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Releases: pwatson100/symbaroum

3.1.5

22 Nov 11:47
96b0a70
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  • Added Italian localisation
  • Fixed bug #405 as well as additional defensive code around user input
  • Minor spelling error

DsN Integration changes and other enhancements

19 Nov 10:41
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  • Changed from API integration of Dice-so-Nice to their API-less intregration
  • Enhanced death rolling, including allowing modifiers
  • Massive revamp of the use of abilities in the dialogue to enable easier integration in the future
  • Support for modules with their own abilities, traits for Symbaroum
  • Support for Maestro
  • Further enhancements to the "Post to Chat" function for items
  • Font is no longer built-in

Fixed a number of minor issues

13 Oct 14:50
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Merge pull request #348 from pwatson100/RT9

Fixed a number of minor issues

Corrected bug where the user guide was deleted from the compendium

13 Oct 09:33
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Merge pull request #344 from pwatson100/RT9

updated readme compendium as the user guide had vanished.

EC Enhancements and bug fixes

11 Oct 09:57
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  • Chat result text of resisted rolls are now written from player's perspective.
  • Added message for jointed weapons secondary attack in EC.
  • corrected bug when a power or attack was used from the character sheet, while a different token was selected on the screen.
  • Steadfast now correctly works against poison
  • Black bolt now add the "paralysis" status icon to the target
  • Larvaeboils chat now correctly prints the roll
  • Corrected issue #250: bug when some abilities were affected to a character without novice level checked but still had effect
  • Corrected issue #254 : Backstab (master) now implemented
  • Corrected issue #251 : Man-at-Arms (Adept) now modify only impeding for defense and abilities based on quick (and not for using mystic powers)
  • Implemented "Armored Mystic" ability, "Poisoner" ability, "Poisonous" Trait.
  • When quick is used as the resisting attribute (Brimstone cascade...), impeding armor is now correctly included
  • Precise weapon in EC combat: modifier now appear more clearly in dialog window
  • Resist chat button option
  • corrected bug when using Firefox
  • sorting order of items on sheets
  • Code simplification and debuging

Bumped version number to solve an issue with the modules import version checking.

25 Sep 09:23
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Bumped version number to solve an issue with the modules import version checking.

Corrected issues with Sheet configuration dialogue not showing data on new worlds.

23 Sep 16:36
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Merge pull request #317 from pwatson100/RT8

Update versions and Release Notes.

Configuration enhancements and Poison automation in non EC mode.

23 Sep 11:28
2ca9419
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  • New backgrounds provided by AshesForAshe (AshesForAshe#6498)
  • Many improvements on the character sheets (main page weapons & armors)
  • Monster character sheet can now show +/- instead of values (configurable under options)
  • New configuration settings dialogue for sheet, title backgrounds and editable/non-editable fields (textures or colours).
  • These are client based setting so can be adjusted by each user.

Combat Enhancements by Khaali

06 Sep 08:23
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  • Weapons can now be configured to do alternative Damage.
  • 2 alternative damage unarmed weapons in EN and FR weapons conpendiums
  • Alternative Damage trait will upgrade alternative damage unarmed weapons
  • In Enhanced Combat, alternate damage will apply directly to relevant attribute.
  • getting close to, or reaching corruption thresholds creates warning in chat (public chat if PC, GM-only chat if NPC)
  • Traits integrated in Enhanced combat: corrupting attack, colossal.
  • Steadfast Adept now works on entangling vines and Anathema
  • Damage of Massive weapons wielded by NPCs is now correctly calculated in Enhanced combat.

Corrected a bug when using the system on The Forge.

01 Sep 08:53
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Corrected a bug when using the system on The Forge.