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dialog.py
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import pygame
import sys
from consts import get_game
def draw_dialog(surface, rect, rect_color, frame_color, border_width=8, shadow_weight=12):
rect = pygame.Rect(rect)
frame = pygame.Rect(rect.left - border_width, rect.top - border_width, rect.w + 2 * border_width, rect.h + 2 * border_width)
shadow = frame.move(shadow_weight, shadow_weight)
if shadow_weight:
pygame.draw.rect(surface, [0, 0, 0], shadow, 0)
if border_width:
pygame.draw.rect(surface, frame_color, frame, 0)
pygame.draw.rect(surface, rect_color, rect, 0)
class Dialog(object):
def __init__(self, rect, bgcolor, surface=None, closekey=pygame.K_RETURN, frame_color=(0,0,0), border_width=8, shadow_weight=12):
self.surface = surface if surface else pygame.display.get_surface()
self.rect = rect
self.bgcolor = bgcolor
self.frame_color = frame_color
self.border_width = border_width
self.shadow_weight = shadow_weight
self.closekey = closekey
self.closed = False
def show(self):
clock = pygame.time.Clock()
while not self.closed:
clock.tick(get_game().fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN and event.key == self.closekey:
self.closed = True
self.response_event(event)
get_game().bgmusic()
get_game().animate()
get_game().draw()
self.draw()
pygame.display.update()
def draw(self):
draw_dialog(self.surface, self.rect, self.bgcolor, self.frame_color, self.border_width, self.shadow_weight)
self.draw_content()
def draw_content(self):
pass
def response_event(self, event):
pass