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page-misc.php
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<?php
/*
Template Name: Misc Game Info
*/
get_header();
wp_enqueue_script('dfuw_table_sort', get_template_directory_uri().'/js/jquery.tablesorter.min.js',false,$ver,'all');
?>
<article id="content" class="misc-game-info">
<?php the_post(); ?>
<div id="post-<?php the_ID(); ?>" <?php post_class(); ?>>
<h1 class="entry-title"><?php the_title(); ?></h1>
<div class="entry-content">
<p class='tip'><i class="icon-info-sign"></i> Table columns are sortable</p>
<div class='misc-info left'>
<h3>Weapon Reaches, Arcs, Crits</h3>
<table cellspacing="0" cellpadding="2" border="1">
<thead>
<tr>
<th>Type <i class="icon-chevron-up icon-white"></i></th>
<th>Reach <i class="icon-chevron-up icon-white"></i></th>
<th>Arc <i class="icon-chevron-up icon-white"></i></th>
<th>Crit % <i class="icon-chevron-up icon-white"></i></th>
</tr>
</thead>
<tbody>
<tr>
<td>Axe</td>
<td>1.95</td>
<td>65°</td>
<td>7%</td>
</tr>
<tr>
<td>Club</td>
<td>1.95</td>
<td>60°</td>
<td>3%</td>
</tr>
<tr>
<td>Knives</td>
<td>1.65</td>
<td>70°</td>
<td>10%</td>
</tr>
<tr>
<td>Greataxe</td>
<td>2.45</td>
<td>55°</td>
<td>20%</td>
</tr>
<tr>
<td>Greatclub</td>
<td>2.45</td>
<td>50°</td>
<td>12%</td>
</tr>
<tr>
<td>Greatsword</td>
<td>2.5</td>
<td>55°</td>
<td>16%</td>
</tr>
<tr>
<td>Polearm</td>
<td>2.7</td>
<td>80°</td>
<td>4%</td>
</tr>
<tr>
<td>Sword</td>
<td>2.0</td>
<td>65°</td>
<td>5%</td>
</tr>
<tr>
<td>Bow</td>
<td>N/A</td>
<td>N/A</td>
<td>15%</td>
</tr>
<tr>
<td>Staff</td>
<td>N/A</td>
<td>N/A</td>
<td>10%</td>
</tr>
</tbody>
</table>
</div>
<div class="misc-info right">
<h3>Role Exclusions</h3>
<h4>Warrior</h4>
<ul>
<li>Battle Brand excludes Slayer and vice versa</li>
<li>Baresark excludes Champion and vice versa</li>
</ul>
<h4>Skirmisher</h4>
<ul>
<li>Brawler excludes Blackguard and vice versa</li>
<li>Deadeye excludes Duelist and vice versa</li>
</ul>
<h4>Elementist</h4>
<ul>
<li>Fire excludes Water and vice versa</li>
<li>Air excludes Earth and vice versa</li>
</ul>
<h4>Primalist</h4>
<ul>
<li>Pain excludes Life and vice versa</li>
<li>Law excludes Chaos and vice versa</li>
</ul>
</div>
<div class="clear"></div>
<div class="misc-info left">
<h3>Player Movement Speeds</h3>
<table cellpadding="0" cellspacing="0">
<thead>
<tr>
<th>Type <i class="icon-chevron-up icon-white"></i></th>
<th>Speed <i class="icon-chevron-up icon-white"></i></th>
</tr>
</thead>
<tbody>
<tr>
<td>Climbing</td>
<td>2.0</td>
</tr>
<tr>
<td>Crouchwalk</td>
<td>1.5</td>
</tr>
<tr>
<td>Walk</td>
<td>1.75</td>
</tr>
<tr>
<td>Run</td>
<td>3.5</td>
</tr>
<tr>
<td>Run Strafe</td>
<td>2.6</td>
</tr>
<tr>
<td>Sprint</td>
<td>6.0</td>
</tr>
<tr>
<td>Swim</td>
<td>2.0</td>
</tr>
<tr>
<td>Swim Fast</td>
<td>4.0</td>
</tr>
</tbody>
</table>
</div>
<div class="misc-info right">
<h3>Combat Ranks</h3>
<p>Presumably these are kills during a siege. If so, it will take a mighty long time
to achieve high ranks. Your kill count is reset to 0 if you leave a clan and rejoin
it.</p>
<table cellpadding="0" cellspacing="0">
<thead>
<tr>
<th>Kills <i class="icon-chevron-up icon-white"></i></th>
<th>Rank <i class="icon-chevron-up icon-white"></i></th>
</tr>
</thead>
<tbody>
<tr>
<td>0</td>
<td>Recruit</td>
</tr>
<tr>
<td>10</td>
<td>Private</td>
</tr>
<tr>
<td>20</td>
<td>Corporal</td>
</tr>
<tr>
<td>50</td>
<td>Sergeant</td>
</tr>
<tr>
<td>100</td>
<td>Lieutenant</td>
</tr>
<tr>
<td>225</td>
<td>Captain</td>
</tr>
<tr>
<td>500</td>
<td>Major</td>
</tr>
<tr>
<td>1000</td>
<td>Colonel</td>
</tr>
<tr>
<td>2500</td>
<td>General</td>
</tr>
<tr>
<td>5000</td>
<td>SupremeGeneral</td>
</tr>
</tbody>
</table>
</div>
<div class="misc-info left">
<h3>Damage Formula</h3>
[ (0.2 * <strong>MS</strong> + 0.05 * <strong>WS</strong> + 0.03 * <strong>WM</strong>) + <strong>WD</strong> - <strong>AR</strong> ]
<br><br>
<strong>MS</strong> = Main Stat<br>
<strong>WS</strong> = Weapon Skill<br>
<strong>WM</strong> = Weapon Mastery<br>
<strong>WD</strong> = Weapon Damage<br>
<strong>AR</strong> = Armor Resist<br>
</div>
<br>
<div class="misc-info full">
<h3>Diminishing Returns</h3>
<!-- Embed Chart from Google -->
<img src="https://docs.google.com/spreadsheets/d/1P47PRZ7Kb7iIJ1Rd6PM272XF0b_cs7TsMpLzc_AefE4/embed/oimg?id=1P47PRZ7Kb7iIJ1Rd6PM272XF0b_cs7TsMpLzc_AefE4&oid=1244908227&zx=yngpjd2t9poa" />
</div>
<br>
<div class="misc-info full">
<h3>Crosshair Wobble</h3>
<p>Default units are in radians with a degree conversion next to them. Change time
represents how long it takes to change from one state to the other, such as running
wobble to sprinting wobble.</p>
<table cellpadding="0" cellspacing="0">
<thead>
<tr>
<th>Weapon Type <i class="icon-chevron-up icon-white"></i></th>
<th>Standing Wobble <i class="icon-chevron-up icon-white"></i></th>
<th>Running Wobble <i class="icon-chevron-up icon-white"></i></th>
<th>Sprinting Wobble <i class="icon-chevron-up icon-white"></i></th>
<th>Change Time <i class="icon-chevron-up icon-white"></i></th>
</tr>
</thead>
<tbody>
<tr>
<td>Bow</td>
<td>0</td>
<td>0.003r (0.172°)</td>
<td>0.006r (0.344°)</td>
<td>0.2s</td>
</tr>
<tr>
<td>Magic Staff</td>
<td>0</td>
<td>0.002r (0.115°)</td>
<td>0.004r (0.229°)</td>
<td>0.3s</td>
</tr>
<tr>
<td>Throwable Weapon</td>
<td>0</td>
<td>0.004r (0.229°)</td>
<td>0.008r (0.458°)</td>
<td>0.4s</td>
</tr>
</tbody>
</table>
<div class="clearfix"></div>
</div>
<div class="disclaimer">
** Content provided by Kelet
</div>
</div>
</div>
</article>
<?php get_sidebar(); ?>
<?php get_footer(); ?>asda