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Space is still far too deadly #8172

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mirrorcult opened this issue May 14, 2022 · 7 comments · Fixed by #8482
Closed

Space is still far too deadly #8172

mirrorcult opened this issue May 14, 2022 · 7 comments · Fixed by #8482
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D3: Low Difficulty: Some codebase knowledge required. P1: High Priority: Higher priority than other items, but isn't an emergency. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it

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@mirrorcult
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mirrorcult commented May 14, 2022

Description

You die in like 10 seconds or less generally when something gets spaced. With how easy it is to space areas and with the movement debuff damage brings it needs to be significantly less deadly

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@mirrorcult mirrorcult added P1: High Priority: Higher priority than other items, but isn't an emergency. D3: Low Difficulty: Some codebase knowledge required. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it labels May 14, 2022
@juliangiebel
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Did you use the space medipen?

@mirrorcult
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it often kills you so fast that you barely have time to even use it

@Peptide90
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I buffed it awhile back so pressure is like 30-45 seconds to dead. Is that not the case anymore?

@metalgearsloth
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I think it should be at least 60 seconds to kill you tbh.

@juliangiebel
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juliangiebel commented May 15, 2022

Look at my PR for space medipens: #7880.
It is not pressure damage that kills you in 12 seconds it is temperature damage. Even if you remove pressure damage, temperature will still kill you in 12 seconds. For Lizards it's even faster.

I had to severely buff leporazine for the medipen to help at all.

@keronshb
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Is this more looking at the values on how space damages you (not sure where to look for that) or is it more like an atmos change with how explosive atmos works?

@keronshb
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Nevermind looks like someone else has it

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Labels
D3: Low Difficulty: Some codebase knowledge required. P1: High Priority: Higher priority than other items, but isn't an emergency. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
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5 participants