-
Notifications
You must be signed in to change notification settings - Fork 12
/
Copy pathrlualauncher.c
154 lines (129 loc) · 6.27 KB
/
rlualauncher.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
/*******************************************************************************************
*
* rLuaLauncher v1.1 - raylib Lua Launcher
*
* DEPENDENCIES:
*
* raylib 2.0 - This program uses latest raylib version (www.raylib.com)
* Lua 5.3.3 - http://luabinaries.sourceforge.net/download.html
*
* COMPILATION (GCC):
*
* gcc -o rlualauncher.exe rlualauncher.c -s rlualauncher.rc.o -I. -Iexternal/lua/include \
* -Lexternal/lua/lib -lraylib -lopengl32 -lgdi32 -llua53 -std=c99 -Wall -Wl,--subsystem,windows
*
* USAGE:
*
* Just launch your raylib .lua file from command line: rll.exe core_basic_window.lua
* or drag&drop your .lua file over rll.exe
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
********************************************************************************************/
#include "raylib.h" // raylib library
#define RLUA_IMPLEMENTATION
#include "raylib-lua.h" // raylib Lua binding
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char *argv[])
{
if (argc > 1)
{
// TODO: Support additional arguments for lua file execution
if (IsFileExtension(argv[1], ".lua"))
{
rLuaInitDevice(); // Initialize lua device
rLuaExecuteFile(argv[1]); // Execute lua program (argument file)
rLuaCloseDevice(); // Close Lua device and free resources
}
}
else
{
bool launcherShouldClose = false;
while (!launcherShouldClose)
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "rLL - raylib Lua Launcher");
// NOTE: Drag and drop support only available for desktop platforms: Windows, Linux, OSX
int count = 0;
char **droppedFiles;
char luaFileToLoad[256];
bool runLuaFile = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
while (!WindowShouldClose() && !runLuaFile)
{
// Update
//----------------------------------------------------------------------------------
// Load a dropped Lua file dynamically
if (IsFileDropped())
{
droppedFiles = GetDroppedFiles(&count);
if (count == 1) // Only support one Lua file dropped
{
if (IsFileExtension(droppedFiles[0], ".lua"))
{
runLuaFile = true;
strcpy(luaFileToLoad, droppedFiles[0]);
}
else TraceLog(WARNING, "[%s] Fileformat not supported", droppedFiles[0]);
}
ClearDroppedFiles();
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("rLL - raylib Lua launcher", 10, 10, 20, LIGHTGRAY);
DrawText("rLL v1.1", 10, 430, 10, GRAY);
DrawText("< drag & drop raylib Lua file here >", 230, 180, 20, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
ClearDroppedFiles(); // Clear internal buffers
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
launcherShouldClose = true; // Close launcher if no Lua file loaded
if (runLuaFile)
{
TraceLog(INFO, "------------------------------------");
TraceLog(INFO, "Loading Lua file: %s", luaFileToLoad);
TraceLog(INFO, "------------------------------------");
rLuaInitDevice(); // Initialize lua device
ChangeDirectory(GetDirectoryPath(luaFileToLoad));
rLuaExecuteFile(luaFileToLoad);
rLuaCloseDevice(); // Close Lua device and free resources
launcherShouldClose = false; // Return to launcher to load another Lua file
TraceLog(INFO, "------------------------------------");
TraceLog(INFO, "Closing Lua file...");
TraceLog(INFO, "------------------------------------");
}
}
}
return 0;
}