- Class Features: Can I get any help here? Might be a especial class for "class features(NethysDB)
- Why spell.json has a "source" and "components" but they are equal?
- variables of that class: data type
- method
(Following this list)
- NethysURL
- Source book
- Source book page
- value
- various methods
- raiseShield()
- lowerShield()
- flatfooted()
- name
- Description
- Quantity of actions/reaction/free action (this should be a subtype of an action enumerator class)
- name
- number
- modifier
Lawful Good
Neutral Good
Chaotic Good
Lawful Neutral
True Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil
- Is it("lawful", object) for each alignment
- name: str
- description: str
- YouMight: list of strings
- OthersProbably: list of strings
- PhysicalDescription: str
- Society: str
- AlignmentAndReligion: str
- Adventurers
- Names: dict of strings, male and female
- Hitpoints: int
- speed: int
- AbilityBoosts1:
- AbilityBoosts2:
- AbilityFlaw:
- Optional Languages?
- Especial race features?
- Name
- Description
- AbilityBoost1
- TrainedSkills
- TrainedLores
- Free(Skill)Feat
- name
- level
- ClassDC: int (it's here because some classes have options to have either X or Y ability modifier, so it's a thing of a character, not of a PF2_Class)
- boost
- flaw
- SpellAttackRoll(AbilityModifier, ProficiencyBonus, otherBonuses, penalties) = int (Idk if this goes into PF2_class or into character)
- SpellDC(AbilityModifier, ProficiencyBonus, otherBonuses, penalties) = int
- exportFile()
- exportFillablePDF()
- exportRoll20()
- Name
- Description
- KeyAbility
- Hitpoints
- During Combat Encounters...
- During Social Encounters...
- While Exploring...
- In Downtime...
- YouMight: list of strings
- OthersProbably: list of strings
Class Features
Somatic
Verbal
Material
- Name
- Description
- Group(Optional) {Attitudes, Death and Dying, Degree of Detection, Lowered Abilities, Senses}
-Name -Value in gold coins
Any methods required?
- Name
- Level
- Prerequisites
- Benefits
- Trigger
- Spoilers: boolean (especial traits for each skill feat, so you can filter general feats for each skill)
- Maximum
- Current
- Maximum
- Current
Temporary hitpoints?
- Half()
- Damage
Do resistance goes here?
- Heal
- names of languages
- Name (or nickname)
untrained
trained
expert
master
legendary
common
uncommon
rare
legendary
Fortitude
Reflex
Will
Tiny
Small
Medium
Large
Huge
Gargantuan
- Name
- Key Ability
- name
- type(Focus, Ritual, Spell, ¿Cantrip?)
- Level
- action?
- trigger
- range
- targets
- duration
- description
- name
- name
- description