From abf2f75222638a0123f7b0cb89bc4caf454183e8 Mon Sep 17 00:00:00 2001 From: Peter Norell Date: Fri, 19 Apr 2024 17:15:36 +0100 Subject: [PATCH 01/14] First Foundry V12 checkin --- script/common/actor.js | 16 +++--- script/common/dialog.js | 2 +- script/common/handlebars.js | 2 +- script/common/hooks.js | 6 +-- script/common/item.js | 94 +++++++++++++++++----------------- script/common/macro.js | 2 +- script/common/migration.js | 10 ++-- script/common/roll.js | 18 +++---- script/sheet/ability.js | 2 +- script/sheet/actor.js | 6 +-- script/sheet/armor.js | 2 +- script/sheet/artifact.js | 2 +- script/sheet/boon.js | 2 +- script/sheet/burden.js | 2 +- script/sheet/equipment.js | 2 +- script/sheet/item.js | 10 ++-- script/sheet/monster.js | 2 +- script/sheet/mystical-power.js | 2 +- script/sheet/player.js | 2 +- script/sheet/ritual.js | 2 +- script/sheet/trait.js | 2 +- script/sheet/weapon.js | 2 +- 22 files changed, 97 insertions(+), 93 deletions(-) diff --git a/script/common/actor.js b/script/common/actor.js index 2568d910..5c86eb7e 100644 --- a/script/common/actor.js +++ b/script/common/actor.js @@ -31,13 +31,13 @@ export class SymbaroumActor extends Actor { } _initializeData(system) { - let armorData = foundry.utils.deepClone(game.system.model.Item.armor); + let armorData = foundry.utils.deepClone(game.model?.Item.armor ?? game.system.model.Item.armor); armorData.baseProtection = "0"; armorData.id = null; armorData.name = game.i18n.localize("ITEM.TypeArmor"); system.combat = armorData; - let bonus = foundry.utils.deepClone(game.system.model.Item.armor.bonus); + let bonus = foundry.utils.deepClone(game.model?.Item.armor.bonus ?? game.system.model.Item.armor.bonus); system.bonus = bonus; } @@ -225,6 +225,10 @@ export class SymbaroumActor extends Actor { } let attributeInit = system.initiative.attribute.toLowerCase(); + // Primary attribute + // Secondary attribute / 10 + // Bonus + // Skill bonus system.initiative.value = system.attributes[attributeInit].total + system.attributes.vigilant.total / 100; system.initiative.label = system.attributes[attributeInit].label; @@ -698,7 +702,7 @@ export class SymbaroumActor extends Actor { // create noArmor let noArmor = {}; noArmor.system = {}; - noArmor.system = foundry.utils.deepClone(game.system.model.Item.armor); + noArmor.system = foundry.utils.deepClone(game.model?.Item.armor ?? game.system.model.Item.armor); noArmor.impeding = 0; noArmor.id = game.symbaroum.config.noArmorID; @@ -773,7 +777,7 @@ export class SymbaroumActor extends Actor { async addCondition(effect, flagData) { if (typeof effect === "string") { - effect = duplicate(CONFIG.statusEffects.find((e) => e.id == effect)); + effect = foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id == effect)); } if (!effect) return "No Effect Found"; if (!effect.id) return "Conditions require an id field"; @@ -796,7 +800,7 @@ export class SymbaroumActor extends Actor { } async removeCondition(effect) { - if (typeof effect === "string") effect = duplicate(CONFIG.statusEffects.find((e) => e.id == effect)); + if (typeof effect === "string") effect = foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id == effect)); if (!effect) return "No Effect Found"; if (!effect.id) return "Conditions require an id field"; let existing = this.hasCondition(effect.id); @@ -840,7 +844,7 @@ export class SymbaroumActor extends Actor { } } game.symbaroum.log("getCorruption", corruptionFormula, functionStuff); - let corRoll = new Roll(corruptionFormula).evaluate({ async: false }); + let corRoll = new Roll(corruptionFormula).evaluateSync({ async: false }); return { value: corRoll.total, sorceryRoll: sorceryRoll, corruptionRoll: corRoll }; } diff --git a/script/common/dialog.js b/script/common/dialog.js index 0e4b6009..69743557 100644 --- a/script/common/dialog.js +++ b/script/common/dialog.js @@ -188,7 +188,7 @@ export async function prepareRollAttribute(actor, attributeName, armor, weapon, try { // Validate string as valid roll object - let r = new Roll(damModifier,{}).evaluate({async:false}); + let r = new Roll(damModifier,{}).evaluateSync({async:false}); } catch (err) { ui.notifications.error(`The ${game.i18n.localize("DIALOG.DAMAGE_MODIFIER")} can't be used for rolling damage ${err}`); reject("invalid"); diff --git a/script/common/handlebars.js b/script/common/handlebars.js index ff2ab52f..75b7a17b 100644 --- a/script/common/handlebars.js +++ b/script/common/handlebars.js @@ -55,7 +55,7 @@ function registerHandlebarsHelpers() { Handlebars.registerHelper('getProperty', function (item, prop) { - return getProperty(item, prop); + return foundry.utils.getProperty(item, prop); }); // Ifis not equal diff --git a/script/common/hooks.js b/script/common/hooks.js index fcd6f380..b645fe4b 100644 --- a/script/common/hooks.js +++ b/script/common/hooks.js @@ -425,7 +425,7 @@ Hooks.once('renderSettings', () => { Hooks.on('preCreateActor', (doc, createData, options, userid) => { let createChanges = {}; - mergeObject(createChanges, { + foundry.utils.mergeObject(createChanges, { 'prototypeToken.displayName': CONST.TOKEN_DISPLAY_MODES.OWNER_HOVER, 'prototypeToken.displayBars': CONST.TOKEN_DISPLAY_MODES.OWNER_HOVER, 'prototypeToken.disposition': CONST.TOKEN_DISPOSITIONS.NEUTRAL, @@ -495,7 +495,7 @@ Hooks.on('combatStart', async (combat, ...args) => { Hooks.on('preCreateChatMessage', (doc, message, options, userid) => { if (message.flags !== undefined) { - if (getProperty(message.flags, 'core.initiativeRoll') && game.settings.get('symbaroum', 'hideIniativeRolls')) { + if (foundry.utils.getProperty(message.flags, 'core.initiativeRoll') && game.settings.get('symbaroum', 'hideIniativeRolls')) { return false; } } @@ -524,7 +524,7 @@ Hooks.on('renderChatMessage', async (chatItem, html, data) => { await actor.removeCondition(flagData.removeEffect); } if (flagData.defeated && ui.combat.viewed && token) { - let effect = duplicate(CONFIG.statusEffects.find((e) => e.id == 'dead')); + let effect = foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id == 'dead')); await token.toggleEffect(effect, { overlay: true, active: true }); } diff --git a/script/common/item.js b/script/common/item.js index 94bc3a40..f121231e 100644 --- a/script/common/item.js +++ b/script/common/item.js @@ -219,7 +219,7 @@ export class SymbaroumItem extends Item { system.pcDamage += "+1"; } try { - let weaponRoll = new Roll(baseDamage).evaluate({ maximize: true, async: false }); + let weaponRoll = new Roll(baseDamage).evaluateSync({ maximize: true, async: false }); system.npcDamage = Math.ceil(weaponRoll.total / 2); } catch (err) { system.npcDamage = 0; @@ -252,7 +252,7 @@ export class SymbaroumItem extends Item { system.npcProtection = 0; if (protection !== "" && Roll.validate(protection)) { - system.npcProtection = Math.ceil(new Roll(protection).evaluate({ maximize: true, async: false }).total / 2); + system.npcProtection = Math.ceil(new Roll(protection).evaluateSync({ maximize: true, async: false }).total / 2); } if (system.qualities?.reinforced) { system.npcProtection += 1; @@ -492,7 +492,7 @@ export class SymbaroumItem extends Item { // NPC - cant get away from this let npcProt = 0; try { - npcProt = Math.ceil(new Roll(this.system.bonusProtection).evaluate({ async: false, maximize: true }).total / 2); + npcProt = Math.ceil(new Roll(this.system.bonusProtection).evaluateSync({ async: false, maximize: true }).total / 2); } catch (err) { ui.notifications?.error(`Could not evaulate armor bonus protection for ${this.name} - check bonus damage fields -` + err); } @@ -545,7 +545,7 @@ export class SymbaroumItem extends Item { let plus = "+"; let npcProt = 0; try { - npcProt = Math.ceil(new Roll(this.system.bonusProtection).evaluate({ async: false, maximize: true }).total / 2); + npcProt = Math.ceil(new Roll(this.system.bonusProtection).evaluateSync({ async: false, maximize: true }).total / 2); } catch (err) { ui.notifications?.error(`Could not evaluate armor bonus protection for ${this.name} - check bonus damage fields -` + err); } @@ -600,7 +600,7 @@ export class SymbaroumItem extends Item { // NPC - cant get away from this let npcDam = 0; try { - npcDam = Math.ceil(new Roll(this.system.bonusDamage).evaluate({ async: false, maximize: true }).total / 2); + npcDam = Math.ceil(new Roll(this.system.bonusDamage).evaluateSync({ async: false, maximize: true }).total / 2); } catch (err) { ui.notifications?.error(`Could not evaluate weapon bonus for ${this.name} - check bonus damage fields - ` + err); } @@ -649,7 +649,7 @@ export class SymbaroumItem extends Item { base.damagePerRoundNPC = 2; base.duration = "1d4"; base.durationNPC = 2; - base.effectIcon = duplicate(CONFIG.statusEffects.find((e) => e.id === "burning")); + base.effectIcon = foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "burning")); this.system.isIntegrated = true; combatMods.weapons[weapons[i].id].package[0].member.push(base); } @@ -852,7 +852,7 @@ export class SymbaroumItem extends Item { baseBleed.damagePerRoundNPC = 2; baseBleed.duration = ""; baseBleed.durationNPC = 0; - baseBleed.effectIcon = duplicate(CONFIG.statusEffects.find((e) => e.id === "bleeding")); + baseBleed.effectIcon = foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "bleeding")); if (lvl.level == 2) { baseBleed.restrictions = [game.symbaroum.config.DAM_1STATTACK]; } @@ -2170,7 +2170,7 @@ export class SymbaroumItem extends Item { base.targetMandatory = true; base.casting = game.symbaroum.config.CASTING_RES; base.maintain = game.symbaroum.config.MAINTAIN_RES; - base.activelyMaintainedTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "bendwill"))]; + base.activelyMaintainedTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "bendwill"))]; base.introText = game.i18n.localize("POWER_BENDWILL.CHAT_INTRO"); base.introTextMaintain = game.i18n.localize("POWER_BENDWILL.CHAT_INTRO_M"); base.resultTextSuccess = game.i18n.localize("POWER_BENDWILL.CHAT_SUCCESS"); @@ -2194,7 +2194,7 @@ export class SymbaroumItem extends Item { base.damageType = { mystic: true, }; - base.addTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "paralysis"))]; + base.addTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "paralysis"))]; base.ignoreArm = true; base.maintain = game.symbaroum.config.MAINTAIN_RES; base.casting = game.symbaroum.config.CASTING_RES; @@ -2206,7 +2206,7 @@ export class SymbaroumItem extends Item { mysticPowerSetupBlessedshield(base) { base.casting = game.symbaroum.config.CASTING; base.traditions = [game.symbaroum.config.TRAD_THEURGY]; - base.addCasterEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "holyShield"))]; + base.addCasterEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "holyShield"))]; base.introText = game.i18n.localize("POWER_BLESSEDSHIELD.CHAT_INTRO"); base.resultTextSuccess = game.i18n.localize("POWER_BLESSEDSHIELD.CHAT_SUCCESS"); base.resultTextFail = game.i18n.localize("POWER_BLESSEDSHIELD.CHAT_FAILURE"); @@ -2225,7 +2225,7 @@ export class SymbaroumItem extends Item { base.maintain = game.symbaroum.config.MAINTAIN_RES; base.casting = game.symbaroum.config.CASTING_RES; base.confusion = true; - base.activelyMaintainedTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "confusion"))]; + base.activelyMaintainedTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "confusion"))]; return base; } @@ -2245,7 +2245,7 @@ export class SymbaroumItem extends Item { base.introTextMaintain = game.i18n.localize("POWER_CURSE.CHAT_INTRO_M"); base.resultTextSuccess = base.resultText; base.resultTextFail = game.i18n.localize("POWER_CURSE.CHAT_FAILURE"); - base.activelyMaintainedTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "curse"))]; + base.activelyMaintainedTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "curse"))]; base.rollFailedFSmod = { finalText: game.i18n.localize("POWER_CURSE.CHAT_FAIL_FINAL"), }; @@ -2262,13 +2262,13 @@ export class SymbaroumItem extends Item { introText: game.i18n.localize("POWER_DANCINGWEAPON.CHAT_DEACTIVATE"), resultTextSuccess: game.i18n.localize("POWER_DANCINGWEAPON.CHAT_RESULT_DEACTIVATE"), corruption: game.symbaroum.config.TEMPCORRUPTION_NONE, - removeCasterEffect: [duplicate(CONFIG.statusEffects.find((e) => e.id === "dancingweapon"))], + removeCasterEffect: [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "dancingweapon"))], }; base.flagNotPresentFSmod = { flagData: base.powerLvl.level, introText: game.i18n.localize("POWER_DANCINGWEAPON.CHAT_ACTIVATE"), resultTextSuccess: game.i18n.localize("POWER_DANCINGWEAPON.CHAT_RESULT_ACTIVATE"), - addCasterEffect: [duplicate(CONFIG.statusEffects.find((e) => e.id === "dancingweapon"))], + addCasterEffect: [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "dancingweapon"))], }; return base; } @@ -2304,7 +2304,7 @@ export class SymbaroumItem extends Item { base.introTextMaintain = game.i18n.localize("POWER_ENTANGLINGVINES.CHAT_INTRO_M"); base.resultTextSuccess = game.i18n.localize("POWER_ENTANGLINGVINES.CHAT_SUCCESS"); base.resultTextFail = game.i18n.localize("POWER_ENTANGLINGVINES.CHAT_FAILURE"); - base.activelyMaintainedTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "entanglingvines"))]; + base.activelyMaintainedTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "entanglingvines"))]; base.ignoreArm = true; return base; } @@ -2324,7 +2324,7 @@ export class SymbaroumItem extends Item { base.introTextMaintain = game.i18n.localize("POWER_HOLYAURA.CHAT_INTRO"); base.resultTextSuccess = game.i18n.localize("POWER_HOLYAURA.CHAT_SUCCESS"); base.resultTextFail = game.i18n.localize("POWER_HOLYAURA.CHAT_FAILURE"); - base.activelyMaintaninedCasterEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "holyaura"))]; + base.activelyMaintaninedCasterEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "holyaura"))]; let auraDamage = "1d6"; let auraHeal = "1d4"; if (base.powerLvl.level == 2) { @@ -2374,7 +2374,7 @@ export class SymbaroumItem extends Item { base.introTextMaintain = game.i18n.localize("POWER_LARVAEBOILS.CHAT_INTRO_M"); base.resultTextSuccess = game.i18n.localize("POWER_LARVAEBOILS.CHAT_SUCCESS"); base.resultTextFail = game.i18n.localize("POWER_LARVAEBOILS.CHAT_FAILURE"); - base.activelyMaintainedTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "larvaeboils"))]; + base.activelyMaintainedTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "larvaeboils"))]; base.ignoreArm = true; return base; } @@ -2387,7 +2387,7 @@ export class SymbaroumItem extends Item { base.healFormulaSucceed = "1d6"; if (base.powerLvl.level > 1) { base.healFormulaSucceed = "1d8"; - base.removeTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "poison")), duplicate(CONFIG.statusEffects.find((e) => e.id === "bleeding"))]; + base.removeTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "poison")), foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "bleeding"))]; } base.healedToken = game.symbaroum.config.TARGET_TOKEN; base.targetText = game.i18n.localize("ABILITY_MEDICUS.CHAT_TARGET"); @@ -2402,12 +2402,12 @@ export class SymbaroumItem extends Item { base.casting = game.symbaroum.config.CASTING; base.traditions = [game.symbaroum.config.TRAD_WIZARDRY, game.symbaroum.config.TRAD_THEURGY]; base.maintain = game.symbaroum.config.MAINTAIN; - base.addCasterEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "fly"))]; + base.addCasterEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "fly"))]; if (base.powerLvl.level > 1) { base.getTarget = true; base.targetResistAttribute = "strong"; base.casting = game.symbaroum.config.CASTING_RES; - base.addTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "fly"))]; + base.addTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "fly"))]; } return base; } @@ -2419,7 +2419,7 @@ export class SymbaroumItem extends Item { base.casting = game.symbaroum.config.CASTING_RES; base.maintain = game.symbaroum.config.MAINTAIN_RES; base.targetResistAttribute = "resolute"; - base.activelyMaintainedTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "maltransformation"))]; + base.activelyMaintainedTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "maltransformation"))]; return base; } @@ -2480,12 +2480,12 @@ export class SymbaroumItem extends Item { introText: game.i18n.localize("POWER_REVENANTSTRIKE.CHAT_DEACTIVATE"), resultTextSuccess: game.i18n.localize("POWER_REVENANTSTRIKE.CHAT_RESULT_DEACTIVATE"), corruption: game.symbaroum.config.TEMPCORRUPTION_NONE, - removeCasterEffect: [duplicate(CONFIG.statusEffects.find((e) => e.id === "revenantstrike"))], + removeCasterEffect: [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "revenantstrike"))], }; base.flagNotPresentFSmod = { flagData: base.powerLvl.level, introText: game.i18n.localize("POWER_REVENANTSTRIKE.CHAT_ACTIVATE"), - addCasterEffect: [duplicate(CONFIG.statusEffects.find((e) => e.id === "revenantstrike"))], + addCasterEffect: [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "revenantstrike"))], }; base.flagNotPresentFSmod.resultTextSuccess = game.i18n.localize("POWER_REVENANTSTRIKE.CHAT_RESULT"); return base; @@ -2503,7 +2503,7 @@ export class SymbaroumItem extends Item { base.introTextMaintain = game.i18n.localize("POWER_TORMENTINGSPIRITS.CHAT_INTRO_M"); base.resultTextSuccess = game.i18n.localize("POWER_TORMENTINGSPIRITS.CHAT_SUCCESS"); base.resultTextFail = game.i18n.localize("POWER_TORMENTINGSPIRITS.CHAT_FAILURE"); - base.activelyMaintainedTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "tormentingspirits"))]; + base.activelyMaintainedTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "tormentingspirits"))]; if (base.powerLvl.level > 1) { base.hasDamage = true; @@ -2520,7 +2520,7 @@ export class SymbaroumItem extends Item { base.casting = game.symbaroum.config.CASTING; base.traditions = [game.symbaroum.config.TRAD_WIZARDRY, game.symbaroum.config.TRAD_THEURGY]; base.gmOnlyChatResultNPC = true; - base.addCasterEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "unnoticeable"))]; + base.addCasterEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "unnoticeable"))]; return base; } @@ -2533,12 +2533,12 @@ export class SymbaroumItem extends Item { introText: game.i18n.localize("POWER_WITCHHAMMER.CHAT_DEACTIVATE"), resultTextSuccess: game.i18n.localize("POWER_WITCHHAMMER.CHAT_RESULT_DEACTIVATE"), corruption: game.symbaroum.config.TEMPCORRUPTION_NONE, - removeCasterEffect: [duplicate(CONFIG.statusEffects.find((e) => e.id === "witchhammer"))], + removeCasterEffect: [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "witchhammer"))], }; base.flagNotPresentFSmod = { flagData: base.powerLvl.level, introText: game.i18n.localize("POWER_WITCHHAMMER.CHAT_ACTIVATE"), - addCasterEffect: [duplicate(CONFIG.statusEffects.find((e) => e.id === "witchhammer"))], + addCasterEffect: [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "witchhammer"))], }; base.flagNotPresentFSmod.resultTextSuccess = game.i18n.localize("POWER_WITCHHAMMER.CHAT_RESULT"); return base; @@ -2571,12 +2571,12 @@ export class SymbaroumItem extends Item { base.flagPresentFSmod = { introText: game.i18n.localize("ABILITY_BERSERKER.CHAT_DEACTIVATE"), resultTextSuccess: game.i18n.localize("ABILITY_BERSERKER.CHAT_RESULT_DEACTIVATE"), - removeCasterEffect: [duplicate(CONFIG.statusEffects.find((e) => e.id === "berserker"))], + removeCasterEffect: [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "berserker"))], }; base.flagNotPresentFSmod = { flagData: base.powerLvl.level, introText: game.i18n.localize("ABILITY_BERSERKER.CHAT_ACTIVATE"), - addCasterEffect: [duplicate(CONFIG.statusEffects.find((e) => e.id === "berserker"))], + addCasterEffect: [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "berserker"))], }; if (base.powerLvl.level == 2) base.flagNotPresentFSmod.resultTextSuccess = game.i18n.localize("ABILITY_BERSERKER.CHAT_RESULT_LVL2"); else if (base.powerLvl.level > 2) base.flagNotPresentFSmod.resultTextSuccess = game.i18n.localize("ABILITY_BERSERKER.CHAT_RESULT_LVL3"); @@ -2597,7 +2597,7 @@ export class SymbaroumItem extends Item { base.casting = game.symbaroum.config.CASTING_RES; base.castingAttributeName = "persuasive"; base.targetResistAttribute = "resolute"; - base.addTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "fear"))]; + base.addTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "fear"))]; } if (base.powerLvl.level == 2) { base.introText = game.i18n.localize("ABILITY_DOMINATE_ADEPT.CHAT_INTRO"); @@ -2617,7 +2617,7 @@ export class SymbaroumItem extends Item { base.targetMandatory = true; base.casting = game.symbaroum.config.CASTING_NOT; base.resultTextSuccess = game.i18n.localize("ABILITY_LEADER.CHAT_SUCCESS"); - base.addTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "eye"))]; + base.addTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "eye"))]; } return base; } @@ -2696,7 +2696,7 @@ export class SymbaroumItem extends Item { base.introTextMaintain = game.i18n.localize("ABILITY_STRANGLER.CHAT_INTRO_M"); base.resultTextSuccess = game.i18n.localize("ABILITY_STRANGLER.CHAT_SUCCESS"); base.resultTextFail = game.i18n.localize("ABILITY_STRANGLER.CHAT_FAILURE"); - base.activelyMaintainedTargetEffect = [duplicate(CONFIG.statusEffects.find((e) => e.id === "strangler"))]; + base.activelyMaintainedTargetEffect = [foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "strangler"))]; base.hasDamage = true; base.ignoreArm = true; base.damageDice = "1d6"; @@ -3116,7 +3116,7 @@ export async function modifierDialog(functionStuff) { try { // Validate string as valid roll object - let r = new Roll(damModifier, {}).evaluate({ async: false }); + let r = await new Roll(damModifier, {}).evaluate(); } catch (err) { ui.notifications.error(`The ${game.i18n.localize("DIALOG.DAMAGE_MODIFIER")} can't be used for rolling damage ${err}`); return; @@ -3436,7 +3436,7 @@ async function attackResult(rollData, functionStuff) { } else { flagDataArray.push({ tokenId: functionStuff.targetData.tokenId, - addEffect: duplicate(CONFIG.statusEffects.find((e) => e.id === "dead")), + addEffect: foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "dead")), overlay: true, effectDuration: 1, }); @@ -3446,7 +3446,7 @@ async function attackResult(rollData, functionStuff) { damageFinalText = functionStuff.targetData.name + game.i18n.localize("COMBAT.CHAT_DAMAGE_PAIN"); flagDataArray.push({ tokenId: functionStuff.targetData.tokenId, - addEffect: duplicate(CONFIG.statusEffects.find((e) => e.id === "prone")), + addEffect: foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "prone")), effectDuration: 1, }); } @@ -3465,7 +3465,7 @@ async function attackResult(rollData, functionStuff) { } if (printCorruption) { - let corruptionRoll = new Roll(corruptionDmgFormula).evaluate({ async: false }); + let corruptionRoll = await new Roll(corruptionDmgFormula).evaluate(); rolls.push(corruptionRoll); corruptionChatResult = game.i18n.localize("COMBAT.CHAT_CORRUPTED_ATTACK") + corruptionRoll.total.toString(); corruptionTooltip = new Handlebars.SafeString(await corruptionRoll.getTooltip()); @@ -3544,7 +3544,7 @@ async function attackResult(rollData, functionStuff) { let flamingRounds = 2; let flamingDamage = " 2"; if (functionStuff.attackFromPC || functionStuff.targetData.actor.type === "monster") { - flamingRoundsRoll = new Roll("1d4").evaluate({ async: false }); + flamingRoundsRoll = await new Roll("1d4").evaluate(); rolls.push(flamingRoundsRoll); flamingRounds = flamingRoundsRoll.total; flamingDamage = " 1d4"; @@ -3611,10 +3611,10 @@ async function healing(healFormula, targetToken, attackFromPC) { let totalResult = 0; let damageTooltip = ""; if (attackFromPC) { - healRoll = new Roll(healFormula).evaluate({ async: false }); + healRoll = await new Roll(healFormula).evaluate(); (totalResult = healRoll.total), (damageTooltip = new Handlebars.SafeString(await healRoll.getTooltip())); } else { - healRoll = new Roll(healFormula).evaluate({ maximize: true, async: false }); + healRoll = await new Roll(healFormula).evaluate({ maximize: true }); totalResult = Math.ceil(healRoll.total / 2); } let healed = Math.min(totalResult, targetToken.actor.system.health.toughness.max - targetToken.actor.system.health.toughness.value); @@ -3638,7 +3638,7 @@ async function poisonCalc(functionStuff, poisonRoll) { poisonRes.poisonChatIntro = functionStuff.actingCharName + game.i18n.localize("COMBAT.CHAT_POISON") + functionStuff.targetData.name; let poisonDamage = "0"; let poisonedTimeLeft = 0; - const effect = duplicate(CONFIG.statusEffects.find((e) => e.id === "poison")); + const effect = foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "poison")); poisonRes.poisonResistRollText = functionStuff.targetData.name + game.i18n.localize("ABILITY.RESIST_ROLL"); if (!poisonRoll.trueActorSucceeded) { @@ -3649,7 +3649,7 @@ async function poisonCalc(functionStuff, poisonRoll) { } else { poisonDamage = (functionStuff.poison + 1).toString(); } - let PoisonRoundsRoll = new Roll(poisonDamage).evaluate({ async: false }); + let PoisonRoundsRoll = await new Roll(poisonDamage).evaluate(); poisonRes.roll = PoisonRoundsRoll; let NewPoisonRounds = PoisonRoundsRoll.total; @@ -3783,7 +3783,7 @@ async function standardPowerResult(rollData, functionStuff) { if (functionStuff.targets) { for (let target of functionStuff.targets) { - let effect = duplicate(CONFIG.statusEffects.find((e) => e.id === "holyShield")); + let effect = foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "holyShield")); flagDataArray.push( { tokenId: target.tokenId, @@ -3802,7 +3802,7 @@ async function standardPowerResult(rollData, functionStuff) { } if (functionStuff.confusion && trueActorSucceeded) { - let confusionRoll = new Roll("1d6").evaluate({ async: false }); + let confusionRoll = await new Roll("1d6").evaluate(); rolls.push(confusionRoll); finalText = confusionRoll.total.toString() + ": "; @@ -3872,7 +3872,7 @@ async function standardPowerResult(rollData, functionStuff) { } else { flagDataArray.push({ tokenId: functionStuff.targetData.tokenId, - addEffect: duplicate(CONFIG.statusEffects.find((e) => e.id === "dead")), + addEffect: foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "dead")), overlay: true, effectDuration: 1, }); @@ -3881,7 +3881,7 @@ async function standardPowerResult(rollData, functionStuff) { damageFinalText = functionStuff.targetData.name + game.i18n.localize("COMBAT.CHAT_DAMAGE_PAIN"); flagDataArray.push({ tokenId: functionStuff.targetData.tokenId, - addEffect: duplicate(CONFIG.statusEffects.find((e) => e.id === "prone")), + addEffect: foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "prone")), effectDuration: 1, }); } @@ -3969,7 +3969,7 @@ async function standardPowerResult(rollData, functionStuff) { }); if (functionStuff.powerLvl.level > 1) { templateData.finalText += game.i18n.localize("POWER_INHERITWOUND.CHAT_REDIRECT"); - const pEffect = duplicate(CONFIG.statusEffects.find((e) => e.id === "poison")); + const pEffect = foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "poison")); let poisonedEffectCounter = functionStuff.targetData.token?.actor.hasCondition(pEffect.id); if (poisonedEffectCounter) { //target poisoned @@ -3988,7 +3988,7 @@ async function standardPowerResult(rollData, functionStuff) { } ); } - const bEffect = duplicate(CONFIG.statusEffects.find((e) => e.id === "bleeding")); + const bEffect = foundry.utils.duplicate(CONFIG.statusEffects.find((e) => e.id === "bleeding")); let bleedEffectCounter = functionStuff.targetData.token?.actor.hasCondition(bEffect.id); if (bleedEffectCounter) { //get the number of rounds left diff --git a/script/common/macro.js b/script/common/macro.js index 84de3d64..8b3209a6 100644 --- a/script/common/macro.js +++ b/script/common/macro.js @@ -368,7 +368,7 @@ export class SymbaroumMacros { let tot = actor.system.attributes[type].temporaryMod + calcDam; let modification = {}; - setProperty( + foundry.utils.setProperty( modification, `system.attributes.${type}.temporaryMod`, tot diff --git a/script/common/migration.js b/script/common/migration.js index 0bad2883..595513a0 100644 --- a/script/common/migration.js +++ b/script/common/migration.js @@ -125,14 +125,14 @@ const migrateItemData = (item, worldSystemVersion) => { export const migrateSceneData = function (scene) { const tokens = scene.tokens.map(token => { - const t = duplicate(token.document); + const t = foundry.utils.duplicate(token.document); if (!t.actorId || t.actorLink) { t.actorData = {}; } else if (!game.actors.has(t.actorId)) { t.actorId = null; t.actorData = {}; } else if (!t.actorLink) { - const actorData = duplicate(t.actorData ?? t.delta); + const actorData = foundry.utils.duplicate(t.actorData ?? t.delta); actorData.type = token.actor?.type; const update = migrateActorData(actorData); ['items', 'effects'].forEach(embeddedName => { @@ -140,12 +140,12 @@ export const migrateSceneData = function (scene) { const updates = new Map(update[embeddedName].map(u => [u._id, u])); t.actorData[embeddedName].forEach(original => { const update = updates.get(original._id); - if (update) mergeObject(original, update); + if (update) foundry.utils.mergeObject(original, update); }); delete update[embeddedName]; }); - mergeObject(t.actorData ?? t.delta, update); + foundry.utils.mergeObject(t.actorData ?? t.delta, update); } return t; }); @@ -187,7 +187,7 @@ export const migrateCompendium = async function (pack, worldSystemVersion) { const setValueIfNotExists = (update, object, property, newValue) => { - if (typeof (getProperty(object, property)) === 'undefined') { + if (typeof (foundry.utils.getProperty(object, property)) === 'undefined') { update[property] = newValue; } return update; diff --git a/script/common/roll.js b/script/common/roll.js index cf76013f..f2288a50 100644 --- a/script/common/roll.js +++ b/script/common/roll.js @@ -30,7 +30,7 @@ export async function rollAttribute(actor, actingAttributeName, targetActor, tar if (hasArmor && !rollResults.hasSucceed) { if (armor.protectionPc !== '') { let prot = armor.protectionPc; - let armorRoll = new Roll(prot, {}).evaluate({async:false}); + let armorRoll = await new Roll(prot, {}).evaluate({async:false}); rolls.push(armorRoll); armorResults.id = armor.id; @@ -49,7 +49,7 @@ export async function rollAttribute(actor, actingAttributeName, targetActor, tar if( damModifier !== '') { dam = dam+"+"+damModifier; } - let weaponRoll = new Roll(dam, {}).evaluate({async:false}); + let weaponRoll = await new Roll(dam, {}).evaluate(); rolls.push(weaponRoll); let tooltip = await weaponRoll.getTooltip(); @@ -147,7 +147,7 @@ export async function rollDeathTest(actor, withFavour, modifier) { dicesResult= [death.terms[0].results[0].result, death.terms[0].results[1].result]; } - death.evaluate({async:false}); + await death.evaluate(); rolls.push(death); let hasSucceed = death.total <= 10+modifier; let finalMod = game.settings.get('symbaroum', 'enhancedDeathSaveBonus') ? modifier:0; @@ -158,7 +158,7 @@ export async function rollDeathTest(actor, withFavour, modifier) { if (!hasSucceed) nbrOfFailedDeathRoll = Math.min(3, nbrOfFailedDeathRoll+1); if (isCriticalSuccess) { nbrOfFailedDeathRoll = 0; - heal = new Roll('1d4', {}).evaluate({async:false}); + heal = await new Roll('1d4', {}).evaluate(); rolls.push(heal); } let diceBreakdown = formatDice(death.terms,"+"); @@ -268,7 +268,7 @@ async function doBaseRoll(actor, actingAttributeName, targetActor, targetAttribu if(favour > 0) d20str="2d20kl"; else if(favour < 0) d20str="2d20kh"; - let attributeRoll = new Roll(d20str).evaluate({async:false}); + let attributeRoll = await new Roll(d20str).evaluate(); rolls.push(attributeRoll); // add the first attribute roll let dicesResult; if(favour != 0){ @@ -315,7 +315,7 @@ async function doBaseRoll(actor, actingAttributeName, targetActor, targetAttribu } if( game.settings.get('symbaroum', 'optionalRareCrit') ) { //optional rare crit do a second roll. - let secondRoll = new Roll("1d20").evaluate({async:false}); + let secondRoll = await new Roll("1d20").evaluate(); rolls.push(secondRoll); secondRollResult = secondRoll.total; //critGood and critBad below are again from the attacker perspective. @@ -507,7 +507,7 @@ export async function damageRollWithDiceParams(functionStuff, critSuccess, attac } // final damage //console.log(newRollDmgString); - let dmgRoll= new Roll(newRollDmgString).evaluate({async:false}); + let dmgRoll= await new Roll(newRollDmgString).evaluate(); return{ roll : dmgRoll, @@ -539,7 +539,7 @@ export async function simpleDamageRoll(functionStuff, damageFormula){ } else{ // If the attack is made by a NPC, evaluate static value for damage (=max damage/2) then roll armor and substract - let weaponRoll= new Roll(damageFormula).evaluate({maximize: true, async:false}); + let weaponRoll= await new Roll(damageFormula).evaluate({maximize: true}); let weaponDmgValue = Math.ceil(weaponRoll.total/2); //build roll string @@ -549,7 +549,7 @@ export async function simpleDamageRoll(functionStuff, damageFormula){ } } // final damage - let dmgRoll= new Roll(newRollDmgString).evaluate({async:false}); + let dmgRoll= await new Roll(newRollDmgString).evaluate(); return{ roll : dmgRoll, diff --git a/script/sheet/ability.js b/script/sheet/ability.js index 7d442f61..214a9220 100644 --- a/script/sheet/ability.js +++ b/script/sheet/ability.js @@ -2,7 +2,7 @@ import { SymbaroumItemSheet } from "./item.js"; export class AbilitySheet extends SymbaroumItemSheet { static get defaultOptions() { - return mergeObject(super.defaultOptions, { + return foundry.utils.mergeObject(super.defaultOptions, { classes: ["symbaroum", "sheet", "item"], template: "systems/symbaroum/template/sheet/ability.hbs", width: 700, diff --git a/script/sheet/actor.js b/script/sheet/actor.js index 30c343f6..20d858b7 100644 --- a/script/sheet/actor.js +++ b/script/sheet/actor.js @@ -36,7 +36,7 @@ export class SymbaroumActorSheet extends ActorSheet { _onItemCreate(event) { event.preventDefault(); let header = event.currentTarget; - let data = duplicate(header.dataset); + let data = foundry.utils.duplicate(header.dataset); data['name'] = `New ${data.type.capitalize()}`; if(data.type in game.symbaroum.config.itemImages) data.img = game.i18n.format(game.symbaroum.config.imageRef, {"filename":game.symbaroum.config.itemImages[data.type]}); @@ -224,8 +224,8 @@ export class SymbaroumActorSheet extends ActorSheet { async _enrichTextFields(data, fieldNameArr) { for(let t = 0; t < fieldNameArr.length; t++ ) { - if(hasProperty(data,fieldNameArr[t])) { - setProperty(data, fieldNameArr[t], await TextEditor.enrichHTML(getProperty(data,fieldNameArr[t]), { async:true}) ); + if(foundry.utils.hasProperty(data,fieldNameArr[t])) { + foundry.utils.setProperty(data, fieldNameArr[t], await TextEditor.enrichHTML(foundry.utils.getProperty(data,fieldNameArr[t]), { async:true}) ); } } } diff --git a/script/sheet/armor.js b/script/sheet/armor.js index 9bb699bf..d6936bd5 100644 --- a/script/sheet/armor.js +++ b/script/sheet/armor.js @@ -2,7 +2,7 @@ import { SymbaroumItemSheet } from "./item.js"; export class ArmorSheet extends SymbaroumItemSheet { static get defaultOptions() { - return mergeObject(super.defaultOptions, { + return foundry.utils.mergeObject(super.defaultOptions, { classes: ["symbaroum", "sheet", "item"], template: "systems/symbaroum/template/sheet/armor.hbs", width: 700, diff --git a/script/sheet/artifact.js b/script/sheet/artifact.js index 6052e747..0affd68f 100644 --- a/script/sheet/artifact.js +++ b/script/sheet/artifact.js @@ -2,7 +2,7 @@ import { SymbaroumItemSheet } from "./item.js"; export class ArtifactSheet extends SymbaroumItemSheet { static get defaultOptions() { - return mergeObject(super.defaultOptions, { + return foundry.utils.mergeObject(super.defaultOptions, { classes: ["symbaroum", "sheet", "item"], template: "systems/symbaroum/template/sheet/artifact.hbs", width: 500, diff --git a/script/sheet/boon.js b/script/sheet/boon.js index e6e5c52e..f2cce7d6 100644 --- a/script/sheet/boon.js +++ b/script/sheet/boon.js @@ -2,7 +2,7 @@ import { SymbaroumItemSheet } from "./item.js"; export class BoonSheet extends SymbaroumItemSheet { static get defaultOptions() { - return mergeObject(super.defaultOptions, { + return foundry.utils.mergeObject(super.defaultOptions, { classes: ["symbaroum", "sheet", "item"], template: "systems/symbaroum/template/sheet/boon.hbs", width: 700, diff --git a/script/sheet/burden.js b/script/sheet/burden.js index abe1aaf2..4ecde034 100644 --- a/script/sheet/burden.js +++ b/script/sheet/burden.js @@ -2,7 +2,7 @@ import { SymbaroumItemSheet } from "./item.js"; export class BurdenSheet extends SymbaroumItemSheet { static get defaultOptions() { - return mergeObject(super.defaultOptions, { + return foundry.utils.mergeObject(super.defaultOptions, { classes: ["symbaroum", "sheet", "item"], template: "systems/symbaroum/template/sheet/burden.hbs", width: 700, diff --git a/script/sheet/equipment.js b/script/sheet/equipment.js index 1361336a..5af1c113 100644 --- a/script/sheet/equipment.js +++ b/script/sheet/equipment.js @@ -2,7 +2,7 @@ import { SymbaroumItemSheet } from "./item.js"; export class EquipmentSheet extends SymbaroumItemSheet { static get defaultOptions() { - return mergeObject(super.defaultOptions, { + return foundry.utils.mergeObject(super.defaultOptions, { classes: ["symbaroum", "sheet", "item"], template: "systems/symbaroum/template/sheet/equipment.hbs", width: 700, diff --git a/script/sheet/item.js b/script/sheet/item.js index 6a6c41fb..07f049e4 100644 --- a/script/sheet/item.js +++ b/script/sheet/item.js @@ -15,7 +15,7 @@ export class SymbaroumItemSheet extends ItemSheet { "system.master.description", ]; - if(hasProperty(data,"system.power")) { + if(foundry.utils.hasProperty(data,"system.power")) { for(let key in data.system.power) { enrichedFields.push(`system.power.${key}.description`); } @@ -63,7 +63,7 @@ export class SymbaroumItemSheet extends ItemSheet { const editors = Object.values(this.editors).filter((editor) => editor.active); for (const editor of editors) { if(editor.mce) - setProperty(upDate, editor.target, editor.mce.getContent()); + foundry.utils.setProperty(upDate, editor.target, editor.mce.getContent()); } } @@ -119,7 +119,7 @@ export class SymbaroumItemSheet extends ItemSheet { async sendToChat() { const itemData = {}; - itemData.system = duplicate(this.item.system); + itemData.system = foundry.utils.duplicate(this.item.system); game.symbaroum.log("sendToChat data:",itemData); itemData.img = this.item.img; itemData.name = this.item.name; @@ -152,8 +152,8 @@ export class SymbaroumItemSheet extends ItemSheet { async _enrichTextFields(data, fieldNameArr) { for(let t = 0; t < fieldNameArr.length; t++ ) { - if(hasProperty(data,fieldNameArr[t])) { - setProperty(data, fieldNameArr[t], await TextEditor.enrichHTML(getProperty(data,fieldNameArr[t]), { async:true}) ); + if(foundry.utils.hasProperty(data,fieldNameArr[t])) { + foundry.utils.setProperty(data, fieldNameArr[t], await TextEditor.enrichHTML(foundry.utils.getProperty(data,fieldNameArr[t]), { async:true}) ); } }; } diff --git a/script/sheet/monster.js b/script/sheet/monster.js index 70310234..ececf2ce 100644 --- a/script/sheet/monster.js +++ b/script/sheet/monster.js @@ -3,7 +3,7 @@ import { PlayerSheet } from "./player.js"; export class MonsterSheet extends PlayerSheet { static get defaultOptions() { - return mergeObject(super.defaultOptions, { + return foundry.utils.mergeObject(super.defaultOptions, { classes: ["symbaroum", "sheet", "actor", "monster"] }); } diff --git a/script/sheet/mystical-power.js b/script/sheet/mystical-power.js index cdeecb4e..11d78bb9 100644 --- a/script/sheet/mystical-power.js +++ b/script/sheet/mystical-power.js @@ -2,7 +2,7 @@ import { SymbaroumItemSheet } from "./item.js"; export class MysticalPowerSheet extends SymbaroumItemSheet { static get defaultOptions() { - return mergeObject(super.defaultOptions, { + return foundry.utils.mergeObject(super.defaultOptions, { classes: ["symbaroum", "sheet", "item"], template: "systems/symbaroum/template/sheet/mystical-power.hbs", width: 700, diff --git a/script/sheet/player.js b/script/sheet/player.js index 35c5a7a2..6e983855 100644 --- a/script/sheet/player.js +++ b/script/sheet/player.js @@ -3,7 +3,7 @@ import { prepareRollAttribute, prepareRollDeathTest } from "../common/dialog.js" export class PlayerSheet extends SymbaroumActorSheet { static get defaultOptions() { - return mergeObject(super.defaultOptions, { + return foundry.utils.mergeObject(super.defaultOptions, { classes: ["symbaroum", "sheet", "actor", "player"], template: "systems/symbaroum/template/sheet/player.hbs", width: 800, diff --git a/script/sheet/ritual.js b/script/sheet/ritual.js index 66fa437f..00b81edd 100644 --- a/script/sheet/ritual.js +++ b/script/sheet/ritual.js @@ -2,7 +2,7 @@ import { SymbaroumItemSheet } from "./item.js"; export class RitualSheet extends SymbaroumItemSheet { static get defaultOptions() { - return mergeObject(super.defaultOptions, { + return foundry.utils.mergeObject(super.defaultOptions, { classes: ["symbaroum", "sheet", "item"], template: "systems/symbaroum/template/sheet/ritual.hbs", width: 700, diff --git a/script/sheet/trait.js b/script/sheet/trait.js index 78f20757..21b717ac 100644 --- a/script/sheet/trait.js +++ b/script/sheet/trait.js @@ -2,7 +2,7 @@ import { SymbaroumItemSheet } from "./item.js"; export class TraitSheet extends SymbaroumItemSheet { static get defaultOptions() { - return mergeObject(super.defaultOptions, { + return foundry.utils.mergeObject(super.defaultOptions, { classes: ["symbaroum", "sheet", "item"], template: "systems/symbaroum/template/sheet/trait.hbs", width: 700, diff --git a/script/sheet/weapon.js b/script/sheet/weapon.js index 53abf361..a76ef5e6 100644 --- a/script/sheet/weapon.js +++ b/script/sheet/weapon.js @@ -2,7 +2,7 @@ import { SymbaroumItemSheet } from "./item.js"; export class WeaponSheet extends SymbaroumItemSheet { static get defaultOptions() { - return mergeObject(super.defaultOptions, { + return foundry.utils.mergeObject(super.defaultOptions, { classes: ["symbaroum", "sheet", "item"], template: "systems/symbaroum/template/sheet/weapon.hbs", width: 700, From dca1641e0f05051d66687bb237d933c1f24a6276 Mon Sep 17 00:00:00 2001 From: Peter Norell Date: Fri, 19 Apr 2024 17:18:05 +0100 Subject: [PATCH 02/14] Made v12 only --- script/common/actor.js | 6 +++--- system.json | 10 +++++----- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/script/common/actor.js b/script/common/actor.js index 5c86eb7e..bfe1bccb 100644 --- a/script/common/actor.js +++ b/script/common/actor.js @@ -31,13 +31,13 @@ export class SymbaroumActor extends Actor { } _initializeData(system) { - let armorData = foundry.utils.deepClone(game.model?.Item.armor ?? game.system.model.Item.armor); + let armorData = foundry.utils.deepClone(game.model.Item.armor); armorData.baseProtection = "0"; armorData.id = null; armorData.name = game.i18n.localize("ITEM.TypeArmor"); system.combat = armorData; - let bonus = foundry.utils.deepClone(game.model?.Item.armor.bonus ?? game.system.model.Item.armor.bonus); + let bonus = foundry.utils.deepClone(game.model.Item.armor.bonus); system.bonus = bonus; } @@ -702,7 +702,7 @@ export class SymbaroumActor extends Actor { // create noArmor let noArmor = {}; noArmor.system = {}; - noArmor.system = foundry.utils.deepClone(game.model?.Item.armor ?? game.system.model.Item.armor); + noArmor.system = foundry.utils.deepClone(game.model.Item.armor); noArmor.impeding = 0; noArmor.id = game.symbaroum.config.noArmorID; diff --git a/system.json b/system.json index 2e8e81fe..bfe63e17 100644 --- a/system.json +++ b/system.json @@ -4,12 +4,12 @@ "title": "Symbaroum", "description": "Twilight falls. Davokar darkens.", "version": "4.5", - "minimumCoreVersion": "10", - "compatibleCoreVersion": "10", + "minimumCoreVersion": "12", + "compatibleCoreVersion": "12", "compatibility": { - "minimum": 10, - "verified": 11, - "maximum": 11 + "minimum": 12, + "verified": 12, + "maximum": 12 }, "authors": [{ "name": "Paul Watson" }, { "name": "Bithir" }, { "name": "Khaali" }], "scripts": [], From 8fd3962f6c6502533328a5179218cd880b3c1b8b Mon Sep 17 00:00:00 2001 From: Peter Norell Date: Fri, 19 Apr 2024 17:19:17 +0100 Subject: [PATCH 03/14] New version number - v5.0 --- system.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/system.json b/system.json index bfe63e17..6ad8b4b8 100644 --- a/system.json +++ b/system.json @@ -3,7 +3,7 @@ "id": "symbaroum", "title": "Symbaroum", "description": "Twilight falls. Davokar darkens.", - "version": "4.5", + "version": "5.0", "minimumCoreVersion": "12", "compatibleCoreVersion": "12", "compatibility": { From 7c91fdc149904f15935df3f1eb51643c1f5f9ab8 Mon Sep 17 00:00:00 2001 From: khaali-dev Date: Sat, 20 Apr 2024 10:19:06 +0200 Subject: [PATCH 04/14] selectoptions handlebars --- script/common/config.js | 1413 +++++++++++++++------------- script/common/dialog.js | 18 +- script/common/hooks.js | 21 + script/sheet/armor.js | 1 + script/sheet/item.js | 1 + script/sheet/player.js | 1 + script/sheet/weapon.js | 54 +- template/chat/dialog.hbs | 13 +- template/sheet/ability.hbs | 30 +- template/sheet/armor.hbs | 9 +- template/sheet/artifact.hbs | 33 +- template/sheet/mystical-power.hbs | 30 +- template/sheet/tab/artifact.hbs | 11 +- template/sheet/tab/player-main.hbs | 11 +- template/sheet/trait.hbs | 30 +- template/sheet/weapon.hbs | 43 +- 16 files changed, 861 insertions(+), 858 deletions(-) diff --git a/script/common/config.js b/script/common/config.js index fba26ce1..b326d214 100644 --- a/script/common/config.js +++ b/script/common/config.js @@ -1,522 +1,495 @@ // Namespace Configuration Values export const SYMBAROUM = {}; -SYMBAROUM.namespace = 'symbaroum'; - -SYMBAROUM.attributes = [ - "accurate", - "cunning", - "discreet", - "persuasive", - "quick", - "resolute", - "strong", - "vigilant" -]; +SYMBAROUM.namespace = "symbaroum"; + +SYMBAROUM.attributes = ["accurate", "cunning", "discreet", "persuasive", "quick", "resolute", "strong", "vigilant"]; SYMBAROUM.attributeLabels = { - "accurate":"ATTRIBUTE.ACCURATE", - "cunning":"ATTRIBUTE.CUNNING", - "discreet":"ATTRIBUTE.DISCREET", - "persuasive":"ATTRIBUTE.PERSUASIVE", - "quick":"ATTRIBUTE.QUICK", - "resolute":"ATTRIBUTE.RESOLUTE", - "strong":"ATTRIBUTE.STRONG", - "vigilant":"ATTRIBUTE.VIGILANT" + accurate: "ATTRIBUTE.ACCURATE", + cunning: "ATTRIBUTE.CUNNING", + discreet: "ATTRIBUTE.DISCREET", + persuasive: "ATTRIBUTE.PERSUASIVE", + quick: "ATTRIBUTE.QUICK", + resolute: "ATTRIBUTE.RESOLUTE", + strong: "ATTRIBUTE.STRONG", + vigilant: "ATTRIBUTE.VIGILANT", }; SYMBAROUM.attributeImages = { - "accurate":"arrow-scope.svg", - "cunning":"think.svg", - "discreet":"hooded-figure.svg", - "persuasive":"discussion.svg", - "quick":"fire-dash.svg", - "resolute":"rear-aura.svg", - "strong":"biceps.svg", - "vigilant":"dead-eye.svg" + accurate: "arrow-scope.svg", + cunning: "think.svg", + discreet: "hooded-figure.svg", + persuasive: "discussion.svg", + quick: "fire-dash.svg", + resolute: "rear-aura.svg", + strong: "biceps.svg", + vigilant: "dead-eye.svg", }; SYMBAROUM.imageRef = "systems/symbaroum/asset/image/{filename}"; -SYMBAROUM.itemSortOrder = [ - "ability", - "trait", - "mysticalPower", - "ritual", - "boon", - "burden", - "armor", - "weapon", - "equipment", - "artifact" -]; +SYMBAROUM.itemSortOrder = ["ability", "trait", "mysticalPower", "ritual", "boon", "burden", "armor", "weapon", "equipment", "artifact"]; SYMBAROUM.itemImages = { - "ability":"ability.png", - "trait":"trait.png", - "mysticalPower":"mysticalPower.png", - "ritual":"ritual.png", - "boon":"trait.png", - "burden":"trait.png", - "armor":"armor.png", - "weapon":"weapon.png", - "equipment":"equipment.png", - "artifact":"artifact.png" + ability: "ability.png", + trait: "trait.png", + mysticalPower: "mysticalPower.png", + ritual: "ritual.png", + boon: "trait.png", + burden: "trait.png", + armor: "armor.png", + weapon: "weapon.png", + equipment: "equipment.png", + artifact: "artifact.png", }; - // Deprecated item types -SYMBAROUM.itemDeprecated = [ -'artifact', -'base' -]; +SYMBAROUM.itemDeprecated = ["artifact", "base"]; // Ability definitions SYMBAROUM.abilitiesList = { - "none": 'ABILITY_LABEL.DEFAULT', - "acrobatics": 'ABILITY_LABEL.ACROBATICS', - "alchemy": 'ABILITY_LABEL.ALCHEMY', - "agilecombat": 'ABILITY_LABEL.AGILE_COMBAT', - "armoredmystic": 'ABILITY_LABEL.ARMORED_MYSTIC', - "arrowjab": 'ABILITY_LABEL.ARROW_JAB', - "artifactcrafting": 'ABILITY_LABEL.ARTIFACT_CRAFTING', - "axeartist": 'ABILITY_LABEL.AXE_ARTIST', - "backstab": 'ABILITY_LABEL.BACKSTAB', - "beastlore": 'ABILITY_LABEL.BEAST_LORE', - "berserker": 'ABILITY_LABEL.BERSERKER', - "blacksmith": 'ABILITY_LABEL.BLACKSMITH', - "bloodcombat": 'ABILITY_LABEL.BLOOD_COMBAT', - "bodyguard": 'ABILITY_LABEL.BODYGUARD', - "channeling": 'ABILITY_LABEL.CHANNELING', - "cheapshot": 'ABILITY_LABEL.CHEAP_SHOT', - "dominate": 'ABILITY_LABEL.DOMINATE', - "ensnare": 'ABILITY_LABEL.ENSNARE', - "equestrian": 'ABILITY_LABEL.EQUESTRIAN', - "exceptionalattribute": 'ABILITY_LABEL.EX_ATTRIBUTE', - "featofstrength": 'ABILITY_LABEL.FEAT_STRENGTH', - "feint": 'ABILITY_LABEL.FEINT', - "flailer": 'ABILITY_LABEL.FLAILER', - "hammerrhythm": 'ABILITY_LABEL.HAMMER_RHYTHM', - "huntersinstinct": 'ABILITY_LABEL.HUNTER_INSTINCT', - "ironfist": 'ABILITY_LABEL.IRON_FIST', - "knifeplay": 'ABILITY_LABEL.KNIFE_PLAY', - "leader": 'ABILITY_LABEL.LEADER', - "loremaster": 'ABILITY_LABEL.LOREMASTER', - "manatarms": 'ABILITY_LABEL.MAN-AT-ARMS', - "mantledance": 'ABILITY_LABEL.MANTLE_DANCE', - "marksman": 'ABILITY_LABEL.MARKSMAN', - "medicus": 'ABILITY_LABEL.MEDICUS', - "naturalwarrior": 'ABILITY_LABEL.NATURAL_WARRIOR', - "opportunist": 'ABILITY_LABEL.OPPORTUNIST', - "poisoner": 'ABILITY_LABEL.POISONER', - "polearmmastery": 'ABILITY_LABEL.POLEARM_MASTERY', - "pyrotechnics": 'ABILITY_LABEL.PYROTECHNICS', - "quickdraw": 'ABILITY_LABEL.QUICK_DRAW', - "rapidfire": 'ABILITY_LABEL.RAPID_FIRE', - "rapidreflexes": 'ABILITY_LABEL.RAPID_REFLEXES', - "recovery": 'ABILITY_LABEL.RECOVERY', - "ritualist": 'ABILITY_LABEL.RITUALIST', - "runetattoo": 'ABILITY_LABEL.RUNE_TATTOO', - "shieldfighter": 'ABILITY_LABEL.SHIELD_FIGHTER', - "siegeexpert": 'ABILITY_LABEL.SIEGE_EXPERT', - "sixthsense": 'ABILITY_LABEL.SIXTH_SENSE', - "sorcery": 'ABILITY_LABEL.SORCERY', - "stafffighting": 'ABILITY_LABEL.STAFF_FIGHTING', - "staffmagic": 'ABILITY_LABEL.STAFF_MAGIC', - "steadfast": 'ABILITY_LABEL.STEADFAST', - "steelthrow": 'ABILITY_LABEL.STEEL_THROW', - "strangler": 'ABILITY_LABEL.STRANGLER', - "stronggift": 'ABILITY_LABEL.STRONG_GIFT', - "swordsaint": 'ABILITY_LABEL.SWORD_SAINT', - "symbolism": 'ABILITY_LABEL.SYMBOLISM', - "tactician": 'ABILITY_LABEL.TACTICIAN', - "theurgy": 'ABILITY_LABEL.THEURGY', - "trapper": 'ABILITY_LABEL.TRAPPER', - "trickarchery": 'ABILITY_LABEL.TRICK_ARCHERY', - "trollsinging": 'ABILITY_LABEL.TROLL_SINGING', - "twinattack": 'ABILITY_LABEL.TWIN_ATTACK', - "twohandedforce": 'ABILITY_LABEL.2HANDED_FORCE', - "witchcraft": 'ABILITY_LABEL.WITCHCRAFT', - "witchsight": 'ABILITY_LABEL.WITCHSIGHT', - "wizardry": 'ABILITY_LABEL.WIZARDRY', - "whipfighter": 'ABILITY_LABEL.WHIPFIGHTER', - "wrestling": 'ABILITY_LABEL.WRESTLING', - "twohandedfinesse": 'ABILITY_LABEL.2HANDED_FINESSE', - "blessings": 'ABILITY_LABEL.BLESSINGS' + none: "ABILITY_LABEL.DEFAULT", + acrobatics: "ABILITY_LABEL.ACROBATICS", + alchemy: "ABILITY_LABEL.ALCHEMY", + agilecombat: "ABILITY_LABEL.AGILE_COMBAT", + armoredmystic: "ABILITY_LABEL.ARMORED_MYSTIC", + arrowjab: "ABILITY_LABEL.ARROW_JAB", + artifactcrafting: "ABILITY_LABEL.ARTIFACT_CRAFTING", + axeartist: "ABILITY_LABEL.AXE_ARTIST", + backstab: "ABILITY_LABEL.BACKSTAB", + beastlore: "ABILITY_LABEL.BEAST_LORE", + berserker: "ABILITY_LABEL.BERSERKER", + blacksmith: "ABILITY_LABEL.BLACKSMITH", + bloodcombat: "ABILITY_LABEL.BLOOD_COMBAT", + bodyguard: "ABILITY_LABEL.BODYGUARD", + channeling: "ABILITY_LABEL.CHANNELING", + cheapshot: "ABILITY_LABEL.CHEAP_SHOT", + dominate: "ABILITY_LABEL.DOMINATE", + ensnare: "ABILITY_LABEL.ENSNARE", + equestrian: "ABILITY_LABEL.EQUESTRIAN", + exceptionalattribute: "ABILITY_LABEL.EX_ATTRIBUTE", + featofstrength: "ABILITY_LABEL.FEAT_STRENGTH", + feint: "ABILITY_LABEL.FEINT", + flailer: "ABILITY_LABEL.FLAILER", + hammerrhythm: "ABILITY_LABEL.HAMMER_RHYTHM", + huntersinstinct: "ABILITY_LABEL.HUNTER_INSTINCT", + ironfist: "ABILITY_LABEL.IRON_FIST", + knifeplay: "ABILITY_LABEL.KNIFE_PLAY", + leader: "ABILITY_LABEL.LEADER", + loremaster: "ABILITY_LABEL.LOREMASTER", + manatarms: "ABILITY_LABEL.MAN-AT-ARMS", + mantledance: "ABILITY_LABEL.MANTLE_DANCE", + marksman: "ABILITY_LABEL.MARKSMAN", + medicus: "ABILITY_LABEL.MEDICUS", + naturalwarrior: "ABILITY_LABEL.NATURAL_WARRIOR", + opportunist: "ABILITY_LABEL.OPPORTUNIST", + poisoner: "ABILITY_LABEL.POISONER", + polearmmastery: "ABILITY_LABEL.POLEARM_MASTERY", + pyrotechnics: "ABILITY_LABEL.PYROTECHNICS", + quickdraw: "ABILITY_LABEL.QUICK_DRAW", + rapidfire: "ABILITY_LABEL.RAPID_FIRE", + rapidreflexes: "ABILITY_LABEL.RAPID_REFLEXES", + recovery: "ABILITY_LABEL.RECOVERY", + ritualist: "ABILITY_LABEL.RITUALIST", + runetattoo: "ABILITY_LABEL.RUNE_TATTOO", + shieldfighter: "ABILITY_LABEL.SHIELD_FIGHTER", + siegeexpert: "ABILITY_LABEL.SIEGE_EXPERT", + sixthsense: "ABILITY_LABEL.SIXTH_SENSE", + sorcery: "ABILITY_LABEL.SORCERY", + stafffighting: "ABILITY_LABEL.STAFF_FIGHTING", + staffmagic: "ABILITY_LABEL.STAFF_MAGIC", + steadfast: "ABILITY_LABEL.STEADFAST", + steelthrow: "ABILITY_LABEL.STEEL_THROW", + strangler: "ABILITY_LABEL.STRANGLER", + stronggift: "ABILITY_LABEL.STRONG_GIFT", + swordsaint: "ABILITY_LABEL.SWORD_SAINT", + symbolism: "ABILITY_LABEL.SYMBOLISM", + tactician: "ABILITY_LABEL.TACTICIAN", + theurgy: "ABILITY_LABEL.THEURGY", + trapper: "ABILITY_LABEL.TRAPPER", + trickarchery: "ABILITY_LABEL.TRICK_ARCHERY", + trollsinging: "ABILITY_LABEL.TROLL_SINGING", + twinattack: "ABILITY_LABEL.TWIN_ATTACK", + twohandedforce: "ABILITY_LABEL.2HANDED_FORCE", + witchcraft: "ABILITY_LABEL.WITCHCRAFT", + witchsight: "ABILITY_LABEL.WITCHSIGHT", + wizardry: "ABILITY_LABEL.WIZARDRY", + whipfighter: "ABILITY_LABEL.WHIPFIGHTER", + wrestling: "ABILITY_LABEL.WRESTLING", + twohandedfinesse: "ABILITY_LABEL.2HANDED_FINESSE", + blessings: "ABILITY_LABEL.BLESSINGS", }; SYMBAROUM.powersList = { - "none": 'ABILITY_LABEL.DEFAULT', - "anathema": 'POWER_LABEL.ANATHEMA', - "banishingseal": 'POWER_LABEL.BANISHING_SEAL', - "bendwill": 'POWER_LABEL.BEND_WILL', - "blackbolt": 'POWER_LABEL.BLACK_BOLT', - "blackbreath": 'POWER_LABEL.BLACK_BREATH', - "blessedshield": 'POWER_LABEL.BLESSED_SHIELD', - "blindingsymbol": 'POWER_LABEL.BLINDING_SYMBOL', - "brimstonecascade": 'POWER_LABEL.BRIMSTONE_CASCADE', - "combathymn": 'POWER_LABEL.COMBAT_HYMN', - "confusion": 'POWER_LABEL.CONFUSION', - "curse": 'POWER_LABEL.CURSE', - "dancingweapon": 'POWER_LABEL.DANCING_WEAPON', - "drainingglyph": 'POWER_LABEL.DRAINING_GLYPH', - "entanglingvines": 'POWER_LABEL.ENTANGLING_VINES', - "exorcize": 'POWER_LABEL.EXORCIZE', - "firesoul": 'POWER_LABEL.FIRE_SOUL', - "flamewall": 'POWER_LABEL.FLAME_WALL', - "heroichymn": 'POWER_LABEL.HEROIC_HYMN', - "holyaura": 'POWER_LABEL.HOLY_AURA', - "illusorycorrection": 'POWER_LABEL.ILLUSORY_CORRECTION', - "inheritwound": 'POWER_LABEL.INHERIT_WOUND', - "larvaeboils": 'POWER_LABEL.LARVAE_BOILS', - "layonhands": 'POWER_LABEL.LAY_ON_HANDS', - "levitate": 'POWER_LABEL.LEVITATE', - "lifegiver": 'POWER_LABEL.LIFEGIVER', - "maltransformation": 'POWER_LABEL.MALTRANSFORMATION', - "mindthrow": 'POWER_LABEL.MIND-THROW', - "mirroring": 'POWER_LABEL.MIRRORING', - "naturesembrace": 'POWER_LABEL.NATURES_EMBRACE', - "priosburningglass": 'POWER_LABEL.PRIOS_BURNING_GLASS', - "protectiverunes": 'POWER_LABEL.PROTECTIVE_RUNES', - "psychicthrust": 'POWER_LABEL.PSYCHIC_THRUST', - "purgatory": 'POWER_LABEL.PURGATORY', - "retribution": 'POWER_LABEL.RETRIBUTION', - "revenantstrike": 'POWER_LABEL.REVENANT_STRIKE', - "shapeshift": 'POWER_LABEL.SHAPESHIFT', - "sphere": 'POWER_LABEL.SPHERE', - "spiritwalk": 'POWER_LABEL.SPIRIT_WALK', - "staffprojectile": 'POWER_LABEL.STAFF_PROJECTILE', - "stormarrow": 'POWER_LABEL.STORM_ARROW', - "teleport": 'POWER_LABEL.TELEPORT', - "thorncloak": 'POWER_LABEL.THORN_CLOAK', - "tormentingspirits": 'POWER_LABEL.TORMENTING_SPIRITS', - "trueform": 'POWER_LABEL.TRUE_FORM', - "unholyaura": 'POWER_LABEL.UNHOLY_AURA', - "unnoticeable": 'POWER_LABEL.UNNOTICEABLE', - "weakeninghymn": 'POWER_LABEL.WEAKENING_HYMN', - "wildhunt": 'POWER_LABEL.WILD_HUNT', - "battlesymbol": 'POWER_LABEL.BATTLE_SYMBOL', - "earthbinding": 'POWER_LABEL.EARTH_BINDING', - "markoftorment": 'POWER_LABEL.MARK_OF_TORMENT', - "serenity": 'POWER_LABEL.SERENITY', - "earthshot": 'POWER_LABEL.EARTH_SHOT', - "witchhammer": 'POWER_LABEL.WITCH_HAMMER' + none: "ABILITY_LABEL.DEFAULT", + anathema: "POWER_LABEL.ANATHEMA", + banishingseal: "POWER_LABEL.BANISHING_SEAL", + bendwill: "POWER_LABEL.BEND_WILL", + blackbolt: "POWER_LABEL.BLACK_BOLT", + blackbreath: "POWER_LABEL.BLACK_BREATH", + blessedshield: "POWER_LABEL.BLESSED_SHIELD", + blindingsymbol: "POWER_LABEL.BLINDING_SYMBOL", + brimstonecascade: "POWER_LABEL.BRIMSTONE_CASCADE", + combathymn: "POWER_LABEL.COMBAT_HYMN", + confusion: "POWER_LABEL.CONFUSION", + curse: "POWER_LABEL.CURSE", + dancingweapon: "POWER_LABEL.DANCING_WEAPON", + drainingglyph: "POWER_LABEL.DRAINING_GLYPH", + entanglingvines: "POWER_LABEL.ENTANGLING_VINES", + exorcize: "POWER_LABEL.EXORCIZE", + firesoul: "POWER_LABEL.FIRE_SOUL", + flamewall: "POWER_LABEL.FLAME_WALL", + heroichymn: "POWER_LABEL.HEROIC_HYMN", + holyaura: "POWER_LABEL.HOLY_AURA", + illusorycorrection: "POWER_LABEL.ILLUSORY_CORRECTION", + inheritwound: "POWER_LABEL.INHERIT_WOUND", + larvaeboils: "POWER_LABEL.LARVAE_BOILS", + layonhands: "POWER_LABEL.LAY_ON_HANDS", + levitate: "POWER_LABEL.LEVITATE", + lifegiver: "POWER_LABEL.LIFEGIVER", + maltransformation: "POWER_LABEL.MALTRANSFORMATION", + mindthrow: "POWER_LABEL.MIND-THROW", + mirroring: "POWER_LABEL.MIRRORING", + naturesembrace: "POWER_LABEL.NATURES_EMBRACE", + priosburningglass: "POWER_LABEL.PRIOS_BURNING_GLASS", + protectiverunes: "POWER_LABEL.PROTECTIVE_RUNES", + psychicthrust: "POWER_LABEL.PSYCHIC_THRUST", + purgatory: "POWER_LABEL.PURGATORY", + retribution: "POWER_LABEL.RETRIBUTION", + revenantstrike: "POWER_LABEL.REVENANT_STRIKE", + shapeshift: "POWER_LABEL.SHAPESHIFT", + sphere: "POWER_LABEL.SPHERE", + spiritwalk: "POWER_LABEL.SPIRIT_WALK", + staffprojectile: "POWER_LABEL.STAFF_PROJECTILE", + stormarrow: "POWER_LABEL.STORM_ARROW", + teleport: "POWER_LABEL.TELEPORT", + thorncloak: "POWER_LABEL.THORN_CLOAK", + tormentingspirits: "POWER_LABEL.TORMENTING_SPIRITS", + trueform: "POWER_LABEL.TRUE_FORM", + unholyaura: "POWER_LABEL.UNHOLY_AURA", + unnoticeable: "POWER_LABEL.UNNOTICEABLE", + weakeninghymn: "POWER_LABEL.WEAKENING_HYMN", + wildhunt: "POWER_LABEL.WILD_HUNT", + battlesymbol: "POWER_LABEL.BATTLE_SYMBOL", + earthbinding: "POWER_LABEL.EARTH_BINDING", + markoftorment: "POWER_LABEL.MARK_OF_TORMENT", + serenity: "POWER_LABEL.SERENITY", + earthshot: "POWER_LABEL.EARTH_SHOT", + witchhammer: "POWER_LABEL.WITCH_HAMMER", }; SYMBAROUM.traitsList = { - "acidicattack": 'TRAIT_LABEL.ACIDICATTACK', - "acidicblood": 'TRAIT_LABEL.ACIDICBLOOD', - "alternativedamage": 'TRAIT_LABEL.ALTERNATIVEDAMAGE', - "amphibian": 'TRAIT_LABEL.AMPHIBIAN', - "armored": 'TRAIT_LABEL.ARMORED', - "avengingsuccessor": 'TRAIT_LABEL.AVENGINGSUCCESSOR', - "bloodlust": 'TRAIT_LABEL.BLOODLUST', - "carapace": 'TRAIT_LABEL.CARAPACE', - "collectivepower": 'TRAIT_LABEL.COLLECTIVEPOWER', - "colossal": 'TRAIT_LABEL.COLOSSAL', - "companions": 'TRAIT_LABEL.COMPANIONS', - "corruptingattack": 'TRAIT_LABEL.CORRUPTINGATTACK', - "corruptionhoarder": 'TRAIT_LABEL.CORRUPTIONHOARDER', - "corruptionsensitive": 'TRAIT_LABEL.CORRUPTIONSENSITIVE', - "crushingembrace": 'TRAIT_LABEL.CRUSHINGEMBRACE', - "deadlybreath": 'TRAIT_LABEL.DEADLYBREATH', - "deathstruggle": 'TRAIT_LABEL.DEATHSTRUGGLE', - "devour": 'TRAIT_LABEL.DEVOUR', - "diminutive": 'TRAIT_LABEL.DIMINUTIVE', - "enthrall": 'TRAIT_LABEL.ENTHRALL', - "earthbound": 'TRAIT_LABEL.EARTHBOUND', - "freespirit": 'TRAIT_LABEL.FREESPIRIT', - "grapplingtongue": 'TRAIT_LABEL.GRAPPLINGTONGUE', - "gravelycold": 'TRAIT_LABEL.GRAVELYCOLD', - "harmfulaura": 'TRAIT_LABEL.HARMFULAURA', - "haunting": 'TRAIT_LABEL.HAUNTING', - "infectious": 'TRAIT_LABEL.INFECTIOUS', - "infestation": 'TRAIT_LABEL.INFESTATION', - "invisibility": 'TRAIT_LABEL.INVISIBILITY', - "leap": 'TRAIT_LABEL.LEAP', - "lifesense": 'TRAIT_LABEL.LIFESENSE', - "manifestation": 'TRAIT_LABEL.MANIFESTATION', - "many-headed": 'TRAIT_LABEL.MANYHEADED', - "metamorphosis": 'TRAIT_LABEL.METAMORPHOSIS', - "mysticalresistance": 'TRAIT_LABEL.MYSTICALRESISTANCE', - "naturalweapon": 'TRAIT_LABEL.NATURALWEAPON', - "nightperception": 'TRAIT_LABEL.NIGHTPERCEPTION', - "observant": 'TRAIT_LABEL.OBSERVANT', - "paralyzingvenom": 'TRAIT_LABEL.PARALYZINGVENOM', - "piercingattack": 'TRAIT_LABEL.PIERCINGATTACK', - "poisonous": 'TRAIT_LABEL.POISONOUS', - "poisonspit": 'TRAIT_LABEL.POISONSPIT', - "prehensileclaws": 'TRAIT_LABEL.PREHENSILECLAWS', - "rampage": 'TRAIT_LABEL.RAMPAGE', - "regeneration": 'TRAIT_LABEL.REGENERATION', - "robust": 'TRAIT_LABEL.ROBUST', - "rootwall": 'TRAIT_LABEL.ROOTWALL', - "shapeshifter": 'TRAIT_LABEL.SHAPESHIFTER', - "spiritform": 'TRAIT_LABEL.SPIRITFORM', - "sturdy": 'TRAIT_LABEL.STURDY', - "summoner": 'TRAIT_LABEL.SUMMONER', - "survivalinstinct": 'TRAIT_LABEL.SURVIVALINSTINCT', - "swarm": 'TRAIT_LABEL.SWARM', - "swift": 'TRAIT_LABEL.SWIFT', - "terrify": 'TRAIT_LABEL.TERRIFY', - "tunneler": 'TRAIT_LABEL.TUNNELER', - "undead": 'TRAIT_LABEL.UNDEAD', - "web": 'TRAIT_LABEL.WEB', - "wings": 'TRAIT_LABEL.WINGS', - "wisdomages": 'TRAIT_LABEL.WISDOM_AGES', - "wrecker": 'TRAIT_LABEL.WRECKER' + acidicattack: "TRAIT_LABEL.ACIDICATTACK", + acidicblood: "TRAIT_LABEL.ACIDICBLOOD", + alternativedamage: "TRAIT_LABEL.ALTERNATIVEDAMAGE", + amphibian: "TRAIT_LABEL.AMPHIBIAN", + armored: "TRAIT_LABEL.ARMORED", + avengingsuccessor: "TRAIT_LABEL.AVENGINGSUCCESSOR", + bloodlust: "TRAIT_LABEL.BLOODLUST", + carapace: "TRAIT_LABEL.CARAPACE", + collectivepower: "TRAIT_LABEL.COLLECTIVEPOWER", + colossal: "TRAIT_LABEL.COLOSSAL", + companions: "TRAIT_LABEL.COMPANIONS", + corruptingattack: "TRAIT_LABEL.CORRUPTINGATTACK", + corruptionhoarder: "TRAIT_LABEL.CORRUPTIONHOARDER", + corruptionsensitive: "TRAIT_LABEL.CORRUPTIONSENSITIVE", + crushingembrace: "TRAIT_LABEL.CRUSHINGEMBRACE", + deadlybreath: "TRAIT_LABEL.DEADLYBREATH", + deathstruggle: "TRAIT_LABEL.DEATHSTRUGGLE", + devour: "TRAIT_LABEL.DEVOUR", + diminutive: "TRAIT_LABEL.DIMINUTIVE", + enthrall: "TRAIT_LABEL.ENTHRALL", + earthbound: "TRAIT_LABEL.EARTHBOUND", + freespirit: "TRAIT_LABEL.FREESPIRIT", + grapplingtongue: "TRAIT_LABEL.GRAPPLINGTONGUE", + gravelycold: "TRAIT_LABEL.GRAVELYCOLD", + harmfulaura: "TRAIT_LABEL.HARMFULAURA", + haunting: "TRAIT_LABEL.HAUNTING", + infectious: "TRAIT_LABEL.INFECTIOUS", + infestation: "TRAIT_LABEL.INFESTATION", + invisibility: "TRAIT_LABEL.INVISIBILITY", + leap: "TRAIT_LABEL.LEAP", + lifesense: "TRAIT_LABEL.LIFESENSE", + manifestation: "TRAIT_LABEL.MANIFESTATION", + "many-headed": "TRAIT_LABEL.MANYHEADED", + metamorphosis: "TRAIT_LABEL.METAMORPHOSIS", + mysticalresistance: "TRAIT_LABEL.MYSTICALRESISTANCE", + naturalweapon: "TRAIT_LABEL.NATURALWEAPON", + nightperception: "TRAIT_LABEL.NIGHTPERCEPTION", + observant: "TRAIT_LABEL.OBSERVANT", + paralyzingvenom: "TRAIT_LABEL.PARALYZINGVENOM", + piercingattack: "TRAIT_LABEL.PIERCINGATTACK", + poisonous: "TRAIT_LABEL.POISONOUS", + poisonspit: "TRAIT_LABEL.POISONSPIT", + prehensileclaws: "TRAIT_LABEL.PREHENSILECLAWS", + rampage: "TRAIT_LABEL.RAMPAGE", + regeneration: "TRAIT_LABEL.REGENERATION", + robust: "TRAIT_LABEL.ROBUST", + rootwall: "TRAIT_LABEL.ROOTWALL", + shapeshifter: "TRAIT_LABEL.SHAPESHIFTER", + spiritform: "TRAIT_LABEL.SPIRITFORM", + sturdy: "TRAIT_LABEL.STURDY", + summoner: "TRAIT_LABEL.SUMMONER", + survivalinstinct: "TRAIT_LABEL.SURVIVALINSTINCT", + swarm: "TRAIT_LABEL.SWARM", + swift: "TRAIT_LABEL.SWIFT", + terrify: "TRAIT_LABEL.TERRIFY", + tunneler: "TRAIT_LABEL.TUNNELER", + undead: "TRAIT_LABEL.UNDEAD", + web: "TRAIT_LABEL.WEB", + wings: "TRAIT_LABEL.WINGS", + wisdomages: "TRAIT_LABEL.WISDOM_AGES", + wrecker: "TRAIT_LABEL.WRECKER", }; SYMBAROUM.boonsList = { - "absolutememory": 'BOON_LABEL.ABSOLUTE_MEMORY', - "archivist": 'BOON_LABEL.ARCHIVIST', - "augur": 'BOON_LABEL.AUGUR', - "beasttongue": 'BOON_LABEL.BEAST_TONGUE', - "bloodties": 'BOON_LABEL.BLOODTIES', - "bloodhound": 'BOON_LABEL.BLOODHOUND', - "bushcraft": 'BOON_LABEL.BUSHCRAFT', - "cartographer": 'BOON_LABEL.CARTOGRAPHER', - "catburglar": 'BOON_LABEL.CAT_BURGLAR', - "cheat": 'BOON_LABEL.CHEAT', - "commandingvoice": 'BOON_LABEL.COMMANDING_VOICE', - "conartist": 'BOON_LABEL.CON_ARTIST', - "contacts": 'BOON_LABEL.CONTACTS', - "darkblood": 'BOON_LABEL.DARKBLOOD', - "dexterous": 'BOON_LABEL.DEXTEROUS', - "double-tongue": 'BOON_LABEL.DOUBLE_TONGUE', - "enduringmarch": 'BOON_LABEL.ENDURING_MARCH', - "enterprise": 'BOON_LABEL.ENTERPRISE', - "escapeartist": 'BOON_LABEL.ESCAPE_ARTIST', - "falseidentity": 'BOON_LABEL.FALSE_IDENTITY', - "fireforged": 'BOON_LABEL.FIRE_FORGED', - "fleet-footed": 'BOON_LABEL.FLEET_FOOTED', - "forbiddenknowledge": 'BOON_LABEL.FORBIDDEN_KNOWLEDGE', - "gambler": 'BOON_LABEL.GAMBLER', - "greenthumb": 'BOON_LABEL.GREEN_THUMB', - "heirloom": 'BOON_LABEL.HEIRLOOM', - "hideouts": 'BOON_LABEL.HIDEOUTS', - "horrifying": 'BOON_LABEL.HORRIFYING', - "impressionist": 'BOON_LABEL.IMPRESSIONIST', - "long-lived": 'BOON_LABEL.LONGLIVED', - "manipulator": 'BOON_LABEL.MANIPULATOR', - "medium": 'BOON_LABEL.MEDIUM', - "mirage": 'BOON_LABEL.MIRAGE', - "musician": 'BOON_LABEL.MUSICIAN', - "pack-mule": 'BOON_LABEL.PACK_MULE', - "pathfinder": 'BOON_LABEL.PATHFINDER', - "pet": 'BOON_LABEL.PET', - "poisonresilient": 'BOON_LABEL.POISON_RESILIENT', - "priviledged": 'BOON_LABEL.PRIVILEDGED', - "servant": 'BOON_LABEL.SERVANT', - "shadowspawn": 'BOON_LABEL.SHADOW_SPAWN', - "soulmate": 'BOON_LABEL.SOULMATE', - "storyteller": 'BOON_LABEL.STORYTELLER', - "telltale": 'BOON_LABEL.TELLTALE', - "tough": 'BOON_LABEL.TOUGH' + absolutememory: "BOON_LABEL.ABSOLUTE_MEMORY", + archivist: "BOON_LABEL.ARCHIVIST", + augur: "BOON_LABEL.AUGUR", + beasttongue: "BOON_LABEL.BEAST_TONGUE", + bloodties: "BOON_LABEL.BLOODTIES", + bloodhound: "BOON_LABEL.BLOODHOUND", + bushcraft: "BOON_LABEL.BUSHCRAFT", + cartographer: "BOON_LABEL.CARTOGRAPHER", + catburglar: "BOON_LABEL.CAT_BURGLAR", + cheat: "BOON_LABEL.CHEAT", + commandingvoice: "BOON_LABEL.COMMANDING_VOICE", + conartist: "BOON_LABEL.CON_ARTIST", + contacts: "BOON_LABEL.CONTACTS", + darkblood: "BOON_LABEL.DARKBLOOD", + dexterous: "BOON_LABEL.DEXTEROUS", + "double-tongue": "BOON_LABEL.DOUBLE_TONGUE", + enduringmarch: "BOON_LABEL.ENDURING_MARCH", + enterprise: "BOON_LABEL.ENTERPRISE", + escapeartist: "BOON_LABEL.ESCAPE_ARTIST", + falseidentity: "BOON_LABEL.FALSE_IDENTITY", + fireforged: "BOON_LABEL.FIRE_FORGED", + "fleet-footed": "BOON_LABEL.FLEET_FOOTED", + forbiddenknowledge: "BOON_LABEL.FORBIDDEN_KNOWLEDGE", + gambler: "BOON_LABEL.GAMBLER", + greenthumb: "BOON_LABEL.GREEN_THUMB", + heirloom: "BOON_LABEL.HEIRLOOM", + hideouts: "BOON_LABEL.HIDEOUTS", + horrifying: "BOON_LABEL.HORRIFYING", + impressionist: "BOON_LABEL.IMPRESSIONIST", + "long-lived": "BOON_LABEL.LONGLIVED", + manipulator: "BOON_LABEL.MANIPULATOR", + medium: "BOON_LABEL.MEDIUM", + mirage: "BOON_LABEL.MIRAGE", + musician: "BOON_LABEL.MUSICIAN", + "pack-mule": "BOON_LABEL.PACK_MULE", + pathfinder: "BOON_LABEL.PATHFINDER", + pet: "BOON_LABEL.PET", + poisonresilient: "BOON_LABEL.POISON_RESILIENT", + priviledged: "BOON_LABEL.PRIVILEDGED", + servant: "BOON_LABEL.SERVANT", + shadowspawn: "BOON_LABEL.SHADOW_SPAWN", + soulmate: "BOON_LABEL.SOULMATE", + storyteller: "BOON_LABEL.STORYTELLER", + telltale: "BOON_LABEL.TELLTALE", + tough: "BOON_LABEL.TOUGH", }; SYMBAROUM.burdensList = { - "addiction": 'BURDEN_LABEL.ADDICTION', - "archenemy": 'BURDEN_LABEL.ARCHENEMY', - "bestial": 'BURDEN_LABEL.BESTIAL', - "bloodthirst": 'BURDEN_LABEL.BLOODTHIRST', - "codeofhonor": 'BURDEN_LABEL.CODE_OF_HONOR', - "darksecret": 'BURDEN_LABEL.DARK_SECRET', - "elderly": 'BURDEN_LABEL.ELDERLY', - "epileptic": 'BURDEN_LABEL.EPILEPTIC', - "impulsive": 'BURDEN_LABEL.IMPULSIVE', - "mysticalmark": 'BURDEN_LABEL.MYSTICAL_MARK', - "nightmares": 'BURDEN_LABEL.NIGHTMARES', - "pariah": 'BURDEN_LABEL.PARIAH', - "protege": 'BURDEN_LABEL.PROTEGE', - "short-lived": 'BURDEN_LABEL.SHORTLIVED', - "sickly": 'BURDEN_LABEL.SICKLY', - "slow": 'BURDEN_LABEL.SLOW', - "wanted": 'BURDEN_LABEL.WANTED' + addiction: "BURDEN_LABEL.ADDICTION", + archenemy: "BURDEN_LABEL.ARCHENEMY", + bestial: "BURDEN_LABEL.BESTIAL", + bloodthirst: "BURDEN_LABEL.BLOODTHIRST", + codeofhonor: "BURDEN_LABEL.CODE_OF_HONOR", + darksecret: "BURDEN_LABEL.DARK_SECRET", + elderly: "BURDEN_LABEL.ELDERLY", + epileptic: "BURDEN_LABEL.EPILEPTIC", + impulsive: "BURDEN_LABEL.IMPULSIVE", + mysticalmark: "BURDEN_LABEL.MYSTICAL_MARK", + nightmares: "BURDEN_LABEL.NIGHTMARES", + pariah: "BURDEN_LABEL.PARIAH", + protege: "BURDEN_LABEL.PROTEGE", + "short-lived": "BURDEN_LABEL.SHORTLIVED", + sickly: "BURDEN_LABEL.SICKLY", + slow: "BURDEN_LABEL.SLOW", + wanted: "BURDEN_LABEL.WANTED", }; -SYMBAROUM.meleeWeapons = [ - "1handed", - "short", - "long", - "shield", - "unarmed", - "heavy" -]; - +SYMBAROUM.meleeWeapons = ["1handed", "short", "long", "shield", "unarmed", "heavy"]; -SYMBAROUM.rangeWeapons = [ - "ranged", - "thrown" -]; +SYMBAROUM.rangeWeapons = ["ranged", "thrown"]; SYMBAROUM.baseDamage = "1d8"; SYMBAROUM.baseProtection = "1d4"; SYMBAROUM.powersList = { - "none": 'ABILITY_LABEL.DEFAULT', - "anathema": 'POWER_LABEL.ANATHEMA', - "banishingseal": 'POWER_LABEL.BANISHING_SEAL', - "bendwill": 'POWER_LABEL.BEND_WILL', - "blackbolt": 'POWER_LABEL.BLACK_BOLT', - "blackbreath": 'POWER_LABEL.BLACK_BREATH', - "blessedshield": 'POWER_LABEL.BLESSED_SHIELD', - "blindingsymbol": 'POWER_LABEL.BLINDING_SYMBOL', - "brimstonecascade": 'POWER_LABEL.BRIMSTONE_CASCADE', - "combathymn": 'POWER_LABEL.COMBAT_HYMN', - "confusion": 'POWER_LABEL.CONFUSION', - "curse": 'POWER_LABEL.CURSE', - "dancingweapon": 'POWER_LABEL.DANCING_WEAPON', - "drainingglyph": 'POWER_LABEL.DRAINING_GLYPH', - "entanglingvines": 'POWER_LABEL.ENTANGLING_VINES', - "exorcize": 'POWER_LABEL.EXORCIZE', - "firesoul": 'POWER_LABEL.FIRE_SOUL', - "flamewall": 'POWER_LABEL.FLAME_WALL', - "heroichymn": 'POWER_LABEL.HEROIC_HYMN', - "holyaura": 'POWER_LABEL.HOLY_AURA', - "illusorycorrection": 'POWER_LABEL.ILLUSORY_CORRECTION', - "inheritwound": 'POWER_LABEL.INHERIT_WOUND', - "larvaeboils": 'POWER_LABEL.LARVAE_BOILS', - "layonhands": 'POWER_LABEL.LAY_ON_HANDS', - "levitate": 'POWER_LABEL.LEVITATE', - "lifegiver": 'POWER_LABEL.LIFEGIVER', - "maltransformation": 'POWER_LABEL.MALTRANSFORMATION', - "mindthrow": 'POWER_LABEL.MIND-THROW', - "mirroring": 'POWER_LABEL.MIRRORING', - "naturesembrace": 'POWER_LABEL.NATURES_EMBRACE', - "priosburningglass": 'POWER_LABEL.PRIOS_BURNING_GLASS', - "protectiverunes": 'POWER_LABEL.PROTECTIVE_RUNES', - "psychicthrust": 'POWER_LABEL.PSYCHIC_THRUST', - "purgatory": 'POWER_LABEL.PURGATORY', - "retribution": 'POWER_LABEL.RETRIBUTION', - "revenantstrike": 'POWER_LABEL.REVENANT_STRIKE', - "shapeshift": 'POWER_LABEL.SHAPESHIFT', - "sphere": 'POWER_LABEL.SPHERE', - "spiritwalk": 'POWER_LABEL.SPIRIT_WALK', - "staffprojectile": 'POWER_LABEL.STAFF_PROJECTILE', - "stormarrow": 'POWER_LABEL.STORM_ARROW', - "teleport": 'POWER_LABEL.TELEPORT', - "thorncloak": 'POWER_LABEL.THORN_CLOAK', - "tormentingspirits": 'POWER_LABEL.TORMENTING_SPIRITS', - "trueform": 'POWER_LABEL.TRUE_FORM', - "unholyaura": 'POWER_LABEL.UNHOLY_AURA', - "unnoticeable": 'POWER_LABEL.UNNOTICEABLE', - "weakeninghymn": 'POWER_LABEL.WEAKENING_HYMN', - "wildhunt": 'POWER_LABEL.WILD_HUNT', - "battlesymbol": 'POWER_LABEL.BATTLE_SYMBOL', - "earthbinding": 'POWER_LABEL.EARTH_BINDING', - "markoftorment": 'POWER_LABEL.MARK_OF_TORMENT', - "serenity": 'POWER_LABEL.SERENITY', - "earthshot": 'POWER_LABEL.EARTH_SHOT', - "witchhammer": 'POWER_LABEL.WITCH_HAMMER' + none: "ABILITY_LABEL.DEFAULT", + anathema: "POWER_LABEL.ANATHEMA", + banishingseal: "POWER_LABEL.BANISHING_SEAL", + bendwill: "POWER_LABEL.BEND_WILL", + blackbolt: "POWER_LABEL.BLACK_BOLT", + blackbreath: "POWER_LABEL.BLACK_BREATH", + blessedshield: "POWER_LABEL.BLESSED_SHIELD", + blindingsymbol: "POWER_LABEL.BLINDING_SYMBOL", + brimstonecascade: "POWER_LABEL.BRIMSTONE_CASCADE", + combathymn: "POWER_LABEL.COMBAT_HYMN", + confusion: "POWER_LABEL.CONFUSION", + curse: "POWER_LABEL.CURSE", + dancingweapon: "POWER_LABEL.DANCING_WEAPON", + drainingglyph: "POWER_LABEL.DRAINING_GLYPH", + entanglingvines: "POWER_LABEL.ENTANGLING_VINES", + exorcize: "POWER_LABEL.EXORCIZE", + firesoul: "POWER_LABEL.FIRE_SOUL", + flamewall: "POWER_LABEL.FLAME_WALL", + heroichymn: "POWER_LABEL.HEROIC_HYMN", + holyaura: "POWER_LABEL.HOLY_AURA", + illusorycorrection: "POWER_LABEL.ILLUSORY_CORRECTION", + inheritwound: "POWER_LABEL.INHERIT_WOUND", + larvaeboils: "POWER_LABEL.LARVAE_BOILS", + layonhands: "POWER_LABEL.LAY_ON_HANDS", + levitate: "POWER_LABEL.LEVITATE", + lifegiver: "POWER_LABEL.LIFEGIVER", + maltransformation: "POWER_LABEL.MALTRANSFORMATION", + mindthrow: "POWER_LABEL.MIND-THROW", + mirroring: "POWER_LABEL.MIRRORING", + naturesembrace: "POWER_LABEL.NATURES_EMBRACE", + priosburningglass: "POWER_LABEL.PRIOS_BURNING_GLASS", + protectiverunes: "POWER_LABEL.PROTECTIVE_RUNES", + psychicthrust: "POWER_LABEL.PSYCHIC_THRUST", + purgatory: "POWER_LABEL.PURGATORY", + retribution: "POWER_LABEL.RETRIBUTION", + revenantstrike: "POWER_LABEL.REVENANT_STRIKE", + shapeshift: "POWER_LABEL.SHAPESHIFT", + sphere: "POWER_LABEL.SPHERE", + spiritwalk: "POWER_LABEL.SPIRIT_WALK", + staffprojectile: "POWER_LABEL.STAFF_PROJECTILE", + stormarrow: "POWER_LABEL.STORM_ARROW", + teleport: "POWER_LABEL.TELEPORT", + thorncloak: "POWER_LABEL.THORN_CLOAK", + tormentingspirits: "POWER_LABEL.TORMENTING_SPIRITS", + trueform: "POWER_LABEL.TRUE_FORM", + unholyaura: "POWER_LABEL.UNHOLY_AURA", + unnoticeable: "POWER_LABEL.UNNOTICEABLE", + weakeninghymn: "POWER_LABEL.WEAKENING_HYMN", + wildhunt: "POWER_LABEL.WILD_HUNT", + battlesymbol: "POWER_LABEL.BATTLE_SYMBOL", + earthbinding: "POWER_LABEL.EARTH_BINDING", + markoftorment: "POWER_LABEL.MARK_OF_TORMENT", + serenity: "POWER_LABEL.SERENITY", + earthshot: "POWER_LABEL.EARTH_SHOT", + witchhammer: "POWER_LABEL.WITCH_HAMMER", }; -SYMBAROUM.scriptedAbilities = -["alchemy", "acrobatics", "artifactcrafting", "beastlore", "berserker", "blacksmith", "dominate", "leader", "loremaster", - "medicus", "poisoner", "quickdraw", "recovery", "strangler", "witchsight", - "anathema", "brimstonecascade", "bendwill", "blackbolt", "blessedshield", - "confusion", "curse", "dancingweapon", "earthshot", "entanglingvines", "flamewall", "holyaura", "inheritwound", "larvaeboils", "layonhands", - "levitate", "maltransformation", "mindthrow", "priosburningglass", "revenantstrike", "tormentingspirits", "unnoticeable", - "poisonous", "regeneration", "shapeshifter", "wisdomages", "witchhammer"]; - -SYMBAROUM.steadFastNovResistList = [ - "drainingglyph", - "entanglingvines", - "larvaeboils", - "mindthrow", - "earthbinding", - "poisoner", - "poisonous" +SYMBAROUM.scriptedAbilities = [ + "alchemy", + "acrobatics", + "artifactcrafting", + "beastlore", + "berserker", + "blacksmith", + "dominate", + "leader", + "loremaster", + "medicus", + "poisoner", + "quickdraw", + "recovery", + "strangler", + "witchsight", + "anathema", + "brimstonecascade", + "bendwill", + "blackbolt", + "blessedshield", + "confusion", + "curse", + "dancingweapon", + "earthshot", + "entanglingvines", + "flamewall", + "holyaura", + "inheritwound", + "larvaeboils", + "layonhands", + "levitate", + "maltransformation", + "mindthrow", + "priosburningglass", + "revenantstrike", + "tormentingspirits", + "unnoticeable", + "poisonous", + "regeneration", + "shapeshifter", + "wisdomages", + "witchhammer", ]; +SYMBAROUM.steadFastNovResistList = ["drainingglyph", "entanglingvines", "larvaeboils", "mindthrow", "earthbinding", "poisoner", "poisonous"]; + SYMBAROUM.steadFastAdeptResistList = [ - "anathema", - "banishingseal", - "bendwill", - "blindingsymbol", - "confusion", - "exorcize", - "maltransformation", - "priosburningglass", - "retribution", - "trueform", - "unnoticeable", - "weakeninghymn", - "battlesymbol", - "markoftorment", - "serenity" + "anathema", + "banishingseal", + "bendwill", + "blindingsymbol", + "confusion", + "exorcize", + "maltransformation", + "priosburningglass", + "retribution", + "trueform", + "unnoticeable", + "weakeninghymn", + "battlesymbol", + "markoftorment", + "serenity", ]; -SYMBAROUM.rapidReflexesResistList = [ - "brimstonecascade", - "deadlybreath" -]; +SYMBAROUM.rapidReflexesResistList = ["brimstonecascade", "deadlybreath"]; SYMBAROUM.monsterTraitLevels = { - 0: "ABILITY.NOT_LEARNED", - 1: "I", - 2: "II", - 3: "III" -} + 0: "ABILITY.NOT_LEARNED", + 1: "I", + 2: "II", + 3: "III", +}; -SYMBAROUM.systemTraits = [ - "nopainthreshold", - "thoroughlycorrupt" -] +SYMBAROUM.systemTraits = ["nopainthreshold", "thoroughlycorrupt"]; SYMBAROUM.noArmorID = "NoArmorID"; -SYMBAROUM.abilityArmor = [ - "armored" -] +SYMBAROUM.abilityArmor = ["armored"]; SYMBAROUM.weaponQualities = [ - "flexible", - "bastard", - "returning", - "blunt", - "short", - "unwieldy", - "wrecking", - "concealed", - "balanced", - "deepImpact", - "jointed", - "ensnaring", - "long", - "massive", - "precise", - "bloodLetting", - "areaMeleeRadius", - "areaShortRadius", - "areaCone", - "acidcoated", - "bane", - "deathrune", - "desecrated", - "flaming", - "hallowed", - "poison", - "thundering", - "mystical" + "flexible", + "bastard", + "returning", + "blunt", + "short", + "unwieldy", + "wrecking", + "concealed", + "balanced", + "deepImpact", + "jointed", + "ensnaring", + "long", + "massive", + "precise", + "bloodLetting", + "areaMeleeRadius", + "areaShortRadius", + "areaCone", + "acidcoated", + "bane", + "deathrune", + "desecrated", + "flaming", + "hallowed", + "poison", + "thundering", + "mystical", ]; -SYMBAROUM.weaponCompatibilities = [ - "staffFightingCompatibility", - "swordSaintCompatibility", - "knifePlayCompatibility", - "staffMagicCompatibility" -]; +SYMBAROUM.weaponCompatibilities = ["staffFightingCompatibility", "swordSaintCompatibility", "knifePlayCompatibility", "staffMagicCompatibility"]; -SYMBAROUM.armorQualities = [ - "flexible", - "concealed", - "cumbersome", - "desecrated", - "flaming", - "hallowed", - "mystical" -]; +SYMBAROUM.armorQualities = ["flexible", "concealed", "cumbersome", "desecrated", "flaming", "hallowed", "mystical"]; SYMBAROUM.armorCompatibilities = []; @@ -524,185 +497,180 @@ SYMBAROUM.equipmentQualities = []; SYMBAROUM.equipmentCompatibilities = []; -SYMBAROUM.systemConditionEffects = [{ - id: "bendwill", - label: "POWER_LABEL.BEND_WILL", - name: "POWER_LABEL.BEND_WILL", - icon: "systems/symbaroum/asset/image/puppet.png" -}, -{ - id: "berserker", - label: "ABILITY_LABEL.BERSERKER", - name: "ABILITY_LABEL.BERSERKER", - icon: "systems/symbaroum/asset/image/berserker.svg" -}, -{ - id: "confusion", - label: "POWER_LABEL.CONFUSION", - name: "POWER_LABEL.CONFUSION", - icon: "systems/symbaroum/asset/image/unknown-item.png" -}, -{ - id: "dancingweapon", - label: "POWER_LABEL.DANCING_WEAPON", - name: "POWER_LABEL.DANCING_WEAPON", - icon: "systems/symbaroum/asset/image/powers/dancingweapon.svg" -}, -{ - id: "entanglingvines", - label: "POWER_LABEL.ENTANGLING_VINES", - name: "POWER_LABEL.ENTANGLING_VINES", - icon: "systems/symbaroum/asset/image/vines.png" -}, -{ - id: "holyaura", - label: "POWER_LABEL.HOLY_AURA", - name: "POWER_LABEL.HOLY_AURA", - icon: "icons/svg/aura.svg" -}, -{ - id: "larvaeboils", - label: "POWER_LABEL.LARVAE_BOILS", - name: "POWER_LABEL.LARVAE_BOILS", - icon: "systems/symbaroum/asset/image/bug.png" -}, -{ - id: "maltransformation", - label: "POWER_LABEL.MALTRANSFORMATION", - name: "POWER_LABEL.MALTRANSFORMATION", - icon: "systems/symbaroum/asset/image/frog.png" -}, -{ - id: "revenantstrike", - label: "POWER_LABEL.REVENANT_STRIKE", - name: "POWER_LABEL.REVENANT_STRIKE", - icon: "systems/symbaroum/asset/image/powers/revenantstrike.svg" -}, -{ - id: "strangler", - label: "ABILITY_LABEL.STRANGLER", - name: "ABILITY_LABEL.STRANGLER", - icon: "systems/symbaroum/asset/image/lasso.png" -}, -{ - id: "tormentingspirits", - label: "POWER_LABEL.TORMENTING_SPIRITS", - name: "POWER_LABEL.TORMENTING_SPIRITS", - icon: "systems/symbaroum/asset/image/ghost.svg" -}, -{ - id: "unnoticeable", - label: "POWER_LABEL.UNNOTICEABLE", - name: "POWER_LABEL.UNNOTICEABLE", - icon: "systems/symbaroum/asset/image/invisible.png" -}, -{ - id: "witchhammer", - label: "POWER_LABEL.WITCH_HAMMER", - name: "POWER_LABEL.WITCH_HAMMER", - icon: "systems/symbaroum/asset/image/powers/witchhammer.svg" -}]; - - -SYMBAROUM.traitManyHeaded = 'many-headed'; +SYMBAROUM.systemConditionEffects = [ + { + id: "bendwill", + label: "POWER_LABEL.BEND_WILL", + name: "POWER_LABEL.BEND_WILL", + icon: "systems/symbaroum/asset/image/puppet.png", + }, + { + id: "berserker", + label: "ABILITY_LABEL.BERSERKER", + name: "ABILITY_LABEL.BERSERKER", + icon: "systems/symbaroum/asset/image/berserker.svg", + }, + { + id: "confusion", + label: "POWER_LABEL.CONFUSION", + name: "POWER_LABEL.CONFUSION", + icon: "systems/symbaroum/asset/image/unknown-item.png", + }, + { + id: "dancingweapon", + label: "POWER_LABEL.DANCING_WEAPON", + name: "POWER_LABEL.DANCING_WEAPON", + icon: "systems/symbaroum/asset/image/powers/dancingweapon.svg", + }, + { + id: "entanglingvines", + label: "POWER_LABEL.ENTANGLING_VINES", + name: "POWER_LABEL.ENTANGLING_VINES", + icon: "systems/symbaroum/asset/image/vines.png", + }, + { + id: "holyaura", + label: "POWER_LABEL.HOLY_AURA", + name: "POWER_LABEL.HOLY_AURA", + icon: "icons/svg/aura.svg", + }, + { + id: "larvaeboils", + label: "POWER_LABEL.LARVAE_BOILS", + name: "POWER_LABEL.LARVAE_BOILS", + icon: "systems/symbaroum/asset/image/bug.png", + }, + { + id: "maltransformation", + label: "POWER_LABEL.MALTRANSFORMATION", + name: "POWER_LABEL.MALTRANSFORMATION", + icon: "systems/symbaroum/asset/image/frog.png", + }, + { + id: "revenantstrike", + label: "POWER_LABEL.REVENANT_STRIKE", + name: "POWER_LABEL.REVENANT_STRIKE", + icon: "systems/symbaroum/asset/image/powers/revenantstrike.svg", + }, + { + id: "strangler", + label: "ABILITY_LABEL.STRANGLER", + name: "ABILITY_LABEL.STRANGLER", + icon: "systems/symbaroum/asset/image/lasso.png", + }, + { + id: "tormentingspirits", + label: "POWER_LABEL.TORMENTING_SPIRITS", + name: "POWER_LABEL.TORMENTING_SPIRITS", + icon: "systems/symbaroum/asset/image/ghost.svg", + }, + { + id: "unnoticeable", + label: "POWER_LABEL.UNNOTICEABLE", + name: "POWER_LABEL.UNNOTICEABLE", + icon: "systems/symbaroum/asset/image/invisible.png", + }, + { + id: "witchhammer", + label: "POWER_LABEL.WITCH_HAMMER", + name: "POWER_LABEL.WITCH_HAMMER", + icon: "systems/symbaroum/asset/image/powers/witchhammer.svg", + }, +]; +SYMBAROUM.traitManyHeaded = "many-headed"; SYMBAROUM.expCosts = { - "ritual": { - "free":6, - "cost":10 - }, - "burden":{ "cost":-5 }, - "boon": { "cost": 5 }, - "power": { - "novice":10, - "adept":20, - "master":30, - "nocost": [ ] - } -} + ritual: { + free: 6, + cost: 10, + }, + burden: { cost: -5 }, + boon: { cost: 5 }, + power: { + novice: 10, + adept: 20, + master: 30, + nocost: [], + }, +}; SYMBAROUM.BONUS_FIELDS = [ - { - label: "ARMOR.DEFENSE", - name: "system.bonus.defense", - }, - { - label: "ATTRIBUTE.ACCURATE", - name: "system.bonus.accurate", - }, - { - label: "ATTRIBUTE.CUNNING", - name: "system.bonus.cunning", - }, - { - label: "ATTRIBUTE.DISCREET", - name: "system.bonus.discreet", - }, - { - label: "ATTRIBUTE.PERSUASIVE", - name: "system.bonus.persuasive", - }, - { - label: "ATTRIBUTE.QUICK", - name: "system.bonus.quick", - }, - { - label: "ATTRIBUTE.RESOLUTE", - name: "system.bonus.resolute", - }, - { - label: "ATTRIBUTE.STRONG", - name: "system.bonus.strong", - }, - { - label: "ATTRIBUTE.VIGILANT", - name: "system.bonus.vigilant", - }, - { - label: "HEALTH.TOUGHNESS_MAX", - name: "system.bonus.toughness.max", - }, - { - label: "HEALTH.TOUGHNESS_THRESHOLD_MAX", - name: "system.bonus.toughness.threshold", - }, - { - label: "HEALTH.CORRUPTION_THRESHOLD_MAX", - name: "system.bonus.corruption.threshold", - }, - { - label: "HEALTH.CORRUPTION_MAX", - name: "system.bonus.corruption.max", - }, - { - label: "EXPERIENCE", - name: "system.bonus.experience.value", - } + { + label: "ARMOR.DEFENSE", + name: "system.bonus.defense", + }, + { + label: "ATTRIBUTE.ACCURATE", + name: "system.bonus.accurate", + }, + { + label: "ATTRIBUTE.CUNNING", + name: "system.bonus.cunning", + }, + { + label: "ATTRIBUTE.DISCREET", + name: "system.bonus.discreet", + }, + { + label: "ATTRIBUTE.PERSUASIVE", + name: "system.bonus.persuasive", + }, + { + label: "ATTRIBUTE.QUICK", + name: "system.bonus.quick", + }, + { + label: "ATTRIBUTE.RESOLUTE", + name: "system.bonus.resolute", + }, + { + label: "ATTRIBUTE.STRONG", + name: "system.bonus.strong", + }, + { + label: "ATTRIBUTE.VIGILANT", + name: "system.bonus.vigilant", + }, + { + label: "HEALTH.TOUGHNESS_MAX", + name: "system.bonus.toughness.max", + }, + { + label: "HEALTH.TOUGHNESS_THRESHOLD_MAX", + name: "system.bonus.toughness.threshold", + }, + { + label: "HEALTH.CORRUPTION_THRESHOLD_MAX", + name: "system.bonus.corruption.threshold", + }, + { + label: "HEALTH.CORRUPTION_MAX", + name: "system.bonus.corruption.max", + }, + { + label: "EXPERIENCE", + name: "system.bonus.experience.value", + }, ]; -SYMBAROUM.BONUS_FIELDS_WEAPON = [ -]; - -SYMBAROUM.BONUS_FIELDS_EQUIPMENT = [ -]; +SYMBAROUM.BONUS_FIELDS_WEAPON = []; +SYMBAROUM.BONUS_FIELDS_EQUIPMENT = []; SYMBAROUM.BONUS_FIELDS_ARMOR = [ - { - label:"BONUS.IMPEDING_REDUCTION", - name:"system.bonus.impeding" - } + { + label: "BONUS.IMPEDING_REDUCTION", + name: "system.bonus.impeding", + }, ]; - //combat mod types SYMBAROUM.TYPE_ALTERNATIVE_DAMAGE = "alternative_damage"; SYMBAROUM.TYPE_FAVOUR = "favour"; SYMBAROUM.RAPIREFLEXINIBONUS = 20; - SYMBAROUM.DAM_FAVOUR = "damagefavour"; SYMBAROUM.STATUS_DOT = "statusDoT"; SYMBAROUM.TYPE_ATTRIBUTE = "attribute"; @@ -732,14 +700,12 @@ SYMBAROUM.PACK_DEFAULT = "default"; SYMBAROUM.PACK_CHECK = "checkbox"; SYMBAROUM.PACK_RADIO = "radio"; - SYMBAROUM.SEC_ATT_BONUS = "secattributebonus"; SYMBAROUM.SEC_ATT_MULTIPLIER = "secattributemultiplier"; SYMBAROUM.THRESHOLD_MULTIPLIER = "tresholdmultiplier"; SYMBAROUM.NO_TRESHOLD = "nothreshold"; -SYMBAROUM.CONSOLESTYLE = 'font-weight: bold;'; - +SYMBAROUM.CONSOLESTYLE = "font-weight: bold;"; //Mystic powers SYMBAROUM.TRADITION = "tradition"; @@ -766,28 +732,28 @@ SYMBAROUM.IMPEDING_MAGIC = "impedingmagic"; // no impeding malus for magic SYMBAROUM.IMPEDING_MOVE = "impedingmov"; // impeding malus for movement SYMBAROUM.IMPEDING_DEFAULTS = { - "stackable":0, - "skin":0, - "cumbersome":1, - "flexible":-2, - "lightarmor":2, - "mediumarmor":3, - "heavyarmor":4, - "superarmor":4 -} + stackable: 0, + skin: 0, + cumbersome: 1, + flexible: -2, + lightarmor: 2, + mediumarmor: 3, + heavyarmor: 4, + superarmor: 4, +}; //1rst round of casting - for maintaining, see "maintain" -SYMBAROUM.CASTING = "casting"; // (default) the power is cast with castingAttribute, no resistance -SYMBAROUM.CASTING_NOT = "castingnot"; // the power success is automatic -SYMBAROUM.CASTING_RES = "castingresisted"; // the power is cast with castingAttribute and resisted with resistAttribute +SYMBAROUM.CASTING = "casting"; // (default) the power is cast with castingAttribute, no resistance +SYMBAROUM.CASTING_NOT = "castingnot"; // the power success is automatic +SYMBAROUM.CASTING_RES = "castingresisted"; // the power is cast with castingAttribute and resisted with resistAttribute //Maintain -SYMBAROUM.MAINTAIN_NOT = "notmaintain"; // (default) the power can't be maintained -SYMBAROUM.MAINTAIN = "maintainroll"; //the power can be maintained (simple casting attribute roll) -SYMBAROUM.MAINTAIN_RES = "maintainrollres"; //the power can be maintained (resisted roll) +SYMBAROUM.MAINTAIN_NOT = "notmaintain"; // (default) the power can't be maintained +SYMBAROUM.MAINTAIN = "maintainroll"; //the power can be maintained (simple casting attribute roll) +SYMBAROUM.MAINTAIN_RES = "maintainrollres"; //the power can be maintained (resisted roll) -SYMBAROUM.CHAIN = "chain"; //the power can do chain effect -SYMBAROUM.CHAIN_NOT = "chainnot"; //the power can't do chain effect +SYMBAROUM.CHAIN = "chain"; //the power can do chain effect +SYMBAROUM.CHAIN_NOT = "chainnot"; //the power can't do chain effect //Resisting SYMBAROUM.TYPE_DMG_AVOIDING = "dmgavoiding"; // damage reduction like in rapid reflexes @@ -800,9 +766,168 @@ SYMBAROUM.ACTING_TOKEN = "actingtoken"; SYMBAROUM.SYSTEM_MACRO_FOLDER = "Symbaroum System Macros"; SYMBAROUM.HOOKS = { - symbaroumItemModifiersSetup: "symbaroumItemModifiersSetup" + symbaroumItemModifiersSetup: "symbaroumItemModifiersSetup", }; SYMBAROUM.CONTEXT_MENU = { - equipmentAddRemoveFlag: "equipmentAddRemove" + equipmentAddRemoveFlag: "equipmentAddRemove", +}; + +SYMBAROUM.ACTION_TYPES = { + none: { + id: "none", + label: "-", + }, + A: { + id: "A", + label: "SYMBAROUM.ACTION.ACTIVE", + }, + M: { + id: "M", + label: "SYMBAROUM.ACTION.MOVEMENT", + }, + T: { + id: "T", + label: "SYMBAROUM.ACTION.FULL_TURN", + }, + F: { + id: "F", + label: "SYMBAROUM.ACTION.FREE", + }, + P: { + id: "P", + label: "SYMBAROUM.ACTION.PASSIVE", + }, + R: { + id: "R", + label: "SYMBAROUM.ACTION.REACTION", + }, + S: { + id: "S", + label: "SYMBAROUM.ACTION.SPECIAL", + }, +}; + +SYMBAROUM.ATTRIBUTE_SELECTION = { + accurate: { + id: "accurate", + label: "ATTRIBUTE.ACCURATE", + }, + cunning: { + id: "cunning", + label: "ATTRIBUTE.CUNNING", + }, + discreet: { + id: "discreet", + label: "ATTRIBUTE.DISCREET", + }, + quick: { + id: "quick", + label: "ATTRIBUTE.QUICK", + }, + persuasive: { + id: "persuasive", + label: "ATTRIBUTE.PERSUASIVE", + }, + resolute: { + id: "resolute", + label: "ATTRIBUTE.RESOLUTE", + }, + strong: { + id: "strong", + label: "ATTRIBUTE.STRONG", + }, + vigilant: { + id: "vigilant", + label: "ATTRIBUTE.VIGILANT", + }, +}; + +SYMBAROUM.ARMOR_PROTECTION_SELECTION = { + "1d4": { + id: "1d4", + label: "1d4", + }, + "1d6": { + id: "1d6", + label: "1d6", + }, + "1d8": { + id: "1d8", + label: "1d8", + }, + "1d10": { + id: "1d10", + label: "1d10", + }, + 0: { + id: "0", + label: "ARMOR.BONUS_ONLY", + }, + "1d0": { + id: "1d0", + label: "ARMOR.SKIN", + }, +}; + +SYMBAROUM.WEAPON_TYPE_SELECTION = { + "1handed": { + id: "1handed", + label: "WEAPON_CLASS.1HANDED", + }, + short: { + id: "short", + label: "WEAPON_CLASS.SHORT", + }, + long: { + id: "long", + label: "WEAPON_CLASS.LONG", + }, + unarmed: { + id: "unarmed", + label: "WEAPON_CLASS.UNARMED", + }, + heavy: { + id: "heavy", + label: "WEAPON_CLASS.HEAVY", + }, + ranged: { + id: "ranged", + label: "WEAPON_CLASS.RANGED", + }, + thrown: { + id: "thrown", + label: "WEAPON_CLASS.THROWN", + }, + shield: { + id: "shield", + label: "WEAPON_CLASS.SHIELD", + }, + other: { + id: "other", + label: "GEAR.OTHER", + }, +}; + +SYMBAROUM.WEAPON_DAMAGE_SELECTION = { + "1d4": { + id: "1d4", + label: "1d4", + }, + "1d6": { + id: "1d6", + label: "1d6", + }, + "1d8": { + id: "1d8", + label: "1d8", + }, + "1d10": { + id: "1d10", + label: "1d10", + }, + "1d12": { + id: "1d12", + label: "1d12", + }, }; diff --git a/script/common/dialog.js b/script/common/dialog.js index 69743557..c791f25e 100644 --- a/script/common/dialog.js +++ b/script/common/dialog.js @@ -1,5 +1,6 @@ import { getOwnerPlayer, createResistRollChatButton, rollDeathTest } from './roll.js'; import { buildRolls } from './item.js'; +import { forEach } from 'lodash'; let roll_defaults = {}; @@ -105,6 +106,20 @@ export async function prepareRollAttribute(actor, attributeName, armor, weapon, askAttackNb = weaponModifiers.maxAttackNb > 1; } } + let targetAttribute_selection = duplicate(game.symbaroum.config.ATTRIBUTE_SELECTION); + targetAttribute_selection.defense = { + id: "defense", + label: game.i18n.localize(`ARMOR.DEFENSE`), + }; + if(attri_mods.show){ + for (const [key, value] of Object.entries(targetAttribute_selection)) { + targetAttribute_selection[key].label = targetAttribute_selection[key].label +" "+attri_mods[key]; + } + } + targetAttribute_selection.custom = { + id: "custom", + label: game.i18n.localize(`WEAPON.NONE`), + }; const html = await renderTemplate('systems/symbaroum/template/chat/dialog.hbs', { "askTargetAttribute": askTargetAttribute, "askPoison": askPoison, @@ -120,7 +135,8 @@ export async function prepareRollAttribute(actor, attributeName, armor, weapon, "attri_mods" : attri_mods, "roll_defaults": attri_defaults, "askAttackNb": askAttackNb, - "attNbRadio": "attNbRadio" + "attNbRadio": "attNbRadio", + "targetAttribute_selection":targetAttribute_selection }); let dialog = new CombatDialog({ diff --git a/script/common/hooks.js b/script/common/hooks.js index b645fe4b..bef0ef02 100644 --- a/script/common/hooks.js +++ b/script/common/hooks.js @@ -677,3 +677,24 @@ async function setupEmit() { game.symbaroum.info('Setting up Symbaroum emit system'); SymbaroumCommsListener.ready(); } + +Hooks.once("i18nInit", function () { + // Prlocalization of system objects + preLocalizeConfig(); +}); + +function preLocalizeConfig() { + const localizeConfigObject = (obj, keys) => { + for (let o of Object.values(obj)) { + for (let k of keys) { + o[k] = game.i18n.localize(o[k]); + } + } + }; + + localizeConfigObject(game.symbaroum.config.ACTION_TYPES, ["label"]); + localizeConfigObject(game.symbaroum.config.ARMOR_PROTECTION_SELECTION, ["label"]); + localizeConfigObject(game.symbaroum.config.ATTRIBUTE_SELECTION, ["label"]); + localizeConfigObject(game.symbaroum.config.WEAPON_TYPE_SELECTION, ["label"]); +} + diff --git a/script/sheet/armor.js b/script/sheet/armor.js index d6936bd5..62df0924 100644 --- a/script/sheet/armor.js +++ b/script/sheet/armor.js @@ -23,6 +23,7 @@ export class ArmorSheet extends SymbaroumItemSheet { data.qualities = game.symbaroum.config.armorQualities; data.compatibility = game.symbaroum.config.armorCompatibilities; data.bonuses = [...data.bonuses, ...game.symbaroum.config.BONUS_FIELDS_ARMOR]; + data.protection_selection = game.symbaroum.config.ARMOR_PROTECTION_SELECTION; return data; } } diff --git a/script/sheet/item.js b/script/sheet/item.js index 07f049e4..33ddd79b 100644 --- a/script/sheet/item.js +++ b/script/sheet/item.js @@ -40,6 +40,7 @@ export class SymbaroumItemSheet extends ItemSheet { isGM: game.user.isGM, allowShowReference: game.settings.get('symbaroum', 'allowShowReference') }; + data.action_types = game.symbaroum.config.ACTION_TYPES; return data; } diff --git a/script/sheet/player.js b/script/sheet/player.js index 6e983855..ee0e158e 100644 --- a/script/sheet/player.js +++ b/script/sheet/player.js @@ -56,6 +56,7 @@ export class PlayerSheet extends SymbaroumActorSheet { isNPC: this.actor.type === "monster", showNpcModifiers: game.settings.get("symbaroum", "showNpcModifiers"), }; + data.attribute_selection = game.symbaroum.config.ATTRIBUTE_SELECTION; return data; } diff --git a/script/sheet/weapon.js b/script/sheet/weapon.js index a76ef5e6..d94e7e6a 100644 --- a/script/sheet/weapon.js +++ b/script/sheet/weapon.js @@ -1,28 +1,36 @@ import { SymbaroumItemSheet } from "./item.js"; export class WeaponSheet extends SymbaroumItemSheet { - static get defaultOptions() { - return foundry.utils.mergeObject(super.defaultOptions, { - classes: ["symbaroum", "sheet", "item"], - template: "systems/symbaroum/template/sheet/weapon.hbs", - width: 700, - height: 600, - resizable: false, - tabs: [ - { - navSelector: ".sheet-tabs", - contentSelector: ".sheet-body", - initial: "description", - }, - ] - }); - } + static get defaultOptions() { + return foundry.utils.mergeObject(super.defaultOptions, { + classes: ["symbaroum", "sheet", "item"], + template: "systems/symbaroum/template/sheet/weapon.hbs", + width: 700, + height: 600, + resizable: false, + tabs: [ + { + navSelector: ".sheet-tabs", + contentSelector: ".sheet-body", + initial: "description", + }, + ], + }); + } - async getData() { - let data = await super.getData(...arguments); - data.qualities = game.symbaroum.config.weaponQualities; - data.compatibilities = game.symbaroum.config.weaponCompatibilities; - data.bonuses = [...data.bonuses, ...game.symbaroum.config.BONUS_FIELDS_WEAPON]; - return data; - } + async getData() { + let data = await super.getData(...arguments); + data.qualities = game.symbaroum.config.weaponQualities; + data.compatibilities = game.symbaroum.config.weaponCompatibilities; + data.bonuses = [...data.bonuses, ...game.symbaroum.config.BONUS_FIELDS_WEAPON]; + data.alternative_selection = game.symbaroum.config.ATTRIBUTE_SELECTION; + data.alternative_selection.none = { + id: "none", + label: game.i18n.localize(`WEAPON.NONE`), + }; + data.attribute_selection = game.symbaroum.config.ATTRIBUTE_SELECTION; + data.weapon_damage_selection = game.symbaroum.config.WEAPON_DAMAGE_SELECTION; + data.weapon_type_selection = game.symbaroum.config.WEAPON_TYPE_SELECTION; + return data; + } } diff --git a/template/chat/dialog.hbs b/template/chat/dialog.hbs index 9aff848d..4f52bcfa 100644 --- a/template/chat/dialog.hbs +++ b/template/chat/dialog.hbs @@ -3,18 +3,7 @@
{{/if}} diff --git a/template/sheet/ability.hbs b/template/sheet/ability.hbs index 99cc5d9e..8529902f 100644 --- a/template/sheet/ability.hbs +++ b/template/sheet/ability.hbs @@ -42,15 +42,7 @@
{{#if isOwned}} @@ -68,15 +60,7 @@
{{#if isOwned}} @@ -94,15 +78,7 @@
{{#if isOwned}} diff --git a/template/sheet/armor.hbs b/template/sheet/armor.hbs index 77750140..7e2cdbc4 100644 --- a/template/sheet/armor.hbs +++ b/template/sheet/armor.hbs @@ -44,14 +44,7 @@
diff --git a/template/sheet/artifact.hbs b/template/sheet/artifact.hbs index afd292ea..5640a67d 100644 --- a/template/sheet/artifact.hbs +++ b/template/sheet/artifact.hbs @@ -32,16 +32,7 @@
@@ -57,16 +48,7 @@
@@ -82,16 +64,7 @@
diff --git a/template/sheet/mystical-power.hbs b/template/sheet/mystical-power.hbs index 43da27ff..3bb3f02f 100644 --- a/template/sheet/mystical-power.hbs +++ b/template/sheet/mystical-power.hbs @@ -46,15 +46,7 @@
{{#if isOwned}} @@ -72,15 +64,7 @@
{{#if isOwned}} @@ -98,15 +82,7 @@
{{#if isOwned}} diff --git a/template/sheet/tab/artifact.hbs b/template/sheet/tab/artifact.hbs index 7102650b..9014db7b 100644 --- a/template/sheet/tab/artifact.hbs +++ b/template/sheet/tab/artifact.hbs @@ -18,16 +18,7 @@
diff --git a/template/sheet/tab/player-main.hbs b/template/sheet/tab/player-main.hbs index 50b9497f..2b0f8c78 100644 --- a/template/sheet/tab/player-main.hbs +++ b/template/sheet/tab/player-main.hbs @@ -119,16 +119,7 @@
diff --git a/template/sheet/trait.hbs b/template/sheet/trait.hbs index 7b82fd95..586a6f9b 100644 --- a/template/sheet/trait.hbs +++ b/template/sheet/trait.hbs @@ -47,15 +47,7 @@
{{#if isOwned}} @@ -73,15 +65,7 @@
{{#if isOwned}} @@ -99,15 +83,7 @@
{{#if isOwned}} diff --git a/template/sheet/weapon.hbs b/template/sheet/weapon.hbs index dc4abe56..8be7240b 100644 --- a/template/sheet/weapon.hbs +++ b/template/sheet/weapon.hbs @@ -44,44 +44,19 @@
@@ -91,17 +66,7 @@
From f2aa06cd7389c4a2311c8ccd1f2b4881ecde9499 Mon Sep 17 00:00:00 2001 From: khaali-dev Date: Sat, 20 Apr 2024 20:40:08 +0200 Subject: [PATCH 05/14] warnings v12 --- script/common/config.js | 14 +++++++------- script/common/dialog.js | 5 ++--- script/common/hooks.js | 3 ++- script/common/item.js | 1 - script/common/roll.js | 10 +++++----- 5 files changed, 16 insertions(+), 17 deletions(-) diff --git a/script/common/config.js b/script/common/config.js index b326d214..d22c4beb 100644 --- a/script/common/config.js +++ b/script/common/config.js @@ -780,31 +780,31 @@ SYMBAROUM.ACTION_TYPES = { }, A: { id: "A", - label: "SYMBAROUM.ACTION.ACTIVE", + label: "ACTION.ACTIVE", }, M: { id: "M", - label: "SYMBAROUM.ACTION.MOVEMENT", + label: "ACTION.MOVEMENT", }, T: { id: "T", - label: "SYMBAROUM.ACTION.FULL_TURN", + label: "ACTION.FULL_TURN", }, F: { id: "F", - label: "SYMBAROUM.ACTION.FREE", + label: "ACTION.FREE", }, P: { id: "P", - label: "SYMBAROUM.ACTION.PASSIVE", + label: "ACTION.PASSIVE", }, R: { id: "R", - label: "SYMBAROUM.ACTION.REACTION", + label: "ACTION.REACTION", }, S: { id: "S", - label: "SYMBAROUM.ACTION.SPECIAL", + label: "ACTION.SPECIAL", }, }; diff --git a/script/common/dialog.js b/script/common/dialog.js index c791f25e..c14156ac 100644 --- a/script/common/dialog.js +++ b/script/common/dialog.js @@ -1,6 +1,5 @@ import { getOwnerPlayer, createResistRollChatButton, rollDeathTest } from './roll.js'; import { buildRolls } from './item.js'; -import { forEach } from 'lodash'; let roll_defaults = {}; @@ -106,12 +105,12 @@ export async function prepareRollAttribute(actor, attributeName, armor, weapon, askAttackNb = weaponModifiers.maxAttackNb > 1; } } - let targetAttribute_selection = duplicate(game.symbaroum.config.ATTRIBUTE_SELECTION); + let targetAttribute_selection = foundry.utils.duplicate(game.symbaroum.config.ATTRIBUTE_SELECTION); targetAttribute_selection.defense = { id: "defense", label: game.i18n.localize(`ARMOR.DEFENSE`), }; - if(attri_mods.show){ + if(attri_mods?.show){ for (const [key, value] of Object.entries(targetAttribute_selection)) { targetAttribute_selection[key].label = targetAttribute_selection[key].label +" "+attri_mods[key]; } diff --git a/script/common/hooks.js b/script/common/hooks.js index bef0ef02..82943899 100644 --- a/script/common/hooks.js +++ b/script/common/hooks.js @@ -688,13 +688,14 @@ function preLocalizeConfig() { for (let o of Object.values(obj)) { for (let k of keys) { o[k] = game.i18n.localize(o[k]); + console.log(o[k]) } } }; - localizeConfigObject(game.symbaroum.config.ACTION_TYPES, ["label"]); localizeConfigObject(game.symbaroum.config.ARMOR_PROTECTION_SELECTION, ["label"]); localizeConfigObject(game.symbaroum.config.ATTRIBUTE_SELECTION, ["label"]); localizeConfigObject(game.symbaroum.config.WEAPON_TYPE_SELECTION, ["label"]); + } diff --git a/script/common/item.js b/script/common/item.js index f121231e..2b5e341f 100644 --- a/script/common/item.js +++ b/script/common/item.js @@ -3583,7 +3583,6 @@ async function attackResult(rollData, functionStuff) { actor: actorid, }), content: html, - type: CONST.CHAT_MESSAGE_TYPES.ROLL, roll: JSON.stringify(createRollData(rolls)), rollMode: game.settings.get("core", "rollMode"), }; diff --git a/script/common/roll.js b/script/common/roll.js index f2288a50..88782256 100644 --- a/script/common/roll.js +++ b/script/common/roll.js @@ -90,14 +90,14 @@ export async function rollAttribute(actor, actingAttributeName, targetActor, tar }; const html = await renderTemplate('systems/symbaroum/template/chat/roll.hbs', rollData); - // Once we go to non-API version of DsN, then set this in chatData: type: CONST.CHAT_MESSAGE_TYPES.ROLL, + // Once we go to non-API version of DsN, then set this in chatData: type: CONST.CHAT_MESSAGE_STYLES.ROLL, let chatData = { user: game.user.id, speaker: ChatMessage.getSpeaker({ alias: actingCharName, actor: actor.id }), - type: CONST.CHAT_MESSAGE_TYPES.ROLL, + type: CONST.CHAT_MESSAGE_STYLES.ROLL, roll: JSON.stringify(createRollData(rolls)), rollMode: game.settings.get('core', 'rollMode'), content: html, @@ -127,7 +127,7 @@ export function createRollData(rolls) finalRolls.push(rolls[i]); rollCount++; } - let pool = PoolTerm.fromRolls(finalRolls); + let pool = foundry.dice.terms.PoolTerm.fromRolls(finalRolls); // game.symbaroum.log(pool); // TODO return Roll.fromTerms([pool]); } @@ -415,9 +415,9 @@ function formatDice(diceResult, separator, css = "normal") { for( let dd of diceResult ) { if (typeof dd === 'string' || Number.isInteger(dd) ) { rolls += dd; - } else if( dd instanceof OperatorTerm) { + } else if( dd instanceof foundry.dice.terms.OperatorTerm) { rolls += dd.operator; - } else if( dd instanceof NumericTerm) { + } else if( dd instanceof foundry.dice.terms.NumericTerm) { rolls += dd.number; } else { if( dd.modifiers === undefined || dd.modifiers === null ) { From f19d62085d4cfcb20db4d3d07dc04fc0a4ca8e3c Mon Sep 17 00:00:00 2001 From: Peter Norell Date: Fri, 17 May 2024 08:11:02 +0100 Subject: [PATCH 06/14] Minor fixes and added TODO's --- script/common/actor.js | 32 ++++++++++++++------------------ script/common/dialog.js | 4 ++-- script/common/enricher.js | 2 +- script/common/hooks.js | 1 + script/common/item.js | 12 ++++++++---- script/common/roll.js | 2 +- 6 files changed, 27 insertions(+), 26 deletions(-) diff --git a/script/common/actor.js b/script/common/actor.js index bfe1bccb..bb4f5ff9 100644 --- a/script/common/actor.js +++ b/script/common/actor.js @@ -3,17 +3,17 @@ import { prepareRollAttribute } from "../common/dialog.js"; import { baseRoll } from "./roll.js"; export class SymbaroumActor extends Actor { - prepareData() { - // console.log("In prepareData"); - super.prepareData(); - // console.log("Init data"); + prepareBaseData() { + // console.log("SymbaroumActor - prepareBaseData"); this._initializeData(this.system); - // console.log("Init data - complete"); + } + + prepareDerivedData() + { + // console.log("SymbaroumActor - prepareDerivedData"); this.system.numRituals = 0; this.system["is" + this.type.capitalize()] = true; - // console.log("Compute items"); - // game.symbaroum.log("original items",this.items); let items = this.items.contents.sort((a, b) => { if (a.type == b.type) { return a.name.toLowerCase() == b.name.toLowerCase() ? 0 : a.name.toLowerCase() < b.name.toLowerCase() ? -1 : 1; @@ -22,12 +22,8 @@ export class SymbaroumActor extends Actor { } }); this._computeItems(items); - // console.log("Compute items - complete"); // console.log("Compute _computeSecondaryAttributes"); this._computeSecondaryAttributes(this.system); - // console.log("Compute _computeSecondaryAttributes"); - // console.log("Out prepareData"); - this.system.isDataPrepared = true; } _initializeData(system) { @@ -286,7 +282,7 @@ export class SymbaroumActor extends Actor { // baseDamage = roll formula or "0" let baseProtection = item.system.baseProtection; if (!baseProtection) { - baseProtection = "1d4"; + baseProtection = "1d4"; // TODO move literal to config } let diceSides = 0; if (!item.system.isStackableArmor && !item.isNoArmor && !item.system.isSkin) { @@ -296,7 +292,7 @@ export class SymbaroumActor extends Actor { let damageProtection = this._getDamageProtections(); let defense = { defMsg: "", - attribute: "quick", + attribute: "quick", // TODO move literal to config }; let impeding = item.impeding; let impedingMov = impeding; @@ -314,7 +310,7 @@ export class SymbaroumActor extends Actor { let replacementAttribute = armorModifiers.attributes[i].attribute; if (this.system.attributes[defense.attribute].total < this.system.attributes[replacementAttribute].total) { defense.attribute = replacementAttribute; - defense.defMsg = game.symbaroum.htmlEscape(armorModifiers.attributes[i].label)+ "DD"; + defense.defMsg = `${game.symbaroum.htmlEscape(armorModifiers.attributes[i].label)}
`; totDefense = this.system.attributes[defense.attribute].total; } } @@ -338,7 +334,7 @@ export class SymbaroumActor extends Actor { let restricted = false; let alternatives = protChoice.alternatives; for (let j = 0; j < alternatives.length; j++) { - allDefenseProt += alternatives[j].protectionMod + "[" + game.symbaroum.htmlEscape(protChoice.label) + "]"; + allDefenseProt += `${alternatives[j].protectionMod}[${game.symbaroum.htmlEscape(protChoice.label)}]`; allDefenseProtNPC += alternatives[j].protectionModNPC; tooltip += `${game.symbaroum.htmlEscape(protChoice.label)}
`; } @@ -386,7 +382,7 @@ export class SymbaroumActor extends Actor { if (this.system.bonus.defense) { totDefense = totDefense + this.system.bonus.defense; - defense.defMsg += game.i18n.localize("ATTRIBUTE.BONUS") + "(" + this.system.bonus.defense.toString() + ")" + `
`; + defense.defMsg += `${game.i18n.localize("ATTRIBUTE.BONUS")} (${this.system.bonus.defense.toString()})
`; } // game.symbaroum.log(armorModifiers); let diceRoller = ""; @@ -447,7 +443,7 @@ export class SymbaroumActor extends Actor { let tooltip = ""; let baseDamage = item.system.baseDamage; if (baseDamage === undefined) { - baseDamage = "1d8"; + baseDamage = "1d8"; // TODO move literal to config } let bonusDamage = ""; let damageFavour = 0; @@ -824,7 +820,7 @@ export class SymbaroumActor extends Actor { if (this.system.isThoroughlyCorrupt || functionStuff.corruption === game.symbaroum.config.TEMPCORRUPTION_NONE) { return { value: 0 }; } - let corruptionFormula = functionStuff.corruptionFormula ?? "1d4"; + let corruptionFormula = functionStuff.corruptionFormula ?? "1d4"; // TODO move literal to config let sorceryRoll; if (functionStuff.corruption === game.symbaroum.config.TEMPCORRUPTION_ONE) { return { value: 1 }; diff --git a/script/common/dialog.js b/script/common/dialog.js index c14156ac..9821825a 100644 --- a/script/common/dialog.js +++ b/script/common/dialog.js @@ -476,14 +476,14 @@ export function createLineDisplay(weaponModifiers, attackFromPC) } else if(member.type == game.symbaroum.config.STATUS_DOT) { let damageV= attackFromPC ? member.damagePerRound.replace(/d1$/,'') : member.damagePerRoundNPC.toString(); - member.value += " ("+ damageV + ")"; + member.value += ` (${damageV})`; } else if(member.type == game.symbaroum.config.CORRUPTION_DAMAGE) { if(!attackFromPC) { member.value = member.damageNPC.toString(); } } else if(member.type == game.symbaroum.config.TYPE_ATTRIBUTE) { - member.value = " "+game.i18n.localize(game.symbaroum.config.attributeLabels[member.attribute]); + member.value = `${game.i18n.localize(game.symbaroum.config.attributeLabels[member.attribute])}`; } }); if(pack.type === game.symbaroum.config.PACK_CHECK) diff --git a/script/common/enricher.js b/script/common/enricher.js index e6233651..5f4e6dfa 100644 --- a/script/common/enricher.js +++ b/script/common/enricher.js @@ -110,7 +110,7 @@ export function enrichTextEditors() { // Abilities const abilities = actor.items.filter(ability => { return !isTrait(ability) && ability.system.isPower && !ability.system.isRitual && integrated.indexOf(ability) == -1 }); - + // TODO - change this to hbs const htmlFormat = `
${name}, ${actor.system.bio.race} ${name}

