diff --git a/src/Modules/ConfigOptions.lua b/src/Modules/ConfigOptions.lua index 01417ba549..d33806333f 100644 --- a/src/Modules/ConfigOptions.lua +++ b/src/Modules/ConfigOptions.lua @@ -1676,7 +1676,7 @@ Huge sets the radius to 11. { var = "enemyConditionHitByLightningDamage", type = "check", label = "Enemy was Hit by ^xADAA47Light. ^7Damage?", ifFlag = "ElementalEquilibrium", apply = function(val, modList, enemyModList) enemyModList:NewMod("Condition:HitByLightningDamage", "FLAG", true, "Config") end }, - { var = "enemyInRFOrScorchingRay", type = "check", label = "Is the enemy in RF or Scorching Ray:", ifCond = "InRFOrScorchingRay", ifSkill = { "Righteous Fire", "Scorching Ray" }, includeTransfigured = true, apply = function(val, modList, enemyModList) + { var = "enemyInRFOrScorchingRay", type = "check", label = "Is the enemy in RF or Scorching Ray:", ifSkill = { "Righteous Fire", "Scorching Ray" }, includeTransfigured = true, apply = function(val, modList, enemyModList) modList:NewMod("Condition:InRFOrScorchingRay", "FLAG", true, "Config") end }, { var = "EEIgnoreHitDamage", type = "check", label = "Ignore Skill Hit Damage?", ifFlag = "ElementalEquilibrium", tooltip = "This option prevents EE from being reset by the hit damage of your main skill." },