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When creating a window, using the method <WindowBuilder>.max_inner_size() does not work on os=windows builds. The main workaround is using the method <WindowBuilder>.inner_size.
Not in this case since I also created the window with .resize(false). On my mac if I set it to something like (20.0,20.0) its a small window but on my windows dev build its the default size. In that case it ignores the max_inner_size
Describe the bug
When creating a window, using the method
<WindowBuilder>.max_inner_size()
does not work on os=windows builds. The main workaround is using the method<WindowBuilder>.inner_size
.Reproduction
<WindowBuilder>
.max_inner_size
and set a max size.Example:
Expected behavior
Expect that both windows and mac builds will have the same size window built.
Platform and versions
Stack trace
Additional context
No response
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