Releases: pwatson100/symbaroum
Releases · pwatson100/symbaroum
3.1.5
DsN Integration changes and other enhancements
- Changed from API integration of Dice-so-Nice to their API-less intregration
- Enhanced death rolling, including allowing modifiers
- Massive revamp of the use of abilities in the dialogue to enable easier integration in the future
- Support for modules with their own abilities, traits for Symbaroum
- Support for Maestro
- Further enhancements to the "Post to Chat" function for items
- Font is no longer built-in
Fixed a number of minor issues
Merge pull request #348 from pwatson100/RT9 Fixed a number of minor issues
Corrected bug where the user guide was deleted from the compendium
Merge pull request #344 from pwatson100/RT9 updated readme compendium as the user guide had vanished.
EC Enhancements and bug fixes
- Chat result text of resisted rolls are now written from player's perspective.
- Added message for jointed weapons secondary attack in EC.
- corrected bug when a power or attack was used from the character sheet, while a different token was selected on the screen.
- Steadfast now correctly works against poison
- Black bolt now add the "paralysis" status icon to the target
- Larvaeboils chat now correctly prints the roll
- Corrected issue #250: bug when some abilities were affected to a character without novice level checked but still had effect
- Corrected issue #254 : Backstab (master) now implemented
- Corrected issue #251 : Man-at-Arms (Adept) now modify only impeding for defense and abilities based on quick (and not for using mystic powers)
- Implemented "Armored Mystic" ability, "Poisoner" ability, "Poisonous" Trait.
- When quick is used as the resisting attribute (Brimstone cascade...), impeding armor is now correctly included
- Precise weapon in EC combat: modifier now appear more clearly in dialog window
- Resist chat button option
- corrected bug when using Firefox
- sorting order of items on sheets
- Code simplification and debuging
Bumped version number to solve an issue with the modules import version checking.
Bumped version number to solve an issue with the modules import version checking.
Corrected issues with Sheet configuration dialogue not showing data on new worlds.
Merge pull request #317 from pwatson100/RT8 Update versions and Release Notes.
Configuration enhancements and Poison automation in non EC mode.
- New backgrounds provided by AshesForAshe (AshesForAshe#6498)
- Many improvements on the character sheets (main page weapons & armors)
- Monster character sheet can now show +/- instead of values (configurable under options)
- New configuration settings dialogue for sheet, title backgrounds and editable/non-editable fields (textures or colours).
- These are client based setting so can be adjusted by each user.
Combat Enhancements by Khaali
- Weapons can now be configured to do alternative Damage.
- 2 alternative damage unarmed weapons in EN and FR weapons conpendiums
- Alternative Damage trait will upgrade alternative damage unarmed weapons
- In Enhanced Combat, alternate damage will apply directly to relevant attribute.
- getting close to, or reaching corruption thresholds creates warning in chat (public chat if PC, GM-only chat if NPC)
- Traits integrated in Enhanced combat: corrupting attack, colossal.
- Steadfast Adept now works on entangling vines and Anathema
- Damage of Massive weapons wielded by NPCs is now correctly calculated in Enhanced combat.
Corrected a bug when using the system on The Forge.
Corrected a bug when using the system on The Forge.