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Merge pull request #282 from Khaali-dev/master
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release notes
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Khaali-dev authored Sep 5, 2021
2 parents e5d56cd + e3701cb commit b2e3027
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12 changes: 11 additions & 1 deletion Release_Notes.txt
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Expand Up @@ -156,4 +156,14 @@ Version 3.0.6
- Support for system traits (thoroughly corrupt, ignore pain threshold)

Version 3.0.7
- corrected a bug when using the system on The Forge.
- corrected a bug when using the system on The Forge.

Version 3.0.8
- Weapons can now be configured to do alternative Damage.
- 2 alternative damage unarmed weapons in EN and FR weapons conpendiums
- Alternative Damage trait will upgrade alternative damage unarmed weapons
- In Enhanced Combat, alternate damage will apply directly to relevant attribute.
- getting close to, or reaching corruption thresholds creates warning in chat (public chat if PC, GM-only chat if NPC)
- Traits integrated in Enhanced combat: corrupting attack, colossal.
- Steadfast Adept now works on entangling vines and Anathema
- Damage of Massive weapons wielded by NPCs is now correctly calculated in Enhanced combat.
4 changes: 2 additions & 2 deletions msgdata/data.json
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Expand Up @@ -5,8 +5,8 @@
"message":"<h1>Welcome to the Symbaroum system</h1><br />We are happy that you are using our system and wish you best of luck.<br/>If you want to give some feedback on the system, the developers are active on both the Foundry Discord (channel #free-league) and Davokar Explorers Discord."
},
{
"version":7,
"message":"<h1>Symbaroum 3.0.7</h1><br />We are happy to let you know that the unofficial Symbaroum for Foundry 0.8 is now up to version 3.0.7 (minor fix for those that host on Forge). <br />This release is the first steps where we start phasing out the old Artifact template. Instead now you can turn any weapon, armor or equipment into an Artifact.<br />There has also been some work to make the gear page behave more consistent when you have items with long names or use the PopOut! module.<br /><br /> As always, if you have comments, please visit the #free-league channel on the Foundry Discord or join #symbaroum-vtt-foundry on Davokar Explorers League Discord. You can also see open features and bugs on our github page and are welcome to contribute. If you have comments, positive or negative feedback, please visit the #free-league channel on the Foundry Discord. You can also see open features and bugs on our github page and are welcome to contribute."
"version":8,
"message":"<h1>Symbaroum 3.0.8</h1><br />We are happy to let you know that the unofficial Symbaroum for Foundry 0.8 is now up to version 3.0.8. <br />This release includes alternative damage weapons and chat warning/alert messages when characters get corruption levels close/equal to their thresholds (see relase notes for complete info)<br />There has also been some work to make the gear page behave more consistent when you have items with long names or use the PopOut! module.<br /><br /> As always, if you have comments, please visit the #free-league channel on the Foundry Discord or join #symbaroum-vtt-foundry on Davokar Explorers League Discord. You can also see open features and bugs on our github page and are welcome to contribute. If you have comments, positive or negative feedback, please visit the #free-league channel on the Foundry Discord. You can also see open features and bugs on our github page and are welcome to contribute."
}
]
}
64 changes: 33 additions & 31 deletions packs/symbaroumweaponsen.db

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64 changes: 33 additions & 31 deletions packs/symbaroumweaponsfr.db

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5 changes: 1 addition & 4 deletions packs/systemuserguides.db

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2 changes: 1 addition & 1 deletion script/common/actor.js
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Expand Up @@ -322,7 +322,7 @@ export class SymbaroumActor extends Actor {
}
if(doAlternativeDamage){
let alternativeDamageLvl = 0;
let alternativeDamage = this.data.items.filter(element => element.data.data.reference === "alternativeDamage");
let alternativeDamage = this.data.items.filter(element => element.data.data.reference === "alternativedamage");
if(alternativeDamage.length > 0){
alternativeDamageLvl = getPowerLevel(alternativeDamage[0]).level;
let newdamage = upgradeDice(baseDamage, alternativeDamageLvl-1);
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4 changes: 4 additions & 0 deletions template/user-guide-en.html
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Expand Up @@ -92,6 +92,8 @@ <h2>Weapons</h2>
- A weapon with the quality deep impact, or a weapon masterfully crafted to give it this quality have +1 damage, this damage should not be entered in the bonus field, just check the checkbox « deep impact » in the quality tab and the bonus will be added. The "massive" quality will also modify damage (when used by a PC), or armor rolls (when used by a NPC)

The calculated damage is printed in the boxes under the weapon name : as in Symbaroum rules, PC damage is the damage roll formula when it’s a PC that wields it, and the NPC damage is the fixed damage used when it’s a NPC.
<br>
The "Alternative damage" field is used for weapons that do damage on attributes (usually Resolute or Strong). Normal weapons are set on "none". When creating a monster that do alternative damage, use the "wraith claws" or "freezing touch" weapon, and give the "alternative damage" ability to the creature. The damage of the weapon will automaticaly upgrade depending of its level in the ability.
</p>
<br>
<h2>Armors</h2>
Expand Down Expand Up @@ -357,6 +359,8 @@ <h2>Enhanced Combat:</h2>
We recommend using the "Status icons counters" in order to have the duration of those effects displayed on the token and in the combat tracker.
<br>
The "Undead", "Spirit form" and "swarm" traits will apply damage reduction. Remember to check the "magical" quality box on artifact weapons, so their damage will be evaluated as such.
<br>
Alternative damage will reduce the relevant attribute (it will use the "modifier" field of the attribute sheet.)
</p>
<br><br>

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