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ZoomBlurPass doesn't render meshes with custom shaders in three.js r74 #27

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sasha240100 opened this issue Feb 29, 2016 · 4 comments

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@sasha240100
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That's what i have in console:

[GroupMarkerNotSet(crbug.com/242999)!:DC0E0406]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.
@spite
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spite commented Feb 29, 2016

Do you have an example online?

@sasha240100
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@spite Mybe it's a chrome issue: https://bugs.chromium.org/p/chromium/issues/detail?id=421695
Will publish it in 5 minutes.

@sasha240100
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@spite https://alexbuzin.me/whs/examples/fps.html
As you can see, terrain is invisible when i add ZoomBlurPass.

@sasha240100
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