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GH_genes_special_markers.txt
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# This file describes marker decal genes for various portrait effects, such as statues, shades and the like.
#
# Decals applied by these genes have no visual effect by themselves (they consist of only fully transparent diffuse textures),
# however they contain reserved values in their pixels at a certain mip level (specified by GH_MARKER_MIP_LEVEL shader constant),
# which are detected and interpreted by shader code in portrait_decals.fxh to dynamically apply corresponding effects to the character's portrait.
special_genes = {
morph_genes = {
#
# Statue effects
#
gene_GH_marker_statue = {
#
# Gold statue
#
marker_statue_gold = {
index = 0
male = {
decal = {
body_part = torso
textures = {
diffuse = "gfx/models/portraits/decals/GH_markers/GH_marker_statue_gold.dds"
}
alpha_curve = {
{ 0.0 0.0 }
{ 1.0 1.0 }
}
blend_modes = {
diffuse = overlay
}
priority = 20
}
}
female = male
boy = male
girl = male
}
#
# Marble statue
#
marker_statue_marble = {
index = 1
male = {
decal = {
body_part = torso
textures = {
diffuse = "gfx/models/portraits/decals/GH_markers/GH_marker_statue_marble.dds"
}
alpha_curve = {
{ 0.0 0.0 }
{ 1.0 1.0 }
}
blend_modes = {
diffuse = overlay
}
priority = 20
}
}
female = male
boy = male
girl = male
}
#
# Limestone statue
#
marker_statue_limestone = {
index = 2
male = {
decal = {
body_part = torso
textures = {
diffuse = "gfx/models/portraits/decals/GH_markers/GH_marker_statue_limestone.dds"
}
alpha_curve = {
{ 0.0 0.0 }
{ 1.0 1.0 }
}
blend_modes = {
diffuse = overlay
}
priority = 20
}
}
female = male
boy = male
girl = male
}
#
# Stone statue
#
marker_statue_stone = {
index = 3
male = {
decal = {
body_part = torso
textures = {
diffuse = "gfx/models/portraits/decals/GH_markers/GH_marker_statue_stone.dds"
}
alpha_curve = {
{ 0.0 0.0 }
{ 1.0 1.0 }
}
blend_modes = {
diffuse = overlay
}
priority = 20
}
}
female = male
boy = male
girl = male
}
#
# Copper statue
#
marker_statue_copper = {
index = 4
male = {
decal = {
body_part = torso
textures = {
diffuse = "gfx/models/portraits/decals/GH_markers/GH_marker_statue_copper.dds"
}
alpha_curve = {
{ 0.0 0.0 }
{ 1.0 1.0 }
}
blend_modes = {
diffuse = overlay
}
priority = 20
}
}
female = male
boy = male
girl = male
}
#
# Copper rust statue
#
marker_statue_copper_rust = {
index = 5
male = {
decal = {
body_part = torso
textures = {
diffuse = "gfx/models/portraits/decals/GH_markers/GH_marker_statue_copper_rust.dds"
}
alpha_curve = {
{ 0.0 0.0 }
{ 1.0 1.0 }
}
blend_modes = {
diffuse = overlay
}
priority = 20
}
}
female = male
boy = male
girl = male
}
}
}
}