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renderer_astral.c
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// *************************************************************************
// renderer_astral.c
// This is a component of Acid Rain, Pre ALPHA non-distribution version
//
// -By Insomnia (Steaphan Greene) (Copyright 2002 Steaphan Greene)
// ([email protected])
// No waranty stated or implied, I am not responsible for any damage
// caused directly or indirectly by this software.
// Permision granted for use/distribution/modification by anyone,
// provided this header remains intact, and modified versions are marked
// as so immediately below this header.
// Products utilizing the code or methods within may be distributed
// freely along with this licence, but any sales for profit of such products
// must have the author's permission, and may be subject to a royaltee fee.
// *************************************************************************
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "renderer.h"
extern viewport cview;
int init_renderer_astral() {
return 1;
}
void render_panel_astral(astral_scene *cscene, int player) {
}
int render_scene_astral(astral_scene *cscene, int player) {
return 0;
}