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Remove musician role #26323
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I think that these arguments expand to a lot of roles that would be swept up in it. If that's good or bad, you decide. Boxer, Psychologist and Zookeeper come to mind. You could even argue the Librarian (in its current state), as their department is nothing more than a glorified meeting room. I could see Musician get a bit more value with loadouts in the future; start with your favorite instrument, instead of having to rely on Cargo. There's also some fun design space for job-specific uplink items. |
They are inherently RP roles like Musician and fall under the same umbrella, but where I'd argue they're different (apart from Boxer which I think is also dumb) is they can't just be ignored entirely by walking into the bar and playing an instrument. |
I don't think that removing working and currently enjoyable content for absolutely no reason but "They serve no purpose at the moment, so delete them" is fair at all. Its like saying that non-doctors can heal the wounded, so dotors should be removed, but just like with surgery for doctors, i feel like the musician is still missing a key part of what makes or can make them good, like the Jukeboxes or something. Personally, I don't enjoy the idea of sitting in a place and listening to midis for a whole shift, but thats the musicians job, to spread music across the station and make the game more iconic, and people who play as one guarantee that happens, and at this point a silly musician in the background is honestly pretty iconic. This feels a bit long, but i just dont think that removing parts of the game for people for no reason but "functional pointlessness" is fair at all, and i don't think decisions like this should be discussed in the github, but on the discord publicly first before being suggested |
No content is being removed.
That just invalidates the role even harder.
Most of the time I see it's a passenger doing it, or maybe a random crewmember.
This last sentence has no relation to anything. |
Its a role because that’s what you do all shift. Greytiders don’t play music ALL of the shift, and it will be sad to be music-less |
that's not what he said so that's the first thing. i'm not sure you are aware what a quote is but don't phrase it like a quote if they literally did not say it.
MD as a role has a variety of functionality that make the role a valuable addition. Namely, a specific access for entering medbay and accessing medical equipment, a hierarchical structure within their department, and a general recognizable identity that helps others be aware of where they can receive treatment. People can treat themselves, but doctors are given the tools to be able to better treat others. All roles are inherently fluid and can be fulfilled by anyone but doctors are actually given leverage to do it better via structure and equipment.
Musicians have never received any kind of unique content ever since their inception. Even if you add jukeboxes--which i fail to see how they could enhance musician gameplay--i doubt it'd suddenly resolve all the earlier issues that don't really give them a larger purpose.
it's not really a 'job' and the lack of scaffolding to accomplish this 'job' can frequently make it difficult and pointless. A bored tider can camp up on a piano in bar and play over you, leaving you with basically nothing to do. In fact, multiple people across the station can do exactly that. Your service extends as far as people not having access to instruments, which are probably some of the most plentiful fluff items in the game.
debatable at best.
github is perfectly public and there's no issue discussing things here as opposed to discord. |
Could make it so everyone who isn't a musician or knows how to play instruments plays MIDIs offkey Then after 5 minutes of continous playing they know how to play it properly |
Musician, Boxer, and artist are all "hobby" activities that don't require serious responsibilities or qualifications and can really be picked up by any crew member at any time.
Passengers can literally just go and pick up the clothes, an instrument, and do exactly the same thing. They do not need a job title to be able to do it. |
I enjoy being able to have 2 things A. a prefect excuse to be sitting in the bar for 2 hours playing songs B. Guaranteed instruments round start to be able to play Tis nice that your PDA can even be used as a instrument, if we had loadouts in which I could choose a trinket to have which is an instrument of choice I suppose I can get along with its removal but as is musician is my fav hands down I just want to vibe role to just exist in a server and rp alongside playing music 90% of the time |
You don't need that. You can just join as passenger.
This is a mapping issue. And tbh if the issue is "3 other passengers already raided the mapped supply" then TBH take the L that round. Or buy instruments from cargo. Or scrounge through maint for them. It's fine. |
I would think musicians would have a proper role on the station when they can make composite songs/DJ at a station so it requires proper skill and time/effort. This is going into the territory of ideaguys, but i feel that you guys only want to remove is because there’s not enough content to they point that they feel useless. Relate this to librarian; right now its a flavour role but as soon as shu’s rework is finished, they’re all of a sudden a real role. |
Ideaguysing a fancier instrument is not going to make their job any less replaceable.
