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activate the grenade and put it inside the plant pot or your pocket slot
get a ton of these errors:
[ERRO] resolve: Can't resolve "Robust.Shared.GameObjects.MetaDataComponent" on entity 2511!
at System.Environment.get_StackTrace()
at Robust.Shared.Containers.SharedContainerSystem.IsEntityOrParentInContainer(EntityUid uid, MetaDataComponent meta, TransformComponent xform) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\Containers\SharedContainerSystem.cs:line 333
at Content.Shared.Damage.Components.RequireProjectileTargetSystem.PreventCollide(Entity`1 ent, PreventCollideEvent& args) in D:\Code\SS14\space-station-14\Content.Shared\Damage\Systems\RequireProjectileTargetSystem.cs:line 37
at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass57_0`2.<SubscribeLocalEvent>g__EventHandler|0(EntityUid uid, IComponent comp, TEvent& args) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 324
at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass67_0`1.<EntSubscribe>b__0(EntityUid uid, IComponent comp, Unit& ev) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 460
at Robust.Shared.GameObjects.EntityEventBus.EntDispatch(EntityUid euid, Type eventType, Unit& args) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 634
at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEventCore(EntityUid uid, Unit& unitRef, Type type, Boolean broadcast) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 240
at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEvent[TEvent](EntityUid uid, TEvent& args, Boolean broadcast) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 218
at Robust.Shared.GameObjects.EntitySystem.RaiseLocalEvent[TEvent](EntityUid uid, TEvent& args, Boolean broadcast) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntitySystem.cs:line 170
at Robust.Shared.Physics.Systems.SharedPhysicsSystem.ShouldCollide(EntityUid uid, EntityUid other, PhysicsComponent body, PhysicsComponent otherBody, Fixture fixture, Fixture otherFixture, TransformComponent xform, TransformComponent otherXform) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\Physics\Systems\SharedPhysicsSystem.Contacts.cs:line 740
at Robust.Shared.Physics.Systems.SharedPhysicsSystem.AddPair(EntityUid uidA, EntityUid uidB, String fixtureAId, String fixtureBId, Fixture fixtureA, Int32 indexA, Fixture fixtureB, Int32 indexB, PhysicsComponent bodyA, PhysicsComponent bodyB, ContactFlags flags) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\Physics\Systems\SharedPhysicsSystem.Contacts.cs:line 272
at Robust.Shared.Physics.Systems.SharedPhysicsSystem.AddPair(String fixtureAId, String fixtureBId, FixtureProxy& proxyA, FixtureProxy& proxyB) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\Physics\Systems\SharedPhysicsSystem.Contacts.cs:line 304
at Robust.Shared.Physics.Systems.SharedBroadphaseSystem.FindNewContacts(PhysicsMapComponent component, MapId mapId) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\Physics\Systems\SharedBroadphaseSystem.cs:line 228
at Robust.Shared.Physics.Systems.SharedPhysicsSystem.SimulateWorld(Single deltaTime, Boolean prediction) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\Physics\Systems\SharedPhysicsSystem.cs:line 295
at Robust.Server.GameObjects.PhysicsSystem.Update(Single frameTime) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\GameObjects\EntitySystems\PhysicsSystem.cs:line 35
at Robust.Shared.GameObjects.EntitySystemManager.TickUpdate(Single frameTime, Boolean noPredictions) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntitySystemManager.cs:line 306
at Robust.Shared.GameObjects.EntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityManager.cs:line 273
at Robust.Server.GameObjects.ServerEntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\GameObjects\ServerEntityManager.cs:line 196
at Robust.Server.BaseServer.Update(FrameEventArgs frameEventArgs) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\BaseServer.cs:line 731
at Robust.Server.BaseServer.<SetupMainLoop>b__67_1(Object sender, FrameEventArgs args) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\BaseServer.cs:line 544
at Robust.Shared.Timing.GameLoop.Run() in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 235
at Robust.Server.BaseServer.MainLoop() in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\BaseServer.cs:line 571
at Robust.Server.Program.ParsedMain(CommandLineArgs args, Boolean contentStart, ServerOptions options) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\Program.cs:line 74
at Robust.Server.Program.Start(String[] args, ServerOptions options, Boolean contentStart) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\Program.cs:line 42
at Robust.Server.ContentStart.Start(String[] args) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\ContentStart.cs:line 10
at Content.Server.Program.Main(String[] args) in D:\Code\SS14\space-station-14\Content.Server\Program.cs:line 9
2.)
do the same with a whitehole or supermatter grenade
get a debug assert
Exception has occurred: CLR/Robust.Shared.Utility.DebugAssertException
An unhandled exception of type 'Robust.Shared.Utility.DebugAssertException' occurred in Robust.Shared.dll: 'anchor is invalid'
at Robust.Shared.Utility.DebugTools.Assert(Boolean condition, String message) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\Utility\DebugTools.cs:line 196
at Robust.Shared.Containers.SharedContainerSystem.Remove(Entity`2 toRemove, BaseContainer container, Boolean reparent, Boolean force, Nullable`1 destination, Nullable`1 localRotation) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\Containers\SharedContainerSystem.Remove.cs:line 65
at Robust.Shared.Containers.SharedContainerSystem.RemoveEntity(EntityUid uid, EntityUid toremove, ContainerManagerComponent containerManager, TransformComponent containedXform, MetaDataComponent containedMeta, Boolean reparent, Boolean force, Nullable`1 destination, Nullable`1 localRotation) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\Containers\SharedContainerSystem.cs:line 257
at Robust.Shared.Containers.SharedContainerSystem.OnParentChanged(EntParentChangedMessage& message) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\Containers\SharedContainerSystem.cs:line 694
at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass6_0`1.<SubscribeEvent>b__0(Unit& ev) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Broadcast.cs:line 195
at Robust.Shared.GameObjects.EntityEventBus.ProcessSingleEventCore(EventSource source, Unit& unitRef, EventData subs) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Broadcast.cs:line 335
at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEventCore(EntityUid uid, Unit& unitRef, Type type, Boolean broadcast) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 244
at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEvent[TEvent](EntityUid uid, TEvent& args, Boolean broadcast) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 218
at Robust.Shared.GameObjects.EntitySystem.RaiseLocalEvent[TEvent](EntityUid uid, TEvent& args, Boolean broadcast) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntitySystem.cs:line 170
at Robust.Shared.GameObjects.SharedTransformSystem.RaiseMoveEvent(Entity`2 ent, EntityUid oldParent, Vector2 oldPosition, Angle oldRotation, Nullable`1 oldMap) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Systems\SharedTransformSystem.cs:line 285
at Robust.Shared.GameObjects.SharedTransformSystem.SetCoordinates(Entity`2 entity, EntityCoordinates value, Nullable`1 rotation, Boolean unanchor, TransformComponent newParent, TransformComponent oldParent) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Systems\SharedTransformSystem.Component.cs:line 595
at Robust.Shared.GameObjects.SharedTransformSystem.AnchorEntity(Entity`1 entity, Entity`1 grid, Vector2i tileIndices) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Systems\SharedTransformSystem.Component.cs:line 99
at Robust.Shared.GameObjects.SharedTransformSystem.AnchorEntity(Entity`1 entity, Nullable`1 grid) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Systems\SharedTransformSystem.Component.cs:line 132
at Robust.Shared.GameObjects.SharedTransformSystem.AnchorEntity(EntityUid uid, TransformComponent xform) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Systems\SharedTransformSystem.Component.cs:line 117
at Content.Server.Explosion.EntitySystems.TriggerSystem.OnAnchorTrigger(EntityUid uid, AnchorOnTriggerComponent component, TriggerEvent args) in D:\Code\SS14\space-station-14\Content.Server\Explosion\EntitySystems\TriggerSystem.cs:line 152
at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass54_0`2.<SubscribeLocalEvent>g__EventHandler|0(EntityUid uid, IComponent comp, TEvent& args) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 272
at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass67_0`1.<EntSubscribe>b__0(EntityUid uid, IComponent comp, Unit& ev) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 460
at Robust.Shared.GameObjects.EntityEventBus.EntDispatch(EntityUid euid, Type eventType, Unit& args) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 634
at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEventCore(EntityUid uid, Unit& unitRef, Type type, Boolean broadcast) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 240
at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEvent[TEvent](EntityUid uid, TEvent args, Boolean broadcast) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 200
at Content.Server.Explosion.EntitySystems.TriggerSystem.Trigger(EntityUid trigger, Nullable`1 user) in D:\Code\SS14\space-station-14\Content.Server\Explosion\EntitySystems\TriggerSystem.cs:line 279
at Content.Server.Explosion.EntitySystems.TriggerSystem.UpdateTimer(Single frameTime) in D:\Code\SS14\space-station-14\Content.Server\Explosion\EntitySystems\TriggerSystem.cs:line 384
at Content.Server.Explosion.EntitySystems.TriggerSystem.Update(Single frameTime) in D:\Code\SS14\space-station-14\Content.Server\Explosion\EntitySystems\TriggerSystem.cs:line 368
at Robust.Shared.GameObjects.EntitySystemManager.TickUpdate(Single frameTime, Boolean noPredictions) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntitySystemManager.cs:line 306
at Robust.Shared.GameObjects.EntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityManager.cs:line 273
at Robust.Server.GameObjects.ServerEntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\GameObjects\ServerEntityManager.cs:line 196
at Robust.Server.BaseServer.Update(FrameEventArgs frameEventArgs) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\BaseServer.cs:line 731
at Robust.Server.BaseServer.<SetupMainLoop>b__67_1(Object sender, FrameEventArgs args) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\BaseServer.cs:line 544
at Robust.Shared.Timing.GameLoop.Run() in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 235
at Robust.Server.BaseServer.MainLoop() in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\BaseServer.cs:line 571
at Robust.Server.Program.ParsedMain(CommandLineArgs args, Boolean contentStart, ServerOptions options) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\Program.cs:line 74
at Robust.Server.Program.Start(String[] args, ServerOptions options, Boolean contentStart) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\Program.cs:line 42
at Robust.Server.ContentStart.Start(String[] args) in D:\Code\SS14\space-station-14\RobustToolbox\Robust.Server\ContentStart.cs:line 10
at Content.Server.Program.Main(String[] args) in D:\Code\SS14\space-station-14\Content.Server\Program.cs:line 9
The text was updated successfully, but these errors were encountered:
Did some more testing, looks like #28961 is what caused this. I think its getting mad because the "shooter" doesn't exist if its a grenade (and has exploded) so it can't tell if its supposed to cancel it or not? Its weird how much lag it causes though... I think its just running those checks like a lot of times?
Did some more work on this, the "issue" with the warnings is easy to fix (Just check if the shooter was deleted) but the issue is that because you don't know if the shooter is inside the container or not (Its deleted), then the bullets will spawn outside of the container. Try putting a incendiary grenade in a locker and you'll see 😔
I can't really think of a solution besides having like a fake invisible grenade be in the container but that seems totally wrong
Reproduction
1.)
2.)
The text was updated successfully, but these errors were encountered: