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We are currently showing in on screen statistics a vertex count for in-view vertices.
It seems to be working fine and AFAIK the number is pulled straight from Godot (?) so it should be efficient.
However there are so many vertices that the numbers turn into exponents and the numbers lose their meaning.
Displaying either Polygons, Triangles or both would make a lot more sense to me because the numbers would be more inherently smaller. They would also be easier to compare with GPU performance specs.
Personally I would opt for both.
Implementation needs to be fast. There cannot be any overhead.
Include both:
In-view
Loaded world.
The text was updated successfully, but these errors were encountered:
We are currently showing in on screen statistics a vertex count for in-view vertices.
It seems to be working fine and AFAIK the number is pulled straight from Godot (?) so it should be efficient.
However there are so many vertices that the numbers turn into exponents and the numbers lose their meaning.
Displaying either Polygons, Triangles or both would make a lot more sense to me because the numbers would be more inherently smaller. They would also be easier to compare with GPU performance specs.
Personally I would opt for both.
Implementation needs to be fast. There cannot be any overhead.
Include both:
The text was updated successfully, but these errors were encountered: