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Framework.cs
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using UnityEngine;
using UnityEngine.UI;
using HarmonyLib;
using System.Linq;
using Invector.vItemManager;
using Object = UnityEngine.Object;
using Devdog.General.UI;
using Invector.Utils;
using System.Collections.Generic;
using System;
namespace UIWindowPageFramework
{
public static class ArrayExtensions
{
public static T[] Append<T>(this T[] array, T value) where T : struct
{
return array.AddToArray(value);
}
}
public static class GameObjectExtensions
{
public static GameObject Find(this GameObject @object, string name)
{
return @object.transform.Find(name).gameObject;
}
public static void SetParent(this GameObject @object, GameObject parent, bool worldPositionStays)
{
@object.transform.SetParent(parent.transform, worldPositionStays);
}
public static GameObject AddObject(this GameObject @object, string name)
{
GameObject obj = new(name);
obj.SetParent(@object, false);
return obj;
}
public static GameObject Instantiate(this GameObject @object)
{
return GameObject.Instantiate(@object);
}
public static GameObject[] GetChildren(this GameObject @object)
{
int childCount = @object.transform.childCount;
GameObject[] children = new GameObject[childCount];
for (int i = 0; i < childCount; i++)
{
children[i] = @object.transform.GetChild(i).gameObject;
}
return children;
}
}
public class Framework
{
public static bool Ready = false;
/// <summary>
/// Get a font from the game.
/// </summary>
/// <param name="name">Name of font as shown in UnityExplorer.</param>
public static Font GetFont(string name)
{
Object[] fonts = Object.FindObjectsOfTypeAll(typeof(Font));
foreach (Font font in fonts.Cast<Font>())
{
if (font.name == name) return font;
}
return null;
}
/// <summary>
/// Create a window. Needs to be registered to be added to the UI.
/// </summary>
/// <param name="name">Name of the window and what's displayed in the top left.</param>
public static GameObject CreateWindow(string name)
{
GameObject window = new(name);
int UILayer = LayerMask.NameToLayer("UI");
window.layer = UILayer;
window.AddComponent<CanvasRenderer>();
window.AddComponent<RectTransform>();
//window.AddComponent<UIWindowPage>();
/*FieldInfo _windowParentField = typeof(UIWindowPage).GetField("_windowParent", BindingFlags.Instance | BindingFlags.NonPublic);
FieldInfo _rectField = typeof(UIWindowPage).GetField("_rectTransform", BindingFlags.Instance | BindingFlags.NonPublic);
_rectField?.SetValue(window.GetComponent<UIWindowPage>(), window.GetComponent<RectTransform>());
_windowParentField?.SetValue(window.GetComponent<UIWindowPage>(), Parent);*/
GameObject Header = window.AddObject("Header");
Header.layer = UILayer;
Header.AddComponent<LayoutElement>();
Header.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(0, 251.9998f, 99.9995f);
Header.GetComponent<RectTransform>().sizeDelta = new Vector2(1400, -406);
Header.transform.localScale = new Vector3(1.12f, 1.12f, 1.12f);
GameObject Sep = Header.AddObject("Sep");
Sep.layer = UILayer;
RectTransform sep = Sep.AddComponent<RectTransform>();
sep.anchoredPosition = new Vector2(0, 270.5001f);
sep.sizeDelta = new Vector2(50, 1.5f);