${monster ? actor.system.bio.manner : actor.system.bio.quote}

diff --git a/script/common/hooks.js b/script/common/hooks.js index 82943899..05499e3e 100644 --- a/script/common/hooks.js +++ b/script/common/hooks.js @@ -63,6 +63,7 @@ Hooks.once('init', () => { api: new SymbaroumAPI() }; + CONFIG.symbaroum = game.symbaroum.config; game.settings.register('symbaroum', 'worldTemplateVersion', { // worldTemplateVersion is deprecated - not to use anymore diff --git a/script/common/item.js b/script/common/item.js index 2b5e341f..c927e8ed 100644 --- a/script/common/item.js +++ b/script/common/item.js @@ -73,8 +73,12 @@ export class SymbaroumItem extends Item { return super.create(data, options); } - prepareData() { - super.prepareData(); + prepareBaseData() { + // We do nothing for now + } + + prepareDerivedData() + { this._initializeData(this); this._computeCombatData(this.system); } @@ -91,7 +95,7 @@ export class SymbaroumItem extends Item { S: "ACTION.SPECIAL", }; - system["is" + this.type.capitalize()] = true; + system[`is${this.type.capitalize()}`] = true; system.isPower = system.isTrait || system.isAbility || system.isMysticalPower || system.isRitual || system.isBurden || system.isBoon; system.hasLevels = system.isTrait || system.isAbility || system.isMysticalPower; @@ -4032,7 +4036,7 @@ async function standardPowerResult(rollData, functionStuff) { } } else if (rolls.length > 0) { // Only shows rolls if they are displayed to everyone - chatData.type = CONST.CHAT_MESSAGE_TYPES.ROLL; + chatData.type = CONST.CHAT_MESSAGE_TYPES.ROLL; // TODO change to v12 version chatData.roll = JSON.stringify(createRollData(rolls)); } let NewMessage = await ChatMessage.create(chatData); diff --git a/script/common/roll.js b/script/common/roll.js index 88782256..72076936 100644 --- a/script/common/roll.js +++ b/script/common/roll.js @@ -179,7 +179,7 @@ export async function rollDeathTest(actor, withFavour, modifier) { speaker: { actor: actor.id }, - type: CONST.CHAT_MESSAGE_TYPES.ROLL, + type: CONST.CHAT_MESSAGE_TYPES.ROLL, // TODO - change to v12 version roll: JSON.stringify(createRollData(rolls)), rollMode: game.settings.get('core', 'rollMode'), content: html, From 5cad41b59c82936f0eb4758acfa2bfc27394d47f Mon Sep 17 00:00:00 2001 From: Peter Norell Date: Fri, 17 May 2024 16:09:22 +0100 Subject: [PATCH 07/14] Removed chat message type --- script/common/item.js | 3 +-- script/common/roll.js | 3 --- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/script/common/item.js b/script/common/item.js index c927e8ed..87e70715 100644 --- a/script/common/item.js +++ b/script/common/item.js @@ -4035,8 +4035,7 @@ async function standardPowerResult(rollData, functionStuff) { chatData.whisper = gmList; } } else if (rolls.length > 0) { - // Only shows rolls if they are displayed to everyone - chatData.type = CONST.CHAT_MESSAGE_TYPES.ROLL; // TODO change to v12 version + // Only shows rolls if they are displayed to chatData.roll = JSON.stringify(createRollData(rolls)); } let NewMessage = await ChatMessage.create(chatData); diff --git a/script/common/roll.js b/script/common/roll.js index 72076936..5226156d 100644 --- a/script/common/roll.js +++ b/script/common/roll.js @@ -90,14 +90,12 @@ export async function rollAttribute(actor, actingAttributeName, targetActor, tar }; const html = await renderTemplate('systems/symbaroum/template/chat/roll.hbs', rollData); - // Once we go to non-API version of DsN, then set this in chatData: type: CONST.CHAT_MESSAGE_STYLES.ROLL, let chatData = { user: game.user.id, speaker: ChatMessage.getSpeaker({ alias: actingCharName, actor: actor.id }), - type: CONST.CHAT_MESSAGE_STYLES.ROLL, roll: JSON.stringify(createRollData(rolls)), rollMode: game.settings.get('core', 'rollMode'), content: html, @@ -179,7 +177,6 @@ export async function rollDeathTest(actor, withFavour, modifier) { speaker: { actor: actor.id }, - type: CONST.CHAT_MESSAGE_TYPES.ROLL, // TODO - change to v12 version roll: JSON.stringify(createRollData(rolls)), rollMode: game.settings.get('core', 'rollMode'), content: html, From f3c4010542563e4c8dd6240abcdd21e0964b9b63 Mon Sep 17 00:00:00 2001 From: Peter Norell Date: Fri, 17 May 2024 16:14:09 +0100 Subject: [PATCH 08/14] Updated patch notes and user guide --- Release_Notes.txt | 3 +++ template/user-guide-en.html | 4 +--- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/Release_Notes.txt b/Release_Notes.txt index 37fe219b..fe1b3422 100644 --- a/Release_Notes.txt +++ b/Release_Notes.txt @@ -1,3 +1,6 @@ +Version 5.0 +* Updated for Foundry vtt version 12 + Version 4.5 * Updated corruption threshold bonus bug #652 diff --git a/template/user-guide-en.html b/template/user-guide-en.html index 7f78ef2f..2ef03dd9 100644 --- a/template/user-guide-en.html +++ b/template/user-guide-en.html @@ -19,9 +19,7 @@

Introduction

Change history since last release

    -
  • Updated corruption threshold bonus bug #652
  • -
  • Bug with strangler ability corrected #649
  • -
  • Revenant's Strike Mystic Power support added
  • +
  • Updated for v12 compatibility

From 2013d017d57678d685fa633669eec99994dc6ef9 Mon Sep 17 00:00:00 2001 From: Peter Norell Date: Fri, 17 May 2024 18:20:04 +0100 Subject: [PATCH 09/14] Fix for Running Player Tour after GM Tour fails to show attributes #586 - and other tour issues --- tours/character-tour-player.json | 15 +++++++++------ tours/character-tour.json | 12 +++++++----- tours/settings-tour.json | 2 +- 3 files changed, 17 insertions(+), 12 deletions(-) diff --git a/tours/character-tour-player.json b/tours/character-tour-player.json index 5552900e..4e58f7f0 100644 --- a/tours/character-tour-player.json +++ b/tours/character-tour-player.json @@ -5,6 +5,7 @@ "canBeResumed": false, "display": true, "steps": [ + { "id": "goto-actortab", "selector": "[data-tab='actors']", @@ -29,7 +30,9 @@ "id": "goto-actorsheet-sheettabs", "selector": "div.sheet-tabs", "title": "SYMBAROUM.TOUR_CHARACTER_TABS", - "content": "SYMBAROUM.TOUR_CHARACTER_TABS_CONTENT" + "content": "SYMBAROUM.TOUR_CHARACTER_TABS_CONTENT", + "target": "b[data-tab='main']", + "action" : "click" }, { "id": "goto-actorsheet-sheetattributes", @@ -75,19 +78,19 @@ }, { "id": "goto-actorsheet-sheetgear-armor", - "selector": "tr.armor", + "selector": "li.armor", "title": "SYMBAROUM.TOUR_CHARACTER_GEAR_ARMOR", "content": "SYMBAROUM.TOUR_CHARACTER_GEAR_ARMOR_CONTENT" }, { "id": "goto-actorsheet-sheetgear-armor-equip", - "selector": "tr.armor a.item-state", + "selector": "li.armor a.item-state", "title": "SYMBAROUM.TOUR_CHARACTER_GEAR_ARMOR_EQUIP", "content": "SYMBAROUM.TOUR_CHARACTER_GEAR_ARMOR_EQUIP_CONTENT" }, { - "id": "goto-actorsheet-sheetgear-name", - "selector": "tr.armor div.namefield", + "id": "goto-actorsheet-sheetgear-armor-name", + "selector": "li.armor.item-row div.name", "title": "SYMBAROUM.TOUR_CHARACTER_GEAR_ARMOR_NAME", "content": "SYMBAROUM.TOUR_CHARACTER_GEAR_ARMOR_NAME_CONTENT" }, @@ -118,7 +121,7 @@ "content": "SYMBAROUM.TOUR_CHARACTER_NOTES_FIELD_CONTENT" }, { - "id": "goto-actorsheet-final", + "id": "goto-actor-cleanup", "selector": "section.actors-sidebar ol.directory-list", "title": "SYMBAROUM.TOUR_CHARACTER_OVERVIEW", "content": "SYMBAROUM.TOUR_CHARACTER_OVERVIEW_CONTENT" diff --git a/tours/character-tour.json b/tours/character-tour.json index 8b10a584..36876ef6 100644 --- a/tours/character-tour.json +++ b/tours/character-tour.json @@ -40,7 +40,9 @@ "id": "goto-actorsheet-sheettabs", "selector": "div.sheet-tabs", "title": "SYMBAROUM.TOUR_CHARACTER_TABS", - "content": "SYMBAROUM.TOUR_CHARACTER_TABS_CONTENT" + "content": "SYMBAROUM.TOUR_CHARACTER_TABS_CONTENT", + "target": "b[data-tab='main']", + "action" : "click" }, { "id": "goto-actorsheet-sheetattributes", @@ -86,19 +88,19 @@ }, { "id": "goto-actorsheet-sheetgear-armor", - "selector": "tr.armor", + "selector": "li.armor", "title": "SYMBAROUM.TOUR_CHARACTER_GEAR_ARMOR", "content": "SYMBAROUM.TOUR_CHARACTER_GEAR_ARMOR_CONTENT" }, { "id": "goto-actorsheet-sheetgear-armor-equip", - "selector": "tr.armor a.item-state", + "selector": "li.armor a.item-state", "title": "SYMBAROUM.TOUR_CHARACTER_GEAR_ARMOR_EQUIP", "content": "SYMBAROUM.TOUR_CHARACTER_GEAR_ARMOR_EQUIP_CONTENT" }, { - "id": "goto-actorsheet-sheetgear-name", - "selector": "tr.armor div.namefield", + "id": "goto-actorsheet-sheetgear-armor-name", + "selector": "li.armor.item-row div.name", "title": "SYMBAROUM.TOUR_CHARACTER_GEAR_ARMOR_NAME", "content": "SYMBAROUM.TOUR_CHARACTER_GEAR_ARMOR_NAME_CONTENT" }, diff --git a/tours/settings-tour.json b/tours/settings-tour.json index dfe44713..cc0acdc8 100644 --- a/tours/settings-tour.json +++ b/tours/settings-tour.json @@ -51,7 +51,7 @@ }, { "id": "goto-settingall", - "selector": "div.scrollable", + "selector": "form.categories div.scrollable", "title": "SYMBAROUM.TOUR_CONFIG_SYMBSETTINGS_ALL", "content": "SYMBAROUM.TOUR_CONFIG_SYMBSETTINGS_ALL_CONTENT", "action": "scrollIntoView" From af329f973353a449cc9438ffe1523233724085e8 Mon Sep 17 00:00:00 2001 From: Peter Norell Date: Fri, 31 May 2024 19:27:07 +0100 Subject: [PATCH 10/14] FIxes for v12 compatibility --- script/common/config.js | 4 +- script/common/hooks.js | 126 ++++++++++++++++++------------------- script/common/item.js | 46 ++------------ script/common/symbcomms.js | 12 ++-- 4 files changed, 78 insertions(+), 110 deletions(-) diff --git a/script/common/config.js b/script/common/config.js index d22c4beb..0d0651a1 100644 --- a/script/common/config.js +++ b/script/common/config.js @@ -45,8 +45,8 @@ SYMBAROUM.itemImages = { }; // Deprecated item types -SYMBAROUM.itemDeprecated = ["artifact", "base"]; - +SYMBAROUM.itemDeprecated = ["artifact"]; +SYMBAROUM.itemValid = [ "ability", "armor", "boon", "burden", "equipment", "mysticalPower", "ritual", "trait", "weapon" ]; // Ability definitions SYMBAROUM.abilitiesList = { none: "ABILITY_LABEL.DEFAULT", diff --git a/script/common/hooks.js b/script/common/hooks.js index 05499e3e..16b2ee00 100644 --- a/script/common/hooks.js +++ b/script/common/hooks.js @@ -388,27 +388,15 @@ Hooks.once('init', () => { Hooks.once('ready', () => { game.symbaroum.macros.macroReady(); - let originalVersion = game.settings.get('symbaroum', 'systemMigrationVersion'); + const originalVersion = game.settings.get('symbaroum', 'systemMigrationVersion'); migrateWorld(); sendDevMessage(); - showReleaseNotes(); + showReleaseNotes(originalVersion); setupConfigOptions(); setupEmit(); setup3PartySettings(); // enrichTextEditors(); tourSetup(); - if(originalVersion === '0' && game.user.isGM) { - let message = `

Welcome to your new Symbaroum world

- If you are new to the system, recommend that you check out the @UUID[JournalEntry.sSZzEbMgSLEclyBL]{system guide} in the journals. -
We also have a set of tours to help you get started, for @Tour[settings-tour]{settings} and @Tour[acompendium-tour]{compendiums}. `; - ChatMessage.create( - { - speaker: ChatMessage.getSpeaker({alias: "Symbaroum"}), - // ChatMessage.getWhisperRecipients('GM'), - content: message - }); - } - }); Hooks.on("preDocumentSheetRegistrarInit", (settings) => { @@ -620,58 +608,70 @@ async function createBlessedShield(actor, protection = '1d4') { await Item.create(blessedShield, { parent: actor }, { renderSheet: false }); } -async function showReleaseNotes() { - if (game.user.isGM) { - try { - const newVer = game.system.version; - const releaseNoteName = 'Symbaroum System guide EN'; - const releasePackLabel = 'Symbaroum for FVTT system user guides'; - - let currentVer = '0'; - let oldReleaseNotes = game.journal.getName(releaseNoteName); - if (oldReleaseNotes !== undefined && oldReleaseNotes !== null && oldReleaseNotes.getFlag('symbaroum', 'ver') !== undefined) { - currentVer = oldReleaseNotes.getFlag('symbaroum', 'ver'); - } - if (newVer === currentVer) { - // Up to date - return; - } - - let newReleasePack = game.packs.find((p) => p.metadata.label === releasePackLabel); - if (newReleasePack === null || newReleasePack === undefined) { - let err = 'No pack found for the system guide in this release'; - game.symbaroum.error(err); - ui.notifications.error(err); - // This is bad - the symbaroum pack does not exist in the system packages - return; - } - await newReleasePack.getIndex(); - - let newReleaseNotes = newReleasePack.index.find((j) => j.name === releaseNoteName); - // game.symbaroum.log("Found new release notes in the compendium pack"); - if (newReleaseNotes === undefined || newReleaseNotes === null) { - let err = 'No system guide found in this release'; - game.symbaroum.error(err); - ui.notifications.error(err); - return; - } - - // Don't delete until we have new release Pack - if (oldReleaseNotes !== null && oldReleaseNotes !== undefined) { - await oldReleaseNotes.delete(); - } +async function showReleaseNotes(originalVersion) { + if (!game.user.isGM) { + return; + } + try { + const newVer = game.system.version; + const releaseNoteName = 'Symbaroum System guide EN'; + const releasePackLabel = 'Symbaroum for FVTT system user guides'; + + let currentVer = '0'; + let oldReleaseNotes = game.journal.getName(releaseNoteName); + if (oldReleaseNotes !== undefined && oldReleaseNotes !== null && oldReleaseNotes.getFlag('symbaroum', 'ver') !== undefined) { + currentVer = oldReleaseNotes.getFlag('symbaroum', 'ver'); + } + if (newVer === currentVer) { + // Up to date + return; + } - await game.journal.importFromCompendium(newReleasePack, newReleaseNotes._id,{}, { keepId: true }); - let newReleaseJournal = game.journal.getName(newReleaseNotes.name); + let newReleasePack = game.packs.find((p) => p.metadata.label === releasePackLabel); + if (newReleasePack === null || newReleasePack === undefined) { + let err = 'No pack found for the system guide in this release'; + game.symbaroum.error(err); + ui.notifications.error(err); + // This is bad - the symbaroum pack does not exist in the system packages + return; + } + await newReleasePack.getIndex(); + + let newReleaseNotes = newReleasePack.index.find((j) => j.name === releaseNoteName); + // game.symbaroum.log("Found new release notes in the compendium pack"); + if (newReleaseNotes === undefined || newReleaseNotes === null) { + let err = 'No system guide found in this release'; + game.symbaroum.error(err); + ui.notifications.error(err); + return; + } - await newReleaseJournal.setFlag('symbaroum', 'ver', newVer); + // Don't delete until we have new release Pack + if (oldReleaseNotes !== null && oldReleaseNotes !== undefined) { + await oldReleaseNotes.delete(); + } - // Show journal - await newReleaseJournal.sheet.render(true, { sheetMode: 'text' }); - } catch (error) { - game.symbaroum.error(error); - } // end of try - } // end of if(isgm) + await game.journal.importFromCompendium(newReleasePack, newReleaseNotes._id,{}, { keepId: true }); + let newReleaseJournal = game.journal.getName(newReleaseNotes.name); + + await newReleaseJournal.setFlag('symbaroum', 'ver', newVer); + + // Show journal + return newReleaseJournal.sheet.render(true, { sheetMode: 'text' }); + if(originalVersion === '0') { + // TODO - move to hbs templat or other means for translating + const message = `

Welcome to your new Symbaroum world

+ If you are new to the system, recommend that you check out the @UUID[JournalEntry.sSZzEbMgSLEclyBL]{system guide} in the journals. +
We also have a set of tours to help you get started, for @Tour[settings-tour]{settings} and @Tour[acompendium-tour]{compendiums}. `; + ChatMessage.create({ + speaker: ChatMessage.getSpeaker({alias: "Symbaroum"}), + content: message + }); + } + + } catch (error) { + game.symbaroum.error(error); + } // end of try } // end of function async function setupEmit() { diff --git a/script/common/item.js b/script/common/item.js index 87e70715..bcf1c66e 100644 --- a/script/common/item.js +++ b/script/common/item.js @@ -24,45 +24,11 @@ export class SymbaroumItem extends Item { * closed. * @memberof ClientDocumentMixin */ - static async createDialog(data = {}, { parent = null, pack = null, ...options } = {}) { + static async createDialog(data = {}, { parent = null, pack = null, types, ...options } = {}) { // Collect data - const documentName = this.metadata.name; - const types = game.documentTypes[documentName]?.filter((e) => !game.symbaroum.config.itemDeprecated.includes(e)); - const folders = parent ? [] : game.folders.filter((f) => f.type === documentName && f.displayed); - const label = game.i18n.localize(this.metadata.label); - const title = game.i18n.format("DOCUMENT.Create", { type: label }); - - // Render the document creation form - const html = await renderTemplate("templates/sidebar/document-create.html", { - name: data.name || game.i18n.format("DOCUMENT.New", { type: label }), - folder: data.folder, - folders: folders, - hasFolders: folders.length >= 1, - type: data.type || CONFIG[documentName]?.defaultType || types[0], - types: types.reduce((obj, t) => { - const label = CONFIG[documentName]?.typeLabels?.[t] ?? t; - obj[t] = game.i18n.has(label) ? game.i18n.localize(label) : t; - return obj; - }, {}), - hasTypes: types.length > 1, - }); - - // Render the confirmation dialog window - return Dialog.prompt({ - title: title, - content: html, - label: title, - callback: (html) => { - const form = html[0].querySelector("form"); - const fd = new FormDataExtended(form); - foundry.utils.mergeObject(data, fd.object, { inplace: true }); - if (!data.folder) delete data.folder; - if (types.length === 1) data.type = types[0]; - return this.create(data, { parent, pack, renderSheet: true }); - }, - rejectClose: false, - options: options, - }); + console.log("createDialog", types); + types = game.symbaroum.config.itemValid; + return super.createDialog(data, { parent, pack, types, options }); } static async create(data, options) { @@ -3712,11 +3678,11 @@ async function standardPowerResult(rollData, functionStuff) { game.symbaroum.log("functionStuff before merge", functionStuff); if (functionStuff.flagTest && trueActorSucceeded) { if (flagData) { + // The following line is just for clean-up legacy await functionStuff.actor.unsetFlag(game.system.id, functionStuff.flagTest); await functionStuff.actor.removeCondition(functionStuff.flagTest); functionStuff = Object.assign({}, functionStuff, functionStuff.flagPresentFSmod); - } else { - // await functionStuff.actor.setFlag(game.system.id, functionStuff.flagTest, functionStuff.flagNotPresentFSmod.flagData); + } else { await functionStuff.actor.addCondition(functionStuff.flagTest, functionStuff.flagNotPresentFSmod.flagData); functionStuff = Object.assign({}, functionStuff, functionStuff.flagNotPresentFSmod); } diff --git a/script/common/symbcomms.js b/script/common/symbcomms.js index 4d5df043..c00af518 100644 --- a/script/common/symbcomms.js +++ b/script/common/symbcomms.js @@ -6,13 +6,14 @@ export class SymbaroumCommsListener if(game.user.isGM && comData.type === "GMMessage") { const html = await renderTemplate("systems/symbaroum/template/chat/applyEffectsButton.hbs"); + const flagKey = `flags.${game.system.id}.applyEffects`; const chatData = { speaker: ChatMessage.getSpeaker({alias:game.i18n.localize("DIALOG.SYSTEM_MESSAGE")}), whisper: [game.user], - content: html + content: html }; - let newMessage = await ChatMessage.create(chatData); - await newMessage.setFlag(game.system.id, 'applyEffects', comData.data); + chatData[flagKey] = comData.data; + return ChatMessage.create(chatData); } else if(comData.type === "ResistRoll" && comData.data.targetUserId === game.userId) { @@ -21,13 +22,14 @@ export class SymbaroumCommsListener mainText: comData.data.mainText } const html = await renderTemplate("systems/symbaroum/template/chat/resistButton.hbs", templateData); + const flagKey = `flags.${game.system.id}.resistRoll`; const chatData = { speaker: ChatMessage.getSpeaker({alias:game.i18n.localize("DIALOG.SYSTEM_MESSAGE")}), whisper: [game.user], content: html }; - let newMessage = await ChatMessage.create(chatData); - await newMessage.setFlag(game.system.id, 'resistRoll', comData.data); + chatData[flagKey] = comData.data; + return ChatMessage.create(chatData); } } From 87b480fa9faf45471ca27b9bd71f4787c809f888 Mon Sep 17 00:00:00 2001 From: Peter Norell Date: Sat, 1 Jun 2024 15:35:46 +0100 Subject: [PATCH 11/14] Fixes for holy shield and mystical powers. --- script/common/actor.js | 2 +- script/common/dialog.js | 2 +- script/common/hooks.js | 2 +- script/common/item.js | 10 +++++----- system.json | 6 ++++-- 5 files changed, 12 insertions(+), 10 deletions(-) diff --git a/script/common/actor.js b/script/common/actor.js index bb4f5ff9..d7a18743 100644 --- a/script/common/actor.js +++ b/script/common/actor.js @@ -840,7 +840,7 @@ export class SymbaroumActor extends Actor { } } game.symbaroum.log("getCorruption", corruptionFormula, functionStuff); - let corRoll = new Roll(corruptionFormula).evaluateSync({ async: false }); + let corRoll = await (new Roll(corruptionFormula)).evaluate(); return { value: corRoll.total, sorceryRoll: sorceryRoll, corruptionRoll: corRoll }; } diff --git a/script/common/dialog.js b/script/common/dialog.js index 9821825a..9dbd027a 100644 --- a/script/common/dialog.js +++ b/script/common/dialog.js @@ -203,7 +203,7 @@ export async function prepareRollAttribute(actor, attributeName, armor, weapon, try { // Validate string as valid roll object - let r = new Roll(damModifier,{}).evaluateSync({async:false}); + let r = await (new Roll(damModifier,{})).evaluate(); } catch (err) { ui.notifications.error(`The ${game.i18n.localize("DIALOG.DAMAGE_MODIFIER")} can't be used for rolling damage ${err}`); reject("invalid"); diff --git a/script/common/hooks.js b/script/common/hooks.js index 16b2ee00..ba55e7bb 100644 --- a/script/common/hooks.js +++ b/script/common/hooks.js @@ -595,7 +595,7 @@ async function setupStatusEffects() { async function createBlessedShield(actor, protection = '1d4') { let blessedShield = {}; - blessedShield.system = foundry.utils.deepClone(game.system.model.Item.armor); + blessedShield.system = foundry.utils.deepClone(game.model.Item.armor); blessedShield.name = game.i18n.localize('POWER_LABEL.BLESSED_SHIELD'); blessedShield.type = "armor"; diff --git a/script/common/item.js b/script/common/item.js index bcf1c66e..08117dc3 100644 --- a/script/common/item.js +++ b/script/common/item.js @@ -189,7 +189,7 @@ export class SymbaroumItem extends Item { system.pcDamage += "+1"; } try { - let weaponRoll = new Roll(baseDamage).evaluateSync({ maximize: true, async: false }); + let weaponRoll = new Roll(baseDamage).evaluateSync({ maximize: true }); system.npcDamage = Math.ceil(weaponRoll.total / 2); } catch (err) { system.npcDamage = 0; @@ -222,7 +222,7 @@ export class SymbaroumItem extends Item { system.npcProtection = 0; if (protection !== "" && Roll.validate(protection)) { - system.npcProtection = Math.ceil(new Roll(protection).evaluateSync({ maximize: true, async: false }).total / 2); + system.npcProtection = Math.ceil(new Roll(protection).evaluateSync({ maximize: true }).total / 2); } if (system.qualities?.reinforced) { system.npcProtection += 1; @@ -462,7 +462,7 @@ export class SymbaroumItem extends Item { // NPC - cant get away from this let npcProt = 0; try { - npcProt = Math.ceil(new Roll(this.system.bonusProtection).evaluateSync({ async: false, maximize: true }).total / 2); + npcProt = Math.ceil(new Roll(this.system.bonusProtection).evaluateSync({ maximize: true }).total / 2); } catch (err) { ui.notifications?.error(`Could not evaulate armor bonus protection for ${this.name} - check bonus damage fields -` + err); } @@ -515,7 +515,7 @@ export class SymbaroumItem extends Item { let plus = "+"; let npcProt = 0; try { - npcProt = Math.ceil(new Roll(this.system.bonusProtection).evaluateSync({ async: false, maximize: true }).total / 2); + npcProt = Math.ceil(new Roll(this.system.bonusProtection).evaluateSync({ maximize: true }).total / 2); } catch (err) { ui.notifications?.error(`Could not evaluate armor bonus protection for ${this.name} - check bonus damage fields -` + err); } @@ -570,7 +570,7 @@ export class SymbaroumItem extends Item { // NPC - cant get away from this let npcDam = 0; try { - npcDam = Math.ceil(new Roll(this.system.bonusDamage).evaluateSync({ async: false, maximize: true }).total / 2); + npcDam = Math.ceil(new Roll(this.system.bonusDamage).evaluateSync({ maximize: true }).total / 2); } catch (err) { ui.notifications?.error(`Could not evaluate weapon bonus for ${this.name} - check bonus damage fields - ` + err); } diff --git a/system.json b/system.json index 6ad8b4b8..5e81ab95 100644 --- a/system.json +++ b/system.json @@ -67,8 +67,10 @@ "path": "lang/it.json" } ], - "gridDistance": 1, - "gridUnits": "m", + "grid": { + "distance": 1, + "units": "m" + }, "primaryTokenAttribute": "health.toughness", "secondaryTokenAttribute": "health.corruption", "initiative": "1d20[tiebreaker]/100000 + @initiative.value", From d9287b41f384ae30212bc604db3f978da13a09bf Mon Sep 17 00:00:00 2001 From: pwatson100 Date: Fri, 7 Jun 2024 08:18:14 +0100 Subject: [PATCH 12/14] Updates for using the Foundry CLI for LevelDB --- .gitattributes | 1 - .github/workflows/main.yml | 24 +- .gitignore | 4 +- package-lock.json | 24510 +++++++++++----- package.json | 97 +- packs/symbaroum.db | 10 - packs/systemuserguides.db | 1 - ...oum_Macros___English_6aRaZeBls6zTkFVV.json | 436 + ...roum_Macros___French_TySuqZj7oKvOoIfE.json | 186 + ...oum_Macros___Italian_vZUMJeu1eenlI33D.json | 578 + ...oum_Macros___Spanish_Y01wjAZdLjgR098D.json | 436 + ...Base_Items___English_ftwXXmIBSABngqGy.json | 18112 ++++++++++++ ..._Base_Items___French_tORASGLYItILvPaz.json | 18075 ++++++++++++ ..._Base_Items___German_DCzF87TH7TJsHk68.json | 17706 +++++++++++ ...Base_Items___Italian_fx7q7IJer0Vw9pmA.json | 18074 ++++++++++++ ...Base_Items___Spanish_NadAN2vUcOCh6rBZ.json | 12889 ++++++++ ...Base_Items___Svenska_j13Kgg7X0OgMYd1T.json | 17734 +++++++++++ ...roum_System_guide_EN_sSZzEbMgSLEclyBL.json | 73 + system.json | 175 +- tools/pullJSONtoLDB.mjs | 12 + tools/pushLDBtoJSON.mjs | 36 + 21 files changed, 121354 insertions(+), 7815 deletions(-) delete mode 100644 .gitattributes delete mode 100644 packs/symbaroum.db delete mode 100644 packs/systemuserguides.db create mode 100644 src/packs/symbaroum/adventures_Symbaroum_Macros___English_6aRaZeBls6zTkFVV.json create mode 100644 src/packs/symbaroum/adventures_Symbaroum_Macros___French_TySuqZj7oKvOoIfE.json create mode 100644 src/packs/symbaroum/adventures_Symbaroum_Macros___Italian_vZUMJeu1eenlI33D.json create mode 100644 src/packs/symbaroum/adventures_Symbaroum_Macros___Spanish_Y01wjAZdLjgR098D.json create mode 100644 src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___English_ftwXXmIBSABngqGy.json create mode 100644 src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___French_tORASGLYItILvPaz.json create mode 100644 src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___German_DCzF87TH7TJsHk68.json create mode 100644 src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___Italian_fx7q7IJer0Vw9pmA.json create mode 100644 src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___Spanish_NadAN2vUcOCh6rBZ.json create mode 100644 src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___Svenska_j13Kgg7X0OgMYd1T.json create mode 100644 src/packs/systemuserguides/journal_Symbaroum_System_guide_EN_sSZzEbMgSLEclyBL.json create mode 100644 tools/pullJSONtoLDB.mjs create mode 100644 tools/pushLDBtoJSON.mjs diff --git a/.gitattributes b/.gitattributes deleted file mode 100644 index 4ee706a5..00000000 --- a/.gitattributes +++ /dev/null @@ -1 +0,0 @@ -packs/** binary diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml index 48056431..9b33d028 100644 --- a/.github/workflows/main.yml +++ b/.github/workflows/main.yml @@ -5,10 +5,30 @@ on: types: [published] jobs: - build: + buildPacks: + # The type of runner that the job will run on. This must be ubuntu for the zip command to work. runs-on: ubuntu-latest + + # Steps represent a sequence of tasks that will be executed as part of the job steps: - - uses: actions/checkout@v2 + # Each step runs a single command using the runners shell. + # 1. Checkout our repository so we can do things on it. + - name: Checkout + uses: actions/checkout@v4 + # 2. Make sure node is set up. This may be an unecessary step. + - name: Node Setup + uses: actions/setup-node@v3 + with: + node-version: 18 + # 3. Install the FoundryVTT CLI. + - run: npm install -g @foundryvtt/foundryvtt-cli + # 4. Configure the datapath as the github workspace variable. + - run: fvtt configure set "dataPath" ${GITHUB_WORKSPACE} + # 5. Tell the FVTT CLI that we are working on a "system" package. + - run: fvtt package workon fvtt package workon "alienrpg" --type "System" + # 6-11. Package each folder of source json files into the appropriate LevelDB pack. + - run: fvtt package pack "symbaroum" --in "src/packs/symbaroum" --out "packs" + - run: fvtt package pack "systemuserguides" --in "src/packs/systemuserguides" --out "packs" #Substitute the Manifest and Download URLs in the module.json - name: Substitute Manifest and Download Links For Versioned Ones diff --git a/.gitignore b/.gitignore index ccf79506..f297b53e 100644 --- a/.gitignore +++ b/.gitignore @@ -2,4 +2,6 @@ node_modules .vscode foundry.js .eslintrc.js -Toolbox \ No newline at end of file +Toolbox +/packs/systemuserguides +/packs/symbaroum \ No newline at end of file diff --git a/package-lock.json b/package-lock.json index 7e007ad0..6faa3ad7 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,7663 +1,16851 @@ { - "name": "alienrpg", - "version": "1.0.0", - "lockfileVersion": 1, - "requires": true, - "dependencies": { - "@babel/code-frame": { - "version": "7.10.4", - "resolved": 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a/package.json +++ b/package.json @@ -1,50 +1,49 @@ { - "name": "symbaroum", - "version": "1.0.0", - "description": "CSS compiler for the Symbaroum RPG system", - "scripts": { - "build": "gulp", - "compile": "gulp css", - "watch": "gulp", - "gulp": "gulp" - }, - "browserslist": [ - "last 3 versions" - ], - "author": "Paul Watson", - "license": "MIT", - "private": true, - "dependencies": { - "@types/gulp": "^4.0.6", - "@types/vscode": "^1.49.0", - "fg-select-css": "^3.2.0", - "gulp-autoprefixer": "^7.0.1", - "lodash": "^4.17.20", - "vue-i18n": "^8.21.1", - "yargs-parser": "^20.2.0" - }, - "devDependencies": { - "archiver": "^5.0.2", - "chalk": "^4.1.0", - "eslint": "^7.10.0", - "eslint-config-standard": "^14.1.1", - "eslint-plugin-foundry-vtt": "0.0.1", - "eslint-plugin-import": "^2.22.1", - "eslint-plugin-node": "^11.1.0", - "eslint-plugin-promise": "^4.2.1", - "eslint-plugin-standard": "^4.0.1", - "foundry-pc-types": "gitlab:foundry-projects/foundry-pc/foundry-pc-types", - "fs-extra": "^9.0.1", - "gulp": "^4.0.2", - "gulp-babel": "^8.0.0", - "gulp-eslint": "^6.0.0", - "gulp-less": "^4.0.1", - "gulp-sass": "^4.1.0", - "gulp-sourcemaps": "^2.6.5", - "gulp-typescript": "^6.0.0-alpha.1", - "json-stringify-pretty-compact": "^2.0.0", - "node-sass": "^5.0.0", - "typescript": "^4.0.5", - "yargs": "^16.1.0" - } -} \ No newline at end of file + "name": "symbaroum", + "version": "1.0.0", + "description": "CSS compiler for the Symbaroum RPG system", + "scripts": { + "pushLDBtoJSON": "node ./tools/pushLDBtoJSON.mjs", + "pullJSONtoLDB": "node ./tools/pullJSONtoLDB.mjs" + }, + "browserslist": [ + "last 3 versions" + ], + "author": "Paul Watson", + "license": "MIT", + "private": true, + "dependencies": { + "@types/gulp": "^4.0.6", + "@types/vscode": "^1.49.0", + "fg-select-css": "^3.2.0", + "gulp-autoprefixer": "^7.0.1", + "lodash": "^4.17.20", + "vue-i18n": "^8.21.1", + "yargs-parser": "^20.2.0" + }, + "devDependencies": { + "@foundryvtt/foundryvtt-cli": "^1.0.2", + "archiver": "^5.0.2", + "chalk": "^4.1.0", + "eslint": "^7.10.0", + "eslint-config-standard": "^14.1.1", + "eslint-plugin-foundry-vtt": "0.0.1", + "eslint-plugin-import": "^2.22.1", + "eslint-plugin-node": "^11.1.0", + "eslint-plugin-promise": "^4.2.1", + "eslint-plugin-standard": "^4.0.1", + "foundry-pc-types": "gitlab:foundry-projects/foundry-pc/foundry-pc-types", + "fs-extra": "^9.0.1", + "gulp": "^5.0.0", + "gulp-babel": "^8.0.0", + "gulp-eslint": "^6.0.0", + "gulp-less": "^5.0.0", + "gulp-sass": "^5.1.0", + "gulp-sourcemaps": "^2.6.5", + "gulp-typescript": "^2.12.2", + "json-stringify-pretty-compact": "^2.0.0", + "node-sass": "^9.0.0", + "typescript": "^4.0.5", + "yargs": "^16.1.0" + } +} diff --git a/packs/symbaroum.db b/packs/symbaroum.db deleted file mode 100644 index da6056e5..00000000 --- a/packs/symbaroum.db +++ /dev/null @@ -1,10 +0,0 @@ -{"name":"Symbaroum Macros - English","img":"systems/symbaroum/asset/image/cover-system-adv.webp","caption":"","sort":0,"description":"

This contains useful macros for use with the Symbaroum system.

","actors":[],"combats":[],"items":[],"journal":[],"scenes":[],"tables":[],"macros":[{"name":"Name Generator","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/hanging-sign.svg","scope":"global","command":"game.symbaroum.macros.generateNames();","flags":{"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.M2pRCm23Siqt61qp"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296878863,"modifiedTime":1682951355070,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"6oRNLitVbXIlSgly","sort":0,"_id":"0ljKrsmjHRy2UCyJ"},{"name":"Pay for re-roll","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/d20-grey.svg","scope":"global","command":"/** \n * Macro can be used by either selecting tokens on-screen or, if no tokens are selected, choosing which player characters (default all)\n * \n */\n (()=>{\n let defaultCheck = \"unchecked\"; // set to unchecked\n let bithirsGame = false; // It is not a bithir world unless this is set\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) { actorslist = [actorslist[0]]; }\n // check if there are tokens on the map, if so, use their actors\n // if there are no controlled tokens on the map, select all players in the actor catalogue\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n \n\n if(actorslist.length === 0) {\n ui.notifications.info(`No actor available for you to apply re-roll cost`);\n return;\n } else if(actorslist.length === 1) {\n defaultCheck = \"checked\";\n } \n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
\n
\n
\n
`);\n });\n\n let dialog_content = ` \n
\n

Select player(s)

\n ${allKeys}\n
\n
Select what was used for the re-roll
\n
\n
\n
\n
\n
\n
\n
\n
`;\n if(bithirsGame) {\n dialog_content = dialog_content + `
\n
\n
\n
`;\n }\n dialog_content += `
`;\n let x = new Dialog({\n title: \"Take cost for re-roll\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n let costType = html.find(\"input[name='costType']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n\n await payCost(tmp,costType);\n }\n },\n Cancel : {label : `Cancel`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nasync function payCost(actorids, costType)\n{\n let aexp = null;\n let actorName = \"\";\n \n let message_content = \"\";\n let dice = new Roll(\"1d4\");\n dice.evaluate({async:false});\n\n let updates = actorids.map(a => {\n aexp = game.actors.get(a);\n actorName = aexp.name; \n return {\n _id: a,\n \"data.experience.artifactrr\": aexp.data.data.experience.artifactrr + ( costType.includes(\"artifactrr\")? 1:0),\n \"data.health.corruption.permanent\": aexp.data.data.health.corruption.permanent + ( costType.includes(\"permanent\")? 1:0),\n \"data.health.corruption.longterm\": aexp.data.data.health.corruption.longterm + ( costType.includes(\"longterm\")? dice.total:0)\n };\n });\n // console.log(updates);\n let chatOptions = {\n speaker: \n {\n\t\t\tactor: aexp._id\n },\n rollMode: game.settings.get(\"core\", \"rollMode\")\n };\n\n // \n if( costType.includes(\"longterm\") ) {\n /** Only applicable for Bithir game */\n chatOptions[\"type\"] = CONST.CHAT_MESSAGE_TYPES.ROLL;\n chatOptions[\"content\"] = `

Re-roll for daily corruption

\n ${actorName} paid ${dice.total} daily corruption for a re-roll`; \n chatOptions[\"roll\"] = dice;\n } else {\n chatOptions[\"content\"] = `

Re-roll for ${ costType.includes(\"artifactrr\") ? \"experience\":\"permanent corruption\" }

\n ${actorName} paid 1 ${ costType.includes(\"artifactrr\") ? \"experience\":\"permanent corruption\" } for a re-roll`\n \n }\n ChatMessage.create(chatOptions); \n await Actor.updateDocuments(updates);\n \n // Post results\n}","flags":{"combat-utility-belt":{"macroTrigger":""},"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.ZOmWDVLXwLd9aT1L"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296878864,"modifiedTime":1682950941385,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"6oRNLitVbXIlSgly","sort":0,"_id":"aR9v6PJIJ40qy62C"},{"name":"Alternate Damage","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/stoned.svg","scope":"global","command":"if (canvas.tokens.controlled.length === 0)\n return ui.notifications.error(\"Please select a token first\");\n\nnew Dialog({\n title: `Alternate Damage`,\n content: `\n
\n
\n \n \n
\n
\n \n \n
\n
\n `,\n buttons: {\n yes: {\n icon: \"\",\n label: `Apply Damage`,\n callback: async (html)=> {\n await dealDamage(html.find(\"#vision-type\")[0].value, html.find('#altdam')[0].value);\n }\n },\n no: {\n icon: \"\",\n label: `Cancel Damage`\n },\n },\n default: \"yes\",\n}).render(true);\n\nasync function dealDamage(type, damage)\n{\n for ( let token of canvas.tokens.controlled ) {\n let calcDam = parseInt(damage) * -1;\n if( isNaN(calcDam)) {\n console.log(\"Can't understand damage[\"+damage+\"] - is this a number?\");\n break;\n }\n let actor = token.actor;\n if( actor.data.data.attributes[type] === undefined || actor.data.data.attributes[type] === null) {\n console.log(\"This is not an attribute in Symbaroum\");\n break;\n }\n let tot = actor.data.data.attributes[type].temporaryMod + calcDam;\n let modification = { };\n setProperty(modification, `data.attributes.${type}.temporaryMod`, tot); \n await actor.update(modification);\n }\n}","flags":{"combat-utility-belt":{"macroTrigger":""},"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.8cLkjnA8FBNnVMOm"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298193263,"modifiedTime":1682950941385,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"6oRNLitVbXIlSgly","sort":0,"_id":"rEDM6vt7xBsXYfu0"},{"name":"CRB Character Importer","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/mystery-man.svg","scope":"global","command":"/**\n * To use this macro, paste monster data from a pdf, for the core book:\n * including the name of the monster, to the end of the \"Tactics\" section\n * \n * For the monster codex, manually type in the name, then copy from Manners to end of tactics and paste.\n * Warning: the tilted character sheet can cause issues, depending on your pdf viewer, you might need to do those manually.\n * \n * WARNING: If you have multiple items that matches the name of abilities, traits and mystical powers, they might be found instead.\n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n(()=>{\n let dialog_content = ` \n
\n
\n

Symbaroum Core Book Character Importer

\n
\n
\n \n \n
\n
\n \n \n
\n
`;\n\n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"), html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Cancel`}\n }\n });\n\n x.options.width = 400;\n x.position.width = 400;\n\n x.render(true);\n\n})();\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern);\n // console.log(\"tmpdata = \"+tmpdata);\n if( tmpdata != null && tmpdata.length == 3)\n {\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type); \n if(ability.length > 0 )\n {\n // console.log(\"ability=\"+JSON.stringify(ability));\n\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"master\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"adept\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"novice\" || tmpdata[2] === \"I\" || higherLevel) { \n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n console.log(\"Added ability \"+ability.name)\n actorItems.push(ability);\n }\n else if( type !== \"mysticalPower\" && type !== \"ability\" )\n {\n message += `${element} not added as ${type} - add manually if needed
`;\n }\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
`;\n console.log(\"element[\"+element+\"] not found - add manually\"); \n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData, player)\n{\n let additionalInfo = \"\";\n\n let extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nomatch\";\n };\n let expectedData = npcData.replace(/- /g,\"\");\n\n let namePattern = /^(.+?) (Race|Manner)/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n let mannerPattern = /Manner (.*) Race /;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n\n let racePattern = /Race (.*) Resistance/;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n\n let attributePattern = /Accurate ([0-9]+)/;\n // console.log(\"Accurate[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Cunning ([0-9]+)/;\n // console.log(\"Cunning[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(extractData(expectedData,attributePattern))); \n attributePattern = /Discreet ([0-9]+)/;\n // console.log(\"Discreet[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Persuasive ([0-9]+)/;\n // console.log(\"Persuasive[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Quick ([0-9]+).+\\)/;\n // console.log(\"Quick[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Resolute ([0-9]+)/;\n // console.log(\"Resolute[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Strong ([0-9]+)/;\n // console.log(\"Strong[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Vigilant ([0-9]+)/;\n // console.log(\"Vigilant[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(extractData(expectedData,attributePattern)));\n\n let shadowPattern = /Shadow (.*) \\(/;\n // console.log(\"Shadow[\"+extractData(expectedData,shadowPattern)+\"]\"); \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\(corruption: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n \n let tacticsPattern = / Tactics: (.*)/;\n // console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Abilities (.+?) Weapons /;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n console.log(\"allAbilities:\"+allAbilities);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n let actorItems = [];\n console.log(\"abilitylist:\"+abilitilist);\n\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n // Mystical Power\n // let mysticalPowerPattern = /Mystical [Pp]ower \\(([^,]+), ([^\\)]*)\\)/g;\n let singleMysticalPowerPattern = /Mystical [Pp]ower \\(([^\\)]*)\\)/g;\n abilitilist = allAbilities.match(singleMysticalPowerPattern);\n let mysticalPowerPattern = /\\(([^,]+), (.*)\\)/\n console.log(\"abilitylist[mp]:\"+JSON.stringify(abilitilist));\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n let traitsPattern = /Traits (.+) Accurate [0-9]/;\n console.log(\"Traits[\"+extractData(expectedData,traitsPattern)+\"]\");\n let traitstlist = extractData(expectedData,traitsPattern).match(singleAbilityPattern);\n // console.log(\"traitslist =\"+JSON.stringify(traitstlist));\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", traitstlist, abilityPattern);\n\n // console.log(\"actorItems:\"+JSON.stringify(actorItems));\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"Character Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n\n actor.sheet.render(true);\n}","flags":{"furnace":{"runAsGM":false},"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.rovDHjS4ZPvgmWZM"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298193263,"modifiedTime":1682950941385,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"6oRNLitVbXIlSgly","sort":0,"_id":"6OwoZhT0MkbPDZ0O"},{"name":"Reset Temporary Corruption","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/ice-aura.svg","scope":"global","command":"/** \n * Macro can be used by either selecting tokens on-screen or, if no tokens are selected, choosing which player characters (default all)\n * \n */\n (()=>{\n let defaultCheck = \"checked\"; // set to unchecked\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) \n {\n actorslist = [actorslist[0]];\n }\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
\n
\n
\n
`);\n });\n\n let dialog_content = ` \n
\n

Select player(s)

\n ${allKeys}\n
\n
`;\n let x = new Dialog({\n title: \"Reset Corruption\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value}); \n if(tmp.length == 0) {\n ui.notifications.error(\"Need a valid number of players\");\n return;\n }\n resetCorruption(tmp);\n }\n },\n Cancel : {label : `Cancel`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nfunction resetCorruption(actorids)\n{\n let actorNames = \"\";\n let updates = actorids.map(a => {\n let aexp = game.actors.get(a);\n \n actorNames = actorNames + \"
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.health.corruption.temporary\": 0\n };\n });\n \n Actor.updateDocuments(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    Temporary corruption was washed away

    \n The following actors:
      ${actorNames}
    is now at zero temporary corruption`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}","flags":{"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.rfxvvcoQfLNQNd4L"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298193264,"modifiedTime":1682950941386,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"6oRNLitVbXIlSgly","sort":0,"_id":"zxnzJQ8A92VP6dNX"},{"name":"Roll Attribute","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/dice-target.svg","scope":"global","command":"game.symbaroum.macros.rollAnyAttribute('accurate');","flags":{"combat-utility-belt":{"macroTrigger":""},"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.jqlw2EhoIe8KhTuu"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298193264,"modifiedTime":1682950941386,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"6oRNLitVbXIlSgly","sort":0,"_id":"I28wynz1QROJIvZ3"},{"name":"Add Exp","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/upgrade.svg","scope":"global","command":"/** \n * Macro can be used by either selecting tokens on-screen or, if no tokens are selected, choosing which player characters (default all)\n * \n */\ngame.symbaroum.macros.addExp()","flags":{"combat-utility-belt":{"macroTrigger":""},"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.Ib9lVNzgBhxjP5EZ"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298193264,"modifiedTime":1682950941386,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"6oRNLitVbXIlSgly","sort":0,"_id":"7Lwc0fowNTZBQ9BV"},{"name":"Symbaroum.fr Character Importer","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/up.svg","scope":"global","command":"/**\n * To use this macro, paste monster or player JSON data from symbaroum.fr\n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n(()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum.fr Character Importer

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n\n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, \n callback : \n async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"), html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Cancel`}\n }\n });\n x.options.width = 400;\n x.options.height = 400;\n x.position.width = 400;\n x.render(true);\n})();\n\nasync function extractAllData(json, player)\n{\n // {\"nom\":\"Example for Bithir\",\"agi\":\"15\",\"forc\":\"13\",\"pre\":\"11\",\"vol\":\"10\",\"vig\":\"10\",\"dis\":\"9\",\"ast\":\"7\",\"per\":\"5\",\"ini\":\"\",\"typ\":\"Big Monster\",\"def\":\"15\",\"end\":\"13\",\"sd\":\"7\",\"sc\":\"5\",\"cp\":\"0\",\"deg\":\"Sword 1d8\",\"arm\":\"Light Armor 1d4\",\"notes\":\"Notes bout the character\",\"tactics\":\"Attack first, think last\",\"shadow\":\"Green with golden slashes\",\"equipment\":\"My equipment\",\"regles\":\"\",\"lang\":\"en\",\"epingles\":[\"Acrobatics\"],\"epinglesn\":[\"Bodyguard\"],\"epinglesa\":[\"Berserker\",\"Bodyguard\"],\"epinglesm\":[\"Iron fist\"]}\n let symbfrJSON = null;\n try {\n symbfrJSON = JSON.parse(json);\n } catch (err)\n {\n ui.notification.error(err);\n return;\n }\n console.log(symbfrJSON, player);\n let newValues = {\n name: symbfrJSON.nom,\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n setProperty(newValues, \"data.bio.manner\",\"\");\n\n setProperty(newValues, \"data.bio.race\", symbfrJSON.typ);\n\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(symbfrJSON.pre));\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(symbfrJSON.ast)); \n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(symbfrJSON.dis));\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(symbfrJSON.per));\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(symbfrJSON.agi));\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(symbfrJSON.vol));\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(symbfrJSON.forc));\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(symbfrJSON.vig));\n setProperty(newValues, \"data.bio.shadow\", symbfrJSON.shadow);\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(symbfrJSON.cp)); \n setProperty(newValues, \"data.bio.tactics\", symbfrJSON.tactics);\n setProperty(newValues, \"data.bio.background\", symbfrJSON.notes);\n\n \n let actor = await Actor.create(newValues);\n console.log(actor);\n let additionalInfo = \"\";\n let items = [];\n let itemIds = [];\n additionalInfo += addPowers(symbfrJSON.epingles, items, 3, itemIds);\n additionalInfo += addPowers(symbfrJSON.epinglesm, items, 3, itemIds);\n additionalInfo += addPowers(symbfrJSON.epinglesa, items, 2, itemIds);\n additionalInfo += addPowers(symbfrJSON.epinglesn, items, 1, itemIds);\n // additionalInfo += addItems(symbfrJSON.equipment); - Just text\n additionalInfo += addItems(symbfrJSON.deg, items, itemIds);\n additionalInfo += addItems(symbfrJSON.arm, items, itemIds);\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", items);\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"SymbFR Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n\n\n actor.sheet.render(true);\n}\n\nfunction addPowers(powernames, items, level, exclusions) {\n let info = \"\";\n for(let i = 0; i < powernames.length; i++) {\n let powers = game.items.filter(element => element.name.trim().toLowerCase() === powernames[i].trim().toLowerCase() && element.data.isPower);\n if(powers.length > 1) {\n info += `Found more than one powers of ${powernames[i]}
    `;\n } \n for(let j = 0; j < powers.length; j++) {\n let power = duplicate(powers[j].data);\n if( exclusions.includes(power._id) ) {\n continue;\n }\n console.log(\"Power\",powers[j]);\n if(powers[j].data.hasLevels) {\n if(level > 2)\n setProperty(power, \"data.master.isActive\",true);\n if(level > 1)\n setProperty(power, \"data.adept.isActive\",true);\n setProperty(power, \"data.novice.isActive\",true);\n }\n exclusions.push(power._id);\n items.push(power);\n }\n }\n return info;\n}\n\nfunction addItems(itemName, items, exclusions) {\n // Exclusions ignored for now\n let info = \"\";\n itemName = itemName.replace(/([0-9]+d[0-9]+)/g,'').trim();\n if( itemName == \"\") {\n return;\n }\n let foundItems = game.items.filter(element => element.name.trim().toLowerCase() === itemName.toLowerCase() && !element.data.isPower); \n if(foundItems.length > 1) {\n info += `Found more than one item of ${itemName}`;\n }\n for(let i = 0; i < foundItems.length; i++) {\n let item = duplicate(foundItems[i].data);\n items.push(item);\n }\n return info;\n}","flags":{"core":{"sourceId":"Macro.UhAADqQtMSDxLa5X"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298193264,"modifiedTime":1682950941387,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"6oRNLitVbXIlSgly","sort":0,"_id":"3A3978mu04ZNpIrU"},{"name":"Toggle player/monster","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/bones.svg","scope":"global","command":"// Make a monster a PC, make a PC a monster\n(()=>{\n let dialog_content = ` \n
    \n Type the exact name of the player/npc - ensure the Player/NPC has a unique name among all your actors.
    A NPC will be made into a player. A player will be made into an NPC.
    \n \n \n
    `;\n \n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await change2PC(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"))},\n Cancel : {label : `Cancel`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 200;\n \n x.render(true);\n \n})();\n\nasync function change2PC(npcname)\n{\n let myActor = game.actors.getName(npcname);\n console.log(myActor);\n if( myActor === null) {\n ui.notifications.error(`Could not find actor with name ${npcname}. Try again`);\n return;\n }\n let update = { \n type : myActor.type === \"player\" ? \"monster\":\"player\"\n };\n await myActor.update(update);\n ui.notifications.info(`Actor with name ${npcname} is now a ${update.type}.`);\n}","flags":{"combat-utility-belt":{"macroTrigger":""},"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.pyfWvOpMN1B6lcLS"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298193264,"modifiedTime":1682950941387,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"6oRNLitVbXIlSgly","sort":0,"_id":"0KTqNUBgpFJlT27l"},{"name":"Starter Set Character Importer","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/mystery-man.svg","scope":"global","command":"/**\n * To use this macro, paste monster data from a pdf, for the starter set or haunted wastes:\n * including the name of the monster, to the end of the \"Tactics\" section\n * \n * If you use qpdfviewer - press 4 returns after the name\n * \n * \n * \n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n// THIS IS WHAT YOU NEED\nconst countnl = (str) => {\n const re = /[\\n\\r]/g\n return ((str || '').match(re) || []).length\n}\n\nconst countother = (pattern, str) => {\n const re = pattern\n return ((str || '').match(re) || []).length\n}\n\nconst extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nomatch\";\n};\n\n\n\n(()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum Starter Set Character Importer

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n\n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value, html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Cancel`}\n }\n });\n\n x.options.width = 400;\n x.position.width = 400;\n\n x.render(true);\n\n})();\n\nasync function extractWeapons(actorItems, type, weaponList)\n{\n game.symbaroum.log(actorItems, type, weaponList);\n if(weaponList !== null)\n {\n\n }\n return \"\";\n}\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern); \n if( tmpdata != null && tmpdata.length == 3)\n {\n console.log(\"tmpdata = \",tmpdata);\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type);\n if(ability.length > 0 )\n {\n // console.log(\"ability=\"+JSON.stringify(ability));\n\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"master\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"adept\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"novice\" || tmpdata[2] === \"I\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n if( !higherLevel ) {\n message += `Could not establish level for ${ability.name} - change manually
    `;\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n console.log(\"Added ability \"+ability.name)\n actorItems.push(ability);\n }\n\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"element[\"+element+\"] not found - add manually\"); \n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData, player)\n{\n let additionalInfo = \"\";\n\n // Count new lines\n if( countnl(npcData) > 3 ) {\n npcData = npcData.replace(/[\\r|\\n]/, \" NLMARKER \");\n } else {\n // Find text after name - not sure this is doable - hack it for now?\n // Recommendation is to \"have 4 linebreaks after name\"\n\n }\n expectedData = npcData.replace(/[\\r|\\n]/g, \" \");\n expectedData = expectedData.replace(/[–−]/g, \"-\");\n expectedData = expectedData.replace(/Integrated -?/g,\"\"); \n // expectedData = expectedData.replace(/Abilities /g,\"\"); \n // Hack\n expectedData = expectedData.replace(/Traits -?/g,\"\"); \n expectedData = expectedData.replace(/Abilities -/g,\"Abilities \");\n // expectedData = expectedData.replace(/ ?[-]/g,\"\");\n \n console.log(expectedData); \n\n let namePattern = /^(.+?) (Race|Manner|NLMARKER)/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n let mannerPattern = /resistance “(.*)”/;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n\n let racePattern = /NLMARKER (.*?), .* resistance/;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n\n let myMatches = [];\n console.log(\"My count other is \"+countother(/ACC CUN DIS PER QUI RES STR VIG/g,expectedData));\n if( countother(/ACC CUN DIS PER QUI RES STR VIG/g,expectedData) == 1 ) {\n // do it this way\n myMatches = expectedData.match(/ACC CUN DIS PER QUI RES STR VIG ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+)/);\n \n } else { \n // do it the other way\n myMatches = expectedData.match(/ACC ([-+]?[0-9]+) CUN ([-+]?[0-9]+) DIS ([-+]?[0-9]+) PER ([-+]?[0-9]+) QUI ([-+]?[0-9]+) RES ([-+]?[0-9]+) STR ([-+]?[0-9]+) VIG ([-+]?[0-9]+)/);\n }\n console.log(myMatches);\n if(myMatches !== null && myMatches.length === 9 ) {\n setProperty(newValues, \"data.attributes.accurate.value\", 10 - parseInt(myMatches[1]) );\n setProperty(newValues, \"data.attributes.cunning.value\", 10 - parseInt(myMatches[2]) ); \n setProperty(newValues, \"data.attributes.discreet.value\", 10 - parseInt(myMatches[3]) ); \n setProperty(newValues, \"data.attributes.persuasive.value\", 10 - parseInt(myMatches[4]) ); \n setProperty(newValues, \"data.attributes.quick.value\", 10 - parseInt(myMatches[5]) ); \n setProperty(newValues, \"data.attributes.resolute.value\", 10 - parseInt(myMatches[6]) ); \n setProperty(newValues, \"data.attributes.strong.value\", 10 - parseInt(myMatches[7]) ); \n setProperty(newValues, \"data.attributes.vigilant.value\", 10 - parseInt(myMatches[8]) ); \n } else {\n additionalInfo += \"Could not find the attributes
    \";\n }\n let shadowPattern = /Shadow ([^\\(]*)/;\n console.log(\"Shadow[\"+extractData(expectedData,shadowPattern)+\"]\"); \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\(corruption: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n \n let tacticsPattern = / Tactics: (.*)/;\n console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Abilities(.+?) (Shadow|Equipment)/;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n // console.log(\"allAbilities:\"+allAbilities);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n let actorItems = [];\n // console.log(\"abilitylist:\"+abilitilist);\n\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", abilitilist, abilityPattern);\n\n // console.log(\"actorItems:\"+JSON.stringify(actorItems));\n // Weapons\n let weaponsPattern = /Weapons (.+?) (Abilities|Traits)/;\n let singelWeaponPattern = / ?([^0-9]*)[0-9]+/g;\n let allWeapons = extractData(expectedData,weaponsPattern);\n game.symbaroum.log(\"allWeapons\", allWeapons)\n additionalInfo += await extractWeapons(allWeapons, \"weapon\", abilitilist, singelWeaponPattern);\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"Character Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n actor.sheet.render(true);\n}","flags":{"furnace":{"runAsGM":false},"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.rovDHjS4ZPvgmWZM"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298193265,"modifiedTime":1682950941388,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"6oRNLitVbXIlSgly","sort":0,"_id":"oYjqsVxnTdoderCr"}],"cards":[],"playlists":[],"folders":[{"name":"EN - Macros","type":"Macro","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.6oRNLitVbXIlSgly"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"6oRNLitVbXIlSgly"}],"_id":"6aRaZeBls6zTkFVV","flags":{},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298227314,"modifiedTime":1682951599998,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"}} -{"name":"Symbaroum System Base Items - German","img":"systems/symbaroum/asset/image/cover-system-adv.webp","caption":"","sort":0,"description":"

    This contains the base items for the Symbaroum system. These are placeholders and contain no descriptions. For that, see the Symbaroum Core Module from Free League.

    Note that some of these are the English ones.

    ","actors":[],"combats":[],"items":[{"name":"Rapid Reflexes","type":"ability","img":"icons/sundries/gaming/dice-runed-brown.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.symbaroum.symbaroumabilitiesde.kRuFZFQV7tbqGgrx"}},"system":{"bonus":{"defense":0,"accurate":0,"cunning":0,"discreet":0,"persuasive":0,"quick":0,"resolute":0,"strong":0,"vigilant":0,"toughness":{"max":0,"threshold":0},"corruption":{"max":0,"threshold":0},"experience":{"value":0,"cost":0}},"description":"","reference":"rapidreflexes","novice":{"isActive":false,"action":"","description":""},"adept":{"isActive":false,"action":"","description":""},"master":{"isActive":false,"action":"","description":""}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"9waLbixK6ONqh5Qz":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296661014,"modifiedTime":1693300467033,"lastModifiedBy":"9waLbixK6ONqh5Qz"},"folder":"LKNFqDdEE5MscesF","sort":0,"_id":"AWvVeO9GopFXjavV"},{"name":"Beherrschung","type":"ability","img":"icons/equipment/head/crown-gold-blue.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.symbaroum.symbaroumabilitiesde.V6ShdT9qLpM7w46J"}},"system":{"bonus":{"defense":0,"accurate":0,"cunning":0,"discreet":0,"persuasive":0,"quick":0,"resolute":0,"strong":0,"vigilant":0,"toughness":{"max":0,"threshold":0},"corruption":{"max":0,"threshold":0},"experience":{"value":0,"cost":0}},"description":"","reference":"dominate","novice":{"isActive":false,"action":"","description":""},"adept":{"isActive":false,"action":"","description":""},"master":{"isActive":false,"action":"","description":""}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"9waLbixK6ONqh5Qz":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296661014,"modifiedTime":1693300467034,"lastModifiedBy":"9waLbixK6ONqh5Qz"},"folder":"LKNFqDdEE5MscesF","sort":0,"_id":"4BD11O4dleLOR5iS"},{"name":"Whip 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desaparmado","type":"weapon","img":"icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.symbaroum.symbaroumweaponsen.CI3dA3FsSst8gddF"}},"system":{"bonus":{"defense":0,"accurate":0,"cunning":0,"discreet":0,"persuasive":0,"quick":0,"resolute":0,"strong":0,"vigilant":0,"toughness":{"max":0,"threshold":0},"corruption":{"max":0,"threshold":0},"experience":{"value":0,"cost":0}},"isArtifact":false,"power":{},"description":"","reference":"unarmed","baseDamage":"1d4","bonusDamage":"","alternativeDamage":"none","qualities":{"bastard":false,"returning":false,"blunt":false,"short":true,"unwieldy":false,"wrecking":false,"concealed":false,"balanced":false,"deepImpact":false,"jointed":false,"ensnaring":false,"long":false,"massive":false,"precise":false,"bloodLetting":false,"areaMeleeRadius":false,"areaShortRadius":false,"areaCone":false,"acidcoated":false,"bane":false,"deathrune":false,"desecrated":false,"flaming":false,"hallowed":false,"poison":false,"thundering":false,"mystical":false,"staffFightingCompatibility":false,"swordSaintCompatibility":false,"knifePlayCompatibility":false},"cost":"","number":1,"attribute":"accurate","state":"other"},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"9waLbixK6ONqh5Qz":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296776850,"modifiedTime":1693300473969,"lastModifiedBy":"9waLbixK6ONqh5Qz"},"folder":"ivH59AYquCgPi8Ib","sort":0,"_id":"rWYbEW4FP6gbHKaj"},{"name":"Arbalista","type":"weapon","img":"icons/weapons/crossbows/crossbow-heavy-black.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.symbaroum.symbaroumweaponsen.3UtopPYvhITM5H35"}},"system":{"bonus":{"defense":0,"accurate":0,"cunning":0,"discreet":0,"persuasive":0,"quick":0,"resolute":0,"strong":0,"vigilant":0,"toughness":{"max":0,"threshold":0},"corruption":{"max":0,"threshold":0},"experience":{"value":0,"cost":0}},"isArtifact":false,"power":{},"description":"","reference":"ranged","baseDamage":"1d10","bonusDamage":"","alternativeDamage":"none","qualities":{"bastard":false,"returning":false,"blunt":false,"short":false,"unwieldy":false,"wrecking":false,"concealed":false,"balanced":false,"deepImpact":true,"jointed":false,"ensnaring":false,"long":false,"massive":false,"precise":false,"bloodLetting":false,"areaMeleeRadius":false,"areaShortRadius":false,"areaCone":false,"acidcoated":false,"bane":false,"deathrune":false,"desecrated":false,"flaming":false,"hallowed":false,"poison":false,"thundering":false,"mystical":false,"staffFightingCompatibility":false,"swordSaintCompatibility":false,"knifePlayCompatibility":false},"cost":"","number":1,"attribute":"accurate","state":"other"},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"9waLbixK6ONqh5Qz":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296776850,"modifiedTime":1693300473969,"lastModifiedBy":"9waLbixK6ONqh5Qz"},"folder":"ivH59AYquCgPi8Ib","sort":0,"_id":"Nd9eTZVYtrgnHe38"},{"name":"Hacha","type":"weapon","img":"icons/weapons/axes/axe-battle-black.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.symbaroum.symbaroumweaponsen.S0jI08tcfbEKUiuk"}},"system":{"bonus":{"defense":0,"accurate":0,"cunning":0,"discreet":0,"persuasive":0,"quick":0,"resolute":0,"strong":0,"vigilant":0,"toughness":{"max":0,"threshold":0},"corruption":{"max":0,"threshold":0},"experience":{"value":0,"cost":0}},"isArtifact":false,"power":{},"description":"","reference":"1handed","baseDamage":"1d8","bonusDamage":"","alternativeDamage":"none","qualities":{"bastard":false,"returning":false,"blunt":false,"short":false,"unwieldy":false,"wrecking":false,"concealed":false,"balanced":false,"deepImpact":false,"jointed":false,"ensnaring":false,"long":false,"massive":false,"precise":false,"bloodLetting":false,"areaMeleeRadius":false,"areaShortRadius":false,"areaCone":false,"acidcoated":false,"bane":false,"deathrune":false,"desecrated":false,"flaming":false,"hallowed":false,"poison":false,"thundering":false,"mystical":false,"staffFightingCompatibility":false,"swordSaintCompatibility":false,"knifePlayCompatibility":false},"cost":"","number":1,"attribute":"accurate","state":"other"},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"9waLbixK6ONqh5Qz":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296776850,"modifiedTime":1693300473969,"lastModifiedBy":"9waLbixK6ONqh5Qz"},"folder":"ivH59AYquCgPi8Ib","sort":0,"_id":"CYfYmVPLyWvKperO"}],"journal":[],"scenes":[],"tables":[],"macros":[],"cards":[],"playlists":[],"folders":[{"name":"ES - Abilities","type":"Item","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.eWKeHks05W1Kz6NM"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"eWKeHks05W1Kz6NM"},{"name":"ES - Armors","type":"Item","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.s7coH7aKhdu1v6tY"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"s7coH7aKhdu1v6tY"},{"name":"ES - Powers","type":"Item","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.nBUmBsfZMzDkGPhF"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"nBUmBsfZMzDkGPhF"},{"name":"ES - System special traits","type":"Item","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.QWsosNuZ0irsNspE"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"QWsosNuZ0irsNspE"},{"name":"ES - Traits","type":"Item","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.gaWkyiCzhxnUScEi"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"gaWkyiCzhxnUScEi"},{"name":"ES - Weapons","type":"Item","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.ivH59AYquCgPi8Ib"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"ivH59AYquCgPi8Ib"}],"_id":"NadAN2vUcOCh6rBZ","flags":{},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664297492360,"modifiedTime":1693302827406,"lastModifiedBy":"9waLbixK6ONqh5Qz"}} -{"name":"Symbaroum Macros - French","img":"systems/symbaroum/asset/image/cover-system-adv.webp","caption":"","sort":0,"description":"

    This contains useful macros in French. Note that there are additional Macros in the English one that you might want to use.

