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ship.py
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#! python3
# ship.py: To manage behaviour of player's ship
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
"""A class to manage the ship"""
def __init__(self, ai_game) -> None:
"""Initialize the ship and set its starting position"""
super().__init__()
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
self.settings = ai_game.settings
# Load ship image and get its rect
self.image = pygame.image.load("images/ship.bmp")
self.rect = self.image.get_rect()
# Start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
# Store a decimal value for the ship's horizontal position
self.x = float(self.rect.x)
# Movement flag
self.moving_right = False
self.moving_left = False
def center_ship(self):
"""Center the ship on screen"""
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
def update(self):
"""Update the ship's position based on movement flag"""
# Update the ship's x value not the rect
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
# Update rect object
self.rect.x = self.x # will store the integer part
def blitme(self):
"""Draw the ship at its current location"""
self.screen.blit(self.image, self.rect)