You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
(First off, brilliantly coded. If you dont check for advantage it wont apply the effect which is very thought out)
But to the issue.
The novice and adept parts seems to work flawlessly but the master part dont have any effect.
(With Enhanced combat enabled of course)
(n) = +1d4 damage
(a) = +1d4 bleeding
(m) = exchange the novice (+1d4) for the master effect (+1d8)
If you have master activated right now in Foundry you still do the weapon+1d4 (advantage)+1d4(backstab)
you should do weapon + 1d4 (advantage) +1d8 (backstab)
I found a bug report from march but couldnt find any text relating to this so it might be a known issue
Respectfully
THZ
The text was updated successfully, but these errors were encountered:
(First off, brilliantly coded. If you dont check for advantage it wont apply the effect which is very thought out)
But to the issue.
The novice and adept parts seems to work flawlessly but the master part dont have any effect.
(With Enhanced combat enabled of course)
(n) = +1d4 damage
(a) = +1d4 bleeding
(m) = exchange the novice (+1d4) for the master effect (+1d8)
If you have master activated right now in Foundry you still do the weapon+1d4 (advantage)+1d4(backstab)
you should do weapon + 1d4 (advantage) +1d8 (backstab)
I found a bug report from march but couldnt find any text relating to this so it might be a known issue
Respectfully
THZ
The text was updated successfully, but these errors were encountered: