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Die.java
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import java.lang.Math;
import java.util.Random;
public class Die { // Create dice objects named Die
private int diceNum;
private Random random = new Random();
// Setter
public void setDiceNum(int diceValue) {
diceNum = diceValue;
}
// Getter
public int getDiceNum() {
return diceNum;
}
// Randomize dice roll
public void roll() {
diceNum = random.nextInt(6) + 1;
}
@Override
public boolean equals(Object other) {
if (other == null){
return false;
}
if (this.getClass() != other.getClass()) {
return false;
}
if (this.diceNum != ((Die)other).diceNum) {
return false;
}
return true;
}
@Override
public String toString() {
String s;
if (diceNum == 1) {
s = "one";
} else if (diceNum == 2) {
s = "two";
} else if (diceNum == 3) {
s = "three";
} else if (diceNum == 4) {
s = "four";
} else if (diceNum == 5) {
s = "five";
} else {
s = "six";
} return s;
}
}