From c00cf2086239d42b73706d4373540fa93fb8354e Mon Sep 17 00:00:00 2001 From: csmartdalton Date: Mon, 18 Nov 2024 19:34:53 +0000 Subject: [PATCH] Normalize GM tests Remove code that made ANGLE behave differently on lots_of_images due to slowness. Now that GMs run in parallel and we have the GMREGISTER_SLOW macro, the longer test time is invisible. Use the same number of subdivisions for mandoline on every rendering mode. It had too many subdivisions in rasterOrdering anyway and didn't render well. Since we aren't going to change it, just run tests that we are committed to keep rendering correctly. Diffs= a2b0cb230a Normalize GM tests (#8586) --- .rive_head | 2 +- submodules/rive-runtime | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/.rive_head b/.rive_head index b83cfda7..862f7be4 100644 --- a/.rive_head +++ b/.rive_head @@ -1 +1 @@ -e10bb4aafde7da7455c21ccc4a56e353c6d7537b +a2b0cb230ae3f3834d13096d7dc7688ef908c1d3 diff --git a/submodules/rive-runtime b/submodules/rive-runtime index 4697d23b..95187c3f 160000 --- a/submodules/rive-runtime +++ b/submodules/rive-runtime @@ -1 +1 @@ -Subproject commit 4697d23bd298d34f6200e2c8ef5748d9059a1796 +Subproject commit 95187c3f2acd569d1bfd448fb030c49082267f73