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snake.py
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import tkinter as tk
import random
# Game constants
GAME_WIDTH = 700
GAME_HEIGHT = 700
SPEED = 100
SPACE_SIZE = 50
BODY_PARTS = 3
SNAKE_COLOR = "#00FF00"
FOOD_COLOR = "#0000FF"
BACKGROUND_COLOR = "#000000"
class Snake:
def __init__(self, canvas):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
self.canvas = canvas
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
self.squares.append(square)
class Food:
def __init__(self, canvas):
x = random.randint(0, (GAME_WIDTH // SPACE_SIZE) - 1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT // SPACE_SIZE) - 1) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food")
def next_turn(snake, food, canvas, window, label):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
snake.coordinates = [[x, y]] + snake.coordinates[:-1]
for index, (x, y) in enumerate(snake.coordinates):
canvas.coords(snake.squares[index], x, y, x + SPACE_SIZE, y + SPACE_SIZE)
# Check for collisions
if check_collisions(snake):
game_over(window, canvas)
else:
# Check if snake eats food
if snake.coordinates[0] == food.coordinates:
snake.coordinates.append(snake.coordinates[-1])
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.append(square)
canvas.delete("food")
food = Food(canvas)
global score
score += 1
label.config(text="Score: {}".format(score))
window.after(SPEED, next_turn, snake, food, canvas, window, label)
def change_direction(new_direction):
global direction
if new_direction == "left" and direction != "right":
direction = "left"
elif new_direction == "right" and direction != "left":
direction = "right"
elif new_direction == "up" and direction != "down":
direction = "up"
elif new_direction == "down" and direction != "up":
direction = "down"
def check_collisions(snake):
x, y = snake.coordinates[0]
# Check if snake hits the walls
if x < 0 or x >= GAME_WIDTH or y < 0 or y >= GAME_HEIGHT:
return True
# Check if snake hits itself
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def game_over(window, canvas):
canvas.delete(tk.ALL)
canvas.create_text(GAME_WIDTH // 2, GAME_HEIGHT // 2, text="GAME OVER", fill="red", font=("consolas", 70))
# Initialize window
window = tk.Tk()
window.title("Snake Game")
window.resizable(False, False)
score = 0
direction = "down"
label = tk.Label(window, text="Score: {}".format(score), font=("consolas", 40))
label.pack()
canvas = tk.Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
# Center the game window
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width / 2) - (window_width / 2))
y = int((screen_height / 2) - (window_height / 2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
# Create snake and food objects
snake = Snake(canvas)
food = Food(canvas)
# Bind keys for direction changes
window.bind("<Left>", lambda event: change_direction("left"))
window.bind("<Right>", lambda event: change_direction("right"))
window.bind("<Up>", lambda event: change_direction("up"))
window.bind("<Down>", lambda event: change_direction("down"))
# Start the game
next_turn(snake, food, canvas, window, label)
# Run the window loop
window.mainloop()