And if somebody can come up with a good design, then the job can be re-added. But I'm going to have my doubts for now. |
To my memory we've always emphasised adding the feature then mapping it into the game and not mapping it into the game then maybe coming up with a feature later as we specifically didn't like how unitystation did it, back when they were further along than us. |
From the issue, what I understood was that musicians were pointless. Okay, and so is a majority of service? Clown, Mime, Lawyer, Librarian and the Zookeeper all have no mechanical features out of RP. Your argument of passengers should replace the musician doesn't make sense. Do you pay to board a luxury ship and then play the jazz, or do you listen to the band that's currently playing? If you do go ahead with this (which you most likely will), then you should rename Passengers to Assistants, because now they're actually assisting with the station. |
What are you talking about |
tl;dr: we have several other jobs that might be considered pointless so why are you proposing to remove the musician and not the other roles |
ignore the jazz-music part i was dumb whilst writing that |
If you consider them pointless open issues for it. |
To me this is a "job title" issue. Because that is currently the only difference of musicians vs. passengers. Round start job title. Ultimately, to me, this is a question of:
We already went with HoP option previously for all cases like this such as senior roles. So it's reasonable to remove round start musicians (and boxers while we are at it). What I really think is needed here, is a way to customize your round start job title. If players could start as Passengers with custom job title "Musician" then that is ideal. What if we remove musicians role, but keep the option to select musician as your station role in the lobby. When you select it, all that is happening behind the scenes is you are a Passenger with a custom ID job title "Musician". Yeah, it needs some awkward workarounds to job selector: it's not really a role, it's a passanger-with-roundstart-id-change. But as a solution to the presented problem this gets all the boxes checked. Musician "effectively" removed as a role. But players can still play as a musician, even roundstart. I don't know. Simplifies one thing, complicates another. But at least it's on-point. BONUS: this could be further expanded in the future to include drip: |
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Why not just make "fluff" roles like the musician a flavor of the day type of thing? There's no need to remove a role entirely. Goon does this with their role of the day, where flavored roles are cycled per day. We don't necessarily need to force a set schedule with roles of the day, just have some of the lesser used roles cycle in and out. |
There's absolutely no reason to remove a role other than not knowing/understanding how to rework it to be unique enough or if it's completely useless. |
waiting on suggestions. |
could always have a mini-fl studio or a chrome music maker integrated with instruments, so that people could make songs whilst in game and not just downloading off the net. alongside that, you could always integrate a mini-rhythm game these would make playing instruments much more fun rather than just play & afk |
I already explained half of these. Clown and mime are too much SS13 classic and have genuine mechanical differences too.
Passengers do not exist for an IC reason, they are solely there to solve the OOC factor that some players don't want serious responsibilities.
Wow I countered this one too:
I think this is a fair compromise IMO, though I think maybe some general-purpose system to give people ideas what to do (like non-antag objectives) could be nice too instead. |
SUGGESTION IDEAGUY MOMENT Roles like boxer, musician etc should be doled out by the HOP in-round rather than being roundstart. The currently-useless Psychologist is just someone missing content atm rather than being innately useless. |
This only serves to reinforce the idea that musicians are passengers with a RP flavor. Passenger role = "I don't want serious responsibilities" Which brings me back to my previous comment: a different job title is a big deal.
The issue with HoP granting flavor job titles is that this happens at the request of the player. There are a lot of players that want the game to randomly pick a role for them and roll with what they get. If flavor roles are taken out of job selection pool, then this can never happen. The game won't roll passenger for you and tell you "go to HoP and become a musician". But if you roll a musician - get ready to rock! I think the "everybody's happy" solution is to remove the actual musician job from prototypes, but keep "it" selectable in lobby (which gives you a passenger role but changes your job title on roundstart). That's my two cents. |
This doesn't make everyone happy, it's just a blanket statement. Also, musician does have a purpose, and that's to play music. So what if other people can pick up instruments? That's good for them when they don't have a musician around, but most likely they'd stop playing music around an actual musician. A musician has purpose, and that's to play music. It sounds nice for others, and it creates RP on occasion, and if it doesn't then that's fine. But that doesn't mean we should remove the role entirely just because it doesn't force people to talk to other people. |
Supersynth is never to be made obtainable, it's a debug item. They can make a DAW using crafting like everyone else. |
By "DAW" you mean "drag around five pianos behind them and inexplicably play them all"? ;) A "really good instrument" as a round goal for a musician would be the goal, it doesn't need to be the current supersynth. Having the musician as someone who is specifically encouraged to set up a cool music station and play good tune feels good I think given SS14 has proper MIDI support rather than the horriifc garbage 13's codebases have hacked in. This is speaking as someone who's dived into the MIDI code here mind and had to hack in an entire secondary system just to pull MIDI data like channel names out 🤡 |
