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inminetest/irrlicht (press backspace or delete to remove)

This is important to make use multi-sample anti-aliasing (MSAA) - also full-screen anti-aliasing (FSAA). See https://github.com/minetest/minetest/issues/14285 and https://github.com/minetest/minetest/pull/14338 ...
enhancement
  • lhofhansl
  • 4
  • Opened 
    on Feb 8, 2024
  • #286

Hi all, When I used VS2022 to build Irrlicht(commit 85081d6) on arm64 and arm64ec mode, I found that all tests failed. The error message is as follows: 0% tests passed, 13 tests failed out of 13 Total ...
  • KawasakiNinjaH2R
  • 1
  • Opened 
    on Jan 19, 2024
  • #280

Fedora Linux 39 (Workstation Edition) Intel® Core™ i7-4790K × 8 NVIDIA GeForce GTX 1080 Ti Minetest minetest/minetest@8093044f071fc6ad20dbc0a07ba2ef824605fff5 Irrlicht 16c462c857cbce1ce35cb7d85749651334636fdd ...
  • grorp
  • 2
  • Opened 
    on Jan 16, 2024
  • #277

I ve profiled Wuzzy s shadow forest game, which has many enemies that shoot with particles on you, and causes 4fps or so on my machine, even on low view range. I ve used RelWithDebInfo. Here s a screenshot ...
  • Desour
  • 5
  • Opened 
    on Jan 5, 2024
  • #274

#define CATCH_CONFIG_MAIN #include catch.hpp #include irrlicht.h #include cmath TEST_CASE() { irr::video::S3DVertex a; irr::video::S3DVertex b; a.Pos = irr::core::vector3df{0.0125, ...
  • JosiahWI
  • 3
  • Opened 
    on Dec 20, 2023
  • #266

after compilation of latest minetest + irrlicht I see regression: minetest/src/main.cpp:116: int main(int, char**): A fatal error occurred: basic_string: construction from null is not valid 8c521939b9a93834df3b1536e1850101f31cb89c ...
bug
  • okias
  • 4
  • Opened 
    on Dec 5, 2023
  • #258

Currently Minetest only support OpenGL and OpenGL ES. These are many things Minetest would benefits from a Vulkan rendering backend: - Vulkan has a better support of modern hardware, with notable improvements ...
low priority
  • AFCMS
  • 13
  • Opened 
    on Oct 25, 2023
  • #253

@nerzhul #225 removed IRR_COMPILE_WITH_WINDOWS_DEVICE. Windows builds now always include the Windows Irrlicht device. However, SDL builds must only contain the SDL Irrlicht device. If both the Windows ...
bug
  • grorp
  • Opened 
    on Oct 4, 2023
  • #246

Can be done easily with this bash snippet: find -type f | # list all regular files grep -E \.(h|cpp|fsh|vsh|mm)$ | # filter for text files xargs -n 1 sed -i s:\s*$:: # for each file, trim trailing ...
  • numberZero
  • Opened 
    on Sep 23, 2023
  • #242

Fails since merging #210... apparently that was the reason for it being WIP, there was no Windows/SDL CI when I opened it. MinGW builds fail like: /usr/lib/gcc/x86_64-w64-mingw32/11.2.0/../../../../x86_64-w64-mingw32/bin/ld: ...
bug
  • numberZero
  • Opened 
    on Sep 20, 2023
  • #239
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