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textureWrap example
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aferriss authored and stalgiag committed Feb 23, 2019
1 parent 62a2dd3 commit e67c1c6
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21 changes: 21 additions & 0 deletions test/manual-test-examples/webgl/material/textureWrap/index.html
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<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title></title>
<link rel="stylesheet" href="../../../styles.css">
<script language="javascript" type="text/javascript" src="../../../../../lib/p5.js"></script>
<script language="javascript" type="text/javascript" src="../../../../../lib/addons/p5.dom.js"></script>
<script language="javascript" type="text/javascript" src="sketch.js"></script>
<script src="../../stats.js"></script>
</head>

<body>
<header>
<p>press any key to toggle beteween CLAMP, MIRROR, REPEAT, and mixed wrap modes</p>
</header>
</body>

</html>
73 changes: 73 additions & 0 deletions test/manual-test-examples/webgl/material/textureWrap/sketch.js
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var img;
var tex;
var wrapShader;
var wrapMode = 0;

var vertexShader = `
attribute vec3 aPosition;
void main() {
vec4 positionVec4 = vec4(aPosition, 1.0);
positionVec4.xy = positionVec4.xy * 2.0 - 1.0;
gl_Position = positionVec4;
}`;

var fragmentShader = `
precision mediump float;
uniform sampler2D uTex0;
uniform vec2 uTexResolution;
uniform vec2 uWindowSize;
void main() {
// center the image in the screen coordinates
vec2 windowCoord = gl_FragCoord.xy - uWindowSize / 2.0 + uTexResolution / 2.0;
vec2 uv = windowCoord / uTexResolution;
uv.y = 1.0 - uv.y;
gl_FragColor = texture2D(uTex0, uv);
}`;

function preload() {
img = loadImage('../../assets/UV_Grid_Sm.jpg');
}

function setup() {
let canvas = createCanvas(windowWidth, windowHeight, WEBGL);

wrapShader = createShader(vertexShader, fragmentShader);

}

function draw() {
background(255);

shader(wrapShader);
wrapShader.setUniform('uTex0', img);
wrapShader.setUniform('uTexResolution', [img.width, img.height]);
wrapShader.setUniform('uWindowSize', [width, height]);

rect(0, 0, width, height);

}

function keyPressed() {
wrapMode = (wrapMode + 1) % 4;

if(wrapMode == 0){
textureWrap(CLAMP);
} else if( wrapMode == 1){
textureWrap(MIRROR);
} else if(wrapMode == 2) {
textureWrap(REPEAT);
} else if(wrapMode == 3){
textureWrap(CLAMP, MIRROR);
}


}

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