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This repository has been archived by the owner on Apr 9, 2024. It is now read-only.
Which engines are going to be supported? I must admit I'm intrigued, as the README makes it sound like we'll be able to change parameters in-game, instead of exporting static assets...
The text was updated successfully, but these errors were encountered:
the README makes it sound like we'll be able to change parameters in-game, instead of exporting static assets...
Yes! That is very much the plan. The goal is to separate the blackjack "core" into a standalone library which you can embed into applications. The same files you create with the editor will then run on any program that is capable of calling rust code (and a C-like FFI layer will be exposed too to make this useful to a larger audience).
My plan is to make it so everyone can easily integrate blackjack into their game engine of choice, but I am planning to maintain an official integration for Godot, and I'm also interested in seeing integrations for rust engines like bevy or fyrox, so I will likely start something for those too
Which engines are going to be supported? I must admit I'm intrigued, as the README makes it sound like we'll be able to change parameters in-game, instead of exporting static assets...
The text was updated successfully, but these errors were encountered: