-
Notifications
You must be signed in to change notification settings - Fork 3.8k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Soap / thrown slipping prediction and abuse #18027
Comments
angry sec wants to ban the abilityof being slipped |
The problem described has counterplay and has been counterplayed by good security players, slips remaining stuns is important because it is a pretty iconic part of SS13. The counterplay is to either react fast enough, which contrary to what you said is possible even on high (300ms) latency, or to look at the hands of the person you're chasing and start walking in the moment when they're most likely going to throw a slippery item at you. Throwing slippery items should just land at whoever you're throwing them at rather than being slid on the ground, could probably be done by mimicking the functionality of thrown pies I guess. |
sec malding git gud |
Description
Currently thrown slippery items like soap behind one self will always trip up whoever is chasing you, because the speed of the item and inherent network delay makes the thrown soap appear too late to be dodged. This combined with dozens of soaps spawning in maintenance, or just simple peel production, makes everyone onboard capable of performing long duration (enough to cuff) instant ranged stuns against people chasing them.
I propose that items that are in flight or otherwise moving, become non-slip.
Alternatively, make soap/peel slips not be a hard stun and just a slowdown without item drop.
Reproduction
Screenshots
Additional context
Instant stuns are bad for the game. Syndicate soap shouldn't retain functionality.
The text was updated successfully, but these errors were encountered: