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snake.ino
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#define PIN_ROW1 2
#define PIN_ROW2 3
#define PIN_ROW3 4
#define PIN_ROW4 5
#define PIN_ROW5 17
#define PIN_ROW6 16
#define PIN_ROW7 15
#define PIN_ROW8 14
#define PIN_COL1 6
#define PIN_COL2 7
#define PIN_COL3 8
#define PIN_COL4 9
#define PIN_COL5 10
#define PIN_COL6 11
#define PIN_COL7 12
#define PIN_COL8 13
#define PIN_INPUT_LEFT 18
#define PIN_INPUT_RIGHT 19
#define MAX_BODY_LENGTH 12
#define GAME_AREA_WIDTH 8
#define GAME_AREA_HEIGHT 8
#define GAME_OVER_TIME 3000
#define DIRECTION_UP 0
#define DIRECTION_RIGHT 1
#define DIRECTION_DOWN 2
#define DIRECTION_LEFT 3
typedef struct p
{
int x;
int y;
} Position;
Position body[MAX_BODY_LENGTH];
int lastInput;
int head;
int tail;
int bodyLength;
int direction;
Position food;
int gameover;
int score;
int elapsedTime;
bool readInput;
unsigned long previousTime;
void setPixel(int row, int column)
{
digitalWrite(PIN_ROW1, LOW);
digitalWrite(PIN_ROW2, LOW);
digitalWrite(PIN_ROW3, LOW);
digitalWrite(PIN_ROW4, LOW);
digitalWrite(PIN_ROW5, LOW);
digitalWrite(PIN_ROW6, LOW);
digitalWrite(PIN_ROW7, LOW);
digitalWrite(PIN_ROW8, LOW);
digitalWrite(PIN_COL1, HIGH);
digitalWrite(PIN_COL2, HIGH);
digitalWrite(PIN_COL3, HIGH);
digitalWrite(PIN_COL4, HIGH);
digitalWrite(PIN_COL5, HIGH);
digitalWrite(PIN_COL6, HIGH);
digitalWrite(PIN_COL7, HIGH);
digitalWrite(PIN_COL8, HIGH);
switch(column)
{
case 0: digitalWrite(PIN_COL1, LOW); break;
case 1: digitalWrite(PIN_COL2, LOW); break;
case 2: digitalWrite(PIN_COL3, LOW); break;
case 3: digitalWrite(PIN_COL4, LOW); break;
case 4: digitalWrite(PIN_COL5, LOW); break;
case 5: digitalWrite(PIN_COL6, LOW); break;
case 6: digitalWrite(PIN_COL7, LOW); break;
case 7: digitalWrite(PIN_COL8, LOW); break;
default: break;
}
switch(row)
{
case 0: digitalWrite(PIN_ROW1, HIGH); break;
case 1: digitalWrite(PIN_ROW2, HIGH); break;
case 2: digitalWrite(PIN_ROW3, HIGH); break;
case 3: digitalWrite(PIN_ROW4, HIGH); break;
case 4: digitalWrite(PIN_ROW5, HIGH); break;
case 5: digitalWrite(PIN_ROW6, HIGH); break;
case 6: digitalWrite(PIN_ROW7, HIGH); break;
case 7: digitalWrite(PIN_ROW8, HIGH); break;
default: break;
}
}
bool foodPositionIsValid()
{
if (food.x < 0 || food.y < 0) return false;
for (int i = tail; i <= (head > tail ? head : MAX_BODY_LENGTH - 1); i++)
{
if (body[i].x == food.x && body[i].y == food.y) return false;
}
if (head < tail)
{
for (int i = 0; i <= head; i++)
{
if (body[i].x == food.x && body[i].y == food.y) return false;
}
}
return true;
}
void checkGameover()
{
for (int i = tail; i <= (head > tail ? head - 1 : MAX_BODY_LENGTH - 1); i++)
{
if (body[head].x == body[i].x && body[head].y == body[i].y)
{
