diff --git a/Content.Client/Nutrition/EntitySystems/DrinkSystem.cs b/Content.Client/Nutrition/EntitySystems/DrinkSystem.cs
new file mode 100644
index 000000000000..16dbecb79361
--- /dev/null
+++ b/Content.Client/Nutrition/EntitySystems/DrinkSystem.cs
@@ -0,0 +1,7 @@
+using Content.Shared.Nutrition.EntitySystems;
+
+namespace Content.Client.Nutrition.EntitySystems;
+
+public sealed class DrinkSystem : SharedDrinkSystem
+{
+}
diff --git a/Content.Server/Nutrition/Components/PressurizedDrinkComponent.cs b/Content.Server/Nutrition/Components/PressurizedDrinkComponent.cs
deleted file mode 100644
index aafb3bc1065f..000000000000
--- a/Content.Server/Nutrition/Components/PressurizedDrinkComponent.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using Content.Server.Nutrition.EntitySystems;
-using Robust.Shared.Audio;
-
-namespace Content.Server.Nutrition.Components;
-
-///
-/// Lets a drink burst open when thrown while closed.
-/// Requires and to work.
-///
-[RegisterComponent, Access(typeof(DrinkSystem))]
-public sealed partial class PressurizedDrinkComponent : Component
-{
- ///
- /// Chance for the drink to burst when thrown while closed.
- ///
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float BurstChance = 0.25f;
-
- ///
- /// Sound played when the drink bursts.
- ///
- [DataField]
- public SoundSpecifier BurstSound = new SoundPathSpecifier("/Audio/Effects/flash_bang.ogg")
- {
- Params = AudioParams.Default.WithVolume(-4)
- };
-}
diff --git a/Content.Server/Nutrition/EntitySystems/DrinkSystem.cs b/Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
index 74637d481370..aa2ed71d8f36 100644
--- a/Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
+++ b/Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
@@ -5,7 +5,6 @@
using Content.Server.Fluids.EntitySystems;
using Content.Server.Forensics;
using Content.Server.Inventory;
-using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Components;
@@ -16,7 +15,6 @@
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.DoAfter;
-using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
@@ -25,24 +23,21 @@
using Content.Shared.Nutrition;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
-using Content.Shared.Throwing;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
-using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Nutrition.EntitySystems;
-public sealed class DrinkSystem : EntitySystem
+public sealed class DrinkSystem : SharedDrinkSystem
{
[Dependency] private readonly BodySystem _body = default!;
[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
[Dependency] private readonly FoodSystem _food = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
@@ -66,33 +61,10 @@ public override void Initialize()
SubscribeLocalEvent(OnDrinkInit);
// run before inventory so for bucket it always tries to drink before equipping (when empty)
// run after openable so its always open -> drink
- SubscribeLocalEvent(OnUse, before: new[] { typeof(ServerInventorySystem) }, after: new[] { typeof(OpenableSystem) });
+ SubscribeLocalEvent(OnUse, before: [typeof(ServerInventorySystem)], after: [typeof(OpenableSystem)]);
SubscribeLocalEvent(AfterInteract);
SubscribeLocalEvent>(AddDrinkVerb);
- // put drink amount after opened
- SubscribeLocalEvent(OnExamined, after: new[] { typeof(OpenableSystem) });
SubscribeLocalEvent(OnDoAfter);
-
- SubscribeLocalEvent(OnPressurizedDrinkLand);
- }
-
- private FixedPoint2 DrinkVolume(EntityUid uid, DrinkComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return FixedPoint2.Zero;
-
- if (!_solutionContainer.TryGetSolution(uid, component.Solution, out _, out var sol))
- return FixedPoint2.Zero;
-
- return sol.Volume;
- }
-
- public bool IsEmpty(EntityUid uid, DrinkComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return true;
-
- return DrinkVolume(uid, component) <= 0;
}
///
@@ -129,38 +101,6 @@ public float TotalHydration(EntityUid uid, DrinkComponent? comp = null)
return total;
}
- private void OnExamined(Entity entity, ref ExaminedEvent args)
- {
- TryComp(entity, out var openable);
- if (_openable.IsClosed(entity.Owner, null, openable) || !args.IsInDetailsRange || !entity.Comp.Examinable)
- return;
-
- var empty = IsEmpty(entity, entity.Comp);
- if (empty)
- {
- args.PushMarkup(Loc.GetString("drink-component-on-examine-is-empty"));
- return;
- }
-
- if (HasComp(entity))
- {
- //provide exact measurement for beakers
- args.PushText(Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(entity, entity.Comp))));
- }
- else
- {
- //general approximation
- var remainingString = (int) _solutionContainer.PercentFull(entity) switch
- {
- 100 => "drink-component-on-examine-is-full",
- > 66 => "drink-component-on-examine-is-mostly-full",
- > 33 => HalfEmptyOrHalfFull(args),
- _ => "drink-component-on-examine-is-mostly-empty",
- };
- args.PushMarkup(Loc.GetString(remainingString));
- }
- }
-
private void AfterInteract(Entity entity, ref AfterInteractEvent args)
{
if (args.Handled || args.Target == null || !args.CanReach)
@@ -177,25 +117,6 @@ private void OnUse(Entity entity, ref UseInHandEvent args)
args.Handled = TryDrink(args.User, args.User, entity.Comp, entity);
}
- private void OnPressurizedDrinkLand(Entity entity, ref LandEvent args)
- {
- if (!TryComp(entity, out var drink) || !TryComp(entity, out var openable))
- return;
-
- if (!openable.Opened &&
- _random.Prob(entity.Comp.BurstChance) &&
- _solutionContainer.TryGetSolution(entity.Owner, drink.Solution, out var soln, out var interactions))
- {
- // using SetOpen instead of TryOpen to not play 2 sounds
- _openable.SetOpen(entity, true, openable);
-
- var solution = _solutionContainer.SplitSolution(soln.Value, interactions.Volume);
- _puddle.TrySpillAt(entity, solution, out _);
-
- _audio.PlayPvs(entity.Comp.BurstSound, entity);
- }
- }
-
private void OnDrinkInit(Entity entity, ref ComponentInit args)
{
if (TryComp(entity, out var existingDrainable))
@@ -433,16 +354,4 @@ private void AddDrinkVerb(Entity entity, ref GetVerbsEvent(args.Examiner, out var examiner) && examiner.EntityName.Length > 0
- && string.Compare(examiner.EntityName.Substring(0, 1), "m", StringComparison.InvariantCultureIgnoreCase) > 0)
- remainingString = "drink-component-on-examine-is-half-empty";
-
- return remainingString;
- }
}
diff --git a/Content.Shared/Chemistry/Reagent/ReagentPrototype.cs b/Content.Shared/Chemistry/Reagent/ReagentPrototype.cs
index 5d6d9d21208e..df1b1aa20b49 100644
--- a/Content.Shared/Chemistry/Reagent/ReagentPrototype.cs
+++ b/Content.Shared/Chemistry/Reagent/ReagentPrototype.cs
@@ -104,6 +104,13 @@ public sealed partial class ReagentPrototype : IPrototype, IInheritingPrototype
[DataField]
public bool Slippery;
+ ///
+ /// How easily this reagent becomes fizzy when aggitated.
+ /// 0 - completely flat, 1 - fizzes up when nudged.
+ ///
+ [DataField]
+ public float Fizziness;
+
///
/// How much reagent slows entities down if it's part of a puddle.
/// 0 - no slowdown; 1 - can't move.
diff --git a/Content.Server/Nutrition/Components/DrinkComponent.cs b/Content.Shared/Nutrition/Components/DrinkComponent.cs
similarity index 66%
rename from Content.Server/Nutrition/Components/DrinkComponent.cs
rename to Content.Shared/Nutrition/Components/DrinkComponent.cs
index 20d47cda88c9..17baaef5a37c 100644
--- a/Content.Server/Nutrition/Components/DrinkComponent.cs
+++ b/Content.Shared/Nutrition/Components/DrinkComponent.cs
@@ -1,28 +1,30 @@
-using Content.Server.Nutrition.EntitySystems;
+using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
+using Robust.Shared.GameStates;
-namespace Content.Server.Nutrition.Components;
+namespace Content.Shared.Nutrition.Components;
-[RegisterComponent, Access(typeof(DrinkSystem))]
+[NetworkedComponent, AutoGenerateComponentState]
+[RegisterComponent, Access(typeof(SharedDrinkSystem))]
public sealed partial class DrinkComponent : Component
{
- [DataField, ViewVariables(VVAccess.ReadWrite)]
+ [DataField]
public string Solution = "drink";
- [DataField]
+ [DataField, AutoNetworkedField]
public SoundSpecifier UseSound = new SoundPathSpecifier("/Audio/Items/drink.ogg");
- [DataField, ViewVariables(VVAccess.ReadWrite)]
+ [DataField, AutoNetworkedField]
public FixedPoint2 TransferAmount = FixedPoint2.New(5);
///
/// How long it takes to drink this yourself.
///
- [DataField, ViewVariables(VVAccess.ReadWrite)]
+ [DataField, AutoNetworkedField]
public float Delay = 1;
- [DataField, ViewVariables(VVAccess.ReadWrite)]
+ [DataField, AutoNetworkedField]
public bool Examinable = true;
///
@@ -30,12 +32,12 @@ public sealed partial class DrinkComponent : Component
/// This means other systems such as equipping on use can run.
/// Example usecase is the bucket.
///
- [DataField, ViewVariables(VVAccess.ReadWrite)]
+ [DataField]
public bool IgnoreEmpty;
///
/// This is how many seconds it takes to force feed someone this drink.
///
- [DataField, ViewVariables(VVAccess.ReadWrite)]
+ [DataField, AutoNetworkedField]
public float ForceFeedDelay = 3;
}
diff --git a/Content.Shared/Nutrition/Components/PressurizedSolutionComponent.cs b/Content.Shared/Nutrition/Components/PressurizedSolutionComponent.cs
new file mode 100644
index 000000000000..7060f3bf799c
--- /dev/null
+++ b/Content.Shared/Nutrition/Components/PressurizedSolutionComponent.cs
@@ -0,0 +1,106 @@
+using Content.Shared.Nutrition.EntitySystems;
+using Robust.Shared.Audio;
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Nutrition.Components;
+
+///
+/// Represents a solution container that can hold the pressure from a solution that
+/// gets fizzy when aggitated, and can spray the solution when opened or thrown.
+/// Handles simulating the fizziness of the solution, responding to aggitating events,
+/// and spraying the solution out when opening or throwing the entity.
+///
+[NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
+[RegisterComponent, Access(typeof(PressurizedSolutionSystem))]
+public sealed partial class PressurizedSolutionComponent : Component
+{
+ ///
+ /// The name of the solution to use.
+ ///
+ [DataField]
+ public string Solution = "drink";
+
+ ///
+ /// The sound to play when the solution sprays out of the container.
+ ///
+ [DataField]
+ public SoundSpecifier SpraySound = new SoundPathSpecifier("/Audio/Items/soda_spray.ogg");
+
+ ///
+ /// The longest amount of time that the solution can remain fizzy after being aggitated.
+ /// Put another way, how long the solution will remain fizzy when aggitated the maximum amount.
+ /// Used to calculate the current fizziness level.
+ ///
+ [DataField]
+ public TimeSpan FizzinessMaxDuration = TimeSpan.FromSeconds(120);
+
+ ///
+ /// The time at which the solution will be fully settled after being shaken.
+ ///
+ [DataField, AutoNetworkedField, AutoPausedField]
+ public TimeSpan FizzySettleTime;
+
+ ///
+ /// How much to increase the solution's fizziness each time it's shaken.
+ /// This assumes the solution has maximum fizzability.
+ /// A value of 1 will maximize it with a single shake, and a value of
+ /// 0.5 will increase it by half with each shake.
+ ///
+ [DataField]
+ public float FizzinessAddedOnShake = 1.0f;
+
+ ///
+ /// How much to increase the solution's fizziness when it lands after being thrown.
+ /// This assumes the solution has maximum fizzability.
+ ///
+ [DataField]
+ public float FizzinessAddedOnLand = 0.25f;
+
+ ///
+ /// How much to modify the chance of spraying when the entity is opened.
+ /// Increasing this effectively increases the fizziness value when checking if it should spray.
+ ///
+ [DataField]
+ public float SprayChanceModOnOpened = -0.01f; // Just enough to prevent spraying at 0 fizziness
+
+ ///
+ /// How much to modify the chance of spraying when the entity is shaken.
+ /// Increasing this effectively increases the fizziness value when checking if it should spray.
+ ///
+ [DataField]
+ public float SprayChanceModOnShake = -1; // No spraying when shaken by default
+
+ ///
+ /// How much to modify the chance of spraying when the entity lands after being thrown.
+ /// Increasing this effectively increases the fizziness value when checking if it should spray.
+ ///
+ [DataField]
+ public float SprayChanceModOnLand = 0.25f;
+
+ ///
+ /// Holds the current randomly-rolled threshold value for spraying.
+ /// If fizziness exceeds this value when the entity is opened, it will spray.
+ /// By rolling this value when the entity is aggitated, we can have randomization
+ /// while still having prediction!
+ ///
+ [DataField, AutoNetworkedField]
+ public float SprayFizzinessThresholdRoll;
+
+ ///
+ /// Popup message shown to user when sprayed by the solution.