sep.anchorMax = new Vector2(1, 1);
sep.anchorMin = new Vector2(0, 1);
Sep.AddComponent<CanvasRenderer>();
Sep.AddComponent<Image>().color = new Color(1, 1, 1, 0.0588f);
GameObject Title = Header.AddObject("Title");
Title.layer = UILayer;
RectTransform TitleTransform = Title.AddComponent<RectTransform>();
TitleTransform.anchoredPosition = new Vector2(161, 304.5f);
TitleTransform.sizeDelta = new Vector2(322, 42);
TitleTransform.anchorMax = new Vector2(0, 1);
TitleTransform.anchorMin = new Vector2(0, 1);
Title.AddComponent<CanvasRenderer>();
Text TitleText = Title.AddComponent<Text>();
TitleText.font = GetFont("Orbitron-Bold");
TitleText.alignment = TextAnchor.MiddleLeft;
TitleText.horizontalOverflow = HorizontalWrapMode.Overflow;
TitleText.fontSize = 36;
TitleText.text = name;
GameObject TopRow = Title.AddObject("Top_Row");
TopRow.layer = UILayer;
RectTransform TopRowTransform = TopRow.AddComponent<RectTransform>();
TopRowTransform.anchoredPosition = new Vector2(-250, 183.3f);
TopRowTransform.anchorMax = new Vector2(0, 1);
TopRowTransform.anchorMin = new Vector2(0, 1);
TopRowTransform.pivot = new Vector2(0.5f, 1);
GameObject JoystickLB = TopRow.AddObject("JoystickLB");
JoystickLB.layer = UILayer;
RectTransform LBTransform = JoystickLB.AddComponent<RectTransform>();
LBTransform.anchoredPosition = new Vector2(268.7993f, -76.9998f);
LBTransform.localScale = new Vector3(1, 1, 1);
LBTransform.sizeDelta = new Vector2(40, 30);
JoystickLB.AddComponent<CanvasRenderer>();
GameObject JoystickPrev = JoystickLB.AddObject("Text");
JoystickPrev.layer = UILayer;
JoystickPrev.AddComponent<CanvasRenderer>();
RectTransform Prev = JoystickPrev.AddComponent<RectTransform>();
Prev.anchoredPosition = new Vector2(158.1f, 0);
Prev.sizeDelta = new Vector2(134.1f, 30);
Prev.anchorMax = new Vector2(1, 0.5f);
Prev.anchorMin = new Vector2(1, 0.5f);
Prev.pivot = new Vector2(1, 0.5f);
Text PrevText = JoystickPrev.AddComponent<Text>();
PrevText.alignment = TextAnchor.MiddleLeft;
PrevText.font = GetFont("Orbitron-Regular");
PrevText.fontSize = 13;
PrevText.text = "Prev";
GameObject LBImgObj = JoystickLB.AddObject("LB");
LBImgObj.layer = UILayer;
RectTransform LBImgTransform = LBImgObj.AddComponent<RectTransform>();
LBImgTransform.anchoredPosition = new Vector2(-8, 0);
LBImgTransform.sizeDelta = new Vector2(70, 70);
LBImgTransform.localScale = new Vector3(0.8929f, 0.8929f, 0.8929f);
LBImgObj.AddComponent<CanvasRenderer>();
Image LBImg = LBImgObj.AddComponent<Image>();
LBImg.sprite = Sprite.Create(Plugin.assets.LoadAsset<Texture2D>("assets/UITextures/UI_LB_Interact_Xbox.png"), new Rect(66.0268f, 64.0268f, 183.9465f, 127.8971f), new Vector2(128, 128));
LBImg.color = new Color(1, 1, 1, 0.5882f);
GameObject JoystickRB = JoystickLB.Instantiate();
Text JoystickText = JoystickRB.Find("Text").GetComponent<Text>();
JoystickText.text = "Next";
JoystickText.fontSize = 13;
JoystickText.alignment = TextAnchor.MiddleLeft;
JoystickRB.layer = UILayer;
JoystickRB.name = "JoystickRB";
JoystickRB.SetParent(TopRow, true);
JoystickRB.GetComponent<RectTransform>().localScale = new Vector3(1, 1, 1);
JoystickRB.GetComponent<RectTransform>().anchoredPosition = new Vector2(639.001f, -127f);