gameover = GAME_OVER_TIME;
return;
}
}
if (head < tail)
{
for (int i = 0; i < head; i++)
{
if (body[head].x == body[i].x && body[head].y == body[i].y)
{
gameover = GAME_OVER_TIME;
return;
}
}
}
}
void spawnFood()
{
while (!foodPositionIsValid())
food = { random(GAME_AREA_WIDTH), random(GAME_AREA_HEIGHT) };
}
void draw()
{
for (int i = tail; i <= (head > tail ? head : MAX_BODY_LENGTH - 1); i++)
{
setPixel(body[i].x, body[i].y);
}
if (head < tail)
{
for (int i = 0; i <= head; i++)
{
setPixel(body[i].x, body[i].y);
}
}
setPixel(food.x, food.y);
}
void move()
{
tail = tail + 1 == MAX_BODY_LENGTH ? 0 : tail + 1;
Position prevHead = body[head];
head = head + 1 == MAX_BODY_LENGTH ? 0 : head + 1;
body[head] = { prevHead.x + (direction == DIRECTION_LEFT ? -1 : (direction == DIRECTION_RIGHT ? 1 : 0)), prevHead.y + (direction == DIRECTION_UP ? -1 : (direction == DIRECTION_DOWN ? 1 : 0)) };
body[head].x = body[head].x < 0 ? GAME_AREA_WIDTH - 1 : (body[head].x >= GAME_AREA_WIDTH ? 0 : body[head].x);
body[head].y = body[head].y < 0 ? GAME_AREA_HEIGHT - 1 : (body[head].y >= GAME_AREA_HEIGHT ? 0 : body[head].y);
}
void eat()
{
if (body[head].x == food.x && body[head].y == food.y)
{
if (bodyLength < MAX_BODY_LENGTH)
{
bodyLength++;
tail--;
if (tail < 0) tail = MAX_BODY_LENGTH - 1;
}
score++;
food = { -1, -1 };
spawnFood();
}
}
void reset()
{
body[0] = { 3,3 };
body[1] = { 3,4 };
body[2] = { 3,5 };
bodyLength = 3;
head = 2;
tail = 0;
direction = DIRECTION_DOWN;
food = {-1, -1};
gameover = 0;
elapsedTime = 0;
score = 0;
spawnFood();
readInput = true;
}
void setup(){
pinMode(PIN_ROW1, OUTPUT);
pinMode(PIN_ROW2, OUTPUT);
pinMode(PIN_ROW3, OUTPUT);
pinMode(PIN_ROW4, OUTPUT);
pinMode(PIN_ROW5, OUTPUT);
pinMode(PIN_ROW6, OUTPUT);
pinMode(PIN_ROW7, OUTPUT);
pinMode(PIN_ROW8, OUTPUT);
pinMode(PIN_COL1, OUTPUT);
pinMode(PIN_COL2, OUTPUT);
pinMode(PIN_COL3, OUTPUT);
pinMode(PIN_COL4, OUTPUT);
pinMode(PIN_COL5, OUTPUT);
pinMode(PIN_COL6, OUTPUT);
pinMode(PIN_COL7, OUTPUT);
pinMode(PIN_COL8, OUTPUT);
pinMode(PIN_INPUT_LEFT, INPUT);
pinMode(PIN_INPUT_RIGHT, INPUT);
reset();
}
void loop(){
unsigned long currentTime = millis();
if(!gameover)
{
draw();
elapsedTime += currentTime - previousTime;
if(elapsedTime > 500)
{
move();
eat();
checkGameover();
elapsedTime = 0;
readInput = true;
}
if(readInput)
{
if(digitalRead(PIN_INPUT_RIGHT) && !lastInput) { direction = (direction + 1) % 4; readInput = false; }
if(digitalRead(PIN_INPUT_LEFT) && !lastInput) { direction = (4 + direction-1) % 4; readInput = false; }
}
lastInput = digitalRead(PIN_INPUT_RIGHT) || digitalRead(PIN_INPUT_LEFT);
}
else
{
if(currentTime % 800 > 400) draw();
gameover -= currentTime - previousTime;
if(gameover <= 0)
reset();
}
previousTime = currentTime;
}