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Holopad future features #33954
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Is there any chance we could have emotes transmitted through holopads? Mime communication is very quiet otherwise. |
The current chat system doesn't support it unfortunately, we'll have to wait until the refactor is done |
Funnily enough, thats the only type of emoting that the chat system supports that works for holopads |
Are there any plans to realise the "detached mode" For ai hologram similar to the one that ss13 paradise has? |
What does that do? Allow the hologram to walk around it within range? |
Allows AI to walk around in a small area around the holopad |
No, no plans. I'm not a fan of it. The AI already has unrestricted movement in its free roam mode. Being anchored at the holopad gives its physicality contrast to that freedom |
Is it possible to use the AI's general camera vision when it uses holopad in the future? |
It's certainly possible, but I don't plan on changing it |
Here's a general list of features/changes to consider for holopads in the future. Any bugs or other issues should be directed to #33986
Code refactoring
Additional functionality
UI improvements
Add additional controls to the 'in-call' UI, such as a mute toggle and a speaker mode (i.e., change the listening range of the holopad) toggle(possibly unnecessary, should reassess later)Add a toggle to mute the holopad's ringer on its UI(this should wait until we see how the holocall meta works out. We don't want players ignoring them too early)Sprite work
Misc changes
<Device name> (<Speaker name>)
to<Speaker name> (holopad)
(see Speech is relayed by holopad holograms #33978)The text was updated successfully, but these errors were encountered: