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Bedrock Support #5

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mikii124 opened this issue Dec 29, 2024 · 9 comments
Open

Bedrock Support #5

mikii124 opened this issue Dec 29, 2024 · 9 comments

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@mikii124
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Name says it

@rossnoah
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What would bedrock support entail? Comparability with Geyser or something else?

@mikii124
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Yes, sorry I meant geyser. Currently from what I saw it doesn't support right click whilst you're on Bedrock.

@jd07159
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jd07159 commented Jan 2, 2025

Wouldn't it be better to create a /savekit command instead?

@rossnoah
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rossnoah commented Jan 2, 2025

Definitely an option. I'm not very familiar with bedrock/geyser.

Which would be a better experience for bedrock players?

@jd07159
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jd07159 commented Jan 2, 2025

You can check the presence of Bedrock clients using the Floodgate API.
And I think using a command wouldn't cause much inconvenience.

@mikii124
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mikii124 commented Jan 2, 2025

Well, /savekit would work too. But having the same experience as java players would be better.

@jd07159
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jd07159 commented Jan 2, 2025

The UUIDs of Bedrock clients connecting via Geyser all start with '00000000', so there's no need to use the Floodgate API. Wouldn't it work to add a conditional statement for the UUID check in addEditLoad and call addEdit accordingly, @rossnoah?

@rossnoah
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rossnoah commented Jan 2, 2025

I have zero experience with bedrock via geyser. I thought @miki132432 was saying there was an issue with the clicks in the GUI not being handled. I don't see how a UUID starting with 00000000 would affect anything.

@rossnoah
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rossnoah commented Jan 2, 2025

Does bedrock not have right clicks or something?

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