diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index cbcd144e876c..fb4d62dbac67 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -397,10 +397,10 @@ enum rgb_matrix_effects { RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes - RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes + RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes RGB_MATRIX_BREATHING, // Single hue brightness cycling animation - RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right - RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right + RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right + RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation @@ -427,8 +427,8 @@ enum rgb_matrix_effects { RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation #endif #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) - RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out - RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue + RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out + RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out