+ ///
+ [DataField]
+ public LocId SprayHolderMessageSelf = "pressurized-solution-spray-holder-self";
+
+ ///
+ /// Popup message shown to others when a user is sprayed by the solution.
+ ///
+ [DataField]
+ public LocId SprayHolderMessageOthers = "pressurized-solution-spray-holder-others";
+
+ ///
+ /// Popup message shown above the entity when the solution sprays without a target.
+ ///
+ [DataField]
+ public LocId SprayGroundMessage = "pressurized-solution-spray-ground";
+}
diff --git a/Content.Shared/Nutrition/Components/ShakeableComponent.cs b/Content.Shared/Nutrition/Components/ShakeableComponent.cs
new file mode 100644
index 000000000000..cc1c08a9b232
--- /dev/null
+++ b/Content.Shared/Nutrition/Components/ShakeableComponent.cs
@@ -0,0 +1,50 @@
+using Robust.Shared.Audio;
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Nutrition.Components;
+
+///
+/// Adds a "Shake" verb to the entity's verb menu.
+/// Handles checking the entity can be shaken, displaying popups when shaking,
+/// and raising a ShakeEvent when a shake occurs.
+/// Reacting to being shaken is left up to other components.
+///
+[RegisterComponent, NetworkedComponent]
+public sealed partial class ShakeableComponent : Component
+{
+ ///
+ /// How long it takes to shake this item.
+ ///
+ [DataField]
+ public TimeSpan ShakeDuration = TimeSpan.FromSeconds(1f);
+
+ ///
+ /// Does the entity need to be in the user's hand in order to be shaken?
+ ///
+ [DataField]
+ public bool RequireInHand;
+
+ ///
+ /// Label to display in the verbs menu for this item's shake action.
+ ///
+ [DataField]
+ public LocId ShakeVerbText = "shakeable-verb";
+
+ ///
+ /// Text that will be displayed to the user when shaking this item.
+ ///
+ [DataField]
+ public LocId ShakePopupMessageSelf = "shakeable-popup-message-self";
+
+ ///
+ /// Text that will be displayed to other users when someone shakes this item.
+ ///
+ [DataField]
+ public LocId ShakePopupMessageOthers = "shakeable-popup-message-others";
+
+ ///
+ /// The sound that will be played when shaking this item.
+ ///
+ [DataField]
+ public SoundSpecifier ShakeSound = new SoundPathSpecifier("/Audio/Items/soda_shake.ogg");
+}
diff --git a/Content.Shared/Nutrition/EntitySystems/OpenableSystem.cs b/Content.Shared/Nutrition/EntitySystems/OpenableSystem.cs
index 0ad0877d2220..2934ced8b4a7 100644
--- a/Content.Shared/Nutrition/EntitySystems/OpenableSystem.cs
+++ b/Content.Shared/Nutrition/EntitySystems/OpenableSystem.cs
@@ -16,9 +16,9 @@ namespace Content.Shared.Nutrition.EntitySystems;
///
public sealed partial class OpenableSystem : EntitySystem
{
- [Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
- [Dependency] protected readonly SharedAudioSystem Audio = default!;
- [Dependency] protected readonly SharedPopupSystem Popup = default!;
+ [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
+ [Dependency] private readonly SharedAudioSystem _audio = default!;
+ [Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
@@ -31,6 +31,8 @@ public override void Initialize()
SubscribeLocalEvent(HandleIfClosed);
SubscribeLocalEvent>(AddOpenCloseVerbs);
SubscribeLocalEvent(OnTransferAttempt);
+ SubscribeLocalEvent(OnAttemptShake);
+ SubscribeLocalEvent(OnAttemptAddFizziness);
}
private void OnInit(EntityUid uid, OpenableComponent comp, ComponentInit args)
@@ -100,6 +102,20 @@ private void OnTransferAttempt(Entity ent, ref SolutionTransf
}
}
+ private void OnAttemptShake(Entity entity, ref AttemptShakeEvent args)
+ {
+ // Prevent shaking open containers
+ if (entity.Comp.Opened)
+ args.Cancelled = true;
+ }
+
+ private void OnAttemptAddFizziness(Entity entity, ref AttemptAddFizzinessEvent args)
+ {
+ // Can't add fizziness to an open container
+ if (entity.Comp.Opened)
+ args.Cancelled = true;
+ }
+
///
/// Returns true if the entity either does not have OpenableComponent or it is opened.
/// Drinks that don't have OpenableComponent are automatically open, so it returns true.
@@ -126,7 +142,7 @@ public bool IsClosed(EntityUid uid, EntityUid? user = null, OpenableComponent? c
return false;
if (user != null)
- Popup.PopupEntity(Loc.GetString(comp.ClosedPopup, ("owner", uid)), user.Value, user.Value);
+ _popup.PopupEntity(Loc.GetString(comp.ClosedPopup, ("owner", uid)), user.Value, user.Value);
return true;
}
@@ -139,13 +155,13 @@ public void UpdateAppearance(EntityUid uid, OpenableComponent? comp = null, Appe
if (!Resolve(uid, ref comp))
return;
- Appearance.SetData(uid, OpenableVisuals.Opened, comp.Opened, appearance);
+ _appearance.SetData(uid, OpenableVisuals.Opened, comp.Opened, appearance);
}
///
/// Sets the opened field and updates open visuals.
///
- public void SetOpen(EntityUid uid, bool opened = true, OpenableComponent? comp = null)
+ public void SetOpen(EntityUid uid, bool opened = true, OpenableComponent? comp = null, EntityUid? user = null)
{
if (!Resolve(uid, ref comp, false) || opened == comp.Opened)
return;
@@ -155,12 +171,12 @@ public void SetOpen(EntityUid uid, bool opened = true, OpenableComponent? comp =
if (opened)
{
- var ev = new OpenableOpenedEvent();
+ var ev = new OpenableOpenedEvent(user);
RaiseLocalEvent(uid, ref ev);
}
else
{
- var ev = new OpenableClosedEvent();
+ var ev = new OpenableClosedEvent(user);
RaiseLocalEvent(uid, ref ev);
}
@@ -176,8 +192,8 @@ public bool TryOpen(EntityUid uid, OpenableComponent? comp = null, EntityUid? us
if (!Resolve(uid, ref comp, false) || comp.Opened)
return false;
- SetOpen(uid, true, comp);
- Audio.PlayPredicted(comp.Sound, uid, user);
+ SetOpen(uid, true, comp, user);
+ _audio.PlayPredicted(comp.Sound, uid, user);
return true;
}
@@ -190,9 +206,9 @@ public bool TryClose(EntityUid uid, OpenableComponent? comp = null, EntityUid? u
if (!Resolve(uid, ref comp, false) || !comp.Opened || !comp.Closeable)
return false;
- SetOpen(uid, false, comp);
+ SetOpen(uid, false, comp, user);
if (comp.CloseSound != null)
- Audio.PlayPredicted(comp.CloseSound, uid, user);
+ _audio.PlayPredicted(comp.CloseSound, uid, user);
return true;
}
}
@@ -201,10 +217,10 @@ public bool TryClose(EntityUid uid, OpenableComponent? comp = null, EntityUid? u
/// Raised after an Openable is opened.
///
[ByRefEvent]
-public record struct OpenableOpenedEvent;
+public record struct OpenableOpenedEvent(EntityUid? User = null);
///
/// Raised after an Openable is closed.
///
[ByRefEvent]
-public record struct OpenableClosedEvent;
+public record struct OpenableClosedEvent(EntityUid? User = null);
diff --git a/Content.Shared/Nutrition/EntitySystems/PressurizedSolutionSystem.cs b/Content.Shared/Nutrition/EntitySystems/PressurizedSolutionSystem.cs
new file mode 100644
index 000000000000..d63b8e7326c9
--- /dev/null
+++ b/Content.Shared/Nutrition/EntitySystems/PressurizedSolutionSystem.cs
@@ -0,0 +1,285 @@
+using Content.Shared.Chemistry.Reagent;
+using Content.Shared.Chemistry.EntitySystems;
+using Content.Shared.Hands.EntitySystems;
+using Content.Shared.Nutrition.Components;
+using Content.Shared.Throwing;
+using Content.Shared.IdentityManagement;
+using Robust.Shared.Audio.Systems;
+using Robust.Shared.Random;
+using Robust.Shared.Timing;
+using Robust.Shared.Prototypes;
+using Robust.Shared.Network;
+using Content.Shared.Fluids;
+using Content.Shared.Popups;
+
+namespace Content.Shared.Nutrition.EntitySystems;
+
+public sealed partial class PressurizedSolutionSystem : EntitySystem
+{
+ [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
+ [Dependency] private readonly OpenableSystem _openable = default!;
+ [Dependency] private readonly SharedAudioSystem _audio = default!;
+ [Dependency] private readonly SharedHandsSystem _hands = default!;
+ [Dependency] private readonly SharedPopupSystem _popup = default!;
+ [Dependency] private readonly SharedPuddleSystem _puddle = default!;
+ [Dependency] private readonly INetManager _net = default!;
+ [Dependency] private readonly IGameTiming _timing = default!;
+ [Dependency] private readonly IRobustRandom _random = default!;
+ [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnMapInit);
+ SubscribeLocalEvent(OnShake);
+ SubscribeLocalEvent(OnOpened);
+ SubscribeLocalEvent(OnLand);
+ SubscribeLocalEvent(OnSolutionUpdate);
+ }
+
+ ///
+ /// Helper method for checking if the solution's fizziness is high enough to spray.
+ /// is added to the actual fizziness for the comparison.
+ ///
+ private bool SprayCheck(Entity entity, float chanceMod = 0)
+ {
+ return Fizziness((entity, entity.Comp)) + chanceMod > entity.Comp.SprayFizzinessThresholdRoll;
+ }
+
+ ///
+ /// Calculates how readily the contained solution becomes fizzy.
+ ///
+ private float SolutionFizzability(Entity entity)
+ {
+ if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var _, out var solution))
+ return 0;
+
+ // An empty solution can't be fizzy
+ if (solution.Volume <= 0)
+ return 0;
+
+ var totalFizzability = 0f;
+
+ // Check each reagent in the solution
+ foreach (var reagent in solution.Contents)
+ {
+ if (_prototypeManager.TryIndex(reagent.Reagent.Prototype, out ReagentPrototype? reagentProto) && reagentProto != null)
+ {
+ // What portion of the solution is this reagent?
+ var proportion = (float) (reagent.Quantity / solution.Volume);
+ totalFizzability += reagentProto.Fizziness * proportion;
+ }
+ }
+
+ return totalFizzability;
+ }
+
+ ///
+ /// Increases the fizziness level of the solution by the given amount,
+ /// scaled by the solution's fizzability.
+ /// 0 will result in no change, and 1 will maximize fizziness.
+ /// Also rerolls the spray threshold.
+ ///
+ private void AddFizziness(Entity entity, float amount)
+ {
+ var fizzability = SolutionFizzability(entity);
+
+ // Can't add fizziness if the solution isn't fizzy
+ if (fizzability <= 0)
+ return;
+
+ // Make sure nothing is preventing fizziness from being added
+ var attemptEv = new AttemptAddFizzinessEvent(entity, amount);
+ RaiseLocalEvent(entity, ref attemptEv);
+ if (attemptEv.Cancelled)
+ return;
+
+ // Scale added fizziness by the solution's fizzability
+ amount *= fizzability;
+
+ // Convert fizziness to time
+ var duration = amount * entity.Comp.FizzinessMaxDuration;
+
+ // Add to the existing settle time, if one exists. Otherwise, add to the current time
+ var start = entity.Comp.FizzySettleTime > _timing.CurTime ? entity.Comp.FizzySettleTime : _timing.CurTime;
+ var newTime = start + duration;
+
+ // Cap the maximum fizziness
+ var maxEnd = _timing.CurTime + entity.Comp.FizzinessMaxDuration;
+ if (newTime > maxEnd)
+ newTime = maxEnd;
+
+ entity.Comp.FizzySettleTime = newTime;
+
+ // Roll a new fizziness threshold
+ RollSprayThreshold(entity);
+ }
+
+ ///
+ /// Helper method. Performs a . If it passes, calls . If it fails, .
+ ///
+ private void SprayOrAddFizziness(Entity entity, float chanceMod = 0, float fizzinessToAdd = 0, EntityUid? user = null)
+ {
+ if (SprayCheck(entity, chanceMod))
+ TrySpray((entity, entity.Comp), user);
+ else
+ AddFizziness(entity, fizzinessToAdd);
+ }
+
+ ///
+ /// Randomly generates a new spray threshold.
+ /// This is the value used to compare fizziness against when doing .
+ /// Since RNG will give different results between client and server, this is run on the server
+ /// and synced to the client by marking the component dirty.
+ /// We roll this in advance, rather than during , so that the value (hopefully)
+ /// has time to get synced to the client, so we can try be accurate with prediction.
+ ///
+ private void RollSprayThreshold(Entity entity)
+ {
+ // Can't predict random, so we wait for the server to tell us
+ if (!_net.IsServer)
+ return;
+
+ entity.Comp.SprayFizzinessThresholdRoll = _random.NextFloat();
+ Dirty(entity, entity.Comp);
+ }
+
+ #region Public API
+
+ ///
+ /// Does the entity contain a solution capable of being fizzy?
