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Issues: space-wizards/space-station-14

Issues blocking leaving playtest
#23246 opened Dec 30, 2023 by DrSmugleaf
Open 2
Current Freezes and PR restrictions
#8524 opened May 29, 2022 by wrexbe
Open 24
Project Zero Warnings
#33279 opened Nov 12, 2024 by PJB3005
Open 4
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Issues list

BorgBuiState Spam A: Silicons Area: Relates to Silicon roles, including AI. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: Performance Type: Performance impacting changes or bugs
#34969 opened Feb 8, 2025 by ElectroJr
Alerts (from comms console, etc) not being broadcast to players S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34966 opened Feb 8, 2025 by Emisse
new radial menu doesn't allow multiple instances S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34956 opened Feb 7, 2025 by qwerltaz
SpawnOnDespawnComponent need some checks S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34953 opened Feb 7, 2025 by Kiriyaga7615
New Radial System is too Large S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34939 opened Feb 7, 2025 by FungiFellow
Hristov inaccuracy when using separated hud layout S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34928 opened Feb 6, 2025 by shamblestf
Ancient jumpsuits need copyright info A: Art Area: Art with no implications for other areas. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#34897 opened Feb 5, 2025 by ArtisticRoomba
Stamina Slowdown bugs out around 99% A: Combat Area: Combat features and changes, balancing, feel D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#34895 opened Feb 5, 2025 by keronshb
CRAWLING (in my skin) & Taser Rework S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34894 opened Feb 5, 2025 by keronshb
Shuttle Console can rotate while anchored A: General Interactions Area: General in-game interactions that don't relate to another area. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P3: Standard Priority: Default priority for repository items. T: Bugfix Type: Bugs and/or bugfixes
#34885 opened Feb 4, 2025 by Errant-4
Round 77081, Nuke exploded, destoryed walls but not tiles. A: General Interactions Area: General in-game interactions that don't relate to another area. D3: Low Difficulty: Some codebase knowledge required. Issue: Needs Replicating This issue needs reproducing, as only one person has reported it. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#34882 opened Feb 4, 2025 by Callmore
HolopadSystem needs work A: General Interactions Area: General in-game interactions that don't relate to another area. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#34873 opened Feb 4, 2025 by metalgearsloth
AI core is very jank when it gets picked up by a Ripley A: Silicons Area: Relates to Silicon roles, including AI. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
#34865 opened Feb 4, 2025 by ZA24567
Toggle internals isn't predicted A: Core Tech Area: Underlying core tech for the game and the Github repository. D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Content PR Merged Status: Requires an existing SS14 PR to be merged first. T: Bugfix Type: Bugs and/or bugfixes
#34859 opened Feb 3, 2025 by Plykiya
Air alarm settings cease to control connected devices after a power cycle. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34852 opened Feb 3, 2025 by VerinSenpai
Elkridge Depot emergency timer doesn't show on screens. S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34850 opened Feb 3, 2025 by DinnerCalzone
Replays fail to load with custom prototypes uploaded D1: High Difficulty: Extensive codebase knowledge required. Issue: Replicated This issue has been replicated by another user. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention.
#34840 opened Feb 2, 2025 by VasilisThePikachu
Atmos network monitor flow regulators like filters are shown incorrectly if flipped S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34839 opened Feb 2, 2025 by superjj18
Can't put tanks into suit slot while wearing a winter jacket S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34834 opened Feb 2, 2025 by superjj18
RCD can be used to deconstruct tiles in cases where it should be blocked S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34829 opened Feb 2, 2025 by Plykiya
Mime powers are working in cases when they should be blocked S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34828 opened Feb 2, 2025 by Plykiya
Syndicate Refugee's role is not set A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities D3: Low Difficulty: Some codebase knowledge required. DB: Beginner Friendly Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: Bugfix Type: Bugs and/or bugfixes
#34827 opened Feb 2, 2025 by Errant-4
Lights collide with objects with bullet collision layer S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34823 opened Feb 2, 2025 by K-Dynamic
Remote signallers don't warn users if devices are out of range S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34821 opened Feb 2, 2025 by K-Dynamic
Maintenance dim lights need to be standardised A: Mapping Area: Maps, or tools used for mapping
#34818 opened Feb 2, 2025 by UbaserB
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