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script.js
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let playButton = document.getElementById('play')
let resultDiv = document.getElementById('result')
let p1NameDiv = document.getElementById('p1Name')
let p2NameDiv = document.getElementById('p2Name')
let p1HealthDiv = document.getElementById('p1Health')
let p2HealthDiv = document.getElementById('p2Health')
const updateGame = (p1,p2,gameState) => {
p1NameDiv.innerText = p1.name
p2NameDiv.innerText = p2.name
p1HealthDiv.innerText = p1.health
p2HealthDiv.innerText = p2.health
if (p1.health <= 0 || p2.health <= 0) {
game.isOver = true;
gameState = game.isOver
result.innerText = game.declareWinner(game.isOver,p1,p2)
return gameState
}
}
class Player {
constructor(name, health, attackDamage) {
this.name = name;
this.health = health;
this.attackDmg = attackDamage;
}
strike (player, enemy, attackDmg) {
let damageAmount = Math.ceil(Math.random() * attackDmg)
enemy.health -= damageAmount
updateGame(p1,p2,gameState)
return `${player.name} attacks ${enemy.name} for ${damageAmount}`
}
heal (player) {
let hpAmount = Math.ceil(Math.random() * 5)
player.health += hpAmount
updateGame(p1,p2,gameState)
return `${player.name} heals for ${hpAmount} HP!`
}
}
class Game {
constructor() {
this.isOver = false;
}
declareWinner(isOver,p1, p2) {
let message = '';
if (isOver) {
message = `${p1.name} WINS!`;
if (p1.health <= 0 || p1.health < p2.health) {
message = `${p2.name} WINS!`
}
else if(p1.health == p2.health)
{
message = "Draw!!"
}
}
document.getElementById('victory').play()
return message
}
reset(p1,p2) {
p1.health = 100
p2.health = 100
this.isOver = false
resultDiv.innerText = ''
updateGame(p1,p2)
}
play(p1, p2) {
this.reset(p1, p2);
while (!this.isOver) {
p1.strike(p1,p2, p1.attackDmg)
p2.heal(p2)
p2.strike(p2,p1, p2.attackDmg);
p1.heal(p1)
}
return this.declareWinner(this.isOver,p1,p2);
}
}
let player1 = new Player('Player One', 100, 15)
let player2 = new Player('Player Two', 100, 15)
let p1 = player1
let p2 = player2
let game = new Game();
updateGame(p1,p2)
let gameState = game.isOver
play.onclick = () => result.innerText = game.play(p1,p2);
document.addEventListener('keydown', function(e) {
if (e.key == "q" && p2.health > 0 && game.isOver == false ){
p1.strike(p1, p2, p1.attackDmg)
document.getElementById('p1attack').play();
}
});
document.addEventListener('keydown', function(e) {
if (e.key == "a" && p2.health > 0 ){
p1.heal(p1)
document.getElementById('p1heal').play();
}
});
document.addEventListener('keydown', function(e) {
if (e.key == "p" && p1.health > 0 && game.isOver == false ){
p2.strike(p2, p1, p2.attackDmg)
document.getElementById('p2attack').play();
}
});
document.addEventListener('keydown', function(e) {
if (e.key == "l" && p2.health > 0 ){
player2.heal(p2)
document.getElementById('p2heal').play();
}
});