+ ///
+ public bool CanSpray(Entity entity)
+ {
+ if (!Resolve(entity, ref entity.Comp, false))
+ return false;
+
+ return SolutionFizzability((entity, entity.Comp)) > 0;
+ }
+
+ ///
+ /// Attempts to spray the solution onto the given entity, or the ground if none is given.
+ /// Fails if the solution isn't able to be sprayed.
+ ///
+ public bool TrySpray(Entity entity, EntityUid? target = null)
+ {
+ if (!Resolve(entity, ref entity.Comp))
+ return false;
+
+ if (!CanSpray(entity))
+ return false;
+
+ if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var soln, out var interactions))
+ return false;
+
+ // If the container is openable, open it
+ _openable.SetOpen(entity, true);
+
+ // Get the spray solution from the container
+ var solution = _solutionContainer.SplitSolution(soln.Value, interactions.Volume);
+
+ // Spray the solution onto the ground and anyone nearby
+ if (TryComp(entity, out var transform))
+ _puddle.TrySplashSpillAt(entity, transform.Coordinates, solution, out _, sound: false);
+
+ var drinkName = Identity.Entity(entity, EntityManager);
+
+ if (target != null)
+ {
+ var victimName = Identity.Entity(target.Value, EntityManager);
+
+ var selfMessage = Loc.GetString(entity.Comp.SprayHolderMessageSelf, ("victim", victimName), ("drink", drinkName));
+ var othersMessage = Loc.GetString(entity.Comp.SprayHolderMessageOthers, ("victim", victimName), ("drink", drinkName));
+ _popup.PopupPredicted(selfMessage, othersMessage, target.Value, target.Value);
+ }
+ else
+ {
+ // Show a popup to everyone in PVS range
+ if (_timing.IsFirstTimePredicted)
+ _popup.PopupEntity(Loc.GetString(entity.Comp.SprayGroundMessage, ("drink", drinkName)), entity);
+ }
+
+ _audio.PlayPredicted(entity.Comp.SpraySound, entity, target);
+
+ // We just used all our fizziness, so clear it
+ TryClearFizziness(entity);
+
+ return true;
+ }
+
+ ///
+ /// What is the current fizziness level of the solution, from 0 to 1?
+ ///
+ public double Fizziness(Entity entity)
+ {
+ // No component means no fizz
+ if (!Resolve(entity, ref entity.Comp, false))
+ return 0;
+
+ // No negative fizziness
+ if (entity.Comp.FizzySettleTime <= _timing.CurTime)
+ return 0;
+
+ var currentDuration = entity.Comp.FizzySettleTime - _timing.CurTime;
+ return Easings.InOutCubic((float) Math.Min(currentDuration / entity.Comp.FizzinessMaxDuration, 1));
+ }
+
+ ///
+ /// Attempts to clear any fizziness in the solution.
+ ///
+ /// Rolls a new spray threshold.
+ public void TryClearFizziness(Entity entity)
+ {
+ if (!Resolve(entity, ref entity.Comp))
+ return;
+
+ entity.Comp.FizzySettleTime = TimeSpan.Zero;
+
+ // Roll a new fizziness threshold
+ RollSprayThreshold((entity, entity.Comp));
+ }
+
+ #endregion
+
+ #region Event Handlers
+ private void OnMapInit(Entity entity, ref MapInitEvent args)
+ {
+ RollSprayThreshold(entity);
+ }
+
+ private void OnOpened(Entity entity, ref OpenableOpenedEvent args)
+ {
+ // Make sure the opener is actually holding the drink
+ var held = args.User != null && _hands.IsHolding(args.User.Value, entity, out _);
+
+ SprayOrAddFizziness(entity, entity.Comp.SprayChanceModOnOpened, -1, held ? args.User : null);
+ }
+
+ private void OnShake(Entity entity, ref ShakeEvent args)
+ {
+ SprayOrAddFizziness(entity, entity.Comp.SprayChanceModOnShake, entity.Comp.FizzinessAddedOnShake, args.Shaker);
+ }
+
+ private void OnLand(Entity entity, ref LandEvent args)
+ {
+ SprayOrAddFizziness(entity, entity.Comp.SprayChanceModOnLand, entity.Comp.FizzinessAddedOnLand);
+ }
+
+ private void OnSolutionUpdate(Entity entity, ref SolutionContainerChangedEvent args)
+ {
+ if (args.SolutionId != entity.Comp.Solution)
+ return;
+
+ // If the solution is no longer capable of being fizzy, clear any built up fizziness
+ if (SolutionFizzability(entity) <= 0)
+ TryClearFizziness((entity, entity.Comp));
+ }
+
+ #endregion
+}
+
+[ByRefEvent]
+public record struct AttemptAddFizzinessEvent(Entity Entity, float Amount)
+{
+ public bool Cancelled;
+}
diff --git a/Content.Shared/Nutrition/EntitySystems/ShakeableSystem.cs b/Content.Shared/Nutrition/EntitySystems/ShakeableSystem.cs
new file mode 100644
index 000000000000..39890aada93b
--- /dev/null
+++ b/Content.Shared/Nutrition/EntitySystems/ShakeableSystem.cs
@@ -0,0 +1,155 @@
+using Content.Shared.DoAfter;
+using Content.Shared.Hands.EntitySystems;
+using Content.Shared.IdentityManagement;
+using Content.Shared.Nutrition.Components;
+using Content.Shared.Popups;
+using Content.Shared.Verbs;
+using Robust.Shared.Audio.Systems;
+using Robust.Shared.Serialization;
+
+namespace Content.Shared.Nutrition.EntitySystems;
+
+public sealed partial class ShakeableSystem : EntitySystem
+{
+ [Dependency] private readonly SharedPopupSystem _popup = default!;
+ [Dependency] private readonly SharedAudioSystem _audio = default!;
+ [Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
+ [Dependency] private readonly SharedHandsSystem _hands = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent>(AddShakeVerb);
+ SubscribeLocalEvent(OnShakeDoAfter);
+ }
+
+ private void AddShakeVerb(EntityUid uid, ShakeableComponent component, GetVerbsEvent args)
+ {
+ if (args.Hands == null || !args.CanAccess || !args.CanInteract)
+ return;
+
+ if (!CanShake((uid, component), args.User))
+ return;
+
+ var shakeVerb = new Verb()
+ {
+ Text = Loc.GetString(component.ShakeVerbText),
+ Act = () => TryStartShake((args.Target, component), args.User)
+ };
+ args.Verbs.Add(shakeVerb);
+ }
+
+ private void OnShakeDoAfter(Entity entity, ref ShakeDoAfterEvent args)
+ {
+ if (args.Handled || args.Cancelled)
+ return;
+
+ TryShake((entity, entity.Comp), args.User);
+ }
+
+ ///
+ /// Attempts to start the doAfter to shake the entity.