The problem with musicians isn't them being just "underdeveloped". It's them being stuck underdeveloped because of lack of sensible ideas. What purpose could they fulfill on a station? Talking about an exclusively non-RP function. That's the lynchpin. If all the ideas that we have for musicians are either: RP-only, a stretch, or fall in the domain of passengers - that's no good. We can't call the role "underdeveloped" if there's no prospective development. Also, if musicians end up being just RP-flavored passengers, there's nothing wrong with making them passengers with custom job name (+ maybe starting gear). That's what these are for after all. If we had no musician role in the game, and someone felt like playing a musician, they would simply dress like one and ask HoP to rename their id. Same effect, and rightly so (because that's all there is to it). But. If we can find a reasonable non-RP purpose for musicians to fulfill on a space station - no need to even implement it, just have something, some design in mind that gives musicians not-just-an-RP-flavor, but role, in that case it might be reasonable to keep it. Bear in mind that if we have nothing now, but some time down the line someone comes up with a brilliant design for musicians - nothing is stopping us from re-adding them. This is by no means permanent. I'm pretty sure the whole issue was raised in the first place because of how long musicians are stuck being "purposeless". The idea sounds great on paper, but... where do we go from here? I'll end this comment with one far-fetched idea that could work (gives musicians a reasonable hard purpose on a station), but of which I'm personally not convinced is suitable for SS14: I'm stretching far, and the only thing that comes to mind is ye olde galaxies mechanic of people receiving an "entertainment" buff after spending some time at a bar with live music. Justification being that bored workers perform worse at their job (regardless of department), so they need a moment to decompress and music helps with that. The question is - do we even want something like this in SS14? If it's a "boredom" debuff that is countered by music - that's annoying and becomes a chore for players. If it's a token buff like 5% movement speed for 5 minutes, then most people are going to ignore it as travelling to bar takes more time than the benefit it provides*. If it's anything more than that it becomes OP. (* - though it undeniably could potentially convince more people to visit the bar more frequently, by sweetening the deal: you can take care of your hunger, thirst and pick up the entertainment buff along the way). It "works", fully aligns with SS14 core design principles. But to me it just feels "weak" and not enough to really give the job a "role" on a station to fulfill. It would work well as one of the musician mechanics, but on its own I feel like it's not strong enough to justify existence of musicians. |
There are tons of RP roles in the game: clown, mime, librarian, psychologist, chaplain... Should we remove all of these as well? |
Psychologist is de-facto RP-flavored medical doctor, agree with you on that. Chaplain has a roadmap with vampire antags, revenant interactions, and generally all things holy and unholy. Who's going to protect the station when supernatural disasters strike? Clown and mime are kept because they are part of SS14 identity1. As for librarian - there's been hushed whispers of removing that role too, but they quietened now because there have been several suggestions and steps that could give the role a strong station identity. Basically it comes down to:
Footnotes
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I would argue that musician is also a part of SS14 identity. SS14 is not SS14 if a musician does not blast absolute bangers around the station in MIDI format. This definitely deserves a role. |
i personally sometimes just want to sit on my ass all round and play music and have access to pretty much all instruments |
Musician's have PDAs that can play Midis |
Now that #25715 is merged just put it on the passenger role so as many people can be musician as they want as I mentioned. |
If you'll really remove an entire role (wildly different in it's gimmick from a lowly passenger, mind you) from the game „just 'cause you feel like it”, then at least give us a way to modify/pick a job title within load–out section. I wouldn't want to see entire swarms of grey–shirts just waiting to get a proper title. |
No this is a good change. You can still be a musician, just pick passenger and go play music the entire round. That's how greyshirt gimmicks work. Cordoning what should be a public recreational activity into its own job is pointless. It's like if exercise machines were common on space stations because mappers liked adding them and some rando decided "Hey there should be a weightlifter job where they have no access or mechanics and all they do all shift is spam the exercise machines and get upset whenever someone else decides to use those!" |
having it be one-of-a-kind each round and them having stage and backstage access is what makes it special, along with the outfit and PDA just like basically every other job. every point in removing the musician could be the same for other roles, like the clown for example, Theatre access, easily replaced by a passenger with theatre access where they just pick up some pies and banana peels and start acting, the only truly mechanical difference is the hard-coded clumsiness mechanic |
That's a strawman argument, don't do that... You don't jump counters to steal jobs for several reasons and that's actually why the musician job should step aside so the musician role can be public: So you're not intruding on the existing musician's "turf" by daring to play an instrument as a passenger. In servers without the musician being cordoned off into a job slot, MIDI music thrives because "Anyone can cook" -The fatass from Ratatouille Heck here's a MIDI library someone made for Space Station 13. No musician job there. |
Why should the musician be removed and not roles like the clown, mime, chaplain and friends |
Also yes musician exists in 13??? What the fuck are you talking about |
Okay @Djungelskog2 you like when people play MIDIs on the instruments. I like when people play MIDIs on the instruments. It adds to the atmosphere and all that jazz. We're on the same page here. Musician job exists? Only one person plays MIDIs on the instruments. Musician role exists? Several people of different already active jobs plays MIDIs on the instruments. Being a maestro all round started as a fun gimmick. Ironically, adding onto that gimmick by making it a job with an ID only restrained it. Trust me, the musician scene would thrive without the ID and I'm not speculating I've seen it in every station server where musician isn't a job. I would like that to be brought back. |
This is an invincible ignorance fallacy... |
The rounds in servers where musician wasn't restrained to a job did have several players who want to play MIDIs because there were several players doing just that. The rounds in servers where musician was restrained to a job rarely had more than one. Musician should be a role, not a job, and I've gone over several reasons why. I have yet to see reasons why it should remain confined to such. |
And here I am saying your wrong, your reasons are substantial and I have yet to see reasons why it should be changed. |
Glad I could bring you around to my point of view! :) |
To be clear I'm fine with the gear existing, but with that being said musician serves no purpose.
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