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Put quest article images in a table
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_posts/2024-12-06-how-i-handle-quests-in-godot.md

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@@ -34,7 +34,7 @@ Being QuestSystem a generalized system, it may be hard for newcomers to understa
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> QuestSystem is intended to be easy, but <u>requires at least some coding knowledge.</u><br>
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While I like a code-based approach, it's not scalable to some extent, and does not play well with Godot's **composition over inheritance** philosophy.<br>
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While I prefer a code-based approach, it's not scalable to some extent, and does not play well with Godot's **composition over inheritance** philosophy.<br>
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That's why I designed my [quest script](https://github.com/shomykohai/advanced-quest-system-example/blob/main/quests/scripts/base_quest.gd) to be just one file that handles all quest resources.
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Here's the example quest in the [advanced-quest-system-example](https://github.com/shomykohai/advanced-quest-system-example/) repo:
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*The inspector*<br>
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![Quest System example inspector](/media/posts/2024/quest_system_example_inspector.png)
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*The quest step inspector*<br>
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![Quest Step inspector](/media/posts/2024/quest_system_example_inspector_step.png)
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*The inspector* | *The quest step inspector* |
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:------:|:------:
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![Quest System example inspector](/media/posts/2024/quest_system_example_inspector.png) | ![Quest Step inspector](/media/posts/2024/quest_system_example_inspector_step.png)
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## The power of a modular quest system

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