Changelog Version 0.4 (unreleased) allow editor on non-primary window (EditorPlugin::in_new_window(Window::default())) breaking: require .add_plugin(EditorPlugin::new()) instead of .add_plugin(EditorPlugin) merge EditorState and Editor fix: run editor before transform propagation add translate/rotate/scale gizmos add indicators for cameras and lights in editor document the crate Version 0.3.1 fix clear tab background fix editor camera viewport remove left alt shortcut for hiding ursor Version 0.3 add NotInScene component to skip entity when saving to scene update egui etc. update to bevy-inspector-egui 0.16 use Time pausing instead of previous hack add multiediting Version 0.2 add right-click despawn options fix 3d camera allo marking entities as not pickable Version 0.1.1 add ability to toggle game UI in editor view Version 0.1.0 First release with editor cameras, inspector/hierarchy, configurable controls, schedule/render graph dump