RectTransform JoyRBTransform = JoystickRB.Find("Text").GetComponent<RectTransform>();
JoyRBTransform.anchoredPosition = new Vector2(-99.7776f, 0);
JoyRBTransform.anchorMax = new Vector2(1, 0.5f);
JoyRBTransform.anchorMin = new Vector2(0, 0.5f);
JoyRBTransform.pivot = new Vector2(1, 0.5f);
GameObject RB = JoystickRB.Find("LB");
RB.layer = UILayer;
RB.name = "RB";
RB.GetComponent<Image>().sprite = Sprite.Create(Plugin.assets.LoadAsset<Texture2D>("assets/UITextures/UI_RB_Interact_Xbox.png"), new Rect(8.0761f, 64.0268f, 191.8477f, 127.8971f), new Vector2(128, 128));
RB.GetComponent<Image>().color = new Color(1, 1, 1, 0.5882f);
RectTransform RBTransform = RB.GetComponent<RectTransform>();
RBTransform.anchoredPosition = new Vector2(29.0127f, 4.8f);
RBTransform.sizeDelta = new Vector2(70, 70);
GameObject KeyboardQ = JoystickLB.Instantiate();
Text KeyboardQText = KeyboardQ.Find("Text").GetComponent<Text>();
KeyboardQText.text = "Prev";
KeyboardQText.fontSize = 13;
KeyboardQText.alignment = TextAnchor.MiddleLeft;
KeyboardQ.layer = UILayer;
KeyboardQ.name = "KeyboardQ";
KeyboardQ.SetParent(TopRow, true);
KeyboardQ.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(268.8f, -77, 0);
GameObject KeyboardLB = KeyboardQ.Find("LB");
KeyboardLB.layer = UILayer;
KeyboardLB.name = "KeyboardQDisplay";
KeyboardLB.GetComponent<RectTransform>().localScale = new Vector3(0.6325f, 0.6325f, 0.6325f);
KeyboardLB.GetComponent<Image>().sprite = Sprite.Create(Plugin.assets.LoadAsset<Texture2D>("assets/UITextures/q.png"), new Rect(7.0761f, 7.0761f, 241.8477f, 241.8477f), new Vector2(128, 128));
GameObject KeyboardE = JoystickLB.Instantiate();
KeyboardE.Find("Text").GetComponent<RectTransform>().anchoredPosition3D = new Vector3(-69.2811f, 0, 0);
Text KeyboardText = KeyboardE.Find("Text").GetComponent<Text>();
KeyboardText.text = "Next";
KeyboardText.fontSize = 13;
KeyboardText.alignment = TextAnchor.MiddleLeft;
KeyboardE.layer = UILayer;
KeyboardE.name = "KeyboardE";
KeyboardE.SetParent(TopRow, true);
KeyboardE.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(639, -77, 0);
GameObject KeyboardRB = KeyboardE.Find("LB");
KeyboardRB.layer = UILayer;
KeyboardRB.name = "KeyboardEDisplay";
KeyboardRB.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(-93.913f, 0, 0);
KeyboardRB.GetComponent<RectTransform>().localScale = new Vector3(0.6325f, 0.6325f, 0.6325f);
KeyboardRB.GetComponent<Image>().sprite = Sprite.Create(Plugin.assets.LoadAsset<Texture2D>("assets/UITextures/e.png"), new Rect(7.0761f, 7.0761f, 241.8477f, 241.8477f), new Vector2(128, 128));
JoyRBTransform.anchoredPosition3D = new Vector3(51.1296f, 6.2301f, 0);
RB.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(-52.2477f, 50.001f, 89.2853f);
GameObject Breadcrumbs = Header.AddObject("Breadcrumbs");
Breadcrumbs.layer = UILayer;
RectTransform BreadcrumbTransform = Breadcrumbs.AddComponent<RectTransform>();
BreadcrumbTransform.anchoredPosition = new Vector2(-539, 137.5f);
BreadcrumbTransform.sizeDelta = new Vector2(322, 30);
Breadcrumbs.AddComponent<CanvasRenderer>();
HorizontalLayoutGroup group = Breadcrumbs.AddComponent<HorizontalLayoutGroup>();
group.childControlHeight = true;
group.childControlWidth = true;
