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I haven't tried it yet, so I could be wrong, but after seeing how Houdini implements the Script Editor using the nukeserversocket controller, I discovered that their editor is an OpenGL widget which limits the access to base class methods. As a result, it might not be possible to intercept any key event since we depend on the widget's event filter.
The text was updated successfully, but these errors were encountered:
I haven't tried it yet, so I could be wrong, but after seeing how Houdini implements the Script Editor using the
nukeserversocket
controller, I discovered that their editor is an OpenGL widget which limits the access to base class methods. As a result, it might not be possible to intercept any key event since we depend on the widget's event filter.The text was updated successfully, but these errors were encountered: