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Suture/mesh recipes require 1000% bruisepacks/ointments #28667

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thebadman4662 opened this issue Jun 6, 2024 · 6 comments · Fixed by #28679
Closed

Suture/mesh recipes require 1000% bruisepacks/ointments #28667

thebadman4662 opened this issue Jun 6, 2024 · 6 comments · Fixed by #28679
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@thebadman4662
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Description

#28225 seems to have done a whoopsie. Those recipes were balanced about using a single piece of basic medicine, and even had to receive 60% cost reduction to make them viable again after chem changes. #24948

With bruise pack requirement increased to ten per one set of sutures, its no longer worth it to craft them really. We all know how unrobust atmos are alas, at that point its better to just bother cargo for steel + plastic stack sets instead.

With ointments its similiar issue but you also have another good reason to not cook meshes, you can cook aloe cream instead and save Sig for injections.

Reproduction

  1. Put stack of brute packs, cloth, 3 poppies and 60u of Tranexamic Acid + Cryptobiolin each.
  2. Set timer for 30s.
  3. Get 10 sutures, 29/30 cloth, 2 poppies and 40u of each chem back instead of 30 sutures, 27 cloth, 7 bruise packs, empty containers.
@github-actions github-actions bot added the S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. label Jun 6, 2024
@blueDev2
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blueDev2 commented Jun 6, 2024

It's supposed to be 1 brutepack -> 10 medicated sutures?
It doesn't make sense IC, but I understand that balance-wise.

Before it was 1-10 brutepack -> 10 medicated sutures, so I wasn't sure what was supposed to happen, balance-wise

I saw the linked PR, but only saw the decreases in chemical costs, not the solid material costs

@thebadman4662
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thebadman4662 commented Jun 6, 2024

If you are willing to dig all the way down rabbit hole to the truth, you could find the guy adding original recipe(Or rather porting it?) saying it was meant to be only one used, yes. Problem is, I do not even remember if they did so on discord, issue or one of pull requests...

In unlimited chem era, I do not think anyone would care, we are still getting double healing and 666.(6%) on meshes vs caustic. In limited chem though, its pretty much vanity product rather something sought after, especially with cargo being so ridiculously powerful then can mass buy it anyways, its just that most of time they don't.

@blueDev2
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blueDev2 commented Jun 6, 2024

#24948 (comment)
I assume this is what you are refering to?
In any case, I will make the PR to rebalance it anyways and see what maintainers say.

@thebadman4662
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I believe it was some even earlier thing somewhere, but again. It was long enough to be just vague memory other than brutes/oints turning into 10 more sutures/meshes being part of balancing and intended.

@blueDev2
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blueDev2 commented Jun 6, 2024

Honestly, it looks like people are just being confused cause before, when using this recipe, a stack of 1 brute packs and a stack of 10 brute packs are treated the same.

@deltanedas
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with the "correct" usage of 1:1 pack to suture its completely uneconomical to make it now, better off using the chems to make bruizine et al for much more efficient healing. i would prefer it use 1 pack, and if theres multiple in the stack leave the rest (which is now supported)

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