+ /// Fails and returns false if the entity cannot be shaken for any reason.
+ /// If successful, displays popup messages, plays shake sound, and starts the doAfter.
+ ///
+ public bool TryStartShake(Entity entity, EntityUid user)
+ {
+ if (!Resolve(entity, ref entity.Comp))
+ return false;
+
+ if (!CanShake(entity, user))
+ return false;
+
+ var doAfterArgs = new DoAfterArgs(EntityManager,
+ user,
+ entity.Comp.ShakeDuration,
+ new ShakeDoAfterEvent(),
+ eventTarget: entity,
+ target: user,
+ used: entity)
+ {
+ NeedHand = true,
+ BreakOnDamage = true,
+ DistanceThreshold = 1,
+ MovementThreshold = 0.01f,
+ BreakOnHandChange = entity.Comp.RequireInHand,
+ };
+ if (entity.Comp.RequireInHand)
+ doAfterArgs.BreakOnHandChange = true;
+
+ if (!_doAfter.TryStartDoAfter(doAfterArgs))
+ return false;
+
+ var userName = Identity.Entity(user, EntityManager);
+ var shakeableName = Identity.Entity(entity, EntityManager);
+
+ var selfMessage = Loc.GetString(entity.Comp.ShakePopupMessageSelf, ("user", userName), ("shakeable", shakeableName));
+ var othersMessage = Loc.GetString(entity.Comp.ShakePopupMessageOthers, ("user", userName), ("shakeable", shakeableName));
+ _popup.PopupPredicted(selfMessage, othersMessage, user, user);
+
+ _audio.PlayPredicted(entity.Comp.ShakeSound, entity, user);
+
+ return true;
+ }
+
+ ///
+ /// Attempts to shake the entity, skipping the doAfter.
+ /// Fails and returns false if the entity cannot be shaken for any reason.
+ /// If successful, raises a ShakeEvent on the entity.
+ ///
+ public bool TryShake(Entity entity, EntityUid? user = null)
+ {
+ if (!Resolve(entity, ref entity.Comp))
+ return false;
+
+ if (!CanShake(entity, user))
+ return false;
+
+ var ev = new ShakeEvent(user);
+ RaiseLocalEvent(entity, ref ev);
+
+ return true;
+ }
+
+
+ ///
+ /// Is it possible for the given user to shake the entity?
+ ///
+ public bool CanShake(Entity entity, EntityUid? user = null)
+ {
+ if (!Resolve(entity, ref entity.Comp, false))
+ return false;
+
+ // If required to be in hand, fail if the user is not holding this entity
+ if (user != null && entity.Comp.RequireInHand && !_hands.IsHolding(user.Value, entity, out _))
+ return false;
+
+ var attemptEv = new AttemptShakeEvent();
+ RaiseLocalEvent(entity, ref attemptEv);
+ if (attemptEv.Cancelled)
+ return false;
+ return true;
+ }
+}
+
+///
+/// Raised when a ShakeableComponent is shaken, after the doAfter completes.
+///
+[ByRefEvent]
+public record struct ShakeEvent(EntityUid? Shaker);
+
+///
+/// Raised when trying to shake a ShakeableComponent. If cancelled, the
+/// entity will not be shaken.
+///
+[ByRefEvent]
+public record struct AttemptShakeEvent()
+{
+ public bool Cancelled;
+}
+
+[Serializable, NetSerializable]
+public sealed partial class ShakeDoAfterEvent : SimpleDoAfterEvent
+{
+}
diff --git a/Content.Shared/Nutrition/EntitySystems/SharedDrinkSystem.cs b/Content.Shared/Nutrition/EntitySystems/SharedDrinkSystem.cs
new file mode 100644
index 000000000000..7cae3b920866
--- /dev/null
+++ b/Content.Shared/Nutrition/EntitySystems/SharedDrinkSystem.cs
@@ -0,0 +1,90 @@
+using Content.Shared.Chemistry.Components.SolutionManager;
+using Content.Shared.Chemistry.EntitySystems;
+using Content.Shared.Examine;
+using Content.Shared.FixedPoint;
+using Content.Shared.Nutrition.Components;
+
+namespace Content.Shared.Nutrition.EntitySystems;
+
+public abstract partial class SharedDrinkSystem : EntitySystem
+{
+ [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
+ [Dependency] private readonly OpenableSystem _openable = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnAttemptShake);
+ SubscribeLocalEvent(OnExamined);
+ }
+
+ protected void OnAttemptShake(Entity entity, ref AttemptShakeEvent args)
+ {
+ if (IsEmpty(entity, entity.Comp))
+ args.Cancelled = true;
+ }
+
+ protected void OnExamined(Entity entity, ref ExaminedEvent args)
+ {
+ TryComp(entity, out var openable);
+ if (_openable.IsClosed(entity.Owner, null, openable) || !args.IsInDetailsRange || !entity.Comp.Examinable)
+ return;
+
+ var empty = IsEmpty(entity, entity.Comp);
+ if (empty)
+ {
+ args.PushMarkup(Loc.GetString("drink-component-on-examine-is-empty"));
+ return;
+ }
+
+ if (HasComp(entity))
+ {
+ //provide exact measurement for beakers
+ args.PushText(Loc.GetString("drink-component-on-examine-exact-volume", ("amount", DrinkVolume(entity, entity.Comp))));
+ }
+ else
+ {
+ //general approximation
+ var remainingString = (int) _solutionContainer.PercentFull(entity) switch
+ {
+ 100 => "drink-component-on-examine-is-full",
+ > 66 => "drink-component-on-examine-is-mostly-full",
+ > 33 => HalfEmptyOrHalfFull(args),
+ _ => "drink-component-on-examine-is-mostly-empty",
+ };
+ args.PushMarkup(Loc.GetString(remainingString));
+ }
+ }
+
+ protected FixedPoint2 DrinkVolume(EntityUid uid, DrinkComponent? component = null)
+ {
+ if (!Resolve(uid, ref component))
+ return FixedPoint2.Zero;
+
+ if (!_solutionContainer.TryGetSolution(uid, component.Solution, out _, out var sol))
+ return FixedPoint2.Zero;
+
+ return sol.Volume;
+ }
+
+ protected bool IsEmpty(EntityUid uid, DrinkComponent? component = null)
+ {
+ if (!Resolve(uid, ref component))
+ return true;
+
+ return DrinkVolume(uid, component) <= 0;
+ }
+
+ // some see half empty, and others see half full
+ private string HalfEmptyOrHalfFull(ExaminedEvent args)
+ {
+ string remainingString = "drink-component-on-examine-is-half-full";
+
+ if (TryComp(args.Examiner, out var examiner) && examiner.EntityName.Length > 0
+ && string.Compare(examiner.EntityName.Substring(0, 1), "m", StringComparison.InvariantCultureIgnoreCase) > 0)
+ remainingString = "drink-component-on-examine-is-half-empty";
+
+ return remainingString;
+ }
+}
diff --git a/Resources/Audio/Items/attributions.yml b/Resources/Audio/Items/attributions.yml
index c6fea50bd250..675e4fff24ed 100644
--- a/Resources/Audio/Items/attributions.yml
+++ b/Resources/Audio/Items/attributions.yml
@@ -93,6 +93,16 @@
copyright: "User Hanbaal on freesound.org. Converted to ogg by TheShuEd"
source: "https://freesound.org/people/Hanbaal/sounds/178669/"
+- files: ["soda_shake.ogg"]
+ license: "CC-BY-NC-4.0"
+ copyright: "User mcmast on freesound.org. Converted and edited by Tayrtahn"
+ source: "https://freesound.org/people/mcmast/sounds/456703/"
+
+- files: ["soda_spray.ogg"]
+ license: "CC0-1.0"
+ copyright: "User Hajisounds on freesound.org. Converted and edited by Tayrtahn"
+ source: "https://freesound.org/people/Hajisounds/sounds/709149/"
+
- files: ["newton_cradle.ogg"]
license: "CC-BY-4.0"
copyright: "User LoafDV on freesound.org. Converted to ogg end edited by lzk228"
diff --git a/Resources/Audio/Items/soda_shake.ogg b/Resources/Audio/Items/soda_shake.ogg
new file mode 100644
index 000000000000..a596379c93a8
Binary files /dev/null and b/Resources/Audio/Items/soda_shake.ogg differ
diff --git a/Resources/Audio/Items/soda_spray.ogg b/Resources/Audio/Items/soda_spray.ogg
new file mode 100644
index 000000000000..f4a5a3e803f0
Binary files /dev/null and b/Resources/Audio/Items/soda_spray.ogg differ
diff --git a/Resources/Locale/en-US/nutrition/components/pressurized-solution-component.ftl b/Resources/Locale/en-US/nutrition/components/pressurized-solution-component.ftl
new file mode 100644
index 000000000000..a227d811f6e9
--- /dev/null
+++ b/Resources/Locale/en-US/nutrition/components/pressurized-solution-component.ftl
@@ -0,0 +1,3 @@
+pressurized-solution-spray-holder-self = { CAPITALIZE(THE($drink)) } sprays on you!
+pressurized-solution-spray-holder-others = { CAPITALIZE(THE($drink)) } sprays on { THE($victim) }!
+pressurized-solution-spray-ground = The contents of { THE($drink) } spray out!
diff --git a/Resources/Locale/en-US/nutrition/components/shakeable-component.ftl b/Resources/Locale/en-US/nutrition/components/shakeable-component.ftl
new file mode 100644
index 000000000000..acc1ecd8489c
--- /dev/null
+++ b/Resources/Locale/en-US/nutrition/components/shakeable-component.ftl
@@ -0,0 +1,3 @@
+shakeable-verb = Shake
+shakeable-popup-message-others = { CAPITALIZE(THE($user)) } shakes { THE($shakeable) }
+shakeable-popup-message-self = You shake { THE($shakeable) }
diff --git a/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks-cartons.yml b/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks-cartons.yml
index d60134fce0eb..aef0c5a8f5ad 100644
--- a/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks-cartons.yml
+++ b/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks-cartons.yml
@@ -15,6 +15,9 @@
solutions:
drink:
maxVol: 50
+ - type: PressurizedSolution
+ solution: drink
+ - type: Shakeable
- type: Sprite
state: icon
- type: Item
diff --git a/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml b/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml
index 0c7707c5f205..73b1e06f9bbb 100644
--- a/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml
+++ b/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml
@@ -39,6 +39,9 @@
- type: PhysicalComposition
materialComposition:
Plastic: 100
+ - type: PressurizedSolution
+ solution: drink
+ - type: Shakeable
- type: entity
parent: DrinkBottlePlasticBaseFull
diff --git a/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_cans.yml b/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_cans.yml
index 585e5ed14d91..7dcd3fa6039e 100644
--- a/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_cans.yml
+++ b/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_cans.yml
@@ -6,7 +6,7 @@
components:
- type: Drink
- type: Openable
- - type: PressurizedDrink
+ - type: Shakeable
- type: SolutionContainerManager
solutions:
drink:
@@ -34,6 +34,8 @@
solution: drink
- type: DrainableSolution
solution: drink
+ - type: PressurizedSolution
+ solution: drink
- type: Appearance
- type: GenericVisualizer
visuals:
diff --git a/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_fun.yml b/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_fun.yml
index 2fd2331f91ef..ef6208b69d40 100644
--- a/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_fun.yml
+++ b/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_fun.yml
@@ -146,6 +146,9 @@
- type: RandomFillSolution
solution: drink
weightedRandomId: RandomFillMopwata
+ - type: PressurizedSolution
+ solution: drink
+ - type: Shakeable
- type: Appearance
- type: GenericVisualizer
visuals:
diff --git a/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_special.yml b/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_special.yml
index c80398e34966..a7f1bdbec6bc 100644
--- a/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_special.yml
+++ b/Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_special.yml
@@ -9,6 +9,7 @@
drink:
maxVol: 100
- type: Drink
+ - type: Shakeable # Doesn't do anything, but I mean...
- type: FitsInDispenser
solution: drink
- type: DrawableSolution
diff --git a/Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml b/Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
index 44eba0f848c7..ef0216116552 100644
--- a/Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
+++ b/Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
@@ -39,6 +39,7 @@
metamorphicMaxFillLevels: 5
metamorphicFillBaseName: fill-
metamorphicChangeColor: false
+ fizziness: 0.6
- type: reagent
id: Beer
@@ -55,6 +56,7 @@
metamorphicMaxFillLevels: 6
metamorphicFillBaseName: fill-
metamorphicChangeColor: true
+ fizziness: 0.6
- type: reagent
id: BlueCuracao
@@ -458,6 +460,7 @@
- !type:AdjustReagent
reagent: Ethanol
amount: 0.3
+ fizziness: 0.8
# Mixed Alcohol
@@ -675,6 +678,7 @@
- !type:AdjustReagent
reagent: Ethanol
amount: 0.15
+ fizziness: 0.3
- type: reagent
id: BlackRussian
@@ -814,6 +818,7 @@
- !type:AdjustReagent
reagent: Ethanol
amount: 0.07
+ fizziness: 0.2
- type: reagent
id: DemonsBlood
@@ -829,6 +834,7 @@
metamorphicMaxFillLevels: 4
metamorphicFillBaseName: fill-
metamorphicChangeColor: true
+ fizziness: 0.3
- type: reagent
id: DevilsKiss
@@ -916,6 +922,7 @@
metamorphicMaxFillLevels: 5
metamorphicFillBaseName: fill-
metamorphicChangeColor: true
+ fizziness: 0.15
- type: reagent
id: GargleBlaster
@@ -962,6 +969,7 @@
- !type:AdjustReagent
reagent: Ethanol
amount: 0.07
+ fizziness: 0.4 # A little high, but it has fizz in the name
- type: reagent
id: GinTonic
@@ -985,6 +993,7 @@
- !type:AdjustReagent
reagent: Ethanol
amount: 0.07
+ fizziness: 0.4
- type: reagent
id: Gildlager
@@ -1062,6 +1071,7 @@
metamorphicMaxFillLevels: 6
metamorphicFillBaseName: fill-
metamorphicChangeColor: false
+ fizziness: 0.6
- type: reagent
id: IrishCarBomb
@@ -1199,6 +1209,7 @@
metamorphicMaxFillLevels: 2
metamorphicFillBaseName: fill-
metamorphicChangeColor: false
+ fizziness: 0.7
- type: reagent
id: Margarita
@@ -1252,6 +1263,7 @@
metamorphicMaxFillLevels: 5
metamorphicFillBaseName: fill-
metamorphicChangeColor: true
+ fizziness: 0.4
- type: reagent
id: Mojito
@@ -1267,6 +1279,7 @@
metamorphicMaxFillLevels: 6
metamorphicFillBaseName: fill-
metamorphicChangeColor: false
+ fizziness: 0.3
- type: reagent
id: Moonshine
@@ -1371,6 +1384,7 @@
metamorphicMaxFillLevels: 5
metamorphicFillBaseName: fill-
metamorphicChangeColor: true
+ fizziness: 0.4
- type: reagent
id: PinaColada
@@ -1500,6 +1514,7 @@
metamorphicMaxFillLevels: 6
metamorphicFillBaseName: fill-
metamorphicChangeColor: true
+ fizziness: 0.3
- type: reagent
id: SuiDream
@@ -1515,6 +1530,7 @@
metamorphicMaxFillLevels: 5
metamorphicFillBaseName: fill-
metamorphicChangeColor: false
+ fizziness: 0.2
- type: reagent
id: SyndicateBomb
@@ -1530,6 +1546,7 @@
metamorphicMaxFillLevels: 6
metamorphicFillBaseName: fill-
metamorphicChangeColor: true
+ fizziness: 0.6
- type: reagent
id: TequilaSunrise
@@ -1568,6 +1585,7 @@
metamorphicMaxFillLevels: 3
metamorphicFillBaseName: fill-
metamorphicChangeColor: false
+ fizziness: 0.2
- type: reagent
id: ThreeMileIsland
@@ -1655,6 +1673,7 @@
- !type:AdjustReagent
reagent: Ethanol
amount: 0.07
+ fizziness: 0.4
- type: reagent
id: WhiskeyCola
@@ -1678,6 +1697,7 @@
- !type:AdjustReagent
reagent: Ethanol
amount: 0.07
+ fizziness: 0.3
- type: reagent
id: WhiskeySoda
@@ -1701,6 +1721,7 @@
- !type:AdjustReagent
reagent: Ethanol
amount: 0.07
+ fizziness: 0.4
- type: reagent
id: WhiteGilgamesh
@@ -1718,6 +1739,7 @@
- !type:AdjustReagent
reagent: Ethanol
amount: 0.15
+ fizziness: 0.5
- type: reagent
id: WhiteRussian
diff --git a/Resources/Prototypes/Reagents/Consumable/Drink/base_drink.yml b/Resources/Prototypes/Reagents/Consumable/Drink/base_drink.yml
index 9984b4c0cf67..19a5e1bf8f15 100644
--- a/Resources/Prototypes/Reagents/Consumable/Drink/base_drink.yml
+++ b/Resources/Prototypes/Reagents/Consumable/Drink/base_drink.yml
@@ -40,6 +40,7 @@
collection: FootstepSticky
params:
volume: 6
+ fizziness: 0.5
- type: reagent
id: BaseAlcohol
@@ -75,4 +76,4 @@
footstepSound:
collection: FootstepSticky
params:
- volume: 6
\ No newline at end of file
+ volume: 6
diff --git a/Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml b/Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
index 5c09b3c909b5..71de67adb990 100644
--- a/Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
+++ b/Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
@@ -322,6 +322,7 @@
damage:
types:
Poison: 1
+ fizziness: 0.5
- type: reagent
id: SodaWater
@@ -331,6 +332,7 @@
physicalDesc: reagent-physical-desc-fizzy
flavor: fizzy
color: "#619494"
+ fizziness: 0.8
- type: reagent
id: SoyLatte
@@ -373,6 +375,7 @@
physicalDesc: reagent-physical-desc-fizzy
flavor: tonicwater
color: "#0064C8"
+ fizziness: 0.4
- type: reagent
id: Water
@@ -467,6 +470,7 @@
effects:
- !type:SatiateThirst
factor: 1
+ fizziness: 0.3
- type: reagent
id: Posca
@@ -491,6 +495,7 @@
metamorphicMaxFillLevels: 3
metamorphicFillBaseName: fill-
metamorphicChangeColor: false
+ fizziness: 0.3
- type: reagent
id: Rewriter
@@ -506,6 +511,7 @@
metamorphicMaxFillLevels: 5
metamorphicFillBaseName: fill-
metamorphicChangeColor: true
+ fizziness: 0.3
- type: reagent
id: Mopwata
diff --git a/Resources/Prototypes/Reagents/Consumable/Drink/soda.yml b/Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
index ba5adc4f2aec..3dda5b5329ac 100644
--- a/Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
+++ b/Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
@@ -59,6 +59,7 @@
- !type:AdjustReagent
reagent: Theobromine
amount: 0.05
+ fizziness: 0.4
- type: reagent
id: GrapeSoda
@@ -84,6 +85,7 @@
metamorphicMaxFillLevels: 5
metamorphicFillBaseName: fill-
metamorphicChangeColor: true
+ fizziness: 0
- type: reagent
id: LemonLime
@@ -102,6 +104,7 @@
physicalDesc: reagent-physical-desc-fizzy
flavor: pwrgamesoda
color: "#9385bf"
+ fizziness: 0.9 # gamers crave the fizz
- type: reagent
id: RootBeer
@@ -132,6 +135,7 @@
metamorphicMaxFillLevels: 7
metamorphicFillBaseName: fill-
metamorphicChangeColor: false
+ fizziness: 0.4
- type: reagent
id: SolDry