    ","actors":[],"combats":[],"items":[],"journal":[],"scenes":[],"tables":[],"macros":[{"name":"Perception","type":"script","author":"yBOfnkxE5pvS5PPZ","img":"icons/svg/eye.svg","scope":"global","command":"main()\n\nasync function main(){\n let selected = canvas.tokens.controlled;\n if(selected.length > 1 || selected.length == 0){\n ui.notifications.error(\"Sélectionnez votre token, et uniquement ce token\")\n return;\n }\n let actor = selected[0].actor;\n\n let targetData = {hasTarget : false};\n const attribute = actor.data.data.attributes[\"vigilant\"];\n let vigilantValue = attribute.value + actor.data.data.bonus[\"vigilant\"];\n let subImg;\n let attributeRoll = await new Roll(\"1d20\").evaluate();\n let resultText;\n\n let margin = vigilantValue - attributeRoll.total\n if(attributeRoll.total <= vigilantValue){\n resultText = actor.data.name + \" réussit avec une marge de +\" + margin.toString();\n subImg = \"icons/sundries/lights/candle-lit-yellow.webp\";\n }\n else{\n resultText = actor.data.name + \" échoue avec une marge de \" + margin.toString();\n subImg = \"icons/commodities/treasure/token-white-skull.webp\";\n }\n\n let templateData = {\n targetData : targetData,\n hasTarget : false,\n introText: \"Jet de Perception de \" + actor.data.name,\n introImg: actor.data.img,\n targetText: \"\",\n subText: `Vigilance : ${vigilantValue}`,\n subImg: \"\",\n hasRoll: false,\n rollString: \"\",\n rollResult : \"\",\n resultText: resultText,\n finalText: \"\"\n };\n\n const html = await renderTemplate(\"systems/symbaroum/template/chat/ability.html\", templateData);\n const chatData = {\n user: game.user._id,\n content: html\n }\n attributeRoll.toMessage({ flavor: html}, {rollMode: \"blindroll\"})\n}","flags":{"core":{"sourceId":"Macro.muqaE6sYg5EcC3ox"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.0","coreVersion":"10.287","createdTime":1664296884263,"modifiedTime":1665409447236,"lastModifiedBy":"yBOfnkxE5pvS5PPZ"},"folder":"1tloLWrKpvY8kzF0","sort":0,"_id":"gpG4bzNPiDCdvO0D"},{"name":"Importation de PNJ","type":"script","author":"yBOfnkxE5pvS5PPZ","img":"icons/svg/angel.svg","scope":"global","command":"/**\n * To use this macro, paste monster data from a pdf, for the core book:\n * including the name of the monster, to the end of the \"Tactics\" section\n * \n * For the monster codex, manually type in the name, then copy from Manners to end of tactics and paste.\n * Warning: the tilted character sheet can cause issues, depending on your pdf viewer, you might need to do those manually.\n * \n * WARNING: If you have multiple items that matches the name of abilities, traits and mystical powers, they might be found instead.\n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n (()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum Importation de personnage depuis pdf

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n \n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"), html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Annuler`}\n }\n });\n \n x.options.width = 400;\n x.position.width = 400;\n \n x.render(true);\n \n})();\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern);\n if( tmpdata != null && tmpdata.length == 3)\n {\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type);\n if(ability.length > 0 )\n {\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"maître\" || tmpdata[2] === \"Maître\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"adepte\" || tmpdata[2] === \"Adepte\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"novice\" || tmpdata[2] === \"Novice\" || tmpdata[2] === \"I\" || higherLevel) { \n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n actorItems.push(ability);\n\n if(ability.data.reference === \"undead\"){\n let nopainthreshold = game.items.filter(element => element.data.data.reference === \"nopainthreshold\");\n if(nopainthreshold.length > 0 )\n {\n nopainthreshold = duplicate(nopainthreshold[0].data);\n actorItems.push(nopainthreshold);\n }\n }\n }\n else if( type !== \"mysticalPower\" && type !== \"ability\" )\n {\n message += `${element} n'a pas pu être ajouté en tant que ${type} - ajoutez-le à la main si besoin.
    `;\n }\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"L'élément[\"+element+\"] n'a pas été trouvé - ajoutez-le à la main.\");\n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData, player)\n{\n let additionalInfo = \"\";\n let actorItems = [];\n\n let extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nomatch\";\n };\n let expectedData = npcData.replace(/- /g,\"\");\n\n let namePattern = /^(.+?) [Race|Manières]+/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {},\n // img: \"worlds/Shared_data/Tokens/argasto.png\" \n }\n\n let mannerPattern = /Manières (.*) Race /;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n\n let racePattern = /Race (.*) Résistance/;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n\n let attributePattern = /Précision ([0-9]+)/;\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Astuce ([0-9]+)/;\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(extractData(expectedData,attributePattern))); \n attributePattern = /Discrétion ([0-9]+)/;\n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Persuasion ([0-9]+)/;\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Agilité ([0-9]+).+\\)/;\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Volonté ([0-9]+)/;\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Force ([0-9]+)/;\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Vigilance ([0-9]+)/;\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(extractData(expectedData,attributePattern)));\n\n let shadowPattern = /Ombre (.*) \\(/; \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\([Cc]orruption[ ]: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n else {\n let fullyCorruptedItem = game.items.filter(element => element.data.data.reference === \"thoroughlycorrupt\");\n if(fullyCorruptedItem.length > 0 )\n {\n fullyCorruptedItem = duplicate(fullyCorruptedItem[0].data);\n actorItems.push(fullyCorruptedItem);\n }\n }\n\n\n let tacticsPattern = / [Tactique :|Tactiques :] (.*)/;\n // console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Talents (.*) Armes /;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n // Mystical Power\n let singleMysticalPowerPattern = /[Pp]ouvoir [Mm]ystique \\(([^\\)]*)\\)/g;\n abilitilist = allAbilities.match(singleMysticalPowerPattern);\n let mysticalPowerPattern = /\\(([^,]+), (.*)\\)/\n console.log(\"abilitylist[mp]:\"+JSON.stringify(abilitilist));\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n let traitsPattern = /Traits (.+) Agilité [0-9]/;\n let traitstlist = extractData(expectedData,traitsPattern).match(singleAbilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", traitstlist, abilityPattern);\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n \n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `${actor.name} a été créé.
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"Macro Importation de PNJ\"}),\n whisper: [game.user],\n content: message\n });\n\n actor.sheet.render(true);\n}","flags":{"core":{"sourceId":"Macro.YCvOsXMPWHe5wDWR"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.0","coreVersion":"10.287","createdTime":1664296884263,"modifiedTime":1665409447236,"lastModifiedBy":"yBOfnkxE5pvS5PPZ"},"folder":"1tloLWrKpvY8kzF0","sort":0,"_id":"yPtlWcojOE8Ty2Qo"},{"name":"Importation de PNJ","type":"script","author":"yBOfnkxE5pvS5PPZ","img":"icons/svg/angel.svg","scope":"global","command":"/**\n * To use this macro, paste monster data from a pdf, for the core book:\n * including the name of the monster, to the end of the \"Tactics\" section\n * \n * For the monster codex, manually type in the name, then copy from Manners to end of tactics and paste.\n * Warning: the tilted character sheet can cause issues, depending on your pdf viewer, you might need to do those manually.\n * \n * WARNING: If you have multiple items that matches the name of abilities, traits and mystical powers, they might be found instead.\n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n (()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum Importation de personnage depuis pdf

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n \n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"), html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Annuler`}\n }\n });\n \n x.options.width = 400;\n x.position.width = 400;\n \n x.render(true);\n \n})();\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern);\n if( tmpdata != null && tmpdata.length == 3)\n {\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type);\n if(ability.length > 0 )\n {\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"maître\" || tmpdata[2] === \"Maître\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"adepte\" || tmpdata[2] === \"Adepte\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"novice\" || tmpdata[2] === \"Novice\" || tmpdata[2] === \"I\" || higherLevel) { \n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n actorItems.push(ability);\n\n if(ability.data.reference === \"undead\"){\n let nopainthreshold = game.items.filter(element => element.data.data.reference === \"nopainthreshold\");\n if(nopainthreshold.length > 0 )\n {\n nopainthreshold = duplicate(nopainthreshold[0].data);\n actorItems.push(nopainthreshold);\n }\n }\n }\n else if( type !== \"mysticalPower\" && type !== \"ability\" )\n {\n message += `${element} n'a pas pu être ajouté en tant que ${type} - ajoutez-le à la main si besoin.
    `;\n }\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"L'élément[\"+element+\"] n'a pas été trouvé - ajoutez-le à la main.\");\n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData, player)\n{\n let additionalInfo = \"\";\n let actorItems = [];\n\n let extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nomatch\";\n };\n let expectedData = npcData.replace(/- /g,\"\");\n\n let namePattern = /^(.+?) [Race|Manières]+/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {},\n // img: \"worlds/Shared_data/Tokens/argasto.png\" \n }\n\n let mannerPattern = /Manières (.*) Race /;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n\n let racePattern = /Race (.*) Résistance/;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n\n let attributePattern = /Précision ([0-9]+)/;\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Astuce ([0-9]+)/;\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(extractData(expectedData,attributePattern))); \n attributePattern = /Discrétion ([0-9]+)/;\n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Persuasion ([0-9]+)/;\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Agilité ([0-9]+).+\\)/;\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Volonté ([0-9]+)/;\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Force ([0-9]+)/;\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Vigilance ([0-9]+)/;\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(extractData(expectedData,attributePattern)));\n\n let shadowPattern = /Ombre (.*) \\(/; \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\([Cc]orruption[ ]: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n else {\n let fullyCorruptedItem = game.items.filter(element => element.data.data.reference === \"thoroughlycorrupt\");\n if(fullyCorruptedItem.length > 0 )\n {\n fullyCorruptedItem = duplicate(fullyCorruptedItem[0].data);\n actorItems.push(fullyCorruptedItem);\n }\n }\n\n\n let tacticsPattern = / [Tactique :|Tactiques :] (.*)/;\n // console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Talents (.*) Armes /;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n // Mystical Power\n let singleMysticalPowerPattern = /[Pp]ouvoir [Mm]ystique \\(([^\\)]*)\\)/g;\n abilitilist = allAbilities.match(singleMysticalPowerPattern);\n let mysticalPowerPattern = /\\(([^,]+), (.*)\\)/\n console.log(\"abilitylist[mp]:\"+JSON.stringify(abilitilist));\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n let traitsPattern = /Traits (.+) Agilité [0-9]/;\n let traitstlist = extractData(expectedData,traitsPattern).match(singleAbilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", traitstlist, abilityPattern);\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n \n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `${actor.name} a été créé.
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"Macro Importation de PNJ\"}),\n whisper: [game.user],\n content: message\n });\n\n actor.sheet.render(true);\n}","flags":{"core":{"sourceId":"Macro.YCvOsXMPWHe5wDWR"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.0","coreVersion":"10.287","createdTime":1664298199744,"modifiedTime":1665409447237,"lastModifiedBy":"yBOfnkxE5pvS5PPZ"},"folder":"1tloLWrKpvY8kzF0","sort":0,"_id":"BKtDyVWItnWeMobt"},{"name":"Perception","type":"script","author":"yBOfnkxE5pvS5PPZ","img":"icons/svg/eye.svg","scope":"global","command":"main()\n\nasync function main(){\n let selected = canvas.tokens.controlled;\n if(selected.length > 1 || selected.length == 0){\n ui.notifications.error(\"Sélectionnez votre token, et uniquement ce token\")\n return;\n }\n let actor = selected[0].actor;\n\n let targetData = {hasTarget : false};\n const attribute = actor.data.data.attributes[\"vigilant\"];\n let vigilantValue = attribute.value + actor.data.data.bonus[\"vigilant\"];\n let subImg;\n let attributeRoll = await new Roll(\"1d20\").evaluate();\n let resultText;\n\n let margin = vigilantValue - attributeRoll.total\n if(attributeRoll.total <= vigilantValue){\n resultText = actor.data.name + \" réussit avec une marge de +\" + margin.toString();\n subImg = \"icons/sundries/lights/candle-lit-yellow.webp\";\n }\n else{\n resultText = actor.data.name + \" échoue avec une marge de \" + margin.toString();\n subImg = \"icons/commodities/treasure/token-white-skull.webp\";\n }\n\n let templateData = {\n targetData : targetData,\n hasTarget : false,\n introText: \"Jet de Perception de \" + actor.data.name,\n introImg: actor.data.img,\n targetText: \"\",\n subText: `Vigilance : ${vigilantValue}`,\n subImg: \"\",\n hasRoll: false,\n rollString: \"\",\n rollResult : \"\",\n resultText: resultText,\n finalText: \"\"\n };\n\n const html = await renderTemplate(\"systems/symbaroum/template/chat/ability.html\", templateData);\n const chatData = {\n user: game.user._id,\n content: html\n }\n attributeRoll.toMessage({ flavor: html}, {rollMode: \"blindroll\"})\n}","flags":{"core":{"sourceId":"Macro.muqaE6sYg5EcC3ox"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.0","coreVersion":"10.287","createdTime":1664298199744,"modifiedTime":1665409447237,"lastModifiedBy":"yBOfnkxE5pvS5PPZ"},"folder":"1tloLWrKpvY8kzF0","sort":0,"_id":"e7I64C3IaI0emKY7"}],"cards":[],"playlists":[],"folders":[{"name":"FR - Macros","type":"Macro","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.1tloLWrKpvY8kzF0"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"1tloLWrKpvY8kzF0"}],"_id":"TySuqZj7oKvOoIfE","flags":{},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.0","coreVersion":"10.287","createdTime":1664298316275,"modifiedTime":1665409619533,"lastModifiedBy":"yBOfnkxE5pvS5PPZ"}} -{"name":"Symbaroum Macros - Spanish","img":"systems/symbaroum/asset/image/cover-system-adv.webp","caption":"","sort":0,"description":"

    This contains useful macros in Spanish

    ","actors":[],"combats":[],"items":[],"journal":[],"scenes":[],"tables":[],"macros":[{"name":"Add Exp","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/upgrade.svg","scope":"global","command":"/** \n * Macro can be used by either selecting tokens on-screen or, if no tokens are selected, choosing which player characters (default all)\n * \n */\n (()=>{\n let defaultCheck = \"checked\"; // set to unchecked\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
    \n
    \n
    \n
    `);\n });\n\n let dialog_content = ` \n
    \n

    Select player(s)

    \n ${allKeys}\n
    \n
    \n
    \n
    \n
    \n
    `;\n let x = new Dialog({\n title: \"Add experience\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n let exp = parseInt(html.find(\"input[name='experience'\")[0].value);\n if(isNaN(exp) || tmp.length == 0) {\n ui.notifications.error(\"Need a valid number of experience, either positive or negative\");\n return;\n }\n addExperience(tmp,exp);\n }\n },\n Cancel : {label : `Cancel`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nfunction addExperience(actorids, exp)\n{\n let actorNames = \"\";\n let updates = actorids.map(a => {\n let aexp = game.actors.get(a);\n \n actorNames = actorNames + \"
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.experience.total\": aexp.data.data.experience.total + exp\n };\n });\n \n Actor.updateDocuments(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    Experience change

    \n The following actors:
      ${actorNames}
    were awarded ${exp} experience`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}","flags":{"combat-utility-belt":{"macroTrigger":""},"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.Ib9lVNzgBhxjP5EZ"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296881889,"modifiedTime":1682951798579,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"Rudp3WGY5YPx13VV","sort":100000,"_id":"6iVCyY2HfY1K1v3t"},{"name":"Symbaroum.fr Character Importer","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/up.svg","scope":"global","command":"/**\n * To use this macro, paste monster or player JSON data from symbaroum.fr\n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n(()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum.fr Character Importer

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n\n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, \n callback : \n async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"), html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Cancel`}\n }\n });\n x.options.width = 400;\n x.options.height = 400;\n x.position.width = 400;\n x.render(true);\n})();\n\nasync function extractAllData(json, player)\n{\n // {\"nom\":\"Example for Bithir\",\"agi\":\"15\",\"forc\":\"13\",\"pre\":\"11\",\"vol\":\"10\",\"vig\":\"10\",\"dis\":\"9\",\"ast\":\"7\",\"per\":\"5\",\"ini\":\"\",\"typ\":\"Big Monster\",\"def\":\"15\",\"end\":\"13\",\"sd\":\"7\",\"sc\":\"5\",\"cp\":\"0\",\"deg\":\"Sword 1d8\",\"arm\":\"Light Armor 1d4\",\"notes\":\"Notes bout the character\",\"tactics\":\"Attack first, think last\",\"shadow\":\"Green with golden slashes\",\"equipment\":\"My equipment\",\"regles\":\"\",\"lang\":\"en\",\"epingles\":[\"Acrobatics\"],\"epinglesn\":[\"Bodyguard\"],\"epinglesa\":[\"Berserker\",\"Bodyguard\"],\"epinglesm\":[\"Iron fist\"]}\n let symbfrJSON = null;\n try {\n symbfrJSON = JSON.parse(json);\n } catch (err)\n {\n ui.notification.error(err);\n return;\n }\n console.log(symbfrJSON, player);\n let newValues = {\n name: symbfrJSON.nom,\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n setProperty(newValues, \"data.bio.manner\",\"\");\n\n setProperty(newValues, \"data.bio.race\", symbfrJSON.typ);\n\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(symbfrJSON.pre));\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(symbfrJSON.ast)); \n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(symbfrJSON.dis));\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(symbfrJSON.per));\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(symbfrJSON.agi));\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(symbfrJSON.vol));\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(symbfrJSON.forc));\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(symbfrJSON.vig));\n setProperty(newValues, \"data.bio.shadow\", symbfrJSON.shadow);\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(symbfrJSON.cp)); \n setProperty(newValues, \"data.bio.tactics\", symbfrJSON.tactics);\n setProperty(newValues, \"data.bio.background\", symbfrJSON.notes);\n\n \n let actor = await Actor.create(newValues);\n console.log(actor);\n let additionalInfo = \"\";\n let items = [];\n let itemIds = [];\n additionalInfo += addPowers(symbfrJSON.epingles, items, 3, itemIds);\n additionalInfo += addPowers(symbfrJSON.epinglesm, items, 3, itemIds);\n additionalInfo += addPowers(symbfrJSON.epinglesa, items, 2, itemIds);\n additionalInfo += addPowers(symbfrJSON.epinglesn, items, 1, itemIds);\n // additionalInfo += addItems(symbfrJSON.equipment); - Just text\n additionalInfo += addItems(symbfrJSON.deg, items, itemIds);\n additionalInfo += addItems(symbfrJSON.arm, items, itemIds);\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", items);\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"SymbFR Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n\n\n actor.sheet.render(true);\n}\n\nfunction addPowers(powernames, items, level, exclusions) {\n let info = \"\";\n for(let i = 0; i < powernames.length; i++) {\n let powers = game.items.filter(element => element.name.trim().toLowerCase() === powernames[i].trim().toLowerCase() && element.data.isPower);\n if(powers.length > 1) {\n info += `Found more than one powers of ${powernames[i]}
    `;\n } \n for(let j = 0; j < powers.length; j++) {\n let power = duplicate(powers[j].data);\n if( exclusions.includes(power._id) ) {\n continue;\n }\n console.log(\"Power\",powers[j]);\n if(powers[j].data.hasLevels) {\n if(level > 2)\n setProperty(power, \"data.master.isActive\",true);\n if(level > 1)\n setProperty(power, \"data.adept.isActive\",true);\n setProperty(power, \"data.novice.isActive\",true);\n }\n exclusions.push(power._id);\n items.push(power);\n }\n }\n return info;\n}\n\nfunction addItems(itemName, items, exclusions) {\n // Exclusions ignored for now\n let info = \"\";\n itemName = itemName.replace(/([0-9]+d[0-9]+)/g,'').trim();\n if( itemName == \"\") {\n return;\n }\n let foundItems = game.items.filter(element => element.name.trim().toLowerCase() === itemName.toLowerCase() && !element.data.isPower); \n if(foundItems.length > 1) {\n info += `Found more than one item of ${itemName}`;\n }\n for(let i = 0; i < foundItems.length; i++) {\n let item = duplicate(foundItems[i].data);\n items.push(item);\n }\n return info;\n}","flags":{"core":{"sourceId":"Macro.UhAADqQtMSDxLa5X"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296881889,"modifiedTime":1682951798579,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"Rudp3WGY5YPx13VV","sort":200000,"_id":"LbWboJxC0cNYw9m0"},{"name":"Starter Set Character Importer","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/mystery-man.svg","scope":"global","command":"/**\n * To use this macro, paste monster data from a pdf, for the starter set or haunted wastes:\n * including the name of the monster, to the end of the \"Tactics\" section\n * \n * If you use qpdfviewer - press 4 returns after the name\n * \n * \n * \n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n// THIS IS WHAT YOU NEED\nconst countnl = (str) => {\n const re = /[\\n\\r]/g\n return ((str || '').match(re) || []).length\n}\n\nconst countother = (pattern, str) => {\n const re = pattern\n return ((str || '').match(re) || []).length\n}\n\nconst extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nomatch\";\n};\n\n\n\n(()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum Starter Set Character Importer

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n\n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value, html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Cancel`}\n }\n });\n\n x.options.width = 400;\n x.position.width = 400;\n\n x.render(true);\n\n})();\n\nasync function extractWeapons(actorItems, type, weaponList)\n{\n game.symbaroum.log(actorItems, type, weaponList);\n if(weaponList !== null)\n {\n\n }\n return \"\";\n}\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern); \n if( tmpdata != null && tmpdata.length == 3)\n {\n console.log(\"tmpdata = \",tmpdata);\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type);\n if(ability.length > 0 )\n {\n // console.log(\"ability=\"+JSON.stringify(ability));\n\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"master\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"adept\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"novice\" || tmpdata[2] === \"I\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n if( !higherLevel ) {\n message += `Could not establish level for ${ability.name} - change manually
    `;\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n console.log(\"Added ability \"+ability.name)\n actorItems.push(ability);\n }\n\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"element[\"+element+\"] not found - add manually\"); \n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData, player)\n{\n let additionalInfo = \"\";\n\n // Count new lines\n if( countnl(npcData) > 3 ) {\n npcData = npcData.replace(/[\\r|\\n]/, \" NLMARKER \");\n } else {\n // Find text after name - not sure this is doable - hack it for now?\n // Recommendation is to \"have 4 linebreaks after name\"\n\n }\n expectedData = npcData.replace(/[\\r|\\n]/g, \" \");\n expectedData = expectedData.replace(/[–−]/g, \"-\");\n expectedData = expectedData.replace(/Integrated -?/g,\"\"); \n // expectedData = expectedData.replace(/Abilities /g,\"\"); \n // Hack\n expectedData = expectedData.replace(/Traits -?/g,\"\"); \n expectedData = expectedData.replace(/Abilities -/g,\"Abilities \");\n // expectedData = expectedData.replace(/ ?[-]/g,\"\");\n \n console.log(expectedData); \n\n let namePattern = /^(.+?) (Race|Manner|NLMARKER)/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n let mannerPattern = /resistance “(.*)”/;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n\n let racePattern = /NLMARKER (.*?), .* resistance/;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n\n let myMatches = [];\n console.log(\"My count other is \"+countother(/ACC CUN DIS PER QUI RES STR VIG/g,expectedData));\n if( countother(/ACC CUN DIS PER QUI RES STR VIG/g,expectedData) == 1 ) {\n // do it this way\n myMatches = expectedData.match(/ACC CUN DIS PER QUI RES STR VIG ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+)/);\n \n } else { \n // do it the other way\n myMatches = expectedData.match(/ACC ([-+]?[0-9]+) CUN ([-+]?[0-9]+) DIS ([-+]?[0-9]+) PER ([-+]?[0-9]+) QUI ([-+]?[0-9]+) RES ([-+]?[0-9]+) STR ([-+]?[0-9]+) VIG ([-+]?[0-9]+)/);\n }\n console.log(myMatches);\n if(myMatches !== null && myMatches.length === 9 ) {\n setProperty(newValues, \"data.attributes.accurate.value\", 10 - parseInt(myMatches[1]) );\n setProperty(newValues, \"data.attributes.cunning.value\", 10 - parseInt(myMatches[2]) ); \n setProperty(newValues, \"data.attributes.discreet.value\", 10 - parseInt(myMatches[3]) ); \n setProperty(newValues, \"data.attributes.persuasive.value\", 10 - parseInt(myMatches[4]) ); \n setProperty(newValues, \"data.attributes.quick.value\", 10 - parseInt(myMatches[5]) ); \n setProperty(newValues, \"data.attributes.resolute.value\", 10 - parseInt(myMatches[6]) ); \n setProperty(newValues, \"data.attributes.strong.value\", 10 - parseInt(myMatches[7]) ); \n setProperty(newValues, \"data.attributes.vigilant.value\", 10 - parseInt(myMatches[8]) ); \n } else {\n additionalInfo += \"Could not find the attributes
    \";\n }\n let shadowPattern = /Shadow ([^\\(]*)/;\n console.log(\"Shadow[\"+extractData(expectedData,shadowPattern)+\"]\"); \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\(corruption: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n \n let tacticsPattern = / Tactics: (.*)/;\n console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Abilities(.+?) (Shadow|Equipment)/;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n // console.log(\"allAbilities:\"+allAbilities);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n let actorItems = [];\n // console.log(\"abilitylist:\"+abilitilist);\n\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", abilitilist, abilityPattern);\n\n // console.log(\"actorItems:\"+JSON.stringify(actorItems));\n // Weapons\n let weaponsPattern = /Weapons (.+?) (Abilities|Traits)/;\n let singelWeaponPattern = / ?([^0-9]*)[0-9]+/g;\n let allWeapons = extractData(expectedData,weaponsPattern);\n game.symbaroum.log(\"allWeapons\", allWeapons)\n additionalInfo += await extractWeapons(allWeapons, \"weapon\", abilitilist, singelWeaponPattern);\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"Character Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n actor.sheet.render(true);\n}","flags":{"furnace":{"runAsGM":false},"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.rovDHjS4ZPvgmWZM"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296881889,"modifiedTime":1682951798579,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"Rudp3WGY5YPx13VV","sort":300000,"_id":"QKrCYf9rnqnhvzF2"},{"name":"Roll Attribute","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/dice-target.svg","scope":"global","command":"(()=>{\n let defaultCheck = \"unchecked\"; // set to unchecked\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) { actorslist = [actorslist[0]]; }\n // check if there are tokens on the map, if so, use their actors\n // if there are no controlled tokens on the map, select all players in the actor catalogue\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n\n if(actorslist.length === 0) {\n ui.notifications.info(`No actor available for you to do an attribute test`);\n return;\n } else if(actorslist.length === 1) {\n defaultCheck = \"checked\";\n }\n\n let allActors = \"\";\n actorslist.forEach(t => {\n allActors = allActors.concat(`
    \n
    \n
    \n
    `);\n });\n \n let keys = Object.keys(actorslist[0].data.data.attributes);\n let allKeys = \"\";\n keys.forEach(t => {\n allKeys = allKeys.concat(`
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.health.corruption.temporary\": 0\n };\n });\n \n Actor.updateDocuments(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    Temporary corruption was washed away

    \n The following actors:
      ${actorNames}
    is now at zero temporary corruption`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}","flags":{"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.rfxvvcoQfLNQNd4L"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298196639,"modifiedTime":1682951798581,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"Rudp3WGY5YPx13VV","sort":800000,"_id":"NP4vptIEn0E6BNPJ"},{"name":"Toggle player/monster","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/bones.svg","scope":"global","command":"// Make a monster a PC, make a PC a monster\n(()=>{\n let dialog_content = ` \n
    \n Type the exact name of the player/npc - ensure the Player/NPC has a unique name among all your actors.
    A NPC will be made into a player. A player will be made into an NPC.
    \n \n \n
    `;\n \n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await change2PC(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"))},\n Cancel : {label : `Cancel`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 200;\n \n x.render(true);\n \n})();\n\nasync function change2PC(npcname)\n{\n let myActor = game.actors.getName(npcname);\n console.log(myActor);\n if( myActor === null) {\n ui.notifications.error(`Could not find actor with name ${npcname}. Try again`);\n return;\n }\n let update = { \n type : myActor.type === \"player\" ? \"monster\":\"player\"\n };\n await myActor.update(update);\n ui.notifications.info(`Actor with name ${npcname} is now a ${update.type}.`);\n}","flags":{"combat-utility-belt":{"macroTrigger":""},"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.pyfWvOpMN1B6lcLS"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298196641,"modifiedTime":1682951798581,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"Rudp3WGY5YPx13VV","sort":900000,"_id":"M5nKpqxe6XQjiJUg"},{"name":"Pay for re-roll","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/d20-grey.svg","scope":"global","command":"/** \n * Macro can be used by either selecting tokens on-screen or, if no tokens are selected, choosing which player characters (default all)\n * \n */\n (()=>{\n let defaultCheck = \"unchecked\"; // set to unchecked\n let bithirsGame = false; // It is not a bithir world unless this is set\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) { actorslist = [actorslist[0]]; }\n // check if there are tokens on the map, if so, use their actors\n // if there are no controlled tokens on the map, select all players in the actor catalogue\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n \n\n if(actorslist.length === 0) {\n ui.notifications.info(`No actor available for you to apply re-roll cost`);\n return;\n } else if(actorslist.length === 1) {\n defaultCheck = \"checked\";\n } \n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
    \n
    \n
    \n
    `);\n });\n\n let dialog_content = ` \n
    \n

    Select player(s)

    \n ${allKeys}\n
    \n
    Select what was used for the re-roll
    \n
    \n
    \n
    \n
    \n
    \n
    \n
    \n
    `;\n if(bithirsGame) {\n dialog_content = dialog_content + `
    \n
    \n
    \n
    `;\n }\n dialog_content += `
    `;\n let x = new Dialog({\n title: \"Take cost for re-roll\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n let costType = html.find(\"input[name='costType']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n\n await payCost(tmp,costType);\n }\n },\n Cancel : {label : `Cancel`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nasync function payCost(actorids, costType)\n{\n let aexp = null;\n let actorName = \"\";\n \n let message_content = \"\";\n let dice = new Roll(\"1d4\");\n dice.evaluate({async:false});\n\n let updates = actorids.map(a => {\n aexp = game.actors.get(a);\n actorName = aexp.name; \n return {\n _id: a,\n \"data.experience.artifactrr\": aexp.data.data.experience.artifactrr + ( costType.includes(\"artifactrr\")? 1:0),\n \"data.health.corruption.permanent\": aexp.data.data.health.corruption.permanent + ( costType.includes(\"permanent\")? 1:0),\n \"data.health.corruption.longterm\": aexp.data.data.health.corruption.longterm + ( costType.includes(\"longterm\")? dice.total:0)\n };\n });\n // console.log(updates);\n let chatOptions = {\n speaker: \n {\n\t\t\tactor: aexp._id\n },\n rollMode: game.settings.get(\"core\", \"rollMode\")\n };\n\n // \n if( costType.includes(\"longterm\") ) {\n /** Only applicable for Bithir game */\n chatOptions[\"type\"] = CONST.CHAT_MESSAGE_TYPES.ROLL;\n chatOptions[\"content\"] = `

    Re-roll for daily corruption

    \n ${actorName} paid ${dice.total} daily corruption for a re-roll`; \n chatOptions[\"roll\"] = dice;\n } else {\n chatOptions[\"content\"] = `

    Re-roll for ${ costType.includes(\"artifactrr\") ? \"experience\":\"permanent corruption\" }

    \n ${actorName} paid 1 ${ costType.includes(\"artifactrr\") ? \"experience\":\"permanent corruption\" } for a re-roll`\n \n }\n ChatMessage.create(chatOptions); \n await Actor.updateDocuments(updates);\n \n // Post results\n}","flags":{"combat-utility-belt":{"macroTrigger":""},"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.ZOmWDVLXwLd9aT1L"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298196642,"modifiedTime":1682951798581,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"Rudp3WGY5YPx13VV","sort":1000000,"_id":"neH7OJagjzF9YEL5"},{"name":"Name Generator","type":"script","author":"p6DS3gYz6OrQ6H9e","img":"icons/svg/hanging-sign.svg","scope":"global","command":"game.symbaroum.macros.generateNames();","flags":{"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.M2pRCm23Siqt61qp"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"p6DS3gYz6OrQ6H9e":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296878863,"modifiedTime":1682951806935,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"folder":"Rudp3WGY5YPx13VV","sort":500000,"_id":"1ZgtCdZVSAgOmCRk"}],"cards":[],"playlists":[],"folders":[{"name":"ES - Macros","type":"Macro","folder":null,"description":"","sorting":"a","sort":200000,"color":null,"flags":{"core":{"sourceId":"Folder.Rudp3WGY5YPx13VV"}},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":null,"modifiedTime":1682951852991,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"},"_id":"Rudp3WGY5YPx13VV"}],"_id":"Y01wjAZdLjgR098D","flags":{},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664298357158,"modifiedTime":1682951922326,"lastModifiedBy":"p6DS3gYz6OrQ6H9e"}} -{"name":"Symbaroum System Base Items - English","img":"systems/symbaroum/asset/image/cover-system-adv.webp","caption":"","sort":0,"description":"

    This contains the base items for the Symbaroum system. These are placeholders and contain no descriptions. For that, see the Symbaroum Core Module from Free League.

    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    La créature ne ressent pas la douleur. Son seuil de douleur est fixé à 0 et les dégâts ne la dérangent pas. Donnez ce trait à toutes les créatures concernées, en particulier celles des catégories Mort-vivants, Esprits, et Plantes

    ","reference":"nopainthreshold","novice":{"isActive":false,"action":"A","description":""},"adept":{"isActive":false,"action":"A","description":""},"master":{"isActive":false,"action":"A","description":""},"marker":"active"},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"9waLbixK6ONqh5Qz":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296812723,"modifiedTime":1693300462755,"lastModifiedBy":"9waLbixK6ONqh5Qz"},"folder":"YHdMPTZsnIspOmIi","sort":0,"_id":"Nr5BvCPYqoBekASh"},{"name":"Totalement corrompue","type":"trait","img":"icons/creatures/unholy/demon-horned-winged-laughing.webp","effects":[],"flags":{"core":{"sourceId":"Item.ocqPrPF2DX1mkzSm"}},"system":{"bonus":{"defense":0,"accurate":0,"cunning":0,"discreet":0,"persuasive":0,"quick":0,"resolute":0,"strong":0,"vigilant":0,"toughness":{"max":0,"threshold":0},"corruption":{"max":0,"threshold":0},"experience":{"value":10,"cost":0}},"description":"

    Cette creature est totallement corrompue et n'est plus affectée par la corruption. Donnez ce trait aux monstres concernés, habituellement ceux des catégories Mort-vivants et Abominations.

    ","reference":"thoroughlycorrupt","novice":{"isActive":false,"action":"A","description":""},"adept":{"isActive":false,"action":"A","description":""},"master":{"isActive":false,"action":"A","description":""},"marker":"active"},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3,"9waLbixK6ONqh5Qz":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664296812723,"modifiedTime":1693300462755,"lastModifiedBy":"9waLbixK6ONqh5Qz"},"folder":"YHdMPTZsnIspOmIi","sort":0,"_id":"CvBG7f0tquwPuujN"}],"journal":[],"scenes":[],"tables":[],"macros":[],"cards":[],"playlists":[],"folders":[{"name":"FR - Armes","type":"Item","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.anBDBoKriTYHf2TP"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"anBDBoKriTYHf2TP"},{"name":"FR - Armures","type":"Item","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.AlBqhpQNXuS8eNup"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"AlBqhpQNXuS8eNup"},{"name":"FR - Pouvoirs","type":"Item","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.aG3z1eDaS3pbMX9Y"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"aG3z1eDaS3pbMX9Y"},{"name":"FR - Talents","type":"Item","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.KcmdzmQ9TJ4BsQG2"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"KcmdzmQ9TJ4BsQG2"},{"name":"FR - Traits","type":"Item","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.sjKIisMSWJpxi6NV"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"sjKIisMSWJpxi6NV"},{"name":"FR - Traits spéciaux du Système","type":"Item","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.YHdMPTZsnIspOmIi"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"YHdMPTZsnIspOmIi"}],"_id":"tORASGLYItILvPaz","flags":{},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.291","createdTime":1664297588355,"modifiedTime":1693302780653,"lastModifiedBy":"9waLbixK6ONqh5Qz"}} -{"name":"Symbaroum Macros - Italian","img":"systems/symbaroum/asset/image/cover-system-adv.webp","caption":"","sort":0,"description":"

    This contains useful macros in Italian. Note that there are additional Macros in the English one that you might want to use.

    ","actors":[],"combats":[],"items":[],"journal":[],"scenes":[],"tables":[],"macros":[{"name":"PNG Importer","type":"script","author":"yBOfnkxE5pvS5PPZ","img":"icons/svg/mystery-man.svg","scope":"global","command":"/**\n * Per usare questa macro copia dal manuale tutta la scheda del mostro\n * da nome fino alla fine della descrizione delle tattiche\n * \n * Nota: non verrà creata nessun arma\n * per il monster codex,inserisci a mano il nome, poi copia dall'atteggiamento fino alla fine.\n * Attenzione: le schede \"non dritte\" possono dar problemi, a seconda del tuo lettore pdf, potresti doverle inserire manualmente.\n * \n * Attenzione: Se hai piu oggetti che coincidono con il nome di poteri, abilità, ecc, potrebbero essere inseriti quelli.\n * \n * controlla di aver importato tutti i poteri, abilità e tratti in Foundry.\n * \n */\n\n (()=>{\n let dialog_content = ` \n
    \n \n \n
    `;\n \n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"))},\n Cancel : {label : `Annulla`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 200;\n \n x.render(true);\n \n})();\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern);\n console.log(\"tmpdata = \"+tmpdata);\n if( tmpdata != null && tmpdata.length == 3)\n {\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type); \n if(ability.length > 0 )\n {\n // console.log(\"ability=\"+JSON.stringify(ability));\n\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"Maestro\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"Adepto\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"Novizio\" || tmpdata[2] === \"I\" || higherLevel) { \n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n console.log(\"Added ability \"+ability.name)\n actorItems.push(ability);\n }\n else if( type !== \"mysticalPower\" && type !== \"ability\" )\n {\n message += `${element} non aggiunto ${type} - aggiungilo manualmente se necessario
    `;\n }\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"element[\"+element+\"] not found - add manually\"); \n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData)\n{\n let additionalInfo = \"\";\n\n let extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nessuno\";\n };\n let expectedData = npcData.replace(/- /g,\"\");\n\n let namePattern = /^(.+?) (Atteggiamento|Razza|Opposizione)/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n let mannerPattern = /Atteggiamento(.*) Razza /;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n \n let racePattern = /Razza (.*) Opposizione /;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n \n let attributePattern = /Astuzia ([0-9]+)/;\n // console.log(\"Cunning[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(extractData(expectedData,attributePattern))); \n attributePattern = /Attenzione ([0-9]+)/;\n // console.log(\"Vigilant[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Furtività ([0-9]+)/;\n // console.log(\"Discreet[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Persuasione ([0-9]+)/;\n // console.log(\"Persuasive[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Precisione ([0-9]+)/;\n // console.log(\"Accurate[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Rapidità ([0-9]+).+\\)/;\n // console.log(\"Quick[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Tenacia ([0-9]+)/;\n // console.log(\"Resolute[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Vigore ([0-9]+)/;\n // console.log(\"Strong[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(extractData(expectedData,attributePattern)));\n\n let shadowPattern = /Ombra(.*) \\(/;\n // console.log(\"Shadow[\"+extractData(expectedData,shadowPattern)+\"]\"); \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\(Corruzione: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n \n let tacticsPattern = / Tattiche: (.*)/;\n // console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Abilità (.*) Armi /;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n console.log(\"allAbilities:\"+allAbilities);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n let actorItems = [];\n console.log(\"abilitylist:\"+abilitilist);\n\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n\n // Mystical Power\n // let mysticalPowerPattern = /Mystical [Pp]ower \\(([^,]+), ([^\\)]*)\\)/g;\n //let singleMysticalPowerPattern = /Potere Mistico (([^,]))/g; \n let singleMysticalPowerPattern = /\\: ?([^\\)]+.)?/g; \n abilitilist = allAbilities.match(singleMysticalPowerPattern);\n let mysticalPowerPattern = /\\: ?([^\\)]+)\\((.*?)\\)/\n console.log(\"abilitylist[mp]:\"+JSON.stringify(abilitilist));\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n let traitsPattern = /Tratti (.+) Astuzia [0-9]/;\n console.log(\"Traits[\"+extractData(expectedData,traitsPattern)+\"]\");\n let traitstlist = extractData(expectedData,traitsPattern).match(singleAbilityPattern);\n // console.log(\"traitslist =\"+JSON.stringify(traitstlist));\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", traitstlist, abilityPattern);\n\n // console.log(\"actorItems:\"+JSON.stringify(actorItems));\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"NPC Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n\n}","flags":{"furnace":{"runAsGM":false},"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.rovDHjS4ZPvgmWZM"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.0","coreVersion":"10.287","createdTime":1664296886774,"modifiedTime":1665409453144,"lastModifiedBy":"yBOfnkxE5pvS5PPZ"},"folder":"Sp4tJC2h4XUNxWtv","sort":0,"_id":"3cVTTmQ5p0Mr4qHT"},{"name":"Reset Corruzione Temporeanea","type":"script","author":"yBOfnkxE5pvS5PPZ","img":"icons/svg/ice-aura.svg","scope":"global","command":"/** \n * La macro può sessere utilizzata selezionando dei token sullo schermo, se nessun token è selezionato, si possono selezionare i vari personaggi (default tutti)\n */\n (()=>{\n let defaultCheck = \"checked\"; // set to unchecked\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) \n {\n actorslist = [actorslist[0]];\n }\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
    \n
    \n
    \n
    `);\n });\n\n let dialog_content = ` \n
    \n

    Seleziona i giocatori

    \n ${allKeys}\n
    \n
    `;\n let x = new Dialog({\n title: \"Reset Corruption\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value}); \n if(tmp.length == 0) {\n ui.notifications.error(\"Need a valid number of players\");\n return;\n }\n resetCorruption(tmp);\n }\n },\n Cancel : {label : `Annulla`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nfunction resetCorruption(actorids)\n{\n let actorNames = \"\";\n let updates = actorids.map(a => {\n let aexp = game.actors.get(a);\n \n actorNames = actorNames + \"
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.health.corruption.temporary\": 0\n };\n });\n \n Actor.updateDocuments(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    La corruzione temporanea è passata

    \n I personaggi:
      ${actorNames}
    hanno ora 0 di corruzione temporanea`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}","flags":{"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.rfxvvcoQfLNQNd4L"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.0","coreVersion":"10.287","createdTime":1664296886773,"modifiedTime":1665409453145,"lastModifiedBy":"yBOfnkxE5pvS5PPZ"},"folder":"Sp4tJC2h4XUNxWtv","sort":0,"_id":"EjS1wCzPziyih3In"},{"name":"Tira l'attributo","type":"script","author":"yBOfnkxE5pvS5PPZ","img":"icons/svg/dice-target.svg","scope":"global","command":"(()=>{\n let defaultCheck = \"unchecked\"; // set to unchecked\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) { actorslist = [actorslist[0]]; }\n // check if there are tokens on the map, if so, use their actors\n // if there are no controlled tokens on the map, select all players in the actor catalogue\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n\n if(actorslist.length === 0) {\n ui.notifications.info(`No actor available for you to do an attribute test`);\n return;\n } else if(actorslist.length === 1) {\n defaultCheck = \"checked\";\n }\n\n let allActors = \"\";\n actorslist.forEach(t => {\n allActors = allActors.concat(`
    \n
    \n
    \n
    `);\n });\n \n let keys = Object.keys(actorslist[0].data.data.attributes);\n let allKeys = \"\";\n keys.forEach(t => {\n allKeys = allKeys.concat(`
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.experience.total\": aexp.data.data.experience.total + exp\n };\n });\n \n Actor.update(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    Assegnazione esperienza

    \n I Personaggi:
      ${actorNames}
    hanno ricevuto ${exp} punti esperienza`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}","flags":{"combat-utility-belt":{"macroTrigger":""},"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.Ib9lVNzgBhxjP5EZ"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.0","coreVersion":"10.287","createdTime":1664296886773,"modifiedTime":1665409453146,"lastModifiedBy":"yBOfnkxE5pvS5PPZ"},"folder":"Sp4tJC2h4XUNxWtv","sort":0,"_id":"SDazkBteGT8X0SaY"},{"name":"Paga per ritirare","type":"script","author":"yBOfnkxE5pvS5PPZ","img":"icons/svg/d20-grey.svg","scope":"global","command":"/** \n * Macro paga per ritirare. \n *\n La macro può sessere utilizzata selezionando dei token sullo schermo, se nessun token è selezionato, si possono selezionare i vari personaggi (default tutti)\n * \n */\n (()=>{\n let defaultCheck = \"unchecked\"; // set to unchecked\n let bithirsGame = true; // It is not a bithir world unless this is set\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) { actorslist = [actorslist[0]]; }\n // check if there are tokens on the map, if so, use their actors\n // if there are no controlled tokens on the map, select all players in the actor catalogue\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n \n\n if(actorslist.length === 0) {\n ui.notifications.info(`No actor available for you to apply re-roll cost`);\n return;\n } else if(actorslist.length === 1) {\n defaultCheck = \"checked\";\n } \n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
    \n
    \n
    \n
    `);\n });\n\n let dialog_content = ` \n
    \n

    Seleziona i giocatori

    \n ${allKeys}\n
    \n
    Seleziona cosa pagare per ritirare
    \n
    \n
    \n
    \n
    \n
    \n
    \n
    \n
    `;\n if(bithirsGame) {\n dialog_content = dialog_content + `
    \n
    \n
    \n
    `;\n }\n dialog_content += `
    `;\n let x = new Dialog({\n title: \"Take cost for re-roll\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n let costType = html.find(\"input[name='costType']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n\n await payCost(tmp,costType);\n }\n },\n Cancel : {label : `Annulla`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nasync function payCost(actorids, costType)\n{\n let aexp = null;\n let actorName = \"\";\n \n let message_content = \"\";\n let dice = new Roll(\"1d4\");\n dice.roll();\n\n let updates = actorids.map(a => {\n aexp = game.actors.get(a);\n actorName = aexp.name; \n return {\n _id: a,\n \"data.experience.artifactrr\": aexp.data.data.experience.artifactrr + ( costType.includes(\"artifactrr\")? 1:0),\n \"data.health.corruption.permanent\": aexp.data.data.health.corruption.permanent + ( costType.includes(\"permanent\")? 1:0),\n \"data.health.corruption.longterm\": aexp.data.data.health.corruption.longterm + ( costType.includes(\"longterm\")? dice.total:0)\n };\n });\n console.log(updates);\n let chatOptions = {\n speaker: {\n\t\t\tactor: aexp._id\n\t },\n rollMode: game.settings.get(\"core\", \"rollMode\")\n };\n\n // \n if( costType.includes(\"longterm\") ) {\n /** Only applicable for Bithir game */\n chatOptions[\"type\"] = CHAT_MESSAGE_TYPES.ROLL;\n chatOptions[\"content\"] = `

    Re-roll for daily corruption

    \n ${actorName} paid ${dice.total} daily corruption for a re-roll`; \n chatOptions[\"roll\"] = dice;\n } else {\n chatOptions[\"content\"] = `

    Re-roll for ${ costType.includes(\"artifactrr\") ? \"experience\":\"permanent corruption\" }

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\"goblin-femmina\":[[\"A\",\"Ba\",\"Bo\",\"Bo\",\"Bo\",\"Fo\",\"Ga\",\"Ga\",\"Gri\",\"Gu\",\"Go\",\"Ha\",\"Ho\",\"Hu\",\"Mo\",\"Mo\",\"Ni\",\"Ni\",\"Nje\",\"Nya\",\"Ta\",\"Ta\",\"To\",\"To\",\"Tu\",\"U\",\"Wa\",\"Wo\",\"Y\",\"Y\",\"Za\"],[\"b\",\"d\",\"f\",\"g\",\"j\",\"k\",\"l\",\"m\",\"n\",\"p\",\"r\",\"s\",\"t\",\"v\",\"z\"],[\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"b\",\"d\",\"f\",\"g\",\"h\",\"j\",\"k\",\"kl\",\"kr\",\"l\",\"m\",\"n\",\"p\",\"pr\",\"r\",\"s\",\"w\",\"x\",\"y\"],[\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"aa\",\"e\",\"i\",\"i\",\"ia\",\"ia\",\"ia\",\"oa\",\"oa\",\"oua\",\"u\",\"ua\",\"ua\",\"ui\"],[\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"a\",\"ba\",\"da\",\"ga\",\"gla\",\"ka\",\"kla\",\"la\",\"lea\",\"lia\",\"ma\",\"ra\",\"sa\",\"ssa\",\"wa\",\"za\"]],\n \"goblin-maschio\":[[\"Alg\",\"Arr\",\"Bar\",\"Buh\",\"D\",\"Dud\",\"Ed\",\"Ederl\",\"Err\",\"G\",\"Gam\",\"Gar\",\"Garm\",\"Gor\",\"Gr\",\"Id\",\"Ilf\",\"Lar\",\"Ler\",\"Lir\",\"Nj\",\"Odb\",\"Oddg\",\"Ogt\",\"Olf\",\"Oll\",\"Orf\",\"Orr\",\"Ort\",\"Pas\",\"Pus\",\"Shagg\",\"Shigg\",\"Shogg\",\"Shoggl\",\"Shuggl\",\"T\",\"Uddg\",\"Ugt\",\"Ul\",\"Ulf\",\"Urf\",\"Ten\",\"Tenl\",\"Dur\",\"Dor\"],[\"_\",\"_\",\"add\",\"ag\",\"alak\",\"alf\",\"alg\",\"alok\",\"als\",\"alubbung\",\"alusk\",\"am\",\"amok\",\"arak\",\"arok\",\"att\",\"egg\",\"elfons\",\"elg\",\"o\",\"odd\",\"ofin\",\"olf\",\"olg\",\"olok\",\"ols\",\"olusk\",\"om\",\"omak\",\"ons\",\"or\",\"ott\",\"udd\",\"ug\",\"ulf\",\"ulg\",\"ulk\",\"uls\",\"uluk\",\"um\",\"umuk\",\"unch\"]],\n \"goblin-tribù\":[[\"Kl\",\"B\",\"Br\",\"G\",\"Gr\",\"H\",\"K\",\"K\",\"Kr\",\"L\",\"V\"],[\"a\",\"a\",\"e\",\"o\",\"o\",\"u\",\"i\"],[\"dd\",\"k\",\"pp\",\"r\",\"rd\",\"rr\",\"rrb\",\"tr\",\"tt\",\"kr\",\"rk\",\"kk\",\"kp\",\"rk\"],[\"a\",\"o\",\"u\",\"e\",\"y\",\"a\",\"o\",\"u\"],[\"bb\",\"br\",\"g\",\"gg\",\"gl\",\"kk\",\"kkt\",\"kr\",\"ks\",\"l\",\"lk\",\"p\",\"r\",\"rd\",\"t\",\"sk\"],[\"a\",\"i\",\"o\",\"u\",\"a\",\"o\",\"_\"],[\"bb\",\"dd\",\"gr\",\"dr\",\"rb\",\"rr\",\"gg\",\"k\",\"t\",\"ll\",\"rd\",\"d\",\"r\",\"rk\",\"tt\"],[\"_\",\"a\",\"akk\",\"o\",\"okk\",\"u\",\"ukk\",\"ik\",\"ar\",\"or\",\"ur\",\"ark\",\"urk\",\"ak\",\"ok\"]],\n \"troll-normale\":[[\"Ag\",\"Ak\",\"Ar\",\"Bar\",\"Bav\",\"Bo\",\"Bor\",\"Bov\",\"Da\",\"El\",\"Er\",\"Gal\",\"Gar\",\"Gav\",\"Gol\",\"Lus\",\"O\",\"On\",\"Or\",\"Ra\",\"Rag\",\"Sag\",\"Sagna\",\"Sar\",\"Ska\",\"Sor\",\"Vak\",\"Vaz\",\"Vok\",\"Voz\",\"Zak\",\"Zar\",\"Zor\"],[\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"b\",\"d\",\"_\",\"g\",\"h\",\"l\",\"m\",\"n\",\"k\",\"p\",\"v\",\"w\",\"x\",\"gr\",\"kr\",\"br\"],[\"_\",\"a\",\"ak\",\"al\",\"an\",\"anga\",\"ar\",\"aun\",\"az\",\"axar\",\"ek\",\"el\",\"er\",\"ez\",\"ok\",\"or\",\"oz\",\"ox\",\"uk\",\"un\",\"ur\",\"oxo\",\"ongo\"],[\"_\",\"_\",\"_\",\"ar\",\"dar\",\"dorg\",\"dos\",\"ga\",\"garg\",\"gha\",\"ka\",\"kar\",\"mok\",\"mor\",\"orde\",\"oum\",\"rak\",\"vak\"]],\n \"troll-anziano\":[[\"A\",\"Ba\",\"Bo\",\"Bra\",\"Bro\",\"Bru\",\"Bu\",\"Da\",\"Do\",\"Du\",\"E\",\"Ga\",\"Go\",\"Gra\",\"Gri\",\"Gro\",\"Gru\",\"Gu\",\"Ji\",\"Jo\",\"Ka\",\"Ki\",\"Ko\",\"Kra\",\"Kro\",\"Ku\",\"La\",\"Lo\",\"Lu\",\"Ma\",\"Mo\",\"Mu\",\"O\",\"Ra\",\"Ro\",\"Ru\",\"Sa\",\"Saxna\",\"Ska\",\"Sko\",\"Sku\",\"So\",\"Su\",\"Xa\",\"Xava\",\"Xi\",\"Xo\",\"Xu\"],[\"_\",\"_\",\"_\",\"_\",\"b\",\"d\",\"dz\",\"g\",\"gr\",\"h\",\"k\",\"k\",\"kr\",\"ks\",\"l\",\"lk\",\"ll\",\"lx\",\"m\",\"n\",\"n\",\"nx\",\"r\",\"r\",\"r\",\"rg\",\"rk\",\"rx\",\"s\",\"tt\",\"v\",\"x\",\"x\",\"x\",\"x\",\"x\",\"z\"],[\"a\",\"ako\",\"axa\",\"axo\",\"e\",\"i\",\"o\",\"oka\",\"oko\",\"ou\",\"oxa\",\"u\",\"y\"],[\"_\",\"b\",\"d\",\"g\",\"h\",\"j\",\"k\",\"kr\",\"kx\",\"l\",\"m\",\"mb\",\"mg\",\"mx\",\"n\",\"nb\",\"ng\",\"nx\",\"r\",\"r\",\"rd\",\"rg\",\"rk\",\"rx\",\"s\",\"sk\",\"t\",\"tr\",\"v\",\"w\",\"x\",\"x\",\"x\",\"x\",\"x\",\"z\"],[\"a\",\"a\",\"a\",\"a\",\"a\",\"ha\",\"i\",\"i\",\"o\",\"o\",\"o\",\"o\",\"o\",\"ou\",\"u\",\"u\",\"u\"],[\"_\",\"g\",\"k\",\"kh\",\"kk\",\"l\",\"ll\",\"m\",\"n\",\"r\",\"rd\",\"rd\",\"rdax\",\"rdox\",\"rg\",\"rx\",\"rx\",\"s\",\"t\",\"x\",\"x\",\"x\",\"x\",\"x\",\"x\",\"x\",\"z\"]] \n};\n\n(()=>{\n\n let keys = Object.keys(allNames);\n console.log(keys);\n let allKeys = \"\";\n keys.forEach(t => {\n allKeys = allKeys.concat(`
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.health.corruption.temporary\": 0\n };\n });\n \n Actor.updateDocuments(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    La corruzione temporanea è passata

    \n I personaggi:
      ${actorNames}
    hanno ora 0 di corruzione temporanea`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}","flags":{"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.rfxvvcoQfLNQNd4L"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.0","coreVersion":"10.287","createdTime":1664298202057,"modifiedTime":1665409453147,"lastModifiedBy":"yBOfnkxE5pvS5PPZ"},"folder":"Sp4tJC2h4XUNxWtv","sort":0,"_id":"kvOfclIJTteEP9G7"},{"name":"Aggiungi Exp","type":"script","author":"yBOfnkxE5pvS5PPZ","img":"icons/svg/upgrade.svg","scope":"global","command":"/** \n * La macro può sessere utilizzata selezionando dei token sullo schermo, se nessun token è selezionato, si possono selezionare i vari personaggi (default tutti)\n * \n */\n (()=>{\n let defaultCheck = \"checked\"; // set to unchecked\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) \n {\n actorslist = [actorslist[0]];\n }\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
    \n
    \n
    \n
    `);\n });\n\n let dialog_content = ` \n
    \n

    Seleziona i personaggi

    \n ${allKeys}\n
    \n
    \n
    \n
    \n
    \n
    `;\n let x = new Dialog({\n title: \"Aggiungi Esperienza\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n let exp = parseInt(html.find(\"input[name='experience'\")[0].value);\n if(isNaN(exp) || tmp.length == 0) {\n ui.notifications.error(\"Serve un numero valido di esperienza, sia positivo che negativo\");\n return;\n }\n addExperience(tmp,exp);\n }\n },\n Cancel : {label : `Annulla`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nfunction addExperience(actorids, exp)\n{\n let actorNames = \"\";\n let updates = actorids.map(a => {\n let aexp = game.actors.get(a);\n \n actorNames = actorNames + \"
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.experience.total\": aexp.data.data.experience.total + exp\n };\n });\n \n Actor.update(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    Assegnazione esperienza

    \n I Personaggi:
      ${actorNames}
    hanno ricevuto ${exp} punti esperienza`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}","flags":{"combat-utility-belt":{"macroTrigger":""},"furnace":{"runAsGM":false},"core":{"sourceId":"Macro.Ib9lVNzgBhxjP5EZ"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.0","coreVersion":"10.287","createdTime":1664298202057,"modifiedTime":1665409453148,"lastModifiedBy":"yBOfnkxE5pvS5PPZ"},"folder":"Sp4tJC2h4XUNxWtv","sort":0,"_id":"1dYimYF3yca6E7Id"},{"name":"PNG Importer","type":"script","author":"yBOfnkxE5pvS5PPZ","img":"icons/svg/mystery-man.svg","scope":"global","command":"/**\n * Per usare questa macro copia dal manuale tutta la scheda del mostro\n * da nome fino alla fine della descrizione delle tattiche\n * \n * Nota: non verrà creata nessun arma\n * per il monster codex,inserisci a mano il nome, poi copia dall'atteggiamento fino alla fine.\n * Attenzione: le schede \"non dritte\" possono dar problemi, a seconda del tuo lettore pdf, potresti doverle inserire manualmente.\n * \n * Attenzione: Se hai piu oggetti che coincidono con il nome di poteri, abilità, ecc, potrebbero essere inseriti quelli.\n * \n * controlla di aver importato tutti i poteri, abilità e tratti in Foundry.\n * \n */\n\n (()=>{\n let dialog_content = ` \n
    \n \n \n
    `;\n \n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"))},\n Cancel : {label : `Annulla`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 200;\n \n x.render(true);\n \n})();\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern);\n console.log(\"tmpdata = \"+tmpdata);\n if( tmpdata != null && tmpdata.length == 3)\n {\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type); \n if(ability.length > 0 )\n {\n // console.log(\"ability=\"+JSON.stringify(ability));\n\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"Maestro\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"Adepto\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"Novizio\" || tmpdata[2] === \"I\" || higherLevel) { \n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n console.log(\"Added ability \"+ability.name)\n actorItems.push(ability);\n }\n else if( type !== \"mysticalPower\" && type !== \"ability\" )\n {\n message += `${element} non aggiunto ${type} - aggiungilo manualmente se necessario
    `;\n }\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"element[\"+element+\"] not found - add manually\"); \n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData)\n{\n let additionalInfo = \"\";\n\n let extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nessuno\";\n };\n let expectedData = npcData.replace(/- /g,\"\");\n\n let namePattern = /^(.+?) (Atteggiamento|Razza|Opposizione)/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n let mannerPattern = /Atteggiamento(.*) Razza /;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n \n let racePattern = /Razza (.*) Opposizione /;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n \n let attributePattern = /Astuzia ([0-9]+)/;\n // console.log(\"Cunning[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(extractData(expectedData,attributePattern))); \n attributePattern = /Attenzione ([0-9]+)/;\n // console.log(\"Vigilant[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Furtività ([0-9]+)/;\n // console.log(\"Discreet[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Persuasione ([0-9]+)/;\n // console.log(\"Persuasive[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Precisione ([0-9]+)/;\n // console.log(\"Accurate[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Rapidità ([0-9]+).+\\)/;\n // console.log(\"Quick[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Tenacia ([0-9]+)/;\n // console.log(\"Resolute[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Vigore ([0-9]+)/;\n // console.log(\"Strong[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(extractData(expectedData,attributePattern)));\n\n let shadowPattern = /Ombra(.*) \\(/;\n // console.log(\"Shadow[\"+extractData(expectedData,shadowPattern)+\"]\"); \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\(Corruzione: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n \n let tacticsPattern = / Tattiche: (.*)/;\n // console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Abilità (.*) Armi /;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n console.log(\"allAbilities:\"+allAbilities);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n let actorItems = [];\n console.log(\"abilitylist:\"+abilitilist);\n\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n\n // Mystical Power\n // let mysticalPowerPattern = /Mystical [Pp]ower \\(([^,]+), ([^\\)]*)\\)/g;\n //let singleMysticalPowerPattern = /Potere Mistico (([^,]))/g; \n let singleMysticalPowerPattern = /\\: ?([^\\)]+.)?/g; \n abilitilist = allAbilities.match(singleMysticalPowerPattern);\n let mysticalPowerPattern = /\\: ?([^\\)]+)\\((.*?)\\)/\n console.log(\"abilitylist[mp]:\"+JSON.stringify(abilitilist));\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n let traitsPattern = /Tratti (.+) Astuzia [0-9]/;\n console.log(\"Traits[\"+extractData(expectedData,traitsPattern)+\"]\");\n let traitstlist = extractData(expectedData,traitsPattern).match(singleAbilityPattern);\n // console.log(\"traitslist =\"+JSON.stringify(traitstlist));\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", traitstlist, abilityPattern);\n\n // console.log(\"actorItems:\"+JSON.stringify(actorItems));\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"NPC Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n\n}","flags":{"furnace":{"runAsGM":false},"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.rovDHjS4ZPvgmWZM"}},"ownership":{"default":0,"IJbBQp9HIZhYkNtD":3,"yBOfnkxE5pvS5PPZ":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.0","coreVersion":"10.287","createdTime":1664298202058,"modifiedTime":1665409453148,"lastModifiedBy":"yBOfnkxE5pvS5PPZ"},"folder":"Sp4tJC2h4XUNxWtv","sort":0,"_id":"eRaeW8W91SeE7Xlz"}],"cards":[],"playlists":[],"folders":[{"name":"IT - Macro","type":"Macro","folder":null,"description":"","sorting":"a","sort":0,"color":null,"flags":{"core":{"sourceId":"Folder.Sp4tJC2h4XUNxWtv"}},"_stats":{"systemId":null,"systemVersion":null,"coreVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null},"_id":"Sp4tJC2h4XUNxWtv"}],"_id":"vZUMJeu1eenlI33D","flags":{},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.0","coreVersion":"10.287","createdTime":1664298421068,"modifiedTime":1665409626523,"lastModifiedBy":"yBOfnkxE5pvS5PPZ"}} diff --git a/packs/systemuserguides.db b/packs/systemuserguides.db deleted file mode 100644 index 83cb4d83..00000000 --- a/packs/systemuserguides.db +++ /dev/null @@ -1 +0,0 @@ -{"_id":"sSZzEbMgSLEclyBL","name":"Symbaroum System guide EN","folder":null,"sort":0,"flags":{"core":{"sourceId":"JournalEntry.WGo6jbcbdCmTy0su","sheetClass":"symbaroum.SymbaroumWide"},"symbaroum":{"ver":"4.0.1"}},"pages":[{"name":"Symbaroum System guide EN","type":"text","title":{"show":false,"level":1},"text":{"format":1,"content":"

    @RAW[/systems/symbaroum/template/user-guide-en.html]

    ","markdown":""},"_id":"umdXR1sEdBrsqwkJ","image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1},"flags":{"core":{"sheetClass":"core.JournalTextTinyMCESheet"}}}],"ownership":{"default":0,"BeO6RfjvXSEd7PoV":3},"_stats":{"systemId":"symbaroum","systemVersion":"4.0.1","coreVersion":"10.288","createdTime":1665404326177,"modifiedTime":1667738222388,"lastModifiedBy":"EXOzwtPZWRz2Nge1"}} diff --git a/src/packs/symbaroum/adventures_Symbaroum_Macros___English_6aRaZeBls6zTkFVV.json b/src/packs/symbaroum/adventures_Symbaroum_Macros___English_6aRaZeBls6zTkFVV.json new file mode 100644 index 00000000..f26fb262 --- /dev/null +++ b/src/packs/symbaroum/adventures_Symbaroum_Macros___English_6aRaZeBls6zTkFVV.json @@ -0,0 +1,436 @@ +{ + "name": "Symbaroum Macros - English", + "img": "systems/symbaroum/asset/image/cover-system-adv.webp", + "caption": "", + "sort": 0, + "description": "

    This contains useful macros for use with the Symbaroum system.

