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Arrivals rotation issues #19721

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metalgearsloth opened this issue Sep 1, 2023 · 2 comments · Fixed by #33479
Closed

Arrivals rotation issues #19721

metalgearsloth opened this issue Sep 1, 2023 · 2 comments · Fixed by #33479
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D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: Bugfix Type: Bugs and/or bugfixes

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@metalgearsloth
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metalgearsloth commented Sep 1, 2023

Since #17189 I think, pendingclockin isn't removed so your camera autorotates every time you walk off the shuttle instead of once which is very disorienting.

@metalgearsloth metalgearsloth added T: Bugfix Type: Bugs and/or bugfixes P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. D3: Low Difficulty: Some codebase knowledge required. labels Sep 1, 2023
@photonicDog
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Trying to replicate this but getting very inconsistent results, haven't seen the rotation bug as you described but I can see PendingClockInComponent and AutoOrientComponent sometimes don't get removed when the shuttle departs if you walked off, but only sometimes. Is this still occurring?

@metalgearsloth
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AutoOrient is really bad and disorienting still a year on.

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Labels
D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: Bugfix Type: Bugs and/or bugfixes
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2 participants