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openglwidget.h
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/*References
Trackball: http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Arcball
*/
#ifndef OPENGLWIDGET_H
#define OPENGLWIDGET_H
#include <stdio.h>
#include <stdlib.h>
#include <vector>
#ifdef __APPLE__
#include <OpenGL/gl3.h>
#include <OpenGL/glu.h>
#else
#include <GL/glew.h>
#include <GL/glu.h>
#endif
#include "shader_utils.h"
#include "gl_utils.h"
#define GLM_FORCE_RADIANS
#define GLM_SWIZZLE
#include <glm/gtc/type_ptr.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <QGLWidget>
#include <QMouseEvent>
#include <vector>
#define SIZE 1000000
class OpenGLWidget : public QGLWidget
{
public:
OpenGLWidget(QWidget *parent) : QGLWidget(parent) {}
~OpenGLWidget();
void setNodeInfo(std::vector<float> nodes);
void zoomIn();
void zoomOut();
int stat;
protected:
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
void setupModelTransformation();
void setupViewTransformation();
void setupProjectionTransformation();
void createTree();
void create3DTree();
void drawGenCylinder(glm::vec3 c1, glm::vec3 c2, float r1, float r2);
void drawSphere(glm::vec3 c, float r);
void setupLighting();
void mouseMoveEvent(QMouseEvent *mev);
void mousePressEvent(QMouseEvent *mev);
void mouseReleaseEvent(QMouseEvent *mev);
glm::vec3 getTrackBallVector(int x, int y);
void onIdle();
private:
GLuint program;
GLint vVertex_attrib, vColor_attrib, vNormal_attrib;
GLint vModel_uniform, vView_uniform, vProjection_uniform, vLightPosition_uniform, vLightPosition1_uniform;
int screen_width, screen_height;
GLuint cube_VAO; //Vertex array object for cube
std::vector<float> nodeInfo;
float zoomVal;
GLfloat tree_nodes[SIZE], normal_nodes[SIZE];
};
#endif // OPENGLWIDGET_H