    ", + "actors": [], + "combats": [], + "items": [], + "journal": [], + "scenes": [], + "tables": [], + "macros": [ + { + "name": "Name Generator", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/hanging-sign.svg", + "scope": "global", + "command": "game.symbaroum.macros.generateNames();", + "flags": { + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.M2pRCm23Siqt61qp" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296878863, + "modifiedTime": 1717742543734, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.M2pRCm23Siqt61qp", + "duplicateSource": null + }, + "folder": "6oRNLitVbXIlSgly", + "sort": 0, + "_id": "0ljKrsmjHRy2UCyJ" + }, + { + "name": "Pay for re-roll", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/d20-grey.svg", + "scope": "global", + "command": "/** \n * Macro can be used by either selecting tokens on-screen or, if no tokens are selected, choosing which player characters (default all)\n * \n */\n (()=>{\n let defaultCheck = \"unchecked\"; // set to unchecked\n let bithirsGame = false; // It is not a bithir world unless this is set\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) { actorslist = [actorslist[0]]; }\n // check if there are tokens on the map, if so, use their actors\n // if there are no controlled tokens on the map, select all players in the actor catalogue\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n \n\n if(actorslist.length === 0) {\n ui.notifications.info(`No actor available for you to apply re-roll cost`);\n return;\n } else if(actorslist.length === 1) {\n defaultCheck = \"checked\";\n } \n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
    \n
    \n
    \n
    `);\n });\n\n let dialog_content = ` \n
    \n

    Select player(s)

    \n ${allKeys}\n
    \n
    Select what was used for the re-roll
    \n
    \n
    \n
    \n
    \n
    \n
    \n
    \n
    `;\n if(bithirsGame) {\n dialog_content = dialog_content + `
    \n
    \n
    \n
    `;\n }\n dialog_content += `
    `;\n let x = new Dialog({\n title: \"Take cost for re-roll\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n let costType = html.find(\"input[name='costType']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n\n await payCost(tmp,costType);\n }\n },\n Cancel : {label : `Cancel`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nasync function payCost(actorids, costType)\n{\n let aexp = null;\n let actorName = \"\";\n \n let message_content = \"\";\n let dice = new Roll(\"1d4\");\n dice.evaluate({async:false});\n\n let updates = actorids.map(a => {\n aexp = game.actors.get(a);\n actorName = aexp.name; \n return {\n _id: a,\n \"data.experience.artifactrr\": aexp.data.data.experience.artifactrr + ( costType.includes(\"artifactrr\")? 1:0),\n \"data.health.corruption.permanent\": aexp.data.data.health.corruption.permanent + ( costType.includes(\"permanent\")? 1:0),\n \"data.health.corruption.longterm\": aexp.data.data.health.corruption.longterm + ( costType.includes(\"longterm\")? dice.total:0)\n };\n });\n // console.log(updates);\n let chatOptions = {\n speaker: \n {\n\t\t\tactor: aexp._id\n },\n rollMode: game.settings.get(\"core\", \"rollMode\")\n };\n\n // \n if( costType.includes(\"longterm\") ) {\n /** Only applicable for Bithir game */\n chatOptions[\"type\"] = CONST.CHAT_MESSAGE_TYPES.ROLL;\n chatOptions[\"content\"] = `

    Re-roll for daily corruption

    \n ${actorName} paid ${dice.total} daily corruption for a re-roll`; \n chatOptions[\"roll\"] = dice;\n } else {\n chatOptions[\"content\"] = `

    Re-roll for ${ costType.includes(\"artifactrr\") ? \"experience\":\"permanent corruption\" }

    \n ${actorName} paid 1 ${ costType.includes(\"artifactrr\") ? \"experience\":\"permanent corruption\" } for a re-roll`\n \n }\n ChatMessage.create(chatOptions); \n await Actor.updateDocuments(updates);\n \n // Post results\n}", + "flags": { + "combat-utility-belt": { + "macroTrigger": "" + }, + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.ZOmWDVLXwLd9aT1L" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296878864, + "modifiedTime": 1717742543734, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.ZOmWDVLXwLd9aT1L", + "duplicateSource": null + }, + "folder": "6oRNLitVbXIlSgly", + "sort": 0, + "_id": "aR9v6PJIJ40qy62C" + }, + { + "name": "Alternate Damage", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/stoned.svg", + "scope": "global", + "command": "if (canvas.tokens.controlled.length === 0)\n return ui.notifications.error(\"Please select a token first\");\n\nnew Dialog({\n title: `Alternate Damage`,\n content: `\n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    \n `,\n buttons: {\n yes: {\n icon: \"\",\n label: `Apply Damage`,\n callback: async (html)=> {\n await dealDamage(html.find(\"#vision-type\")[0].value, html.find('#altdam')[0].value);\n }\n },\n no: {\n icon: \"\",\n label: `Cancel Damage`\n },\n },\n default: \"yes\",\n}).render(true);\n\nasync function dealDamage(type, damage)\n{\n for ( let token of canvas.tokens.controlled ) {\n let calcDam = parseInt(damage) * -1;\n if( isNaN(calcDam)) {\n console.log(\"Can't understand damage[\"+damage+\"] - is this a number?\");\n break;\n }\n let actor = token.actor;\n if( actor.data.data.attributes[type] === undefined || actor.data.data.attributes[type] === null) {\n console.log(\"This is not an attribute in Symbaroum\");\n break;\n }\n let tot = actor.data.data.attributes[type].temporaryMod + calcDam;\n let modification = { };\n setProperty(modification, `data.attributes.${type}.temporaryMod`, tot); \n await actor.update(modification);\n }\n}", + "flags": { + "combat-utility-belt": { + "macroTrigger": "" + }, + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.8cLkjnA8FBNnVMOm" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298193263, + "modifiedTime": 1717742543734, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.8cLkjnA8FBNnVMOm", + "duplicateSource": null + }, + "folder": "6oRNLitVbXIlSgly", + "sort": 0, + "_id": "rEDM6vt7xBsXYfu0" + }, + { + "name": "CRB Character Importer", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/mystery-man.svg", + "scope": "global", + "command": "/**\n * To use this macro, paste monster data from a pdf, for the core book:\n * including the name of the monster, to the end of the \"Tactics\" section\n * \n * For the monster codex, manually type in the name, then copy from Manners to end of tactics and paste.\n * Warning: the tilted character sheet can cause issues, depending on your pdf viewer, you might need to do those manually.\n * \n * WARNING: If you have multiple items that matches the name of abilities, traits and mystical powers, they might be found instead.\n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n(()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum Core Book Character Importer

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n\n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"), html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Cancel`}\n }\n });\n\n x.options.width = 400;\n x.position.width = 400;\n\n x.render(true);\n\n})();\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern);\n // console.log(\"tmpdata = \"+tmpdata);\n if( tmpdata != null && tmpdata.length == 3)\n {\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type); \n if(ability.length > 0 )\n {\n // console.log(\"ability=\"+JSON.stringify(ability));\n\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"master\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"adept\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"novice\" || tmpdata[2] === \"I\" || higherLevel) { \n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n console.log(\"Added ability \"+ability.name)\n actorItems.push(ability);\n }\n else if( type !== \"mysticalPower\" && type !== \"ability\" )\n {\n message += `${element} not added as ${type} - add manually if needed
    `;\n }\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"element[\"+element+\"] not found - add manually\"); \n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData, player)\n{\n let additionalInfo = \"\";\n\n let extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nomatch\";\n };\n let expectedData = npcData.replace(/- /g,\"\");\n\n let namePattern = /^(.+?) (Race|Manner)/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n let mannerPattern = /Manner (.*) Race /;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n\n let racePattern = /Race (.*) Resistance/;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n\n let attributePattern = /Accurate ([0-9]+)/;\n // console.log(\"Accurate[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Cunning ([0-9]+)/;\n // console.log(\"Cunning[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(extractData(expectedData,attributePattern))); \n attributePattern = /Discreet ([0-9]+)/;\n // console.log(\"Discreet[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Persuasive ([0-9]+)/;\n // console.log(\"Persuasive[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Quick ([0-9]+).+\\)/;\n // console.log(\"Quick[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Resolute ([0-9]+)/;\n // console.log(\"Resolute[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Strong ([0-9]+)/;\n // console.log(\"Strong[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Vigilant ([0-9]+)/;\n // console.log(\"Vigilant[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(extractData(expectedData,attributePattern)));\n\n let shadowPattern = /Shadow (.*) \\(/;\n // console.log(\"Shadow[\"+extractData(expectedData,shadowPattern)+\"]\"); \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\(corruption: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n \n let tacticsPattern = / Tactics: (.*)/;\n // console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Abilities (.+?) Weapons /;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n console.log(\"allAbilities:\"+allAbilities);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n let actorItems = [];\n console.log(\"abilitylist:\"+abilitilist);\n\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n // Mystical Power\n // let mysticalPowerPattern = /Mystical [Pp]ower \\(([^,]+), ([^\\)]*)\\)/g;\n let singleMysticalPowerPattern = /Mystical [Pp]ower \\(([^\\)]*)\\)/g;\n abilitilist = allAbilities.match(singleMysticalPowerPattern);\n let mysticalPowerPattern = /\\(([^,]+), (.*)\\)/\n console.log(\"abilitylist[mp]:\"+JSON.stringify(abilitilist));\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n let traitsPattern = /Traits (.+) Accurate [0-9]/;\n console.log(\"Traits[\"+extractData(expectedData,traitsPattern)+\"]\");\n let traitstlist = extractData(expectedData,traitsPattern).match(singleAbilityPattern);\n // console.log(\"traitslist =\"+JSON.stringify(traitstlist));\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", traitstlist, abilityPattern);\n\n // console.log(\"actorItems:\"+JSON.stringify(actorItems));\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"Character Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n\n actor.sheet.render(true);\n}", + "flags": { + "furnace": { + "runAsGM": false + }, + "combat-utility-belt": { + "macroTrigger": "" + }, + "core": { + "sourceId": "Macro.rovDHjS4ZPvgmWZM" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298193263, + "modifiedTime": 1717742543734, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.rovDHjS4ZPvgmWZM", + "duplicateSource": null + }, + "folder": "6oRNLitVbXIlSgly", + "sort": 0, + "_id": "6OwoZhT0MkbPDZ0O" + }, + { + "name": "Reset Temporary Corruption", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/ice-aura.svg", + "scope": "global", + "command": "/** \n * Macro can be used by either selecting tokens on-screen or, if no tokens are selected, choosing which player characters (default all)\n * \n */\n (()=>{\n let defaultCheck = \"checked\"; // set to unchecked\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) \n {\n actorslist = [actorslist[0]];\n }\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
    \n
    \n
    \n
    `);\n });\n\n let dialog_content = ` \n
    \n

    Select player(s)

    \n ${allKeys}\n
    \n
    `;\n let x = new Dialog({\n title: \"Reset Corruption\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value}); \n if(tmp.length == 0) {\n ui.notifications.error(\"Need a valid number of players\");\n return;\n }\n resetCorruption(tmp);\n }\n },\n Cancel : {label : `Cancel`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nfunction resetCorruption(actorids)\n{\n let actorNames = \"\";\n let updates = actorids.map(a => {\n let aexp = game.actors.get(a);\n \n actorNames = actorNames + \"
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.health.corruption.temporary\": 0\n };\n });\n \n Actor.updateDocuments(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    Temporary corruption was washed away

    \n The following actors:
      ${actorNames}
    is now at zero temporary corruption`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}", + "flags": { + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.rfxvvcoQfLNQNd4L" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298193264, + "modifiedTime": 1717742543734, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.rfxvvcoQfLNQNd4L", + "duplicateSource": null + }, + "folder": "6oRNLitVbXIlSgly", + "sort": 0, + "_id": "zxnzJQ8A92VP6dNX" + }, + { + "name": "Roll Attribute", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/dice-target.svg", + "scope": "global", + "command": "game.symbaroum.macros.rollAnyAttribute('accurate');", + "flags": { + "combat-utility-belt": { + "macroTrigger": "" + }, + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.jqlw2EhoIe8KhTuu" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298193264, + "modifiedTime": 1717742543734, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.jqlw2EhoIe8KhTuu", + "duplicateSource": null + }, + "folder": "6oRNLitVbXIlSgly", + "sort": 0, + "_id": "I28wynz1QROJIvZ3" + }, + { + "name": "Add Exp", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/upgrade.svg", + "scope": "global", + "command": "/** \n * Macro can be used by either selecting tokens on-screen or, if no tokens are selected, choosing which player characters (default all)\n * \n */\ngame.symbaroum.macros.addExp()", + "flags": { + "combat-utility-belt": { + "macroTrigger": "" + }, + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.Ib9lVNzgBhxjP5EZ" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298193264, + "modifiedTime": 1717742543734, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.Ib9lVNzgBhxjP5EZ", + "duplicateSource": null + }, + "folder": "6oRNLitVbXIlSgly", + "sort": 0, + "_id": "7Lwc0fowNTZBQ9BV" + }, + { + "name": "Symbaroum.fr Character Importer", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/up.svg", + "scope": "global", + "command": "/**\n * To use this macro, paste monster or player JSON data from symbaroum.fr\n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n(()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum.fr Character Importer

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n\n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, \n callback : \n async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"), html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Cancel`}\n }\n });\n x.options.width = 400;\n x.options.height = 400;\n x.position.width = 400;\n x.render(true);\n})();\n\nasync function extractAllData(json, player)\n{\n // {\"nom\":\"Example for Bithir\",\"agi\":\"15\",\"forc\":\"13\",\"pre\":\"11\",\"vol\":\"10\",\"vig\":\"10\",\"dis\":\"9\",\"ast\":\"7\",\"per\":\"5\",\"ini\":\"\",\"typ\":\"Big Monster\",\"def\":\"15\",\"end\":\"13\",\"sd\":\"7\",\"sc\":\"5\",\"cp\":\"0\",\"deg\":\"Sword 1d8\",\"arm\":\"Light Armor 1d4\",\"notes\":\"Notes bout the character\",\"tactics\":\"Attack first, think last\",\"shadow\":\"Green with golden slashes\",\"equipment\":\"My equipment\",\"regles\":\"\",\"lang\":\"en\",\"epingles\":[\"Acrobatics\"],\"epinglesn\":[\"Bodyguard\"],\"epinglesa\":[\"Berserker\",\"Bodyguard\"],\"epinglesm\":[\"Iron fist\"]}\n let symbfrJSON = null;\n try {\n symbfrJSON = JSON.parse(json);\n } catch (err)\n {\n ui.notification.error(err);\n return;\n }\n console.log(symbfrJSON, player);\n let newValues = {\n name: symbfrJSON.nom,\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n setProperty(newValues, \"data.bio.manner\",\"\");\n\n setProperty(newValues, \"data.bio.race\", symbfrJSON.typ);\n\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(symbfrJSON.pre));\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(symbfrJSON.ast)); \n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(symbfrJSON.dis));\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(symbfrJSON.per));\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(symbfrJSON.agi));\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(symbfrJSON.vol));\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(symbfrJSON.forc));\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(symbfrJSON.vig));\n setProperty(newValues, \"data.bio.shadow\", symbfrJSON.shadow);\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(symbfrJSON.cp)); \n setProperty(newValues, \"data.bio.tactics\", symbfrJSON.tactics);\n setProperty(newValues, \"data.bio.background\", symbfrJSON.notes);\n\n \n let actor = await Actor.create(newValues);\n console.log(actor);\n let additionalInfo = \"\";\n let items = [];\n let itemIds = [];\n additionalInfo += addPowers(symbfrJSON.epingles, items, 3, itemIds);\n additionalInfo += addPowers(symbfrJSON.epinglesm, items, 3, itemIds);\n additionalInfo += addPowers(symbfrJSON.epinglesa, items, 2, itemIds);\n additionalInfo += addPowers(symbfrJSON.epinglesn, items, 1, itemIds);\n // additionalInfo += addItems(symbfrJSON.equipment); - Just text\n additionalInfo += addItems(symbfrJSON.deg, items, itemIds);\n additionalInfo += addItems(symbfrJSON.arm, items, itemIds);\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", items);\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"SymbFR Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n\n\n actor.sheet.render(true);\n}\n\nfunction addPowers(powernames, items, level, exclusions) {\n let info = \"\";\n for(let i = 0; i < powernames.length; i++) {\n let powers = game.items.filter(element => element.name.trim().toLowerCase() === powernames[i].trim().toLowerCase() && element.data.isPower);\n if(powers.length > 1) {\n info += `Found more than one powers of ${powernames[i]}
    `;\n } \n for(let j = 0; j < powers.length; j++) {\n let power = duplicate(powers[j].data);\n if( exclusions.includes(power._id) ) {\n continue;\n }\n console.log(\"Power\",powers[j]);\n if(powers[j].data.hasLevels) {\n if(level > 2)\n setProperty(power, \"data.master.isActive\",true);\n if(level > 1)\n setProperty(power, \"data.adept.isActive\",true);\n setProperty(power, \"data.novice.isActive\",true);\n }\n exclusions.push(power._id);\n items.push(power);\n }\n }\n return info;\n}\n\nfunction addItems(itemName, items, exclusions) {\n // Exclusions ignored for now\n let info = \"\";\n itemName = itemName.replace(/([0-9]+d[0-9]+)/g,'').trim();\n if( itemName == \"\") {\n return;\n }\n let foundItems = game.items.filter(element => element.name.trim().toLowerCase() === itemName.toLowerCase() && !element.data.isPower); \n if(foundItems.length > 1) {\n info += `Found more than one item of ${itemName}`;\n }\n for(let i = 0; i < foundItems.length; i++) {\n let item = duplicate(foundItems[i].data);\n items.push(item);\n }\n return info;\n}", + "flags": { + "core": { + "sourceId": "Macro.UhAADqQtMSDxLa5X" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298193264, + "modifiedTime": 1717742543734, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.UhAADqQtMSDxLa5X", + "duplicateSource": null + }, + "folder": "6oRNLitVbXIlSgly", + "sort": 0, + "_id": "3A3978mu04ZNpIrU" + }, + { + "name": "Toggle player/monster", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/bones.svg", + "scope": "global", + "command": "// Make a monster a PC, make a PC a monster\n(()=>{\n let dialog_content = ` \n
    \n Type the exact name of the player/npc - ensure the Player/NPC has a unique name among all your actors.
    A NPC will be made into a player. A player will be made into an NPC.
    \n \n \n
    `;\n \n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await change2PC(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"))},\n Cancel : {label : `Cancel`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 200;\n \n x.render(true);\n \n})();\n\nasync function change2PC(npcname)\n{\n let myActor = game.actors.getName(npcname);\n console.log(myActor);\n if( myActor === null) {\n ui.notifications.error(`Could not find actor with name ${npcname}. Try again`);\n return;\n }\n let update = { \n type : myActor.type === \"player\" ? \"monster\":\"player\"\n };\n await myActor.update(update);\n ui.notifications.info(`Actor with name ${npcname} is now a ${update.type}.`);\n}", + "flags": { + "combat-utility-belt": { + "macroTrigger": "" + }, + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.pyfWvOpMN1B6lcLS" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298193264, + "modifiedTime": 1717742543734, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.pyfWvOpMN1B6lcLS", + "duplicateSource": null + }, + "folder": "6oRNLitVbXIlSgly", + "sort": 0, + "_id": "0KTqNUBgpFJlT27l" + }, + { + "name": "Starter Set Character Importer", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/mystery-man.svg", + "scope": "global", + "command": "/**\n * To use this macro, paste monster data from a pdf, for the starter set or haunted wastes:\n * including the name of the monster, to the end of the \"Tactics\" section\n * \n * If you use qpdfviewer - press 4 returns after the name\n * \n * \n * \n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n// THIS IS WHAT YOU NEED\nconst countnl = (str) => {\n const re = /[\\n\\r]/g\n return ((str || '').match(re) || []).length\n}\n\nconst countother = (pattern, str) => {\n const re = pattern\n return ((str || '').match(re) || []).length\n}\n\nconst extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nomatch\";\n};\n\n\n\n(()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum Starter Set Character Importer

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n\n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value, html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Cancel`}\n }\n });\n\n x.options.width = 400;\n x.position.width = 400;\n\n x.render(true);\n\n})();\n\nasync function extractWeapons(actorItems, type, weaponList)\n{\n game.symbaroum.log(actorItems, type, weaponList);\n if(weaponList !== null)\n {\n\n }\n return \"\";\n}\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern); \n if( tmpdata != null && tmpdata.length == 3)\n {\n console.log(\"tmpdata = \",tmpdata);\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type);\n if(ability.length > 0 )\n {\n // console.log(\"ability=\"+JSON.stringify(ability));\n\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"master\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"adept\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"novice\" || tmpdata[2] === \"I\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n if( !higherLevel ) {\n message += `Could not establish level for ${ability.name} - change manually
    `;\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n console.log(\"Added ability \"+ability.name)\n actorItems.push(ability);\n }\n\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"element[\"+element+\"] not found - add manually\"); \n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData, player)\n{\n let additionalInfo = \"\";\n\n // Count new lines\n if( countnl(npcData) > 3 ) {\n npcData = npcData.replace(/[\\r|\\n]/, \" NLMARKER \");\n } else {\n // Find text after name - not sure this is doable - hack it for now?\n // Recommendation is to \"have 4 linebreaks after name\"\n\n }\n expectedData = npcData.replace(/[\\r|\\n]/g, \" \");\n expectedData = expectedData.replace(/[–−]/g, \"-\");\n expectedData = expectedData.replace(/Integrated -?/g,\"\"); \n // expectedData = expectedData.replace(/Abilities /g,\"\"); \n // Hack\n expectedData = expectedData.replace(/Traits -?/g,\"\"); \n expectedData = expectedData.replace(/Abilities -/g,\"Abilities \");\n // expectedData = expectedData.replace(/ ?[-]/g,\"\");\n \n console.log(expectedData); \n\n let namePattern = /^(.+?) (Race|Manner|NLMARKER)/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n let mannerPattern = /resistance “(.*)”/;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n\n let racePattern = /NLMARKER (.*?), .* resistance/;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n\n let myMatches = [];\n console.log(\"My count other is \"+countother(/ACC CUN DIS PER QUI RES STR VIG/g,expectedData));\n if( countother(/ACC CUN DIS PER QUI RES STR VIG/g,expectedData) == 1 ) {\n // do it this way\n myMatches = expectedData.match(/ACC CUN DIS PER QUI RES STR VIG ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+)/);\n \n } else { \n // do it the other way\n myMatches = expectedData.match(/ACC ([-+]?[0-9]+) CUN ([-+]?[0-9]+) DIS ([-+]?[0-9]+) PER ([-+]?[0-9]+) QUI ([-+]?[0-9]+) RES ([-+]?[0-9]+) STR ([-+]?[0-9]+) VIG ([-+]?[0-9]+)/);\n }\n console.log(myMatches);\n if(myMatches !== null && myMatches.length === 9 ) {\n setProperty(newValues, \"data.attributes.accurate.value\", 10 - parseInt(myMatches[1]) );\n setProperty(newValues, \"data.attributes.cunning.value\", 10 - parseInt(myMatches[2]) ); \n setProperty(newValues, \"data.attributes.discreet.value\", 10 - parseInt(myMatches[3]) ); \n setProperty(newValues, \"data.attributes.persuasive.value\", 10 - parseInt(myMatches[4]) ); \n setProperty(newValues, \"data.attributes.quick.value\", 10 - parseInt(myMatches[5]) ); \n setProperty(newValues, \"data.attributes.resolute.value\", 10 - parseInt(myMatches[6]) ); \n setProperty(newValues, \"data.attributes.strong.value\", 10 - parseInt(myMatches[7]) ); \n setProperty(newValues, \"data.attributes.vigilant.value\", 10 - parseInt(myMatches[8]) ); \n } else {\n additionalInfo += \"Could not find the attributes
    \";\n }\n let shadowPattern = /Shadow ([^\\(]*)/;\n console.log(\"Shadow[\"+extractData(expectedData,shadowPattern)+\"]\"); \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\(corruption: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n \n let tacticsPattern = / Tactics: (.*)/;\n console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Abilities(.+?) (Shadow|Equipment)/;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n // console.log(\"allAbilities:\"+allAbilities);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n let actorItems = [];\n // console.log(\"abilitylist:\"+abilitilist);\n\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", abilitilist, abilityPattern);\n\n // console.log(\"actorItems:\"+JSON.stringify(actorItems));\n // Weapons\n let weaponsPattern = /Weapons (.+?) (Abilities|Traits)/;\n let singelWeaponPattern = / ?([^0-9]*)[0-9]+/g;\n let allWeapons = extractData(expectedData,weaponsPattern);\n game.symbaroum.log(\"allWeapons\", allWeapons)\n additionalInfo += await extractWeapons(allWeapons, \"weapon\", abilitilist, singelWeaponPattern);\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"Character Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n actor.sheet.render(true);\n}", + "flags": { + "furnace": { + "runAsGM": false + }, + "combat-utility-belt": { + "macroTrigger": "" + }, + "core": { + "sourceId": "Macro.rovDHjS4ZPvgmWZM" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298193265, + "modifiedTime": 1717742543734, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.rovDHjS4ZPvgmWZM", + "duplicateSource": null + }, + "folder": "6oRNLitVbXIlSgly", + "sort": 0, + "_id": "oYjqsVxnTdoderCr" + } + ], + "cards": [], + "playlists": [], + "folders": [ + { + "name": "EN - Macros", + "type": "Macro", + "folder": null, + "description": "", + "sorting": "a", + "sort": 0, + "color": null, + "flags": { + "core": { + "sourceId": "Folder.6oRNLitVbXIlSgly" + } + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1717742543759, + "modifiedTime": 1717742543759, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Folder.6oRNLitVbXIlSgly", + "duplicateSource": null + }, + "_id": "6oRNLitVbXIlSgly" + } + ], + "_id": "6aRaZeBls6zTkFVV", + "flags": {}, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.0.1", + "coreVersion": "12.325", + "createdTime": 1664298227314, + "modifiedTime": 1717742745646, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": null, + "duplicateSource": null + }, + "folder": null, + "_key": "!adventures!6aRaZeBls6zTkFVV" +} diff --git a/src/packs/symbaroum/adventures_Symbaroum_Macros___French_TySuqZj7oKvOoIfE.json b/src/packs/symbaroum/adventures_Symbaroum_Macros___French_TySuqZj7oKvOoIfE.json new file mode 100644 index 00000000..fbdc800c --- /dev/null +++ b/src/packs/symbaroum/adventures_Symbaroum_Macros___French_TySuqZj7oKvOoIfE.json @@ -0,0 +1,186 @@ +{ + "name": "Symbaroum Macros - French", + "img": "systems/symbaroum/asset/image/cover-system-adv.webp", + "caption": "", + "sort": 0, + "description": "

    This contains useful macros in French. Note that there are additional Macros in the English one that you might want to use.

    ", + "actors": [], + "combats": [], + "items": [], + "journal": [], + "scenes": [], + "tables": [], + "macros": [ + { + "name": "Perception", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/eye.svg", + "scope": "global", + "command": "main()\n\nasync function main(){\n let selected = canvas.tokens.controlled;\n if(selected.length > 1 || selected.length == 0){\n ui.notifications.error(\"Sélectionnez votre token, et uniquement ce token\")\n return;\n }\n let actor = selected[0].actor;\n\n let targetData = {hasTarget : false};\n const attribute = actor.data.data.attributes[\"vigilant\"];\n let vigilantValue = attribute.value + actor.data.data.bonus[\"vigilant\"];\n let subImg;\n let attributeRoll = await new Roll(\"1d20\").evaluate();\n let resultText;\n\n let margin = vigilantValue - attributeRoll.total\n if(attributeRoll.total <= vigilantValue){\n resultText = actor.data.name + \" réussit avec une marge de +\" + margin.toString();\n subImg = \"icons/sundries/lights/candle-lit-yellow.webp\";\n }\n else{\n resultText = actor.data.name + \" échoue avec une marge de \" + margin.toString();\n subImg = \"icons/commodities/treasure/token-white-skull.webp\";\n }\n\n let templateData = {\n targetData : targetData,\n hasTarget : false,\n introText: \"Jet de Perception de \" + actor.data.name,\n introImg: actor.data.img,\n targetText: \"\",\n subText: `Vigilance : ${vigilantValue}`,\n subImg: \"\",\n hasRoll: false,\n rollString: \"\",\n rollResult : \"\",\n resultText: resultText,\n finalText: \"\"\n };\n\n const html = await renderTemplate(\"systems/symbaroum/template/chat/ability.html\", templateData);\n const chatData = {\n user: game.user._id,\n content: html\n }\n attributeRoll.toMessage({ flavor: html}, {rollMode: \"blindroll\"})\n}", + "flags": { + "core": { + "sourceId": "Macro.muqaE6sYg5EcC3ox" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296884263, + "modifiedTime": 1717742549158, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.muqaE6sYg5EcC3ox", + "duplicateSource": null + }, + "folder": "1tloLWrKpvY8kzF0", + "sort": 0, + "_id": "gpG4bzNPiDCdvO0D" + }, + { + "name": "Importation de PNJ", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/angel.svg", + "scope": "global", + "command": "/**\n * To use this macro, paste monster data from a pdf, for the core book:\n * including the name of the monster, to the end of the \"Tactics\" section\n * \n * For the monster codex, manually type in the name, then copy from Manners to end of tactics and paste.\n * Warning: the tilted character sheet can cause issues, depending on your pdf viewer, you might need to do those manually.\n * \n * WARNING: If you have multiple items that matches the name of abilities, traits and mystical powers, they might be found instead.\n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n (()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum Importation de personnage depuis pdf

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n \n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"), html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Annuler`}\n }\n });\n \n x.options.width = 400;\n x.position.width = 400;\n \n x.render(true);\n \n})();\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern);\n if( tmpdata != null && tmpdata.length == 3)\n {\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type);\n if(ability.length > 0 )\n {\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"maître\" || tmpdata[2] === \"Maître\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"adepte\" || tmpdata[2] === \"Adepte\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"novice\" || tmpdata[2] === \"Novice\" || tmpdata[2] === \"I\" || higherLevel) { \n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n actorItems.push(ability);\n\n if(ability.data.reference === \"undead\"){\n let nopainthreshold = game.items.filter(element => element.data.data.reference === \"nopainthreshold\");\n if(nopainthreshold.length > 0 )\n {\n nopainthreshold = duplicate(nopainthreshold[0].data);\n actorItems.push(nopainthreshold);\n }\n }\n }\n else if( type !== \"mysticalPower\" && type !== \"ability\" )\n {\n message += `${element} n'a pas pu être ajouté en tant que ${type} - ajoutez-le à la main si besoin.
    `;\n }\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"L'élément[\"+element+\"] n'a pas été trouvé - ajoutez-le à la main.\");\n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData, player)\n{\n let additionalInfo = \"\";\n let actorItems = [];\n\n let extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nomatch\";\n };\n let expectedData = npcData.replace(/- /g,\"\");\n\n let namePattern = /^(.+?) [Race|Manières]+/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {},\n // img: \"worlds/Shared_data/Tokens/argasto.png\" \n }\n\n let mannerPattern = /Manières (.*) Race /;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n\n let racePattern = /Race (.*) Résistance/;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n\n let attributePattern = /Précision ([0-9]+)/;\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Astuce ([0-9]+)/;\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(extractData(expectedData,attributePattern))); \n attributePattern = /Discrétion ([0-9]+)/;\n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Persuasion ([0-9]+)/;\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Agilité ([0-9]+).+\\)/;\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Volonté ([0-9]+)/;\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Force ([0-9]+)/;\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Vigilance ([0-9]+)/;\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(extractData(expectedData,attributePattern)));\n\n let shadowPattern = /Ombre (.*) \\(/; \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\([Cc]orruption[ ]: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n else {\n let fullyCorruptedItem = game.items.filter(element => element.data.data.reference === \"thoroughlycorrupt\");\n if(fullyCorruptedItem.length > 0 )\n {\n fullyCorruptedItem = duplicate(fullyCorruptedItem[0].data);\n actorItems.push(fullyCorruptedItem);\n }\n }\n\n\n let tacticsPattern = / [Tactique :|Tactiques :] (.*)/;\n // console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Talents (.*) Armes /;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n // Mystical Power\n let singleMysticalPowerPattern = /[Pp]ouvoir [Mm]ystique \\(([^\\)]*)\\)/g;\n abilitilist = allAbilities.match(singleMysticalPowerPattern);\n let mysticalPowerPattern = /\\(([^,]+), (.*)\\)/\n console.log(\"abilitylist[mp]:\"+JSON.stringify(abilitilist));\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n let traitsPattern = /Traits (.+) Agilité [0-9]/;\n let traitstlist = extractData(expectedData,traitsPattern).match(singleAbilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", traitstlist, abilityPattern);\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n \n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `${actor.name} a été créé.
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"Macro Importation de PNJ\"}),\n whisper: [game.user],\n content: message\n });\n\n actor.sheet.render(true);\n}", + "flags": { + "core": { + "sourceId": "Macro.YCvOsXMPWHe5wDWR" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296884263, + "modifiedTime": 1717742549158, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.YCvOsXMPWHe5wDWR", + "duplicateSource": null + }, + "folder": "1tloLWrKpvY8kzF0", + "sort": 0, + "_id": "yPtlWcojOE8Ty2Qo" + }, + { + "name": "Importation de PNJ", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/angel.svg", + "scope": "global", + "command": "/**\n * To use this macro, paste monster data from a pdf, for the core book:\n * including the name of the monster, to the end of the \"Tactics\" section\n * \n * For the monster codex, manually type in the name, then copy from Manners to end of tactics and paste.\n * Warning: the tilted character sheet can cause issues, depending on your pdf viewer, you might need to do those manually.\n * \n * WARNING: If you have multiple items that matches the name of abilities, traits and mystical powers, they might be found instead.\n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n (()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum Importation de personnage depuis pdf

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n \n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"), html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Annuler`}\n }\n });\n \n x.options.width = 400;\n x.position.width = 400;\n \n x.render(true);\n \n})();\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern);\n if( tmpdata != null && tmpdata.length == 3)\n {\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type);\n if(ability.length > 0 )\n {\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"maître\" || tmpdata[2] === \"Maître\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"adepte\" || tmpdata[2] === \"Adepte\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"novice\" || tmpdata[2] === \"Novice\" || tmpdata[2] === \"I\" || higherLevel) { \n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n actorItems.push(ability);\n\n if(ability.data.reference === \"undead\"){\n let nopainthreshold = game.items.filter(element => element.data.data.reference === \"nopainthreshold\");\n if(nopainthreshold.length > 0 )\n {\n nopainthreshold = duplicate(nopainthreshold[0].data);\n actorItems.push(nopainthreshold);\n }\n }\n }\n else if( type !== \"mysticalPower\" && type !== \"ability\" )\n {\n message += `${element} n'a pas pu être ajouté en tant que ${type} - ajoutez-le à la main si besoin.
    `;\n }\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"L'élément[\"+element+\"] n'a pas été trouvé - ajoutez-le à la main.\");\n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData, player)\n{\n let additionalInfo = \"\";\n let actorItems = [];\n\n let extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nomatch\";\n };\n let expectedData = npcData.replace(/- /g,\"\");\n\n let namePattern = /^(.+?) [Race|Manières]+/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {},\n // img: \"worlds/Shared_data/Tokens/argasto.png\" \n }\n\n let mannerPattern = /Manières (.*) Race /;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n\n let racePattern = /Race (.*) Résistance/;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n\n let attributePattern = /Précision ([0-9]+)/;\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Astuce ([0-9]+)/;\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(extractData(expectedData,attributePattern))); \n attributePattern = /Discrétion ([0-9]+)/;\n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Persuasion ([0-9]+)/;\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Agilité ([0-9]+).+\\)/;\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Volonté ([0-9]+)/;\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Force ([0-9]+)/;\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Vigilance ([0-9]+)/;\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(extractData(expectedData,attributePattern)));\n\n let shadowPattern = /Ombre (.*) \\(/; \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\([Cc]orruption[ ]: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n else {\n let fullyCorruptedItem = game.items.filter(element => element.data.data.reference === \"thoroughlycorrupt\");\n if(fullyCorruptedItem.length > 0 )\n {\n fullyCorruptedItem = duplicate(fullyCorruptedItem[0].data);\n actorItems.push(fullyCorruptedItem);\n }\n }\n\n\n let tacticsPattern = / [Tactique :|Tactiques :] (.*)/;\n // console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Talents (.*) Armes /;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n // Mystical Power\n let singleMysticalPowerPattern = /[Pp]ouvoir [Mm]ystique \\(([^\\)]*)\\)/g;\n abilitilist = allAbilities.match(singleMysticalPowerPattern);\n let mysticalPowerPattern = /\\(([^,]+), (.*)\\)/\n console.log(\"abilitylist[mp]:\"+JSON.stringify(abilitilist));\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n let traitsPattern = /Traits (.+) Agilité [0-9]/;\n let traitstlist = extractData(expectedData,traitsPattern).match(singleAbilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", traitstlist, abilityPattern);\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n \n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `${actor.name} a été créé.
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"Macro Importation de PNJ\"}),\n whisper: [game.user],\n content: message\n });\n\n actor.sheet.render(true);\n}", + "flags": { + "core": { + "sourceId": "Macro.YCvOsXMPWHe5wDWR" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298199744, + "modifiedTime": 1717742549158, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.YCvOsXMPWHe5wDWR", + "duplicateSource": null + }, + "folder": "1tloLWrKpvY8kzF0", + "sort": 0, + "_id": "BKtDyVWItnWeMobt" + }, + { + "name": "Perception", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/eye.svg", + "scope": "global", + "command": "main()\n\nasync function main(){\n let selected = canvas.tokens.controlled;\n if(selected.length > 1 || selected.length == 0){\n ui.notifications.error(\"Sélectionnez votre token, et uniquement ce token\")\n return;\n }\n let actor = selected[0].actor;\n\n let targetData = {hasTarget : false};\n const attribute = actor.data.data.attributes[\"vigilant\"];\n let vigilantValue = attribute.value + actor.data.data.bonus[\"vigilant\"];\n let subImg;\n let attributeRoll = await new Roll(\"1d20\").evaluate();\n let resultText;\n\n let margin = vigilantValue - attributeRoll.total\n if(attributeRoll.total <= vigilantValue){\n resultText = actor.data.name + \" réussit avec une marge de +\" + margin.toString();\n subImg = \"icons/sundries/lights/candle-lit-yellow.webp\";\n }\n else{\n resultText = actor.data.name + \" échoue avec une marge de \" + margin.toString();\n subImg = \"icons/commodities/treasure/token-white-skull.webp\";\n }\n\n let templateData = {\n targetData : targetData,\n hasTarget : false,\n introText: \"Jet de Perception de \" + actor.data.name,\n introImg: actor.data.img,\n targetText: \"\",\n subText: `Vigilance : ${vigilantValue}`,\n subImg: \"\",\n hasRoll: false,\n rollString: \"\",\n rollResult : \"\",\n resultText: resultText,\n finalText: \"\"\n };\n\n const html = await renderTemplate(\"systems/symbaroum/template/chat/ability.html\", templateData);\n const chatData = {\n user: game.user._id,\n content: html\n }\n attributeRoll.toMessage({ flavor: html}, {rollMode: \"blindroll\"})\n}", + "flags": { + "core": { + "sourceId": "Macro.muqaE6sYg5EcC3ox" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298199744, + "modifiedTime": 1717742549158, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.muqaE6sYg5EcC3ox", + "duplicateSource": null + }, + "folder": "1tloLWrKpvY8kzF0", + "sort": 0, + "_id": "e7I64C3IaI0emKY7" + } + ], + "cards": [], + "playlists": [], + "folders": [ + { + "name": "FR - Macros", + "type": "Macro", + "folder": null, + "description": "", + "sorting": "a", + "sort": 0, + "color": null, + "flags": { + "core": { + "sourceId": "Folder.1tloLWrKpvY8kzF0" + } + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1717742549171, + "modifiedTime": 1717742549171, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Folder.1tloLWrKpvY8kzF0", + "duplicateSource": null + }, + "_id": "1tloLWrKpvY8kzF0" + } + ], + "_id": "TySuqZj7oKvOoIfE", + "flags": {}, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.0.0", + "coreVersion": "12.325", + "createdTime": 1664298316275, + "modifiedTime": 1717742755191, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": null, + "duplicateSource": null + }, + "folder": null, + "_key": "!adventures!TySuqZj7oKvOoIfE" +} diff --git a/src/packs/symbaroum/adventures_Symbaroum_Macros___Italian_vZUMJeu1eenlI33D.json b/src/packs/symbaroum/adventures_Symbaroum_Macros___Italian_vZUMJeu1eenlI33D.json new file mode 100644 index 00000000..6e2f88d3 --- /dev/null +++ b/src/packs/symbaroum/adventures_Symbaroum_Macros___Italian_vZUMJeu1eenlI33D.json @@ -0,0 +1,578 @@ +{ + "name": "Symbaroum Macros - Italian", + "img": "systems/symbaroum/asset/image/cover-system-adv.webp", + "caption": "", + "sort": 0, + "description": "

    This contains useful macros in Italian. Note that there are additional Macros in the English one that you might want to use.

    ", + "actors": [], + "combats": [], + "items": [], + "journal": [], + "scenes": [], + "tables": [], + "macros": [ + { + "name": "PNG Importer", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/mystery-man.svg", + "scope": "global", + "command": "/**\n * Per usare questa macro copia dal manuale tutta la scheda del mostro\n * da nome fino alla fine della descrizione delle tattiche\n * \n * Nota: non verrà creata nessun arma\n * per il monster codex,inserisci a mano il nome, poi copia dall'atteggiamento fino alla fine.\n * Attenzione: le schede \"non dritte\" possono dar problemi, a seconda del tuo lettore pdf, potresti doverle inserire manualmente.\n * \n * Attenzione: Se hai piu oggetti che coincidono con il nome di poteri, abilità, ecc, potrebbero essere inseriti quelli.\n * \n * controlla di aver importato tutti i poteri, abilità e tratti in Foundry.\n * \n */\n\n (()=>{\n let dialog_content = ` \n
    \n \n \n
    `;\n \n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"))},\n Cancel : {label : `Annulla`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 200;\n \n x.render(true);\n \n})();\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern);\n console.log(\"tmpdata = \"+tmpdata);\n if( tmpdata != null && tmpdata.length == 3)\n {\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type); \n if(ability.length > 0 )\n {\n // console.log(\"ability=\"+JSON.stringify(ability));\n\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"Maestro\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"Adepto\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"Novizio\" || tmpdata[2] === \"I\" || higherLevel) { \n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n console.log(\"Added ability \"+ability.name)\n actorItems.push(ability);\n }\n else if( type !== \"mysticalPower\" && type !== \"ability\" )\n {\n message += `${element} non aggiunto ${type} - aggiungilo manualmente se necessario
    `;\n }\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"element[\"+element+\"] not found - add manually\"); \n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData)\n{\n let additionalInfo = \"\";\n\n let extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nessuno\";\n };\n let expectedData = npcData.replace(/- /g,\"\");\n\n let namePattern = /^(.+?) (Atteggiamento|Razza|Opposizione)/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n let mannerPattern = /Atteggiamento(.*) Razza /;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n \n let racePattern = /Razza (.*) Opposizione /;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n \n let attributePattern = /Astuzia ([0-9]+)/;\n // console.log(\"Cunning[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(extractData(expectedData,attributePattern))); \n attributePattern = /Attenzione ([0-9]+)/;\n // console.log(\"Vigilant[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Furtività ([0-9]+)/;\n // console.log(\"Discreet[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Persuasione ([0-9]+)/;\n // console.log(\"Persuasive[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Precisione ([0-9]+)/;\n // console.log(\"Accurate[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Rapidità ([0-9]+).+\\)/;\n // console.log(\"Quick[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Tenacia ([0-9]+)/;\n // console.log(\"Resolute[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Vigore ([0-9]+)/;\n // console.log(\"Strong[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(extractData(expectedData,attributePattern)));\n\n let shadowPattern = /Ombra(.*) \\(/;\n // console.log(\"Shadow[\"+extractData(expectedData,shadowPattern)+\"]\"); \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\(Corruzione: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n \n let tacticsPattern = / Tattiche: (.*)/;\n // console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Abilità (.*) Armi /;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n console.log(\"allAbilities:\"+allAbilities);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n let actorItems = [];\n console.log(\"abilitylist:\"+abilitilist);\n\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n\n // Mystical Power\n // let mysticalPowerPattern = /Mystical [Pp]ower \\(([^,]+), ([^\\)]*)\\)/g;\n //let singleMysticalPowerPattern = /Potere Mistico (([^,]))/g; \n let singleMysticalPowerPattern = /\\: ?([^\\)]+.)?/g; \n abilitilist = allAbilities.match(singleMysticalPowerPattern);\n let mysticalPowerPattern = /\\: ?([^\\)]+)\\((.*?)\\)/\n console.log(\"abilitylist[mp]:\"+JSON.stringify(abilitilist));\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n let traitsPattern = /Tratti (.+) Astuzia [0-9]/;\n console.log(\"Traits[\"+extractData(expectedData,traitsPattern)+\"]\");\n let traitstlist = extractData(expectedData,traitsPattern).match(singleAbilityPattern);\n // console.log(\"traitslist =\"+JSON.stringify(traitstlist));\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", traitstlist, abilityPattern);\n\n // console.log(\"actorItems:\"+JSON.stringify(actorItems));\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"NPC Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n\n}", + "flags": { + "furnace": { + "runAsGM": false + }, + "combat-utility-belt": { + "macroTrigger": "" + }, + "core": { + "sourceId": "Macro.rovDHjS4ZPvgmWZM" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296886774, + "modifiedTime": 1717742552516, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.rovDHjS4ZPvgmWZM", + "duplicateSource": null + }, + "folder": "Sp4tJC2h4XUNxWtv", + "sort": 0, + "_id": "3cVTTmQ5p0Mr4qHT" + }, + { + "name": "Reset Corruzione Temporeanea", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/ice-aura.svg", + "scope": "global", + "command": "/** \n * La macro può sessere utilizzata selezionando dei token sullo schermo, se nessun token è selezionato, si possono selezionare i vari personaggi (default tutti)\n */\n (()=>{\n let defaultCheck = \"checked\"; // set to unchecked\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) \n {\n actorslist = [actorslist[0]];\n }\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
    \n
    \n
    \n
    `);\n });\n\n let dialog_content = ` \n
    \n

    Seleziona i giocatori

    \n ${allKeys}\n
    \n
    `;\n let x = new Dialog({\n title: \"Reset Corruption\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value}); \n if(tmp.length == 0) {\n ui.notifications.error(\"Need a valid number of players\");\n return;\n }\n resetCorruption(tmp);\n }\n },\n Cancel : {label : `Annulla`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nfunction resetCorruption(actorids)\n{\n let actorNames = \"\";\n let updates = actorids.map(a => {\n let aexp = game.actors.get(a);\n \n actorNames = actorNames + \"
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.health.corruption.temporary\": 0\n };\n });\n \n Actor.updateDocuments(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    La corruzione temporanea è passata

    \n I personaggi:
      ${actorNames}
    hanno ora 0 di corruzione temporanea`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}", + "flags": { + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.rfxvvcoQfLNQNd4L" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296886773, + "modifiedTime": 1717742552516, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.rfxvvcoQfLNQNd4L", + "duplicateSource": null + }, + "folder": "Sp4tJC2h4XUNxWtv", + "sort": 0, + "_id": "EjS1wCzPziyih3In" + }, + { + "name": "Tira l'attributo", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/dice-target.svg", + "scope": "global", + "command": "(()=>{\n let defaultCheck = \"unchecked\"; // set to unchecked\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) { actorslist = [actorslist[0]]; }\n // check if there are tokens on the map, if so, use their actors\n // if there are no controlled tokens on the map, select all players in the actor catalogue\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n\n if(actorslist.length === 0) {\n ui.notifications.info(`No actor available for you to do an attribute test`);\n return;\n } else if(actorslist.length === 1) {\n defaultCheck = \"checked\";\n }\n\n let allActors = \"\";\n actorslist.forEach(t => {\n allActors = allActors.concat(`
    \n
    \n
    \n
    `);\n });\n \n let keys = Object.keys(actorslist[0].data.data.attributes);\n let allKeys = \"\";\n keys.forEach(t => {\n allKeys = allKeys.concat(`
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.experience.total\": aexp.data.data.experience.total + exp\n };\n });\n \n Actor.update(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    Assegnazione esperienza

    \n I Personaggi:
      ${actorNames}
    hanno ricevuto ${exp} punti esperienza`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}", + "flags": { + "combat-utility-belt": { + "macroTrigger": "" + }, + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.Ib9lVNzgBhxjP5EZ" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296886773, + "modifiedTime": 1717742552516, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.Ib9lVNzgBhxjP5EZ", + "duplicateSource": null + }, + "folder": "Sp4tJC2h4XUNxWtv", + "sort": 0, + "_id": "SDazkBteGT8X0SaY" + }, + { + "name": "Paga per ritirare", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/d20-grey.svg", + "scope": "global", + "command": "/** \n * Macro paga per ritirare. \n *\n La macro può sessere utilizzata selezionando dei token sullo schermo, se nessun token è selezionato, si possono selezionare i vari personaggi (default tutti)\n * \n */\n (()=>{\n let defaultCheck = \"unchecked\"; // set to unchecked\n let bithirsGame = true; // It is not a bithir world unless this is set\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) { actorslist = [actorslist[0]]; }\n // check if there are tokens on the map, if so, use their actors\n // if there are no controlled tokens on the map, select all players in the actor catalogue\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n \n\n if(actorslist.length === 0) {\n ui.notifications.info(`No actor available for you to apply re-roll cost`);\n return;\n } else if(actorslist.length === 1) {\n defaultCheck = \"checked\";\n } \n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
    \n
    \n
    \n
    `);\n });\n\n let dialog_content = ` \n
    \n

    Seleziona i giocatori

    \n ${allKeys}\n
    \n
    Seleziona cosa pagare per ritirare
    \n
    \n
    \n
    \n
    \n
    \n
    \n
    \n
    `;\n if(bithirsGame) {\n dialog_content = dialog_content + `
    \n
    \n
    \n
    `;\n }\n dialog_content += `
    `;\n let x = new Dialog({\n title: \"Take cost for re-roll\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n let costType = html.find(\"input[name='costType']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n\n await payCost(tmp,costType);\n }\n },\n Cancel : {label : `Annulla`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nasync function payCost(actorids, costType)\n{\n let aexp = null;\n let actorName = \"\";\n \n let message_content = \"\";\n let dice = new Roll(\"1d4\");\n dice.roll();\n\n let updates = actorids.map(a => {\n aexp = game.actors.get(a);\n actorName = aexp.name; \n return {\n _id: a,\n \"data.experience.artifactrr\": aexp.data.data.experience.artifactrr + ( costType.includes(\"artifactrr\")? 1:0),\n \"data.health.corruption.permanent\": aexp.data.data.health.corruption.permanent + ( costType.includes(\"permanent\")? 1:0),\n \"data.health.corruption.longterm\": aexp.data.data.health.corruption.longterm + ( costType.includes(\"longterm\")? dice.total:0)\n };\n });\n console.log(updates);\n let chatOptions = {\n speaker: {\n\t\t\tactor: aexp._id\n\t },\n rollMode: game.settings.get(\"core\", \"rollMode\")\n };\n\n // \n if( costType.includes(\"longterm\") ) {\n /** Only applicable for Bithir game */\n chatOptions[\"type\"] = CHAT_MESSAGE_TYPES.ROLL;\n chatOptions[\"content\"] = `

    Re-roll for daily corruption

    \n ${actorName} paid ${dice.total} daily corruption for a re-roll`; \n chatOptions[\"roll\"] = dice;\n } else {\n chatOptions[\"content\"] = `

    Re-roll for ${ costType.includes(\"artifactrr\") ? \"experience\":\"permanent corruption\" }

    \n ${actorName} paid 1 ${ costType.includes(\"artifactrr\") ? \"experience\":\"permanent corruption\" } for a re-roll`\n \n }\n ChatMessage.create(chatOptions); \n await Actor.update(updates);\n \n // Post results\n}", + "flags": { + "combat-utility-belt": { + "macroTrigger": "" + }, + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.ZOmWDVLXwLd9aT1L" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296886772, + "modifiedTime": 1717742552516, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.ZOmWDVLXwLd9aT1L", + "duplicateSource": null + }, + "folder": "Sp4tJC2h4XUNxWtv", + "sort": 0, + "_id": "VSf3tGNqV5YJfdeN" + }, + { + "name": "Generatore Di Nomi", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/hanging-sign.svg", + "scope": "global", + "command": "let allNames = {\n \"ambiano-femmina\":[[\"A\",\"Abe\",\"Ad\",\"Ag\",\"Aj\",\"Al\",\"Ales\",\"Ali\",\"Almer\",\"Am\",\"An\",\"Apo\",\"Ar\",\"Asm\",\"Ay\",\"Ba\",\"Be\",\"Bel\",\"Da\",\"De\",\"Del\",\"Desi\",\"Di\",\"Dis\",\"Do\",\"Du\",\"E\",\"El\",\"Eli\",\"Elio\",\"Em\",\"Er\",\"Es\",\"Eu\",\"Eve\",\"Ever\",\"Fe\",\"Fren\",\"Gar\",\"Ge\",\"Gen\",\"Gin\",\"Go\",\"Ha\",\"He\",\"Her\",\"Hu\",\"Hul\",\"Hur\",\"Id\",\"Il\",\"io\",\"Ir\",\"Is\",\"Je\",\"Ju\",\"Ka\",\"Kah\",\"Kar\",\"Kol\",\"Kor\",\"Kral\",\"Ky\",\"La\",\"Las\",\"Lav\",\"Le\",\"Les\",\"Levi\",\"Li\",\"Lin\",\"Lo\",\"Lore\",\"Losa\",\"Lu\",\"Lup\",\"Ly\",\"Lyr\",\"Lys\",\"Ma\",\"Mal\",\"Mar\",\"Me\",\"Mel\",\"Mer\",\"Mi\",\"Mo\",\"Mo\",\"Mor\",\"Myr\",\"Nad\",\"Ne\",\"Nefer\",\"Nod\",\"Ob\",\"Od\",\"Of\",\"Or\",\"Ot\",\"Ou\",\"Pe\",\"Per\",\"Pet\",\"Pur\",\"Rab\",\"Rev\",\"Ri\",\"Ro\",\"Sa\",\"Saf\",\"Sal\",\"Sam\",\"Sef\",\"Sel\",\"Sen\",\"Ser\",\"Si\",\"So\",\"Sol\",\"Sur\",\"Ta\",\"Tan\",\"Te\",\"Tel\",\"Ter\",\"Tin\",\"Tob\",\"Tor\",\"Tred\",\"Tul\",\"U\",\"Ul\",\"Val\",\"Van\",\"Var\",\"Vem\",\"Vol\",\"Ni\" ], [\"a\",\"abela\",\"abelora\",\"adea\",\"adena\",\"afera\",\"afia\",\"agina\",\"agra\",\"ala\",\"alia\",\"alna\",\"ama\",\"ana\",\"veta\",\"anda\",\"andra\",\"anitra\",\"anja\",\"area\",\"aria\",\"ata\",\"athara\",\"bela\",\"belora\",\"betha\",\"da\",\"dara\",\"darea\",\"dea\",\"dela\",\"delia\",\"dera\",\"detta\",\"dindra\",\"disa\",\"dla\",\"dola\",\"dora\",\"dorna\",\"dra\",\"drona\",\"eana\",\"earia\",\"edra\",\"eia\",\"ela\",\"elda\",\"elea\",\"elia\",\"ella\",\"elya\",\"ema\",\"ena\",\"endra\",\"enia\",\"enora\",\"era\",\"erda\",\"esla\",\"esma\",\"eva\",\"evia\",\"feia\",\"ferena\",\"fia\",\"frynda\",\"ga\",\"ganda\",\"gha\",\"gida\",\"gusta\",\"hara\",\"helda\",\"ia\",\"ida\",\"idna\",\"iela\",\"ilia\",\"ima\",\"ina\",\"indra\",\"inora\",\"inthia\",\"iol\",\"ira\",\"ka\",\"kresia\",\"la\",\"lalia\",\"lara\",\"lea\",\"lega\",\"lena\",\"lia\",\"lida\",\"lina\",\"linda\",\"line\",\"loena\",\"lona\",\"lusa\",\"ma\",\"manda\",\"mara\",\"mea\",\"melia\",\"mendra\",\"munda\",\"na\",\"nara\",\"nia\",\"nid\",\"nora\",\"oaleta\",\"oena\",\"ola\",\"olia\",\"ona\",\"ora\",\"oya\",\"ria\",\"rona\",\"sa\",\"sana\",\"seba\",\"séfia\",\"sina\",\"stra\",\"suma\",\"thena\",\"tia\",\"tina\",\"tulda\",\"va\",\"vana\",\"vea\",\"via\",\"yela\",\"yola\" ] ],\n \"ambriano-femmina\":[[ \"Abra\",\"Ad\",\"Ag\",\"Al\",\"Als\",\"An\",\"Ar\",\"As\",\"Au\",\"Az\",\"Bal\",\"Bar\",\"Bau\",\"Be\",\"Ber\",\"Bur\",\"Cor\",\"Da\",\"Dag\",\"Dar\",\"De\",\"Deg\",\"Dek\",\"Del\",\"Do\",\"Dor\",\"Eb\",\"Ed\",\"Ef\",\"Eg\",\"El\",\"Em\",\"En\",\"Er\",\"Eu\",\"Far\",\"Far\",\"Fe\",\"Fer\",\"Fre\",\"Gad\",\"Gal\",\"Gel\",\"Gon\",\"Gor\",\"Gra\",\"Gre\",\"Gren\",\"Gro\",\"Gun\",\"Har\",\"Has\",\"Hen\",\"Her\",\"Hu\",\"Ia\",\"Iar\",\"Ias\",\"Id\",\"Il\",\"Is\",\"Ja\",\"jeu\",\"Jo\",\"Jor\",\"Ju\",\"Jur\",\"Ka\",\"Kag\",\"Kar\",\"Kas\",\"Kat\",\"Ke\",\"Ker\",\"Kla\",\"Kor\",\"Kur\",\"La\",\"Lar\",\"Las\",\"Le\",\"Leo\",\"Lug\",\"Ma\",\"Ma\",\"Mal\",\"Man\",\"Mar\",\"Mer\",\"Mog\",\"Mor\",\"Mul\",\"Na\",\"Ne\",\"Nei\",\"Ni\",\"Nor\",\"Od\",\"Og\",\"Ol\",\"Om\",\"On\",\"Or\",\"Pe\",\"Pel\",\"Pen\",\"Per\",\"Prio\",\"Ra\",\"Rad\",\"Ran\",\"Ri\",\"Sa\",\"San\",\"Sar\",\"Se\",\"Sel\",\"Ser\",\"Ses\",\"Si\",\"Ska\",\"Son\",\"Ta\",\"Tal\",\"Teo\",\"Ton\",\"Tor\",\"Tul\",\"Tur\",\"U\",\"Un\",\"Val\",\"Ven\",\"Vol\",\"Yn\"],[\"adir\",\"ado\",\"agai\",\"ai\",\"akai\",\"akleo\",\"aklon\",\"ako\",\"al\",\"aldo\",\"alg\",\"alo\",\"alon\",\"am\",\"amedo\",\"amei\",\"amo\",\"an\",\"andan\",\"ander\",\"ando\",\"andro\",\"angoi\",\"ani\",\"antro\",\"aon\",\"ario\",\"aros\",\"ask\",\"asto\",\"baios\",\"balmer\",\"bardo\",\"beo\",\"berdo\",\"bian\",\"bio\",\"cai\",\"dag\",\"dai\",\"dam\",\"damei\",\"dar\",\"daro\",\"das\",\"del\",\"der\",\"dered\",\"din\",\"dir\",\"do\",\"dol\",\"donio\",\"doro\",\"dramos\",\"dro\",\"dros\",\"eago\",\"ean\",\"eas\",\"edar\",\"edo\",\"egat\",\"ego\",\"ek\",\"elgoi\",\"elo\",\"eno\",\"eo\",\"eon\",\"eono\",\"erio\",\"ero\",\"eron\",\"ertos\",\"esoro\",\"esto\",\"eto\",\"ex\",\"fald\",\"falt\",\"fan\",\"fas\",\"feno\",\"fer\",\"foldo\",\"gai\",\"gal\",\"gald\",\"galm\",\"galo\",\"gando\",\"gasto\",\"gat\",\"gaton\",\"gel\",\"gero\",\"gio\",\"go\",\"goboi\",\"goi\",\"gomo\",\"gon\",\"gor\",\"gurst\",\"hal\",\"ian\",\"iano\",\"ieno\",\"il\",\"io\",\"ion\",\"iro\",\"kad\",\"kali\",\"kander\",\"kandro\",\"kanor\",\"kantor\",\"kel\",\"ker\",\"kered\",\"kerio\",\"kilo\",\"kobo\",\"komo\",\"laber\",\"lago\",\"lamei\",\"lando\",\"lani\",\"las\",\"leo\",\"ler\",\"lianos\",\"lio\",\"lios\",\"liostro\",\"loan\",\"logoi\",\"lomei\",\"lon\",\"los\",\"ludo\",\"magast\",\"mando\",\"mandro\",\"mar\",\"med\",\"medo\",\"mei\",\"melin\",\"melio\",\"melo\",\"men\",\"mendo\",\"menos\",\"meo\",\"metro\",\"milo\",\"milos\",\"nan\",\"nander\",\"nas\",\"nego\",\"nelio\",\"niam\",\"nio\",\"non\",\"nos\",\"o\",\"ogai\",\"ogoi\",\"oi\",\"okles\",\"olai\",\"old\",\"oldo\",\"on\",\"or\",\"os\",\"pano\",\"par\",\"pelo\",\"rafin\",\"rag\",\"ral\",\"ram\",\"ramai\",\"ramei\",\"ran\",\"rek\",\"relin\",\"remo\",\"rian\",\"ro\",\"ryn\",\"sander\",\"sel\",\"selg\",\"selm\",\"so\",\"so\",\"stak\",\"tan\",\"tar\",\"tel\",\"tho\",\"thos\",\"to\",\"to\",\"tolom\",\"torio\",\"tos\",\"tri\",\"under\",\"undi\",\"val\",\"valom\",\"vano\",\"vean\",\"vello\",\"vido\"] ],\n \"ambriano-nobile\":[[\"_\",\"_\",\"_\",\"_\",\"_\",\"Ar\",\"Arg\",\"Br\",\"D\",\"Der\",\"Dr\",\"El\",\"Eld\",\"Els\",\"Elv\",\"Er\",\"F\",\"G\",\"Gal\",\"Gar\",\"Gor\",\"Gr\",\"H\",\"Hal\",\"Har\",\"Her\",\"Hol\",\"Hur\",\"K\",\"L\",\"Lor\",\"M\",\"Mar\",\"Mir\",\"Mor\",\"N\",\"Or\",\"P\",\"R\",\"S\",\"Sal\",\"St\",\"T\",\"V\",\"J\"],[\"a\",\"a\",\"a\",\"ao\",\"e\",\"e\",\"e\",\"ea\",\"eo\",\"i\",\"ia\",\"Ie\",\"io\",\"o\",\"o\",\"ou\",\"u\"],[\"b\",\"b\",\"d\",\"d\",\"f\",\"g\",\"k\",\"l\",\"l\",\"ld\",\"lf\",\"lg\",\"m\",\"n\",\"nd\",\"ng\",\"nl\",\"p\",\"r\",\"r\",\"rc\",\"rd\",\"rf\",\"rg\",\"rk\",\"rl\",\"rn\",\"rr\",\"rt\",\"s\",\"t\",\"th\",\"tt\"],[\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"e\",\"e\",\"e\",\"e\",\"e\",\"ei\",\"eia\",\"eo\",\"i\",\"ia\",\"io\",\"o\",\"o\",\"o\",\"o\",\"o\",\"ou\",\"u\",\"y\"],[\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"g\",\"j\",\"k\",\"k\",\"l\",\"l\",\"le\",\"ll\",\"n\",\"n\",\"r\",\"r\",\"ren\",\"rn\",\"s\",\"s\",\"s\",\"st\",\"t\",\"v\"],[\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"a\",\"en\",\"o\",\"ar\",\"e\"]],\n \"barbaro-femmina\":[[\"Ag\",\"Al\",\"Ar\",\"Ay\",\"Ba\",\"Ber\",\"Bo\",\"Bra\",\"Dan\",\"De\",\"Dea\",\"Ea\",\"Eb\",\"Efer\",\"El\",\"Era\",\"Fat\",\"Ful\",\"Gam\",\"Gor\",\"Hel\",\"In\",\"Kar\",\"Kat\",\"Kath\",\"Katran\",\"Klar\",\"Lob\",\"Mak\",\"Mar\",\"Mat\",\"Mir\",\"Mol\",\"Mon\",\"Mor\",\"Ob\",\"Or\",\"Ra\",\"Se\",\"Ser\",\"Sun\",\"Ter\",\"Tha\",\"Tir\",\"Un\",\"Va\",\"Vai\",\"Ver\",\"Vik\",\"Ya\",\"Ya\",\"Yag\",\"Yah\",\"Yg\"],[\"a\",\"aba\",\"abel\",\"agba\",\"agona\",\"ala\",\"alba\",\"alga\",\"ama\",\"ana\",\"asa\",\"aya\",\"ba\",\"baga\",\"da\",\"dala\",\"dana\",\"dorna\",\"ea\",\"ela\",\"elba\",\"elba\",\"ema\",\"ena\",\"fa\",\"gara\",\"gaya\",\"idja\",\"ima\",\"ina\",\"ionor\",\"ma\",\"na\",\"na\",\"nata\",\"neia\",\"neya\",\"nia\",\"oaleta\",\"ona\",\"onya\",\"ra\",\"raga\",\"rama\",\"rana\",\"shela\",\"suma\",\"ulda\",\"vana\",\"voba\",\"rona\",\"lea\",\"esma\",\"dama\"]],\n \"barbaro-maschio\":[[\"Ag\",\"Al\",\"Am\",\"An\",\"Ar\",\"Ash\",\"Av\",\"Bag\",\"Bah\",\"Ban\",\"Barr\",\"Bel\",\"Ber\",\"Bir\",\"Bo\",\"Dar\",\"Did\",\"Dor\",\"Dorm\",\"Emb\",\"Erg\",\"Fa\",\"Far\",\"Gad\",\"Gal\",\"Gar\",\"Gir\",\"Gol\",\"Goth\",\"Gron\",\"Hab\",\"Hal\",\"Hel\",\"Ho\",\"Hohax\",\"Hub\",\"Iah\",\"In\",\"Jon\",\"Jor\",\"Ka\",\"Kar\",\"Kath\",\"Kod\",\"Kum\",\"Kur\",\"Kva\",\"Leo\",\"Lobaya\",\"Loth\",\"Lu\",\"Maiestic\",\"Mal\",\"Man\",\"Mar\",\"Meo\",\"Mo\",\"Mon\",\"Mor\",\"Nog\",\"Od\",\"Odal\",\"Ok\",\"Om\",\"Or\",\"Ov\",\"Par\",\"Rabai\",\"Rag\",\"Ran\",\"Razame\",\"Ro\",\"Sa\",\"Ser\",\"Seyer\",\"Soa\",\"Sot\",\"Tha\",\"The\",\"Tor\",\"Un\",\"Val\",\"Vik\",\"Vog\",\"Yag\",\"Yak\",\"Yar\",\"Ye\",\"Yg\",\"Yo\",\"Zol\"],[\"abag\",\"adan\",\"afin\",\"agar\",\"agor\",\"akal\",\"al\",\"alarog\",\"alem\",\"aman\",\"amar\",\"ambar\",\"amon\",\"an\",\"anmaar\",\"anred\",\"ar\",\"arathar\",\"ark\",\"aroan\",\"ast\",\"astor\",\"athve\",\"ax\",\"bagar\",\"bal\",\"ban\",\"bar\",\"bor\",\"busal\",\"dag\",\"dal\",\"dan\",\"dar\",\"del\",\"di\",\"do\",\"dok\",\"drun\",\"eb\",\"edon\",\"egor\",\"el\",\"embar\",\"eor\",\"ergor\",\"ersind\",\"faru\",\"fer\",\"gar\",\"glio\",\"gril\",\"har\",\"hax\",\"herg\",\"hor\",\"iabar\",\"ind\",\"iod\",\"kan\",\"kor\",\"laban\",\"lamar\",\"lem\",\"loar\",\"lobai\",\"maar\",\"man\",\"mar\",\"mer\",\"mergor\",\"nod\",\"nomer\",\"oban\",\"obor\",\"odan\",\"odar\",\"oel\",\"ofal\",\"okrag\",\"olas\",\"omar\",\"omer\",\"onar\",\"ondo\",\"orek\",\"orman\",\"orog\",\"oun\",\"ovar\",\"raban\",\"radeon\",\"ramal\",\"ramer\",\"ramon\",\"rek\",\"rel\",\"roan\",\"roun\",\"ska\",\"tar\",\"tas\",\"thar\",\"thor\",\"trod\",\"ulfu\",\"uma\",\"un\",\"usk\",\"val\",\"valg\",\"van\",\"var\",\"vosin\"]],\n \"symbaroumn\":[[\"Ag\",\"Alm\",\"Alr\",\"And\",\"Ar\",\"Arv\",\"Clor\",\"D\",\"E\",\"Ear\",\"El\",\"Eor\",\"Fel\",\"G\",\"Gr\",\"H\",\"I\",\"Ir\",\"K\",\"Ks\",\"L\",\"M\",\"Men\",\"Mer\",\"Na\",\"Om\",\"Ser\",\"V\",\"X\",\"Y\",\"S\"],[\"_\",\"ab\",\"al\",\"ala\",\"am\",\"an\",\"and\",\"anth\",\"ar\",\"ar\",\"as\",\"asm\",\"eb\",\"ek\",\"el\",\"em\",\"erb\",\"esp\",\"ial\",\"iar\",\"id\",\"oder\",\"oh\",\"om\",\"or\",\"orv\",\"oum\",\"ur\",\"ymb\",\"ior\"],[\"_\",\"_\",\"_\",\"_\",\"_\",\"a\",\"ad\",\"ag\",\"al\",\"am\",\"an\",\"ar\",\"ath\",\"av\",\"ed\",\"er\",\"fin\",\"i\",\"ia\",\"ian\",\"kha\",\"kun\",\"mi\",\"na\",\"o\",\"on\",\"or\",\"oum\",\"ra\",\"iol\"],[\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"-Ald\",\"-Eth\",\"-Han\",\"-Lo\",\"ag\",\"an\",\"ana\",\"do\",\"fu\",\"Na\",\"on\",\"ra\",\"ra\",\"-Yah\"],[\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\" 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\"goblin-femmina\":[[\"A\",\"Ba\",\"Bo\",\"Bo\",\"Bo\",\"Fo\",\"Ga\",\"Ga\",\"Gri\",\"Gu\",\"Go\",\"Ha\",\"Ho\",\"Hu\",\"Mo\",\"Mo\",\"Ni\",\"Ni\",\"Nje\",\"Nya\",\"Ta\",\"Ta\",\"To\",\"To\",\"Tu\",\"U\",\"Wa\",\"Wo\",\"Y\",\"Y\",\"Za\"],[\"b\",\"d\",\"f\",\"g\",\"j\",\"k\",\"l\",\"m\",\"n\",\"p\",\"r\",\"s\",\"t\",\"v\",\"z\"],[\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"b\",\"d\",\"f\",\"g\",\"h\",\"j\",\"k\",\"kl\",\"kr\",\"l\",\"m\",\"n\",\"p\",\"pr\",\"r\",\"s\",\"w\",\"x\",\"y\"],[\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"a\",\"aa\",\"e\",\"i\",\"i\",\"ia\",\"ia\",\"ia\",\"oa\",\"oa\",\"oua\",\"u\",\"ua\",\"ua\",\"ui\"],[\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"a\",\"ba\",\"da\",\"ga\",\"gla\",\"ka\",\"kla\",\"la\",\"lea\",\"lia\",\"ma\",\"ra\",\"sa\",\"ssa\",\"wa\",\"za\"]],\n \"goblin-maschio\":[[\"Alg\",\"Arr\",\"Bar\",\"Buh\",\"D\",\"Dud\",\"Ed\",\"Ederl\",\"Err\",\"G\",\"Gam\",\"Gar\",\"Garm\",\"Gor\",\"Gr\",\"Id\",\"Ilf\",\"Lar\",\"Ler\",\"Lir\",\"Nj\",\"Odb\",\"Oddg\",\"Ogt\",\"Olf\",\"Oll\",\"Orf\",\"Orr\",\"Ort\",\"Pas\",\"Pus\",\"Shagg\",\"Shigg\",\"Shogg\",\"Shoggl\",\"Shuggl\",\"T\",\"Uddg\",\"Ugt\",\"Ul\",\"Ulf\",\"Urf\",\"Ten\",\"Tenl\",\"Dur\",\"Dor\"],[\"_\",\"_\",\"add\",\"ag\",\"alak\",\"alf\",\"alg\",\"alok\",\"als\",\"alubbung\",\"alusk\",\"am\",\"amok\",\"arak\",\"arok\",\"att\",\"egg\",\"elfons\",\"elg\",\"o\",\"odd\",\"ofin\",\"olf\",\"olg\",\"olok\",\"ols\",\"olusk\",\"om\",\"omak\",\"ons\",\"or\",\"ott\",\"udd\",\"ug\",\"ulf\",\"ulg\",\"ulk\",\"uls\",\"uluk\",\"um\",\"umuk\",\"unch\"]],\n \"goblin-tribù\":[[\"Kl\",\"B\",\"Br\",\"G\",\"Gr\",\"H\",\"K\",\"K\",\"Kr\",\"L\",\"V\"],[\"a\",\"a\",\"e\",\"o\",\"o\",\"u\",\"i\"],[\"dd\",\"k\",\"pp\",\"r\",\"rd\",\"rr\",\"rrb\",\"tr\",\"tt\",\"kr\",\"rk\",\"kk\",\"kp\",\"rk\"],[\"a\",\"o\",\"u\",\"e\",\"y\",\"a\",\"o\",\"u\"],[\"bb\",\"br\",\"g\",\"gg\",\"gl\",\"kk\",\"kkt\",\"kr\",\"ks\",\"l\",\"lk\",\"p\",\"r\",\"rd\",\"t\",\"sk\"],[\"a\",\"i\",\"o\",\"u\",\"a\",\"o\",\"_\"],[\"bb\",\"dd\",\"gr\",\"dr\",\"rb\",\"rr\",\"gg\",\"k\",\"t\",\"ll\",\"rd\",\"d\",\"r\",\"rk\",\"tt\"],[\"_\",\"a\",\"akk\",\"o\",\"okk\",\"u\",\"ukk\",\"ik\",\"ar\",\"or\",\"ur\",\"ark\",\"urk\",\"ak\",\"ok\"]],\n \"troll-normale\":[[\"Ag\",\"Ak\",\"Ar\",\"Bar\",\"Bav\",\"Bo\",\"Bor\",\"Bov\",\"Da\",\"El\",\"Er\",\"Gal\",\"Gar\",\"Gav\",\"Gol\",\"Lus\",\"O\",\"On\",\"Or\",\"Ra\",\"Rag\",\"Sag\",\"Sagna\",\"Sar\",\"Ska\",\"Sor\",\"Vak\",\"Vaz\",\"Vok\",\"Voz\",\"Zak\",\"Zar\",\"Zor\"],[\"_\",\"_\",\"_\",\"_\",\"_\",\"_\",\"b\",\"d\",\"_\",\"g\",\"h\",\"l\",\"m\",\"n\",\"k\",\"p\",\"v\",\"w\",\"x\",\"gr\",\"kr\",\"br\"],[\"_\",\"a\",\"ak\",\"al\",\"an\",\"anga\",\"ar\",\"aun\",\"az\",\"axar\",\"ek\",\"el\",\"er\",\"ez\",\"ok\",\"or\",\"oz\",\"ox\",\"uk\",\"un\",\"ur\",\"oxo\",\"ongo\"],[\"_\",\"_\",\"_\",\"ar\",\"dar\",\"dorg\",\"dos\",\"ga\",\"garg\",\"gha\",\"ka\",\"kar\",\"mok\",\"mor\",\"orde\",\"oum\",\"rak\",\"vak\"]],\n \"troll-anziano\":[[\"A\",\"Ba\",\"Bo\",\"Bra\",\"Bro\",\"Bru\",\"Bu\",\"Da\",\"Do\",\"Du\",\"E\",\"Ga\",\"Go\",\"Gra\",\"Gri\",\"Gro\",\"Gru\",\"Gu\",\"Ji\",\"Jo\",\"Ka\",\"Ki\",\"Ko\",\"Kra\",\"Kro\",\"Ku\",\"La\",\"Lo\",\"Lu\",\"Ma\",\"Mo\",\"Mu\",\"O\",\"Ra\",\"Ro\",\"Ru\",\"Sa\",\"Saxna\",\"Ska\",\"Sko\",\"Sku\",\"So\",\"Su\",\"Xa\",\"Xava\",\"Xi\",\"Xo\",\"Xu\"],[\"_\",\"_\",\"_\",\"_\",\"b\",\"d\",\"dz\",\"g\",\"gr\",\"h\",\"k\",\"k\",\"kr\",\"ks\",\"l\",\"lk\",\"ll\",\"lx\",\"m\",\"n\",\"n\",\"nx\",\"r\",\"r\",\"r\",\"rg\",\"rk\",\"rx\",\"s\",\"tt\",\"v\",\"x\",\"x\",\"x\",\"x\",\"x\",\"z\"],[\"a\",\"ako\",\"axa\",\"axo\",\"e\",\"i\",\"o\",\"oka\",\"oko\",\"ou\",\"oxa\",\"u\",\"y\"],[\"_\",\"b\",\"d\",\"g\",\"h\",\"j\",\"k\",\"kr\",\"kx\",\"l\",\"m\",\"mb\",\"mg\",\"mx\",\"n\",\"nb\",\"ng\",\"nx\",\"r\",\"r\",\"rd\",\"rg\",\"rk\",\"rx\",\"s\",\"sk\",\"t\",\"tr\",\"v\",\"w\",\"x\",\"x\",\"x\",\"x\",\"x\",\"z\"],[\"a\",\"a\",\"a\",\"a\",\"a\",\"ha\",\"i\",\"i\",\"o\",\"o\",\"o\",\"o\",\"o\",\"ou\",\"u\",\"u\",\"u\"],[\"_\",\"g\",\"k\",\"kh\",\"kk\",\"l\",\"ll\",\"m\",\"n\",\"r\",\"rd\",\"rd\",\"rdax\",\"rdox\",\"rg\",\"rx\",\"rx\",\"s\",\"t\",\"x\",\"x\",\"x\",\"x\",\"x\",\"x\",\"x\",\"z\"]] \n};\n\n(()=>{\n\n let keys = Object.keys(allNames);\n console.log(keys);\n let allKeys = \"\";\n keys.forEach(t => {\n allKeys = allKeys.concat(`
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.health.corruption.temporary\": 0\n };\n });\n \n Actor.updateDocuments(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    La corruzione temporanea è passata

    \n I personaggi:
      ${actorNames}
    hanno ora 0 di corruzione temporanea`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}", + "flags": { + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.rfxvvcoQfLNQNd4L" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298202057, + "modifiedTime": 1717742552516, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.rfxvvcoQfLNQNd4L", + "duplicateSource": null + }, + "folder": "Sp4tJC2h4XUNxWtv", + "sort": 0, + "_id": "kvOfclIJTteEP9G7" + }, + { + "name": "Aggiungi Exp", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/upgrade.svg", + "scope": "global", + "command": "/** \n * La macro può sessere utilizzata selezionando dei token sullo schermo, se nessun token è selezionato, si possono selezionare i vari personaggi (default tutti)\n * \n */\n (()=>{\n let defaultCheck = \"checked\"; // set to unchecked\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) \n {\n actorslist = [actorslist[0]];\n }\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
    \n
    \n
    \n
    `);\n });\n\n let dialog_content = ` \n
    \n

    Seleziona i personaggi

    \n ${allKeys}\n
    \n
    \n
    \n
    \n
    \n
    `;\n let x = new Dialog({\n title: \"Aggiungi Esperienza\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n let exp = parseInt(html.find(\"input[name='experience'\")[0].value);\n if(isNaN(exp) || tmp.length == 0) {\n ui.notifications.error(\"Serve un numero valido di esperienza, sia positivo che negativo\");\n return;\n }\n addExperience(tmp,exp);\n }\n },\n Cancel : {label : `Annulla`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nfunction addExperience(actorids, exp)\n{\n let actorNames = \"\";\n let updates = actorids.map(a => {\n let aexp = game.actors.get(a);\n \n actorNames = actorNames + \"
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.experience.total\": aexp.data.data.experience.total + exp\n };\n });\n \n Actor.update(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    Assegnazione esperienza

    \n I Personaggi:
      ${actorNames}
    hanno ricevuto ${exp} punti esperienza`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}", + "flags": { + "combat-utility-belt": { + "macroTrigger": "" + }, + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.Ib9lVNzgBhxjP5EZ" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298202057, + "modifiedTime": 1717742552516, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.Ib9lVNzgBhxjP5EZ", + "duplicateSource": null + }, + "folder": "Sp4tJC2h4XUNxWtv", + "sort": 0, + "_id": "1dYimYF3yca6E7Id" + }, + { + "name": "PNG Importer", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/mystery-man.svg", + "scope": "global", + "command": "/**\n * Per usare questa macro copia dal manuale tutta la scheda del mostro\n * da nome fino alla fine della descrizione delle tattiche\n * \n * Nota: non verrà creata nessun arma\n * per il monster codex,inserisci a mano il nome, poi copia dall'atteggiamento fino alla fine.\n * Attenzione: le schede \"non dritte\" possono dar problemi, a seconda del tuo lettore pdf, potresti doverle inserire manualmente.\n * \n * Attenzione: Se hai piu oggetti che coincidono con il nome di poteri, abilità, ecc, potrebbero essere inseriti quelli.\n * \n * controlla di aver importato tutti i poteri, abilità e tratti in Foundry.\n * \n */\n\n (()=>{\n let dialog_content = ` \n
    \n \n \n
    `;\n \n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"))},\n Cancel : {label : `Annulla`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 200;\n \n x.render(true);\n \n})();\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern);\n console.log(\"tmpdata = \"+tmpdata);\n if( tmpdata != null && tmpdata.length == 3)\n {\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type); \n if(ability.length > 0 )\n {\n // console.log(\"ability=\"+JSON.stringify(ability));\n\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"Maestro\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"Adepto\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"Novizio\" || tmpdata[2] === \"I\" || higherLevel) { \n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n console.log(\"Added ability \"+ability.name)\n actorItems.push(ability);\n }\n else if( type !== \"mysticalPower\" && type !== \"ability\" )\n {\n message += `${element} non aggiunto ${type} - aggiungilo manualmente se necessario
    `;\n }\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"element[\"+element+\"] not found - add manually\"); \n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData)\n{\n let additionalInfo = \"\";\n\n let extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nessuno\";\n };\n let expectedData = npcData.replace(/- /g,\"\");\n\n let namePattern = /^(.+?) (Atteggiamento|Razza|Opposizione)/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n let mannerPattern = /Atteggiamento(.*) Razza /;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n \n let racePattern = /Razza (.*) Opposizione /;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n \n let attributePattern = /Astuzia ([0-9]+)/;\n // console.log(\"Cunning[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(extractData(expectedData,attributePattern))); \n attributePattern = /Attenzione ([0-9]+)/;\n // console.log(\"Vigilant[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Furtività ([0-9]+)/;\n // console.log(\"Discreet[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Persuasione ([0-9]+)/;\n // console.log(\"Persuasive[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Precisione ([0-9]+)/;\n // console.log(\"Accurate[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Rapidità ([0-9]+).+\\)/;\n // console.log(\"Quick[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Tenacia ([0-9]+)/;\n // console.log(\"Resolute[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(extractData(expectedData,attributePattern)));\n attributePattern = /Vigore ([0-9]+)/;\n // console.log(\"Strong[\"+extractData(expectedData,attributePattern)+\"]\");\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(extractData(expectedData,attributePattern)));\n\n let shadowPattern = /Ombra(.*) \\(/;\n // console.log(\"Shadow[\"+extractData(expectedData,shadowPattern)+\"]\"); \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\(Corruzione: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n \n let tacticsPattern = / Tattiche: (.*)/;\n // console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Abilità (.*) Armi /;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n console.log(\"allAbilities:\"+allAbilities);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n let actorItems = [];\n console.log(\"abilitylist:\"+abilitilist);\n\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n\n // Mystical Power\n // let mysticalPowerPattern = /Mystical [Pp]ower \\(([^,]+), ([^\\)]*)\\)/g;\n //let singleMysticalPowerPattern = /Potere Mistico (([^,]))/g; \n let singleMysticalPowerPattern = /\\: ?([^\\)]+.)?/g; \n abilitilist = allAbilities.match(singleMysticalPowerPattern);\n let mysticalPowerPattern = /\\: ?([^\\)]+)\\((.*?)\\)/\n console.log(\"abilitylist[mp]:\"+JSON.stringify(abilitilist));\n // Mystical Power (Bend Will, master)\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, mysticalPowerPattern);\n\n let traitsPattern = /Tratti (.+) Astuzia [0-9]/;\n console.log(\"Traits[\"+extractData(expectedData,traitsPattern)+\"]\");\n let traitstlist = extractData(expectedData,traitsPattern).match(singleAbilityPattern);\n // console.log(\"traitslist =\"+JSON.stringify(traitstlist));\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", traitstlist, abilityPattern);\n\n // console.log(\"actorItems:\"+JSON.stringify(actorItems));\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"NPC Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n\n}", + "flags": { + "furnace": { + "runAsGM": false + }, + "combat-utility-belt": { + "macroTrigger": "" + }, + "core": { + "sourceId": "Macro.rovDHjS4ZPvgmWZM" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298202058, + "modifiedTime": 1717742552516, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.rovDHjS4ZPvgmWZM", + "duplicateSource": null + }, + "folder": "Sp4tJC2h4XUNxWtv", + "sort": 0, + "_id": "eRaeW8W91SeE7Xlz" + } + ], + "cards": [], + "playlists": [], + "folders": [ + { + "name": "IT - Macro", + "type": "Macro", + "folder": null, + "description": "", + "sorting": "a", + "sort": 0, + "color": null, + "flags": { + "core": { + "sourceId": "Folder.Sp4tJC2h4XUNxWtv" + } + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1717742552548, + "modifiedTime": 1717742552548, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Folder.Sp4tJC2h4XUNxWtv", + "duplicateSource": null + }, + "_id": "Sp4tJC2h4XUNxWtv" + } + ], + "_id": "vZUMJeu1eenlI33D", + "flags": {}, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.0.0", + "coreVersion": "12.325", + "createdTime": 1664298421068, + "modifiedTime": 1717742768438, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": null, + "duplicateSource": null + }, + "folder": null, + "_key": "!adventures!vZUMJeu1eenlI33D" +} diff --git a/src/packs/symbaroum/adventures_Symbaroum_Macros___Spanish_Y01wjAZdLjgR098D.json b/src/packs/symbaroum/adventures_Symbaroum_Macros___Spanish_Y01wjAZdLjgR098D.json new file mode 100644 index 00000000..e022c273 --- /dev/null +++ b/src/packs/symbaroum/adventures_Symbaroum_Macros___Spanish_Y01wjAZdLjgR098D.json @@ -0,0 +1,436 @@ +{ + "name": "Symbaroum Macros - Spanish", + "img": "systems/symbaroum/asset/image/cover-system-adv.webp", + "caption": "", + "sort": 0, + "description": "

    This contains useful macros in Spanish

    ", + "actors": [], + "combats": [], + "items": [], + "journal": [], + "scenes": [], + "tables": [], + "macros": [ + { + "name": "Add Exp", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/upgrade.svg", + "scope": "global", + "command": "/** \n * Macro can be used by either selecting tokens on-screen or, if no tokens are selected, choosing which player characters (default all)\n * \n */\n (()=>{\n let defaultCheck = \"checked\"; // set to unchecked\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
    \n
    \n
    \n
    `);\n });\n\n let dialog_content = ` \n
    \n

    Select player(s)

    \n ${allKeys}\n
    \n
    \n
    \n
    \n
    \n
    `;\n let x = new Dialog({\n title: \"Add experience\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n let exp = parseInt(html.find(\"input[name='experience'\")[0].value);\n if(isNaN(exp) || tmp.length == 0) {\n ui.notifications.error(\"Need a valid number of experience, either positive or negative\");\n return;\n }\n addExperience(tmp,exp);\n }\n },\n Cancel : {label : `Cancel`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nfunction addExperience(actorids, exp)\n{\n let actorNames = \"\";\n let updates = actorids.map(a => {\n let aexp = game.actors.get(a);\n \n actorNames = actorNames + \"
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.experience.total\": aexp.data.data.experience.total + exp\n };\n });\n \n Actor.updateDocuments(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    Experience change

    \n The following actors:
      ${actorNames}
    were awarded ${exp} experience`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}", + "flags": { + "combat-utility-belt": { + "macroTrigger": "" + }, + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.Ib9lVNzgBhxjP5EZ" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296881889, + "modifiedTime": 1717742554635, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.Ib9lVNzgBhxjP5EZ", + "duplicateSource": null + }, + "folder": "Rudp3WGY5YPx13VV", + "sort": 100000, + "_id": "6iVCyY2HfY1K1v3t" + }, + { + "name": "Symbaroum.fr Character Importer", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/up.svg", + "scope": "global", + "command": "/**\n * To use this macro, paste monster or player JSON data from symbaroum.fr\n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n(()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum.fr Character Importer

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n\n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, \n callback : \n async (html)=> await extractAllData(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"), html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Cancel`}\n }\n });\n x.options.width = 400;\n x.options.height = 400;\n x.position.width = 400;\n x.render(true);\n})();\n\nasync function extractAllData(json, player)\n{\n // {\"nom\":\"Example for Bithir\",\"agi\":\"15\",\"forc\":\"13\",\"pre\":\"11\",\"vol\":\"10\",\"vig\":\"10\",\"dis\":\"9\",\"ast\":\"7\",\"per\":\"5\",\"ini\":\"\",\"typ\":\"Big Monster\",\"def\":\"15\",\"end\":\"13\",\"sd\":\"7\",\"sc\":\"5\",\"cp\":\"0\",\"deg\":\"Sword 1d8\",\"arm\":\"Light Armor 1d4\",\"notes\":\"Notes bout the character\",\"tactics\":\"Attack first, think last\",\"shadow\":\"Green with golden slashes\",\"equipment\":\"My equipment\",\"regles\":\"\",\"lang\":\"en\",\"epingles\":[\"Acrobatics\"],\"epinglesn\":[\"Bodyguard\"],\"epinglesa\":[\"Berserker\",\"Bodyguard\"],\"epinglesm\":[\"Iron fist\"]}\n let symbfrJSON = null;\n try {\n symbfrJSON = JSON.parse(json);\n } catch (err)\n {\n ui.notification.error(err);\n return;\n }\n console.log(symbfrJSON, player);\n let newValues = {\n name: symbfrJSON.nom,\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n setProperty(newValues, \"data.bio.manner\",\"\");\n\n setProperty(newValues, \"data.bio.race\", symbfrJSON.typ);\n\n setProperty(newValues, \"data.attributes.accurate.value\", parseInt(symbfrJSON.pre));\n setProperty(newValues, \"data.attributes.cunning.value\", parseInt(symbfrJSON.ast)); \n setProperty(newValues, \"data.attributes.discreet.value\", parseInt(symbfrJSON.dis));\n setProperty(newValues, \"data.attributes.persuasive.value\", parseInt(symbfrJSON.per));\n setProperty(newValues, \"data.attributes.quick.value\", parseInt(symbfrJSON.agi));\n setProperty(newValues, \"data.attributes.resolute.value\", parseInt(symbfrJSON.vol));\n setProperty(newValues, \"data.attributes.strong.value\", parseInt(symbfrJSON.forc));\n setProperty(newValues, \"data.attributes.vigilant.value\", parseInt(symbfrJSON.vig));\n setProperty(newValues, \"data.bio.shadow\", symbfrJSON.shadow);\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(symbfrJSON.cp)); \n setProperty(newValues, \"data.bio.tactics\", symbfrJSON.tactics);\n setProperty(newValues, \"data.bio.background\", symbfrJSON.notes);\n\n \n let actor = await Actor.create(newValues);\n console.log(actor);\n let additionalInfo = \"\";\n let items = [];\n let itemIds = [];\n additionalInfo += addPowers(symbfrJSON.epingles, items, 3, itemIds);\n additionalInfo += addPowers(symbfrJSON.epinglesm, items, 3, itemIds);\n additionalInfo += addPowers(symbfrJSON.epinglesa, items, 2, itemIds);\n additionalInfo += addPowers(symbfrJSON.epinglesn, items, 1, itemIds);\n // additionalInfo += addItems(symbfrJSON.equipment); - Just text\n additionalInfo += addItems(symbfrJSON.deg, items, itemIds);\n additionalInfo += addItems(symbfrJSON.arm, items, itemIds);\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", items);\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"SymbFR Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n\n\n actor.sheet.render(true);\n}\n\nfunction addPowers(powernames, items, level, exclusions) {\n let info = \"\";\n for(let i = 0; i < powernames.length; i++) {\n let powers = game.items.filter(element => element.name.trim().toLowerCase() === powernames[i].trim().toLowerCase() && element.data.isPower);\n if(powers.length > 1) {\n info += `Found more than one powers of ${powernames[i]}
    `;\n } \n for(let j = 0; j < powers.length; j++) {\n let power = duplicate(powers[j].data);\n if( exclusions.includes(power._id) ) {\n continue;\n }\n console.log(\"Power\",powers[j]);\n if(powers[j].data.hasLevels) {\n if(level > 2)\n setProperty(power, \"data.master.isActive\",true);\n if(level > 1)\n setProperty(power, \"data.adept.isActive\",true);\n setProperty(power, \"data.novice.isActive\",true);\n }\n exclusions.push(power._id);\n items.push(power);\n }\n }\n return info;\n}\n\nfunction addItems(itemName, items, exclusions) {\n // Exclusions ignored for now\n let info = \"\";\n itemName = itemName.replace(/([0-9]+d[0-9]+)/g,'').trim();\n if( itemName == \"\") {\n return;\n }\n let foundItems = game.items.filter(element => element.name.trim().toLowerCase() === itemName.toLowerCase() && !element.data.isPower); \n if(foundItems.length > 1) {\n info += `Found more than one item of ${itemName}`;\n }\n for(let i = 0; i < foundItems.length; i++) {\n let item = duplicate(foundItems[i].data);\n items.push(item);\n }\n return info;\n}", + "flags": { + "core": { + "sourceId": "Macro.UhAADqQtMSDxLa5X" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296881889, + "modifiedTime": 1717742554635, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.UhAADqQtMSDxLa5X", + "duplicateSource": null + }, + "folder": "Rudp3WGY5YPx13VV", + "sort": 200000, + "_id": "LbWboJxC0cNYw9m0" + }, + { + "name": "Starter Set Character Importer", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/mystery-man.svg", + "scope": "global", + "command": "/**\n * To use this macro, paste monster data from a pdf, for the starter set or haunted wastes:\n * including the name of the monster, to the end of the \"Tactics\" section\n * \n * If you use qpdfviewer - press 4 returns after the name\n * \n * \n * \n * \n * Make sure you have all abilities, traits and powers in the \"Items\" in Foundry.\n * \n */\n\n// THIS IS WHAT YOU NEED\nconst countnl = (str) => {\n const re = /[\\n\\r]/g\n return ((str || '').match(re) || []).length\n}\n\nconst countother = (pattern, str) => {\n const re = pattern\n return ((str || '').match(re) || []).length\n}\n\nconst extractData = function(inputData, inputPattern) {\n let tmp = inputData.match(inputPattern);\n if( tmp != null && tmp.length >= 2) {\n // successful match\n return tmp[1];\n }\n return \"nomatch\";\n};\n\n\n\n(()=>{\n let dialog_content = ` \n
    \n
    \n

