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Ball.h
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/*
* 1D Pong - Pong-like game run on an Arduino MCU
* Copyright (C) 2018 Stephan Riedel - [email protected]
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Ball.h
#ifndef BALL_H
#define BALL_H
#if defined(ARDUINO) && ARDUINO >= 100
#include <Arduino.h>
#else
#include <WProgram.h>
#endif
#include "Player.h"
class Ball {
public:
Ball(int8_t position, uint8_t min_position, uint8_t max_position, double speed, int8_t direction);
bool is_inside_hitbox(Player &player);
bool timer();
int8_t get_position();
int8_t get_previous_position();
void set_position(int8_t p);
int8_t get_direction();
void set_direction(uint8_t direction);
void reverse_direction();
void hit();
void advance();
void calc_speedup(Player &player);
void reset_speedup();
void serve(Player player);
private:
int8_t position, previous_position;
uint8_t min_position, max_position;
double speed;
double initial_speed;
double speedup;
int8_t direction;
unsigned long time;
uint8_t distance_to_field_boundary (Player &player);
// convert speed (in m/s) to timer delay
uint16_t speed_to_timer();
void increase_speed();
};
#endif