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Thanks for creating this! It's really awesome to see people parsing Civ 6 saves already. How are you finding the process? Do you think you'll eventually be able to expand it to parse maps too, or is it too complex a task?
The text was updated successfully, but these errors were encountered:
It's possible, it has to be in the compressed data block somewhere, but my main goal at the moment is just to be able to parse and change player names/passwords/human or ai, because we love play-by-email civ and we're setting up a version of multiplayerrobot.com for civ 6. Honestly, progress on this might be a bit slow once I get the above working consistently (right now I'm pulling my hair out just trying to figure out what player maps to what "slot" in the player list).
Ah, no problem. Thanks for letting me know, I'll try tinkering myself, and good luck with your project! This is a cool starting point for tinkering anyway :)
Hey,
Thanks for creating this! It's really awesome to see people parsing Civ 6 saves already. How are you finding the process? Do you think you'll eventually be able to expand it to parse maps too, or is it too complex a task?
The text was updated successfully, but these errors were encountered: