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Context menu and trait enhancements, along with minor bug fixes #632
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Updates for context menu
Fix for integrated Many-headed #623
Fix for reducing armored/robust to zero from many-headed
…uses "data" and was missed in v10 and v11 migration
Completion of context menu and minor fix for attribute changes which …
Updated user guide and release notes
Updated character preview
Updated readme to include all FL Foundry modules
Updated handling for context-menu and small CSS fix
bithir
approved these changes
Sep 1, 2023
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I turned the patch notes upside down
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Added functionality for visibility if ability/trait is integrated
Amended functionality for displaying which ability/trait can be activated
Added (self configuring) context menu for items
Added quantity changes for equipment to context menu
Added ability use to context menu
Added attack/defense use to context menu (this means you can do these from the gear page now)
Removed trashcans - this is now on context menu (right click)
Fix for man-at-arms and armor #617
Removed the use of html table elements from the character sheets
Automation of Armored/Robust with Many headed #623
Shield calculations are now automated #528
Added migration for shields Existing scenes with non-linked tokens are not migrated and might have too much defense
Added API configurations for exp and rituals
API change to not throwing when registring/un-registering combat modifers/abilities/etc that already exists/does not exist
Renamed all templates from html to hbs (handlebar templates)
Fixed bug with using "data" when "system" should be used for applying certain effects from chat
Removed old console.log elements
Fixed bug with fas enricher