 = [e.other_vert(bv1).index for e in bv1.link_edges if e.index == -1]
ev2 = [e.other_vert(bv2).index for e in bv2.link_edges if e.index == -1]
unicorns = np.unique(ev1 + ev2)
gap = False
if unicorns.shape[0] >= 4:
done = False
for e in ev1:
le = [ed for ed in obm.verts[e].link_edges if ed.other_vert(obm.verts[e]).index in ev2]
if len(le) == 1:
fill.perfect_edges += [[v, le[0].verts[0].index]]
fill.perfect_edges += [[v, le[0].verts[1].index]]
done = True
if done:
return
else:
gap = True
if unicorns.shape[0] == 3:
special = [e for e in unicorns if (e in ev1) & (e in ev2)]
if len(special) == 1:
fill.perfect_edges += [[v, special[0]]]
return
if gap:
reach2 = [[e.other_vert(obm.verts[u]).index for e in obm.verts[u].link_edges] for u in unicorns]
merge = []
for i in reach2:
merge += i
mergicorn, c = np.unique(merge, return_counts=True)
multi = mergicorn[c > 1]
in_b = [m for m in multi if m >= fill.border_verts[0]]
if len(in_b) == 1:
fill.perfect_edges += [[v, in_b[0]]]
return
if (len(ev1) == 0) | (len(ev2) == 0):
#print(unicorns, "unicorns")
fill.gappy += [v]
vle = [e.other_vert(obm.verts[v]).index for e in obm.verts[v].link_edges if len(e.link_faces) == 1]
for ve in vle:
nle = [e for e in obm.verts[ve].link_edges if e.index == -1]
if len(nle) == 0:
vee = [e.other_vert(obm.verts[ve]) for e in obm.verts[ve].link_edges if len(e.link_faces) == 1]
veev = [ver for ver in vee if ver.index != v]
if len(veev) == 1:
ototv = veev[0]
brde = [e.other_vert(ototv).index for e in ototv.link_edges if e.index == -1]
match = np.array(brde)[np.isin(brde, unicorns)]
if len(match) == 1:
fill.perfect_edges += [[v, match[0]]]
return
if len(ev1) == 1:
fill.perfect_edges += [[v, ev1[0]]]
return
if len(ev2) == 1:
fill.perfect_edges += [[v, ev2[0]]]
def make_edge_2(fill):
"""Find loner verts where surrounding verts
both have two new edges."""
obm = fill.obm
npfb = np.array(fill.boundary_verts)
e_counts = [[e.index for e in obm.verts[v].link_edges if len(e.link_faces) == 0] for v in fill.boundary_verts]
otvs = [[e.other_vert(obm.verts[v]).index for e in obm.verts[v].link_edges if len(e.link_faces) == 0] for v in fill.boundary_verts]
fill.original_loners = []
fill.loners = []
fill.double_loners = []
fill.perfect_edges = [] # for perfect loner case
boo = [len(otvs[i]) == 0 for i in range(len(fill.boundary_verts))]
npb = np.array(fill.boundary_verts)
loners = npb[boo]
for v in loners:
#if len(otv) == 0: # this vert has no new edges connected to it. It's a loner
v_otvs = [e.other_vert(obm.verts[v]).index for e in obm.verts[v].link_edges if len(e.link_faces) == 1]
if len(v_otvs) == 2: # this vert is connected to only two boundary edges from the original grid
v1 = v_otvs[0]
v2 = v_otvs[1]
loner_perfect(v, v1, v2, fill)
else:
print("found a weird loner with more than two linked boundary edges")
fill.loners += [v]
fill.double_loners += [v]
fill.original_loners = loners
def make_edge(fill):
"""Walk around the boundary verts and try to make
edges without crossing any edges."""
size = fill.grid_size
vvv = []
close_vvv = []
new_edges = []
for v in fill.boundary_verts:
dif = fill.border_co - fill.grid_co[v]
dist = np.sqrt(np.einsum('ij, ij->i', dif, dif))
edge_close = dist <= fill.merge_dist
if np.any(edge_close):
close_verts = fill.border_verts[edge_close]
lee = []
for bv in close_verts:
lee += [[e.verts[0].index, e.verts[1].index,] for e in fill.obm.verts[bv].link_edges]
nplee = np.array(lee)
edges = np.empty((close_verts.shape[0], 2), dtype=np.int32)
edges[:, 0] = v
edges[:, 1] = close_verts
cull_edges = []
for e in edges:
otv = e[1]
shared = (otv == nplee) | (v == nplee)
share_cull = np.any(shared, axis=1)
npleec = nplee[~share_cull]
# collide this edge with nplee
eco = fill.grid_co[e]
edges_co = fill.grid_co[npleec]
edges_co2 = np.empty(edges_co.shape, dtype=np.float32)
edges_co2[:] = eco
a1 = edges_co2[:, 0][:, :2]
a2 = edges_co2[:, 1][:, :2]
b1 = edges_co[:, 0][:, :2]
b2 = edges_co[:, 1][:, :2]
int2 = new_intersect(a1,a2,b1,b2)
if np.all(~int2):
new_edges += [e.tolist()]
return new_edges
class Fill():
def __init__(self, border=None):
self.name = 'fill'
self.border_edges = border.border_edges
self.smooth_iters = border.smooth_iters
self.ob = border.grid_ob
self.obm = get_bmesh(self.ob, refresh=True)
self.v_count = len(self.obm.verts)
self.vidx = np.arange(self.v_count)
self.angle = border.angle
self.triangles = border.triangles
dif = self.v_count - border.border_v_count
self.border_verts = np.arange(border.border_v_count) + dif
self.boundary_verts = [v.index for v in self.obm.verts if v.is_boundary]
self.v_boo = np.ones(self.v_count, dtype=np.bool)