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alien.py
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#! python3
# alien.py: To manage alien's fleet
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""A class to represent single alien in the fleet"""
def __init__(self, ai_game) -> None:
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
# Load the alien image and set its rect attribute
self.image = pygame.image.load("images/alien.bmp")
self.rect = self.image.get_rect()
# Start new alien on top-left
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact horizonal position
self.x = float(self.rect.x)
def update(self):
"""Move the alien to the right"""
self.x += self.settings.alien_speed * self.settings.fleet_direction
self.rect.x = self.x
def check_edges(self):
"""Return True if alien is at edge of the screen"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right or self.rect.left <= 0:
return True