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PydtClientManager.cs
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using Mohawk.SystemCore;
using Mohawk.UIInterfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TenCrowns.ClientCore;
using TenCrowns.GameCore;
namespace PydtOldWorld
{
public class PydtClientManager : ClientManager
{
private bool forceSaveExit = false;
public PydtClientManager(GameInterfaces gameInterfaces) : base(gameInterfaces)
{
}
public override void startGame()
{
forceSaveExit = false;
base.startGame();
}
public override void blockScreenForHotseat()
{
// First time through it's the current player's turn
if (forceSaveExit)
{
Player pActivePlayer = activePlayer();
if (pActivePlayer != null)
{
Interfaces.Application.UserInterface.SetUIAttribute("HotseatPopup-IsActive", true.ToStringCached());
Interfaces.Application.UserInterface.CreatePopup("Turn Complete", "Click OK To Save and Exit to Menu", new List<PopupOption>() { new PopupOption("OK") }, true,
PopupOverlayType.DARK, -1, "POPUP_DEFAULT", (bool result) =>
{
App.SaveGame(new SaveParameters { path = $"{App.MPSavesFolder}/PYDT_{DateTime.Now.ToString("yyyyMMdd_HHmmss")}.zip" }, GameClient, GameClient.getCurrentTurnPlayer(), (success) => App.ExitToMenu());
});
}
} else
{
forceSaveExit = true;
base.blockScreenForHotseat();
}
}
}
}