This is a multiplayer inventory system built using Unreal Engine C++. The system allows players to pick up items from the ground, use them, and drop them from their inventory. The inventory is synchronized across all players in the game.
- Players can pick up items from the ground.
- Players can use items from their inventory.
- Players can drop items from their inventory.
- All of those actions is synchronized across all players in the game.
- The UI is implemented using blueprints.
- The rest of the system is implemented using C++.