group.spacing = 0;
group.childAlignment = TextAnchor.MiddleLeft;
group.childForceExpandHeight = false;
group.childForceExpandWidth = false;
GameObject S105Display = Breadcrumbs.AddObject("S105Text");
S105Display.layer = UILayer;
RectTransform S105Transform = S105Display.AddComponent<RectTransform>();
S105Transform.anchoredPosition = new Vector2(29.3125f, -15);
S105Transform.sizeDelta = new Vector2(58.625f, 11.375f);
S105Display.AddComponent<CanvasRenderer>();
Text S105Text = S105Display.AddComponent<Text>();
S105Text.alignment = TextAnchor.MiddleLeft;
S105Text.fontSize = 12;
S105Text.horizontalOverflow = HorizontalWrapMode.Overflow;
S105Text.text = "S-105 // ";
S105Text.color = new Color(1, 1, 1, 0.3137f);
GameObject PageTitle = Breadcrumbs.AddObject("WindowName");
PageTitle.layer = UILayer;
PageTitle.AddComponent<CanvasRenderer>();
RectTransform PageTransform = PageTitle.AddComponent<RectTransform>();
PageTransform.anchoredPosition = new Vector2(92.3125f, -15);
PageTransform.sizeDelta = new Vector2(67.375f, 11.375f);
Text PageText = PageTitle.AddComponent<Text>();
PageText.alignment = TextAnchor.MiddleLeft;
PageText.fontSize = 12;
PageText.horizontalOverflow = HorizontalWrapMode.Overflow;
PageText.text = name;
PageText.color = new Color(0.9843f, 0.6902f, 0.2314f, 0.3137f);
GameObject.DontDestroyOnLoad(window);
return window;
}
/// <summary>
/// Register a window.
/// </summary>
/// <param name="window">Window to register. Please make sure it's not already registered.</param>
/// <param name="CreationCallback">Callback called when the window is created.</param>
public static void RegisterWindow(GameObject window, Action<GameObject> CreationCallback)
{
RegisteredWindows.Windows.Add(window, CreationCallback);
//RegisteredWindows.windows = RegisteredWindows.windows.Add(window);
Plugin.WindowRegistered.Invoke(window);
}
/// <summary>
/// Register a window.
/// </summary>
/// <param name="window">Window to register. Please make sure it's not already registered.</param>
public static void RegisterWindow(GameObject window)
{
RegisteredWindows.Windows.Add(window, (GameObject obj) => { });
//RegisteredWindows.windows = RegisteredWindows.windows.Add(window);
Plugin.WindowRegistered.Invoke(window);
}
/// <summary>
/// Unregister a window.
/// </summary>
/// <param name="window">Window to unregister. Please make sure it's registered.</param>
public static void UnregisterWindow(GameObject window)
{
MenuArray Pages = GameObject.Find("MAINMENU/Canvas/Pages")?.GetComponent<MenuArray>();
if (Pages)
{
UIWindowPage Page = Pages.pages.Where((UIWindowPage page) => page.name == window.name).ToArray()[0];
Pages.pages = Pages.pages.Where((UIWindowPage page) => page != Page).ToArray();
}
RegisteredWindows.Windows.Remove(window);
//RegisteredWindows.windows = RegisteredWindows.windows.Remove(window);
}
/// <summary>
/// Check if a window is registered.
/// </summary>
/// <param name="window">Window to check registration status of.</param>
public static bool WindowRegistered(GameObject window)
{
return RegisteredWindows.Windows.ContainsKey(window);
}
}
internal class RegisteredWindows
{
public static Dictionary<GameObject, Action<GameObject>> Windows = new();
}
}