    Symbaroum Starter Set Character Importer

    \n
    \n
    \n \n \n
    \n
    \n \n \n
    \n
    `;\n\n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await extractAllData(html.find('[name=npctext]')[0].value, html.find(\"#isplayer\")[0].checked)},\n Cancel : {label : `Cancel`}\n }\n });\n\n x.options.width = 400;\n x.position.width = 400;\n\n x.render(true);\n\n})();\n\nasync function extractWeapons(actorItems, type, weaponList)\n{\n game.symbaroum.log(actorItems, type, weaponList);\n if(weaponList !== null)\n {\n\n }\n return \"\";\n}\n\nasync function extractSpecialItems(actorItems, type, abilitilist, abilityPattern)\n{\n let message = \"\";\n if( abilitilist !== null) {\n await abilitilist.forEach(async element => { \n let tmpdata = element.trim().match(abilityPattern); \n if( tmpdata != null && tmpdata.length == 3)\n {\n console.log(\"tmpdata = \",tmpdata);\n let higherLevel = false;\n let ability = game.items.filter(element => element.name.trim().toLowerCase() === tmpdata[1].trim().toLowerCase() && element.type === type);\n if(ability.length > 0 )\n {\n // console.log(\"ability=\"+JSON.stringify(ability));\n\n ability = duplicate(ability[0].data);\n let abilityAction = \"\";\n\n // Master ability\n if(tmpdata[2] === \"master\" || tmpdata[2] === \"III\") { \n higherLevel = true;\n setProperty(ability, \"data.master.isActive\",true); \n } \n abilityAction = getProperty(ability, \"data.master.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.master.action\", \"A\");\n }\n // Adept ability\n if(tmpdata[2] === \"adept\" || tmpdata[2] === \"II\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.adept.isActive\",true); \n\n } \n abilityAction = getProperty(ability, \"data.adept.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.adept.action\", \"A\");\n }\n // Novice ability\n if(tmpdata[2] === \"novice\" || tmpdata[2] === \"I\" || higherLevel) { \n higherLevel = true;\n setProperty(ability, \"data.novice.isActive\",true); \n }\n abilityAction = getProperty(ability, \"data.novice.action\");\n if( abilityAction === \"\") {\n setProperty(ability, \"data.novice.action\", \"A\");\n }\n if( !higherLevel ) {\n message += `Could not establish level for ${ability.name} - change manually
    `;\n }\n // console.log(\"Final ability \"+JSON.stringify(ability));\n console.log(\"Added ability \"+ability.name)\n actorItems.push(ability);\n }\n\n }\n else if( element.trim() !== \"\")\n {\n // message += `${element} not added - not found under Items - add manually
    `;\n console.log(\"element[\"+element+\"] not found - add manually\"); \n }\n });\n\n } \n return message; \n}\n\nasync function extractAllData(npcData, player)\n{\n let additionalInfo = \"\";\n\n // Count new lines\n if( countnl(npcData) > 3 ) {\n npcData = npcData.replace(/[\\r|\\n]/, \" NLMARKER \");\n } else {\n // Find text after name - not sure this is doable - hack it for now?\n // Recommendation is to \"have 4 linebreaks after name\"\n\n }\n expectedData = npcData.replace(/[\\r|\\n]/g, \" \");\n expectedData = expectedData.replace(/[–−]/g, \"-\");\n expectedData = expectedData.replace(/Integrated -?/g,\"\"); \n // expectedData = expectedData.replace(/Abilities /g,\"\"); \n // Hack\n expectedData = expectedData.replace(/Traits -?/g,\"\"); \n expectedData = expectedData.replace(/Abilities -/g,\"Abilities \");\n // expectedData = expectedData.replace(/ ?[-]/g,\"\");\n \n console.log(expectedData); \n\n let namePattern = /^(.+?) (Race|Manner|NLMARKER)/;\n let newValues = {\n name: extractData(expectedData,namePattern),\n type: player ? \"player\": \"monster\",\n folder: null,\n sort: 12000,\n data: {},\n token: {},\n items: [],\n flags: {} \n }\n\n let mannerPattern = /resistance “(.*)”/;\n setProperty(newValues, \"data.bio.manner\",extractData(expectedData,mannerPattern));\n\n let racePattern = /NLMARKER (.*?), .* resistance/;\n setProperty(newValues, \"data.bio.race\",extractData(expectedData,racePattern));\n\n let myMatches = [];\n console.log(\"My count other is \"+countother(/ACC CUN DIS PER QUI RES STR VIG/g,expectedData));\n if( countother(/ACC CUN DIS PER QUI RES STR VIG/g,expectedData) == 1 ) {\n // do it this way\n myMatches = expectedData.match(/ACC CUN DIS PER QUI RES STR VIG ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+) ([-+]?[0-9]+)/);\n \n } else { \n // do it the other way\n myMatches = expectedData.match(/ACC ([-+]?[0-9]+) CUN ([-+]?[0-9]+) DIS ([-+]?[0-9]+) PER ([-+]?[0-9]+) QUI ([-+]?[0-9]+) RES ([-+]?[0-9]+) STR ([-+]?[0-9]+) VIG ([-+]?[0-9]+)/);\n }\n console.log(myMatches);\n if(myMatches !== null && myMatches.length === 9 ) {\n setProperty(newValues, \"data.attributes.accurate.value\", 10 - parseInt(myMatches[1]) );\n setProperty(newValues, \"data.attributes.cunning.value\", 10 - parseInt(myMatches[2]) ); \n setProperty(newValues, \"data.attributes.discreet.value\", 10 - parseInt(myMatches[3]) ); \n setProperty(newValues, \"data.attributes.persuasive.value\", 10 - parseInt(myMatches[4]) ); \n setProperty(newValues, \"data.attributes.quick.value\", 10 - parseInt(myMatches[5]) ); \n setProperty(newValues, \"data.attributes.resolute.value\", 10 - parseInt(myMatches[6]) ); \n setProperty(newValues, \"data.attributes.strong.value\", 10 - parseInt(myMatches[7]) ); \n setProperty(newValues, \"data.attributes.vigilant.value\", 10 - parseInt(myMatches[8]) ); \n } else {\n additionalInfo += \"Could not find the attributes
    \";\n }\n let shadowPattern = /Shadow ([^\\(]*)/;\n console.log(\"Shadow[\"+extractData(expectedData,shadowPattern)+\"]\"); \n setProperty(newValues, \"data.bio.shadow\", extractData(expectedData,shadowPattern));\n \n // If nomatch == thouroughly corrupt\n let corruptionPattern = /\\(corruption: ([0-9]+).?\\)/;\n // console.log(\"Permanent Corruption[\"+extractData(expectedData,corruptionPattern)+\"]\"); \n let corr = extractData(expectedData,corruptionPattern);\n if( corr !== null && corr !== \"nomatch\" ) {\n setProperty(newValues, \"data.health.corruption.permanent\", parseInt(extractData(expectedData,corruptionPattern))); \n }\n \n let tacticsPattern = / Tactics: (.*)/;\n console.log(\"Tactics[\"+extractData(expectedData,tacticsPattern)+\"]\");\n setProperty(newValues, \"data.bio.tactics\", extractData(expectedData,tacticsPattern));\n\n let actor = await Actor.create(newValues);\n\n let abilitiesPattern = /Abilities(.+?) (Shadow|Equipment)/;\n let singleAbilityPattern = /([^,^\\)]+?\\))?/g;\n let abilityPattern = / ?([^\\(]+)\\((.+)\\)/;\n let allAbilities = extractData(expectedData,abilitiesPattern);\n // console.log(\"allAbilities:\"+allAbilities);\n let abilitilist = allAbilities.match(singleAbilityPattern);\n let actorItems = [];\n // console.log(\"abilitylist:\"+abilitilist);\n\n // Normal abilities\n // Medicus (master), \n additionalInfo += await extractSpecialItems(actorItems, \"ability\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"mysticalPower\", abilitilist, abilityPattern);\n additionalInfo += await extractSpecialItems(actorItems, \"trait\", abilitilist, abilityPattern);\n\n // console.log(\"actorItems:\"+JSON.stringify(actorItems));\n // Weapons\n let weaponsPattern = /Weapons (.+?) (Abilities|Traits)/;\n let singelWeaponPattern = / ?([^0-9]*)[0-9]+/g;\n let allWeapons = extractData(expectedData,weaponsPattern);\n game.symbaroum.log(\"allWeapons\", allWeapons)\n additionalInfo += await extractWeapons(allWeapons, \"weapon\", abilitilist, singelWeaponPattern);\n\n let updateObj = await actor.createEmbeddedDocuments(\"Item\", actorItems);\n // console.log(\"updateObj \"+JSON.stringify(updateObj));\n\n\n let healMe = {_id:actor.id};\n setProperty(healMe, \"data.health.toughness.value\", getProperty(actor, \"data.data.health.toughness.max\") );\n await Actor.updateDocuments([healMe]);\n\n let message = `Created ${actor.name}
    ${additionalInfo}`;\n ChatMessage.create({\n speaker: ChatMessage.getSpeaker({alias: \"Character Importer Macro\"}),\n whisper: [game.user],\n content: message\n });\n actor.sheet.render(true);\n}", + "flags": { + "furnace": { + "runAsGM": false + }, + "combat-utility-belt": { + "macroTrigger": "" + }, + "core": { + "sourceId": "Macro.rovDHjS4ZPvgmWZM" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296881889, + "modifiedTime": 1717742554635, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.rovDHjS4ZPvgmWZM", + "duplicateSource": null + }, + "folder": "Rudp3WGY5YPx13VV", + "sort": 300000, + "_id": "QKrCYf9rnqnhvzF2" + }, + { + "name": "Roll Attribute", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/dice-target.svg", + "scope": "global", + "command": "(()=>{\n let defaultCheck = \"unchecked\"; // set to unchecked\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) { actorslist = [actorslist[0]]; }\n // check if there are tokens on the map, if so, use their actors\n // if there are no controlled tokens on the map, select all players in the actor catalogue\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n\n if(actorslist.length === 0) {\n ui.notifications.info(`No actor available for you to do an attribute test`);\n return;\n } else if(actorslist.length === 1) {\n defaultCheck = \"checked\";\n }\n\n let allActors = \"\";\n actorslist.forEach(t => {\n allActors = allActors.concat(`
    \n
    \n
    \n
    `);\n });\n \n let keys = Object.keys(actorslist[0].data.data.attributes);\n let allKeys = \"\";\n keys.forEach(t => {\n allKeys = allKeys.concat(`
  • \" + aexp.name;\n\n return {\n _id: a,\n \"data.health.corruption.temporary\": 0\n };\n });\n \n Actor.updateDocuments(updates);\n let chatOptions = {\n rollMode: game.settings.get('core', 'rollMode'), \n content: `

    Temporary corruption was washed away

    \n The following actors:
      ${actorNames}
    is now at zero temporary corruption`\n };\n ChatMessage.create(chatOptions);\n // ui.notifications.info(`Added ${exp} experience to checked (${actorNames}) characters`);\n}", + "flags": { + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.rfxvvcoQfLNQNd4L" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298196639, + "modifiedTime": 1717742554635, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.rfxvvcoQfLNQNd4L", + "duplicateSource": null + }, + "folder": "Rudp3WGY5YPx13VV", + "sort": 800000, + "_id": "NP4vptIEn0E6BNPJ" + }, + { + "name": "Toggle player/monster", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/bones.svg", + "scope": "global", + "command": "// Make a monster a PC, make a PC a monster\n(()=>{\n let dialog_content = ` \n
    \n Type the exact name of the player/npc - ensure the Player/NPC has a unique name among all your actors.
    A NPC will be made into a player. A player will be made into an NPC.
    \n \n \n
    `;\n \n let x = new Dialog({\n content : dialog_content,\n buttons : \n {\n Ok : { label : `Ok`, callback : async (html)=> await change2PC(html.find('[name=npctext]')[0].value.replace(/[\\r|\\n]/g, \"\"))},\n Cancel : {label : `Cancel`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 200;\n \n x.render(true);\n \n})();\n\nasync function change2PC(npcname)\n{\n let myActor = game.actors.getName(npcname);\n console.log(myActor);\n if( myActor === null) {\n ui.notifications.error(`Could not find actor with name ${npcname}. Try again`);\n return;\n }\n let update = { \n type : myActor.type === \"player\" ? \"monster\":\"player\"\n };\n await myActor.update(update);\n ui.notifications.info(`Actor with name ${npcname} is now a ${update.type}.`);\n}", + "flags": { + "combat-utility-belt": { + "macroTrigger": "" + }, + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.pyfWvOpMN1B6lcLS" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298196641, + "modifiedTime": 1717742554635, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.pyfWvOpMN1B6lcLS", + "duplicateSource": null + }, + "folder": "Rudp3WGY5YPx13VV", + "sort": 900000, + "_id": "M5nKpqxe6XQjiJUg" + }, + { + "name": "Pay for re-roll", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/d20-grey.svg", + "scope": "global", + "command": "/** \n * Macro can be used by either selecting tokens on-screen or, if no tokens are selected, choosing which player characters (default all)\n * \n */\n (()=>{\n let defaultCheck = \"unchecked\"; // set to unchecked\n let bithirsGame = false; // It is not a bithir world unless this is set\n let actorslist = [];\n\n if(canvas.tokens.controlled.length > 0) {\n // If no actor selected\n // Time to get busy\n canvas.tokens.controlled.map(e => { \n if(e.actor.data.type === \"player\") {\n if(game.user.isGM || e.actor.owner)\n actorslist.push(e.actor);\n }\n });\n if(actorslist.length > 0 ) { actorslist = [actorslist[0]]; }\n // check if there are tokens on the map, if so, use their actors\n // if there are no controlled tokens on the map, select all players in the actor catalogue\n } else { \n let gameacts = game.actors.filter(e => { if( (game.user.isGM || e.owner) && e.data.type === \"player\") { return e; } });\n Array.prototype.push.apply(actorslist, gameacts);\n }\n \n\n if(actorslist.length === 0) {\n ui.notifications.info(`No actor available for you to apply re-roll cost`);\n return;\n } else if(actorslist.length === 1) {\n defaultCheck = \"checked\";\n } \n\n let allKeys = \"\";\n actorslist.forEach(t => {\n allKeys = allKeys.concat(`
    \n
    \n
    \n
    `);\n });\n\n let dialog_content = ` \n
    \n

    Select player(s)

    \n ${allKeys}\n
    \n
    Select what was used for the re-roll
    \n
    \n
    \n
    \n
    \n
    \n
    \n
    \n
    `;\n if(bithirsGame) {\n dialog_content = dialog_content + `
    \n
    \n
    \n
    `;\n }\n dialog_content += `
    `;\n let x = new Dialog({\n title: \"Take cost for re-roll\",\n content : dialog_content,\n buttons : \n {\n Ok :{ label : `Ok`, callback : async (html) => { \n let tmp = html.find(\"input[name='selection']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n let costType = html.find(\"input[name='costType']\").get().filter(v => { if(v.checked) return true; }).map(e => { return e.value});\n\n await payCost(tmp,costType);\n }\n },\n Cancel : {label : `Cancel`}\n }\n });\n \n x.options.width = 200;\n x.position.width = 300;\n \n x.render(true);\n})();\n\nasync function payCost(actorids, costType)\n{\n let aexp = null;\n let actorName = \"\";\n \n let message_content = \"\";\n let dice = new Roll(\"1d4\");\n dice.evaluate({async:false});\n\n let updates = actorids.map(a => {\n aexp = game.actors.get(a);\n actorName = aexp.name; \n return {\n _id: a,\n \"data.experience.artifactrr\": aexp.data.data.experience.artifactrr + ( costType.includes(\"artifactrr\")? 1:0),\n \"data.health.corruption.permanent\": aexp.data.data.health.corruption.permanent + ( costType.includes(\"permanent\")? 1:0),\n \"data.health.corruption.longterm\": aexp.data.data.health.corruption.longterm + ( costType.includes(\"longterm\")? dice.total:0)\n };\n });\n // console.log(updates);\n let chatOptions = {\n speaker: \n {\n\t\t\tactor: aexp._id\n },\n rollMode: game.settings.get(\"core\", \"rollMode\")\n };\n\n // \n if( costType.includes(\"longterm\") ) {\n /** Only applicable for Bithir game */\n chatOptions[\"type\"] = CONST.CHAT_MESSAGE_TYPES.ROLL;\n chatOptions[\"content\"] = `

    Re-roll for daily corruption

    \n ${actorName} paid ${dice.total} daily corruption for a re-roll`; \n chatOptions[\"roll\"] = dice;\n } else {\n chatOptions[\"content\"] = `

    Re-roll for ${ costType.includes(\"artifactrr\") ? \"experience\":\"permanent corruption\" }

    \n ${actorName} paid 1 ${ costType.includes(\"artifactrr\") ? \"experience\":\"permanent corruption\" } for a re-roll`\n \n }\n ChatMessage.create(chatOptions); \n await Actor.updateDocuments(updates);\n \n // Post results\n}", + "flags": { + "combat-utility-belt": { + "macroTrigger": "" + }, + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.ZOmWDVLXwLd9aT1L" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664298196642, + "modifiedTime": 1717742554635, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.ZOmWDVLXwLd9aT1L", + "duplicateSource": null + }, + "folder": "Rudp3WGY5YPx13VV", + "sort": 1000000, + "_id": "neH7OJagjzF9YEL5" + }, + { + "name": "Name Generator", + "type": "script", + "author": "YsmQXJ6sqv5HM9Ov", + "img": "icons/svg/hanging-sign.svg", + "scope": "global", + "command": "game.symbaroum.macros.generateNames();", + "flags": { + "furnace": { + "runAsGM": false + }, + "core": { + "sourceId": "Macro.M2pRCm23Siqt61qp" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "p6DS3gYz6OrQ6H9e": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296878863, + "modifiedTime": 1717742554635, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Macro.M2pRCm23Siqt61qp", + "duplicateSource": null + }, + "folder": "Rudp3WGY5YPx13VV", + "sort": 500000, + "_id": "1ZgtCdZVSAgOmCRk" + } + ], + "cards": [], + "playlists": [], + "folders": [ + { + "name": "ES - Macros", + "type": "Macro", + "folder": null, + "description": "", + "sorting": "a", + "sort": 200000, + "color": null, + "flags": { + "core": { + "sourceId": "Folder.Rudp3WGY5YPx13VV" + } + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1717742554652, + "modifiedTime": 1717742554652, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Folder.Rudp3WGY5YPx13VV", + "duplicateSource": null + }, + "_id": "Rudp3WGY5YPx13VV" + } + ], + "_id": "Y01wjAZdLjgR098D", + "flags": {}, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.0.1", + "coreVersion": "12.325", + "createdTime": 1664298357158, + "modifiedTime": 1717742785853, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": null, + "duplicateSource": null + }, + "folder": null, + "_key": "!adventures!Y01wjAZdLjgR098D" +} diff --git a/src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___English_ftwXXmIBSABngqGy.json b/src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___English_ftwXXmIBSABngqGy.json new file mode 100644 index 00000000..4b67e070 --- /dev/null +++ b/src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___English_ftwXXmIBSABngqGy.json @@ -0,0 +1,18112 @@ +{ + "name": "Symbaroum System Base Items - English", + "img": "systems/symbaroum/asset/image/cover-system-adv.webp", + "caption": "", + "sort": 0, + "description": "

    This contains the base items for the Symbaroum system. These are placeholders and contain no descriptions. For that, see the Symbaroum Core Module from Free League.

    ", + "actors": [], + "combats": [], + "items": [ + { + "name": "Two-handed Force", + "type": "ability", + "img": "icons/weapons/polearms/halberd-crescent-glowing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.QtKeO7pOLu6v8G6S" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "twohandedforce", + "novice": { + "isActive": false, + "action": "P", + "description": "" + }, + "adept": { + "isActive": false, + "action": "R", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "FQUCatkVRROpb4Bm": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296679368, + "modifiedTime": 1717742556743, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.QtKeO7pOLu6v8G6S", + "duplicateSource": null + }, + "folder": "eX4COc97jByOngAU", + "sort": 0, + "_id": "5ZbxLFkGmtPxGUEQ" + }, + { + "name": "Rapid Fire", + "type": "ability", + "img": "icons/weapons/ammunition/arrows-barbed-white.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.A8E7vSsrclAldlFi" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "rapidfire", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "FQUCatkVRROpb4Bm": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296679372, + "modifiedTime": 1717742556743, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.A8E7vSsrclAldlFi", + "duplicateSource": null + }, + "folder": "eX4COc97jByOngAU", + "sort": 0, + "_id": "dYqRHocBGG6AH6Ou" + }, + { + "name": "Thoroughly Corrupted", + "type": "trait", + "img": "icons/creatures/unholy/demon-horned-winged-laughing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.72IISjKZp0aaoDYB" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 10, + "cost": 0 + } + }, + "description": "

    This creature is fully corrupted and is not negatively affected by corruption. Give this trait to relevant monsters, usually from the Undead, or Abominations categories.

    ", + "reference": "thoroughlycorrupt", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + }, + "marker": "active" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296696781, + "modifiedTime": 1717742585183, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.72IISjKZp0aaoDYB", + "duplicateSource": null + }, + "folder": "4eAmhxZehSXAkai9", + "sort": 0, + "_id": "dRmq5W5CaRmL4CtQ" + }, + { + "name": "No Pain", + "type": "trait", + "img": "icons/skills/social/intimidation-impressing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.NwoCU83CyhUTe4WB" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 10, + "cost": 0 + } + }, + "description": "

    The creature won't feel pain. Its Pain Treshold is set to 0 and damage won't trouble the creature. Give this trait to relevant monsters, usually from the undead, flora or spirit categories.

    ", + "reference": "nopainthreshold", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + }, + "marker": "active" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296696782, + "modifiedTime": 1717742585183, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.NwoCU83CyhUTe4WB", + "duplicateSource": null + }, + "folder": "4eAmhxZehSXAkai9", + "sort": 0, + "_id": "WB0n3DiNYysTcpe6" + }, + { + "name": "Shapeshifter", + "type": "trait", + "img": "systems/symbaroum/asset/image/trait.png", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.5bSGTIzMD1KsCz2M" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "shapeshifter", + "novice": { + "isActive": false, + "action": "F", + "description": "" + }, + "adept": { + "isActive": false, + "action": "F", + "description": "" + }, + "master": { + "isActive": false, + "action": "F", + "description": "" + }, + "marker": null + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "FQUCatkVRROpb4Bm": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296700417, + "modifiedTime": 1717742556743, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.5bSGTIzMD1KsCz2M", + "duplicateSource": null + }, + "folder": "Xx91h4oyX4elF6Qv", + "sort": 0, + "_id": "p7fyRYS2NPsSTAZ3" + }, + { + "name": "Earth bound", + "type": "trait", + "img": "systems/symbaroum/asset/image/trait.png", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.5bSGTIzMD1KsCz2M" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "earthbound", + "novice": { + "isActive": false, + "action": "S", + "description": "" + }, + "adept": { + "isActive": false, + "action": "S", + "description": "" + }, + "master": { + "isActive": false, + "action": "S", + "description": "" + }, + "marker": false + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "FQUCatkVRROpb4Bm": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296700424, + "modifiedTime": 1717742556743, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.5bSGTIzMD1KsCz2M", + "duplicateSource": null + }, + "folder": "Xx91h4oyX4elF6Qv", + "sort": 0, + "_id": "f3EL4X0348qjUgQi" + }, + { + "name": "Wisdom of the ages", + "type": "trait", + "img": "systems/symbaroum/asset/image/trait.png", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.5bSGTIzMD1KsCz2M" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "wisdomages", + "novice": { + "isActive": false, + "action": "T", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + }, + "marker": false + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "FQUCatkVRROpb4Bm": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296700427, + "modifiedTime": 1717742556743, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.5bSGTIzMD1KsCz2M", + "duplicateSource": null + }, + "folder": "Xx91h4oyX4elF6Qv", + "sort": 0, + "_id": "9eXFHgjDb5WVWSMU" + }, + { + "name": "Freezing touch", + "type": "weapon", + "img": "icons/magic/unholy/strike-hand-glow-pink.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.VOPPjc6BSepBL78n" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "isArtifact": false, + "power": {}, + "description": "

    Does Alternative damage on strong.

    ", + "reference": "unarmed", + "baseDamage": "1d6", + "bonusDamage": "", + "alternativeDamage": "strong", + "qualities": { + "bastard": false, + "returning": false, + "blunt": false, + "short": true, + "unwieldy": false, + "wrecking": false, + "concealed": false, + "balanced": false, + "deepImpact": false, + "jointed": false, + "ensnaring": false, + "long": false, + "massive": false, + "precise": false, + "bloodLetting": false, + "areaMeleeRadius": false, + "areaShortRadius": false, + "areaCone": false, + "acidcoated": false, + "bane": false, + "deathrune": false, + "desecrated": false, + "flaming": false, + "hallowed": false, + "poison": false, + "thundering": false, + "mystical": true, + "staffFightingCompatibility": false, + "swordSaintCompatibility": false, + "knifePlayCompatibility": false + }, + "cost": "", + "number": 1, + "attribute": "accurate", + "state": "other" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296705152, + "modifiedTime": 1717742572230, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.VOPPjc6BSepBL78n", + "duplicateSource": null + }, + "folder": "9YhF0SHeMwZkYhhO", + "sort": 0, + "_id": "074s5O8JEnjyM5ph" + }, + { + "name": "Wraith claws", + "type": "weapon", + "img": "icons/magic/death/hand-withered-gray.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.R1qhQqaBLBlS1TA4" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "isArtifact": false, + "power": {}, + "description": "

    Does Alternative damage on resolute.

    ", + "reference": "unarmed", + "baseDamage": "1d6", + "bonusDamage": "", + "alternativeDamage": "resolute", + "qualities": { + "bastard": false, + "returning": false, + "blunt": false, + "short": true, + "unwieldy": false, + "wrecking": false, + "concealed": false, + "balanced": false, + "deepImpact": false, + "jointed": false, + "ensnaring": false, + "long": false, + "massive": false, + "precise": false, + "bloodLetting": false, + "areaMeleeRadius": false, + "areaShortRadius": false, + "areaCone": false, + "acidcoated": false, + "bane": false, + "deathrune": false, + "desecrated": false, + "flaming": false, + "hallowed": false, + "poison": false, + "thundering": false, + "mystical": true, + "staffFightingCompatibility": false, + "swordSaintCompatibility": false, + "knifePlayCompatibility": false + }, + "cost": "", + "number": 1, + "attribute": "accurate", + "state": "other" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296705154, + "modifiedTime": 1717742572230, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.R1qhQqaBLBlS1TA4", + "duplicateSource": null + }, + "folder": "9YhF0SHeMwZkYhhO", + "sort": 0, + "_id": "Zf0ys1ZSIL21OZqh" + }, + { + "name": "Acrobatics", + "type": "ability", + "img": "icons/tools/fishing/hook-multi-steel-brown.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Compendium.symbaroum.symbaroumabilitiesen.rY3lEU0ZbLHs7k5C" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "acrobatics", + "novice": { + "isActive": false, + "action": "R", + "description": 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    Dégats alternatifs sur la force.

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    Dégats alternatifs sur la Volonté.

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+ "_id": "SQ6Xbk4GDw5zsEPT" + }, + { + "name": "Insensible à la douleur", + "type": "trait", + "img": "icons/skills/social/intimidation-impressing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.8eCVBTCPVPIoJpLs" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 10, + "cost": 0 + } + }, + "description": "

    La créature ne ressent pas la douleur. Son seuil de douleur est fixé à 0 et les dégâts ne la dérangent pas. Donnez ce trait à toutes les créatures concernées, en particulier celles des catégories Mort-vivants, Esprits, et Plantes

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    Cette creature est totallement corrompue et n'est plus affectée par la corruption. Donnez ce trait aux monstres concernés, habituellement ceux des catégories Mort-vivants et Abominations.

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0, + "color": null, + "flags": { + "core": { + "sourceId": "Folder.KcmdzmQ9TJ4BsQG2" + } + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1717742559393, + "modifiedTime": 1717742559393, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Folder.KcmdzmQ9TJ4BsQG2", + "duplicateSource": null + }, + "_id": "KcmdzmQ9TJ4BsQG2" + }, + { + "name": "FR - Traits", + "type": "Item", + "folder": null, + "description": "", + "sorting": "a", + "sort": 0, + "color": null, + "flags": { + "core": { + "sourceId": "Folder.sjKIisMSWJpxi6NV" + } + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1717742559393, + "modifiedTime": 1717742559393, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Folder.sjKIisMSWJpxi6NV", + "duplicateSource": null + }, + "_id": "sjKIisMSWJpxi6NV" + }, + { + "name": "FR - Traits spéciaux du Système", + "type": "Item", + "folder": null, + "description": "", + "sorting": "a", + "sort": 0, + "color": null, + "flags": { + "core": { + "sourceId": "Folder.YHdMPTZsnIspOmIi" + } + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1717742559393, + "modifiedTime": 1717742559393, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Folder.YHdMPTZsnIspOmIi", + "duplicateSource": null + }, + "_id": "YHdMPTZsnIspOmIi" + } + ], + "_id": "tORASGLYItILvPaz", + "flags": {}, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.0.1", + "coreVersion": "12.325", + "createdTime": 1664297588355, + "modifiedTime": 1717742860088, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": null, + "duplicateSource": null + }, + "folder": null, + "_key": "!adventures!tORASGLYItILvPaz" +} diff --git a/src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___German_DCzF87TH7TJsHk68.json b/src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___German_DCzF87TH7TJsHk68.json new file mode 100644 index 00000000..434d0dda --- /dev/null +++ b/src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___German_DCzF87TH7TJsHk68.json @@ -0,0 +1,17706 @@ +{ + "name": "Symbaroum System Base Items - German", + "img": "systems/symbaroum/asset/image/cover-system-adv.webp", + "caption": "", + "sort": 0, + "description": "

    This contains the base items for the Symbaroum system. These are placeholders and contain no descriptions. For that, see the Symbaroum Core Module from Free League.

    Note that some of these are the English ones.

    ", + "actors": [], + "combats": [], + "items": [ + { + "name": "Zweihändermeisterschaft", + "type": "ability", + "img": "icons/weapons/polearms/halberd-crescent-glowing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.QtKeO7pOLu6v8G6S" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "twohandedforce", + "novice": { + "isActive": false, + "action": "P", + "description": "" + }, + "adept": { + "isActive": false, + "action": "R", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296661060, + "modifiedTime": 1717742571995, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.QtKeO7pOLu6v8G6S", + "duplicateSource": null + }, + "folder": "LKNFqDdEE5MscesF", + "sort": 0, + "_id": "Vs8BkPc8C6BiUlAX" + }, + { + "name": "Rapid fire", + "type": "ability", + "img": "icons/weapons/ammunition/arrows-barbed-white.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.A8E7vSsrclAldlFi" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "rapidfire", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296661062, + "modifiedTime": 1717742571995, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.A8E7vSsrclAldlFi", + "duplicateSource": null + }, + "folder": "LKNFqDdEE5MscesF", + "sort": 0, + "_id": "ToFBAtqviKtiuore" + }, + { + "name": "Thoroughly Corrupted", + "type": "trait", + "img": "icons/creatures/unholy/demon-horned-winged-laughing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.72IISjKZp0aaoDYB" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 10, + "cost": 0 + } + }, + "description": "

    This creature is fully corrupted and is not negatively affected by corruption. Give this trait to relevant monsters, usually from the Undead, or Abominations categories.

    ", + "reference": "thoroughlycorrupt", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + }, + "marker": "active" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296696781, + "modifiedTime": 1717742585183, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.72IISjKZp0aaoDYB", + "duplicateSource": null + }, + "folder": "4eAmhxZehSXAkai9", + "sort": 0, + "_id": "dRmq5W5CaRmL4CtQ" + }, + { + "name": "No Pain", + "type": "trait", + "img": "icons/skills/social/intimidation-impressing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.NwoCU83CyhUTe4WB" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 10, + "cost": 0 + } + }, + "description": "

    The creature won't feel pain. Its Pain Treshold is set to 0 and damage won't trouble the creature. Give this trait to relevant monsters, usually from the undead, flora or spirit categories.

    ", + "reference": "nopainthreshold", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + }, + "marker": "active" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296696782, + "modifiedTime": 1717742585183, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.NwoCU83CyhUTe4WB", + "duplicateSource": null + }, + "folder": "4eAmhxZehSXAkai9", + "sort": 0, + "_id": "WB0n3DiNYysTcpe6" + }, + { + "name": "Freezing touch", + "type": "weapon", + "img": "icons/magic/unholy/strike-hand-glow-pink.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.VOPPjc6BSepBL78n" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "isArtifact": false, + "power": {}, + "description": "

    Does Alternative damage on strong.

    ", + "reference": "unarmed", + "baseDamage": "1d6", + "bonusDamage": "", + "alternativeDamage": "strong", + "qualities": { + "bastard": false, + "returning": false, + "blunt": false, + "short": true, + "unwieldy": false, + "wrecking": false, + "concealed": false, + "balanced": false, + "deepImpact": false, + "jointed": false, + "ensnaring": false, + "long": false, + "massive": false, + "precise": false, + "bloodLetting": false, + "areaMeleeRadius": false, + "areaShortRadius": false, + "areaCone": false, + "acidcoated": false, + "bane": false, + "deathrune": false, + "desecrated": false, + "flaming": false, + "hallowed": false, + "poison": false, + "thundering": false, + "mystical": true, + "staffFightingCompatibility": false, + "swordSaintCompatibility": false, + "knifePlayCompatibility": false + }, + "cost": "", + "number": 1, + "attribute": "accurate", + "state": "other" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296705152, + "modifiedTime": 1717742572230, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.VOPPjc6BSepBL78n", + "duplicateSource": null + }, + "folder": "9YhF0SHeMwZkYhhO", + "sort": 0, + "_id": "074s5O8JEnjyM5ph" + }, + { + "name": "Wraith claws", + "type": "weapon", + "img": "icons/magic/death/hand-withered-gray.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.R1qhQqaBLBlS1TA4" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "isArtifact": false, + "power": {}, + "description": "

    Does Alternative damage on resolute.

    ", + "reference": "unarmed", + "baseDamage": "1d6", + "bonusDamage": "", + "alternativeDamage": "resolute", + "qualities": { + "bastard": false, + "returning": false, + "blunt": false, + "short": true, + "unwieldy": false, + "wrecking": false, + "concealed": false, + "balanced": false, + "deepImpact": false, + "jointed": false, + "ensnaring": false, + "long": false, + "massive": false, + "precise": false, + "bloodLetting": false, + "areaMeleeRadius": false, + "areaShortRadius": false, + "areaCone": false, + "acidcoated": false, + "bane": false, + "deathrune": false, + "desecrated": false, + "flaming": false, + "hallowed": false, + "poison": false, + "thundering": false, + "mystical": true, + "staffFightingCompatibility": false, + "swordSaintCompatibility": false, + "knifePlayCompatibility": false + }, + "cost": "", + "number": 1, + "attribute": "accurate", + "state": "other" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296705154, + "modifiedTime": 1717742572230, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.R1qhQqaBLBlS1TA4", + "duplicateSource": null + }, + "folder": "9YhF0SHeMwZkYhhO", + "sort": 0, + "_id": "Zf0ys1ZSIL21OZqh" + }, + { + "name": "Agile Combat", + "type": "ability", + "img": "icons/equipment/feet/boots-leather-simple-brown.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Compendium.symbaroum.symbaroumabilitiesde.NnoKLBofzWn0hrCW" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "agilecombat", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296661021, + "modifiedTime": 1717742571995, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": null, + "duplicateSource": null + }, + "folder": "LKNFqDdEE5MscesF", + "sort": 0, + "_id": "LDjWGF6qMauHpfjc" + }, + { + "name": "Akrobatik", + "type": "ability", + "img": "icons/tools/fishing/hook-multi-steel-brown.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Compendium.symbaroum.symbaroumabilitiesde.Mx6xJRk0HsZ3peQs" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "acrobatics", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296661061, + "modifiedTime": 1717742571995, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": null, + "duplicateSource": null + }, + "folder": "LKNFqDdEE5MscesF", + "sort": 0, + "_id": "JcUFapdCsTLJF9AX" + }, + { + "name": "Alchemie", + "type": "ability", + "img": "icons/tools/laboratory/vials-blue-pink.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Compendium.symbaroum.symbaroumabilitiesde.HhXsSUO7uqTT5A6M" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "alchemy", + "novice": { + "isActive": false, + "action": "", + "description": "" + }, + "adept": { + "isActive": false, + "action": "", + "description": "" + }, + "master": { + "isActive": false, + "action": "", + "description": "" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": 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"lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": null, + "duplicateSource": null + }, + "folder": null, + "_key": "!adventures!DCzF87TH7TJsHk68" +} diff --git a/src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___Italian_fx7q7IJer0Vw9pmA.json b/src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___Italian_fx7q7IJer0Vw9pmA.json new file mode 100644 index 00000000..854ba924 --- /dev/null +++ b/src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___Italian_fx7q7IJer0Vw9pmA.json @@ -0,0 +1,18074 @@ +{ + "name": "Symbaroum System Base Items - Italian", + "img": "systems/symbaroum/asset/image/cover-system-adv.webp", + "caption": "", + "sort": 0, + "description": "

    This contains the base items for the Symbaroum system. These are placeholders and contain no descriptions. For that, see the Symbaroum Core Module from Free League.

    ", + "actors": [], + "combats": [], + "items": [ + { + "name": "Potenza a Due Mani", + "type": "ability", + "img": "icons/weapons/polearms/halberd-crescent-glowing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.QtKeO7pOLu6v8G6S" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "twohandedforce", + "novice": { + "isActive": false, + "action": "P", + "description": "" + }, + "adept": { + "isActive": false, + "action": "R", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296816979, + "modifiedTime": 1717742576302, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.QtKeO7pOLu6v8G6S", + "duplicateSource": null + }, + "folder": "D77I6sKxgKp2dnCP", + "sort": 0, + "_id": "tShu7HYwT8GVBFxN" + }, + { + "name": "Tiro a Ripetizione", + "type": "ability", + "img": "icons/weapons/ammunition/arrows-barbed-white.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.A8E7vSsrclAldlFi" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "rapidfire", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296816988, + "modifiedTime": 1717742576302, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.A8E7vSsrclAldlFi", + "duplicateSource": null + }, + "folder": "D77I6sKxgKp2dnCP", + "sort": 0, + "_id": "twX9STTWuamHmROm" + }, + { + "name": "Tocco Gelido", + "type": "weapon", + "img": "icons/magic/unholy/strike-hand-glow-pink.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.VOPPjc6BSepBL78n" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "isArtifact": false, + "power": {}, + "description": "

    Does Alternative damage on strong.

    ", + "reference": "unarmed", + "baseDamage": "1d6", + "bonusDamage": "", + "alternativeDamage": "strong", + "qualities": { + "bastard": false, + "returning": false, + "blunt": false, + "short": true, + "unwieldy": false, + "wrecking": false, + "concealed": false, + "balanced": false, + "deepImpact": false, + "jointed": false, + "ensnaring": false, + "long": false, + "massive": false, + "precise": false, + "bloodLetting": false, + "areaMeleeRadius": false, + "areaShortRadius": false, + "areaCone": false, + "acidcoated": false, + "bane": false, + "deathrune": false, + "desecrated": false, + "flaming": false, + "hallowed": false, + "poison": false, + "thundering": false, + "mystical": true, + "staffFightingCompatibility": false, + "swordSaintCompatibility": false, + "knifePlayCompatibility": false + }, + "cost": "", + "number": 1, + "attribute": "accurate", + "state": "other" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296826352, + "modifiedTime": 1717742576302, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.VOPPjc6BSepBL78n", + "duplicateSource": null + }, + "folder": "yjXJUulfRDAqgO12", + "sort": 0, + "_id": "X1j8WVtKlvjI26rD" + }, + { + "name": "Artigli Spettrali", + "type": "weapon", + "img": "icons/magic/death/hand-withered-gray.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.R1qhQqaBLBlS1TA4" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "isArtifact": false, + "power": {}, + "description": "

    Does Alternative damage on resolute.

    ", + "reference": "unarmed", + "baseDamage": "1d6", + "bonusDamage": "", + "alternativeDamage": "resolute", + "qualities": { + "bastard": false, + "returning": false, + "blunt": false, + "short": true, + "unwieldy": false, + "wrecking": false, + "concealed": false, + "balanced": false, + "deepImpact": false, + "jointed": false, + "ensnaring": false, + "long": false, + "massive": false, + "precise": false, + "bloodLetting": false, + "areaMeleeRadius": false, + "areaShortRadius": false, + "areaCone": false, + "acidcoated": false, + "bane": false, + "deathrune": false, + "desecrated": false, + "flaming": false, + "hallowed": false, + "poison": false, + "thundering": false, + "mystical": true, + "staffFightingCompatibility": false, + "swordSaintCompatibility": false, + "knifePlayCompatibility": false + }, + "cost": "", + "number": 1, + "attribute": "accurate", + "state": "other" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + 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"isActive": false, + "action": "F", + "description": "" + }, + "adept": { + "isActive": false, + "action": "F", + "description": "" + }, + "master": { + "isActive": false, + "action": "F", + "description": "" + }, + "marker": null + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296834428, + "modifiedTime": 1717742576302, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.5bSGTIzMD1KsCz2M", + "duplicateSource": null + }, + "folder": "wzfqZ08vOJU30SwW", + "sort": 0, + "_id": "MzsDlW6gOriKqpVY" + }, + { + "name": "Legame Terreno", + "type": "trait", + "img": "systems/symbaroum/asset/image/trait.png", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.5bSGTIzMD1KsCz2M" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + 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"wzfqZ08vOJU30SwW", + "sort": 0, + "_id": "zSwO4QP187gYTzXB" + }, + { + "name": "Saggezza del Passato", + "type": "trait", + "img": "systems/symbaroum/asset/image/trait.png", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.5bSGTIzMD1KsCz2M" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "wisdomages", + "novice": { + "isActive": false, + "action": "T", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + }, + "marker": false + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296834436, + "modifiedTime": 1717742576302, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.5bSGTIzMD1KsCz2M", + "duplicateSource": null + }, + "folder": "wzfqZ08vOJU30SwW", + "sort": 0, + "_id": "J8RhWQGggGlCGBZ7" + }, + { + "name": "Totalmente Corrotto", + "type": "trait", + "img": "icons/creatures/unholy/demon-horned-winged-laughing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.72IISjKZp0aaoDYB" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 10, + "cost": 0 + } + }, + "description": "

    Questa creatura è totalmente corrotta dal morbo e non riceve nessun altro effetto negativo dalla corruzione. Dai questo tratto ai rispettivi mostri, generalmente i non-morti e gli abomini.

    ", + "reference": "thoroughlycorrupt", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + }, + "marker": "active" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296840087, + "modifiedTime": 1717742576302, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.72IISjKZp0aaoDYB", + "duplicateSource": null + }, + "folder": "jG0DOoO8ib2uPGEZ", + "sort": 0, + "_id": "fwezYGuxv8RJGg6O" + }, + { + "name": "Nessun Dolore", + "type": "trait", + "img": "icons/skills/social/intimidation-impressing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.NwoCU83CyhUTe4WB" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 10, + "cost": 0 + } + }, + "description": "

    Questa creatura non sente alcun dolore. La sua soglia di resistenza è settata a 0 e i danni non atterreranno la creatura. Dai questo tratto ai rispettivi mostri, generalmente i non-morti, le forme spiritiche e i vegetali.

    ", + "reference": "nopainthreshold", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + }, + "marker": "active" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296840087, + "modifiedTime": 1717742576302, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.NwoCU83CyhUTe4WB", + "duplicateSource": null + }, + "folder": "jG0DOoO8ib2uPGEZ", + "sort": 0, + "_id": "4VpZVDWcNaLqrNFt" + }, + { + "name": "Acrobazia", + "type": "ability", + "img": "icons/tools/fishing/hook-multi-steel-brown.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Compendium.symbaroum.symbaroumabilitiesen.rY3lEU0ZbLHs7k5C" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "description": "", + "reference": "acrobatics", + "novice": { + "isActive": false, + "action": "R", + "description": "" + }, + "adept": { + "isActive": false, + "action": "F", + "description": "" + }, + "master": { + "isActive": false, + "action": "R", + "description": "" + } + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296816973, + "modifiedTime": 1717742576302, + 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file mode 100644 index 00000000..9c7eae74 --- /dev/null +++ b/src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___Spanish_NadAN2vUcOCh6rBZ.json @@ -0,0 +1,12889 @@ +{ + "name": "Symbaroum System Base Items - Spanish", + "img": "systems/symbaroum/asset/image/cover-system-adv.webp", + "caption": "", + "sort": 0, + "description": "

    This contains the base items for the Symbaroum system. These are placeholders and contain no descriptions. For that, see the Symbaroum Core Module from Free League.

    ", + "actors": [], + "combats": [], + "items": [ + { + "name": "Totalmente corrupto", + "type": "trait", + "img": "icons/creatures/unholy/demon-horned-winged-laughing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.72IISjKZp0aaoDYB" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 10, + "cost": 0 + } + }, + "description": "

    Esta criatura está totalmente corrupta y no es afectada negativamente por la corrupción. Aplica este rasgo a monstruos relevantes, generalmente No Muertos, o Abominaciones.

    ", + "reference": "thoroughlycorrupt", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + }, + "marker": "active" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296769050, + "modifiedTime": 1717742579745, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.72IISjKZp0aaoDYB", + "duplicateSource": null + }, + "folder": "QWsosNuZ0irsNspE", + "sort": 0, + "_id": "Sxtlvv0nN1mjCbla" + }, + { + "name": "Sin dolor", + "type": "trait", + "img": "icons/skills/social/intimidation-impressing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.NwoCU83CyhUTe4WB" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 10, + "cost": 0 + } + }, + "description": "

    La criatura no siente dolor. Su Umbral de Dolor es 0 y no afectará a la criatura. Aplica este rasgo a monstruos relevantes, generalmente a No Muertos, Flora o de tipo Espíritu.

    ", + "reference": "nopainthreshold", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + }, + "marker": "active" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3, + "yBOfnkxE5pvS5PPZ": 3, + "9waLbixK6ONqh5Qz": 3, + "YsmQXJ6sqv5HM9Ov": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296769050, + "modifiedTime": 1717742579745, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.NwoCU83CyhUTe4WB", + "duplicateSource": null + }, + "folder": "QWsosNuZ0irsNspE", + "sort": 0, + "_id": "EPFYQ27JuGr8Tkp1" + }, + { + "name": "Toque helado", + "type": "weapon", + "img": "icons/magic/unholy/strike-hand-glow-pink.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.VOPPjc6BSepBL78n" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 0, + "cost": 0 + } + }, + "isArtifact": false, + "power": {}, + "description": "

    Does Alternative damage on strong.

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    Does Alternative damage on resolute.

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b/src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___Svenska_j13Kgg7X0OgMYd1T.json new file mode 100644 index 00000000..fdd9abfc --- /dev/null +++ b/src/packs/symbaroum/adventures_Symbaroum_System_Base_Items___Svenska_j13Kgg7X0OgMYd1T.json @@ -0,0 +1,17734 @@ +{ + "name": "Symbaroum System Base Items - Svenska", + "img": "systems/symbaroum/asset/image/cover-system-adv.webp", + "caption": "", + "sort": 0, + "description": "

    Detta äventyrs paket innehåller bas föremål för Symbaroum systemet. All föremål är utan beskrivningar. För att få beskrivningar, se Symbaroum Core Module (notera, endast på engelska) from Free League.

    ", + "actors": [], + "combats": [], + "items": [ + { + "name": "Thoroughly Corrupted", + "type": "trait", + "img": "icons/creatures/unholy/demon-horned-winged-laughing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.72IISjKZp0aaoDYB" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 10, + "cost": 0 + } + }, + "description": "

    This creature is fully corrupted and is not negatively affected by corruption. Give this trait to relevant monsters, usually from the Undead, or Abominations categories.

    ", + "reference": "thoroughlycorrupt", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + }, + "marker": "active" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296696781, + "modifiedTime": 1717742585183, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.72IISjKZp0aaoDYB", + "duplicateSource": null + }, + "folder": "4eAmhxZehSXAkai9", + "sort": 0, + "_id": "dRmq5W5CaRmL4CtQ" + }, + { + "name": "No Pain", + "type": "trait", + "img": "icons/skills/social/intimidation-impressing.webp", + "effects": [], + "flags": { + "core": { + "sourceId": "Item.NwoCU83CyhUTe4WB" + } + }, + "system": { + "bonus": { + "defense": 0, + "accurate": 0, + "cunning": 0, + "discreet": 0, + "persuasive": 0, + "quick": 0, + "resolute": 0, + "strong": 0, + "vigilant": 0, + "toughness": { + "max": 0, + "threshold": 0 + }, + "corruption": { + "max": 0, + "threshold": 0 + }, + "experience": { + "value": 10, + "cost": 0 + } + }, + "description": "

    The creature won't feel pain. Its Pain Treshold is set to 0 and damage won't trouble the creature. Give this trait to relevant monsters, usually from the undead, flora or spirit categories.

    ", + "reference": "nopainthreshold", + "novice": { + "isActive": false, + "action": "A", + "description": "" + }, + "adept": { + "isActive": false, + "action": "A", + "description": "" + }, + "master": { + "isActive": false, + "action": "A", + "description": "" + }, + "marker": "active" + }, + "ownership": { + "default": 0, + "IJbBQp9HIZhYkNtD": 3 + }, + "_stats": { + "systemId": "symbaroum", + "systemVersion": "4.5.0", + "coreVersion": "12.325", + "createdTime": 1664296696782, + "modifiedTime": 1717742585183, + "lastModifiedBy": "YsmQXJ6sqv5HM9Ov", + "compendiumSource": "Item.NwoCU83CyhUTe4WB", + "duplicateSource": null + }, + "folder": "4eAmhxZehSXAkai9", + "sort": 0, + "_id": "WB0n3DiNYysTcpe6" + }, + { + "name": "Akrobatik", + "type": "ability", + "flags": { + "core": { + "sourceId": "Compendium.symbaroum.symbaroumabilitiessv.TYL67LzyN3IkYhdp" + } + }, + "img": "icons/tools/fishing/hook-multi-steel-brown.webp", + "effects": [], + "system": { + "bonus": { + "defense": 0, + 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Davokar darkens.", - "version": "5.0", - "minimumCoreVersion": "12", - "compatibleCoreVersion": "12", - "compatibility": { - "minimum": 12, - "verified": 12, - "maximum": 12 - }, - "authors": [{ "name": "Paul Watson" }, { "name": "Bithir" }, { "name": "Khaali" }], - "scripts": [], - "esmodules": ["script/common/hooks.js"], - "styles": ["css/symbaroum.css"], - "packs": [ - { - "name": "systemuserguides", - "label": "Symbaroum for FVTT system user guides", - "system": "symbaroum", - "path": "./packs/systemuserguides.db", - "module": "symbaroum", - "type": "JournalEntry", - "banner": "systems/symbaroum/asset/image/symbaroum-compendium-banner.webp" - }, - { - "name": "symbaroum", - "label": "Symbaroum System", - "system": "symbaroum", - "path": "./packs/symbaroum.db", - "module": "symbaroum", - "type": "Adventure", - "banner": "systems/symbaroum/asset/image/symbaroum-compendium-banner.webp" - } - ], - "languages": [ - { - "lang": "en", - "name": "English", - "path": "lang/en.json" - }, - { - "lang": "fr", - "name": "Français", - "path": "lang/fr.json" - }, - { - "lang": "es", - "name": "Español", - "path": "lang/es.json" - }, - { - "lang": "sv", - "name": "Svenska ", - "path": "lang/sv.json" - }, - { - "lang": "de", - "name": "Deutsche ", - "path": "lang/de.json" - }, - { - "lang": "it", - "name": "Italiano", - "path": "lang/it.json" - } - ], - "grid": { - "distance": 1, - "units": "m" - }, - "primaryTokenAttribute": "health.toughness", - "secondaryTokenAttribute": "health.corruption", - "initiative": "1d20[tiebreaker]/100000 + @initiative.value", - "socket": true, - "media": [ - { - "type": "cover", - "url": "https://raw.githubusercontent.com/pwatson100/symbaroum/master/asset/image/symbaroum-banner.webp" - }, - { - "type": "setup", - "thumbnail": "systems/symbaroum/asset/image/symbaroum-cover.webp" - } - ], - "url": "https://github.com/pwatson100/symbaroum", - "manifest": "https://github.com/pwatson100/symbaroum/releases/latest/download/system.json", - "download": "https://github.com/pwatson100/symbaroum/releases/latest/download/master.zip", - "license": "LICENSE.txt" + "id": "symbaroum", + "title": "Symbaroum", + "description": "Twilight falls. Davokar darkens.", + "version": "5.0", + "compatibility": { + "minimum": 12, + "verified": 12, + "maximum": 12 + }, + "authors": [{ "name": "Paul Watson" }, { "name": "Bithir" }, { "name": "Khaali" }], + "scripts": [], + "esmodules": ["script/common/hooks.js"], + "styles": ["css/symbaroum.css"], + "packs": [ + { + "name": "systemuserguides", + "label": "Symbaroum for FVTT system user guides", + "system": "symbaroum", + "module": "symbaroum", + "type": "JournalEntry", + "banner": "systems/symbaroum/asset/image/symbaroum-compendium-banner.webp" + }, + { + "name": "symbaroum", + "label": "Symbaroum System", + "system": "symbaroum", + "module": "symbaroum", + "type": "Adventure", + "banner": "systems/symbaroum/asset/image/symbaroum-compendium-banner.webp" + } + ], + "languages": [ + { + "lang": "en", + "name": "English", + "path": "lang/en.json" + }, + { + "lang": "fr", + "name": "Français", + "path": "lang/fr.json" + }, + { + "lang": "es", + "name": "Español", + "path": "lang/es.json" + }, + { + "lang": "sv", + "name": "Svenska ", + "path": "lang/sv.json" + }, + { + "lang": "de", + "name": "Deutsche ", + "path": "lang/de.json" + }, + { + "lang": "it", + "name": "Italiano", + "path": "lang/it.json" + } + ], + "grid": { + "distance": 1, + "units": "m" + }, + "primaryTokenAttribute": "health.toughness", + "secondaryTokenAttribute": "health.corruption", + "initiative": "1d20[tiebreaker]/100000 + @initiative.value", + "socket": true, + "media": [ + { + "type": "cover", + "url": "https://raw.githubusercontent.com/pwatson100/symbaroum/master/asset/image/symbaroum-banner.webp" + }, + { + "type": "setup", + "thumbnail": "systems/symbaroum/asset/image/symbaroum-cover.webp" + } + ], + "url": "https://github.com/pwatson100/symbaroum", + "manifest": "https://github.com/pwatson100/symbaroum/releases/latest/download/system.json", + "download": "https://github.com/pwatson100/symbaroum/releases/latest/download/master.zip", + "license": "LICENSE.txt" } diff --git a/tools/pullJSONtoLDB.mjs b/tools/pullJSONtoLDB.mjs new file mode 100644 index 00000000..458ac91c --- /dev/null +++ b/tools/pullJSONtoLDB.mjs @@ -0,0 +1,12 @@ +import { compilePack } from '@foundryvtt/foundryvtt-cli'; +import { promises as fs } from 'fs'; + +const MODULE_ID = process.cwd(); +const yaml = false; + +const packs = await fs.readdir('./src/packs'); +for (const pack of packs) { + if (pack === '.gitattributes') continue; + console.log('Packing ' + pack); + await compilePack(`${MODULE_ID}/src/packs/${pack}`, `${MODULE_ID}/packs/${pack}`, { yaml }); +} diff --git a/tools/pushLDBtoJSON.mjs b/tools/pushLDBtoJSON.mjs new file mode 100644 index 00000000..8b116a81 --- /dev/null +++ b/tools/pushLDBtoJSON.mjs @@ -0,0 +1,36 @@ +import { extractPack } from '@foundryvtt/foundryvtt-cli'; +import { promises as fs } from 'fs'; +import path from 'path'; + +const MODULE_ID = process.cwd(); +const yaml = false; + +const packs = await fs.readdir('./packs'); +for (const pack of packs) { + if (pack === '.gitattributes') continue; + console.log('Unpacking ' + pack); + const directory = `./src/packs/${pack}`; + try { + for (const file of await fs.readdir(directory)) { + await fs.unlink(path.join(directory, file)); + } + } catch (error) { + if (error.code === 'ENOENT') console.log('No files inside of ' + pack); + else console.log(error); + } + await extractPack(`${MODULE_ID}/packs/${pack}`, `${MODULE_ID}/src/packs/${pack}`, { + yaml, + transformName, + }); +} +/** + * Prefaces the document with its type + * @param {object} doc - The document data + */ +function transformName(doc) { + const safeFileName = doc.name.replace(/[^a-zA-Z0-9А-я]/g, '_'); + const type = doc._key.split('!')[1]; + const prefix = ['actors', 'items'].includes(type) ? doc.type : type; + + return `${doc.name ? `${prefix}_${safeFileName}_${doc._id}` : doc._id}.${yaml ? 'yml' : 'json'}`; +} From e2f2ca69d493eb2dfb109ff41c09f9bbf1170b19 Mon Sep 17 00:00:00 2001 From: pwatson100 Date: Mon, 10 Jun 2024 08:42:20 +0100 Subject: [PATCH 13/14] Corrected error on main.yml --- .github/workflows/main.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml index 9b33d028..766520f3 100644 --- a/.github/workflows/main.yml +++ b/.github/workflows/main.yml @@ -25,7 +25,7 @@ jobs: # 4. Configure the datapath as the github workspace variable. - run: fvtt configure set "dataPath" ${GITHUB_WORKSPACE} # 5. Tell the FVTT CLI that we are working on a "system" package. - - run: fvtt package workon fvtt package workon "alienrpg" --type "System" + - run: fvtt package workon fvtt package workon "symbaroum" --type "System" # 6-11. Package each folder of source json files into the appropriate LevelDB pack. - run: fvtt package pack "symbaroum" --in "src/packs/symbaroum" --out "packs" - run: fvtt package pack "systemuserguides" --in "src/packs/systemuserguides" --out "packs" From 0a38270b5da0d3de8df7e7caa6c7beed874298ff Mon Sep 17 00:00:00 2001 From: pwatson100 Date: Mon, 17 Jun 2024 22:43:44 +0100 Subject: [PATCH 14/14] Update system.json --- system.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/system.json b/system.json index 3842a79b..d720442c 100644 --- a/system.json +++ b/system.json @@ -2,7 +2,7 @@ "id": "symbaroum", "title": "Symbaroum", "description": "Twilight falls. Davokar darkens.", - "version": "5.0", + "version": "5.0.0", "compatibility": { "minimum": 12, "verified": 12,